XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :13

    Place Units - UK_Pacific
                1 infantry and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,6,1,6,6
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3,3,1,5,5,5,2
                UK_Pacific collect 13 PUs (4 lost to blockades); end with 13 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 1 infantry and 3 mech_infantrys
                    Some Units in Kwangtung change ownership: 1 harbour

    Territory Summary for UK_Pacific :

    Siam : 1 flag
        India : 1 flag, 1 factory_major
        Kwangtung : 1 flag, 1 factory_minor
        French Indo China : 1 flag

    Production/PUs Summary :

    Germans : 56 / 70
        Russians : 32 / 43
        Japanese : 26 / 31
        Americans : 56 / 82
        Chinese : 20 / 25
        British : 20 / 0
        UK_Pacific : 17 / 13
        Italians : 13 / 17
        ANZAC : 19 / 16
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    sry veqryn I really wanted to get some sleep so I posted it sooner than later.

  • TripleA

    My turn is fine, don’t spook me veqryn.

  • Customizer

    I’m sorry cow…. I must have been in history mode, right before (or during) placement phase, when I calced that battle.

    You are right…

    LOL

    i hope i didn’t cause you to piss your pants or anything…

    if i did, just send me the dry cleaning bill

  • '12

    i’m extremely busy this week.  with Cow taking so long to do his move, I’m not sure we will have time to finish this one now - it’s got to be called by Oct 31 right?

    satin, can you do the italian turn?  or can someone else jump in and spot us with italy?  :lol:


  • I can give it the old college try. Just pm me your command framework, and I will do my best.


  • Well, looks like Italy’s turn is being done now.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :13

    Purchase Units - Italians
                Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to Ukraine

    Combat - Italians
                Strategic bombing raid in Ukraine
                        AA guns fire in Ukraine :  0/1 hits
                    Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 6 damage total.

    Non Combat Move - Italians
                1 transport moved from 99 Sea Zone to 97 Sea Zone
                3 infantry moved from Northern Italy to 97 Sea Zone
                2 aaGuns moved from Northern Italy to 97 Sea Zone
                1 artillery moved from Northern Italy to 97 Sea Zone
                2 aaGuns, 1 artillery, 3 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
                2 aaGuns, 1 artillery and 3 infantry moved from 99 Sea Zone to Syria
                2 mech_infantrys moved from Eastern Poland to Yugoslavia
                1 armour moved from Eastern Poland to Yugoslavia
                2 fighters moved from United Kingdom to Southern Italy
                1 bomber moved from Ukraine to Yugoslavia

    Place Units - Italians
                3 infantry and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 13 PUs; end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag, 2 aaGuns, 1 artillery and 5 infantry
        France : 1 flag, 1 infantry
        Northern Italy : 1 flag, 1 factory_major, 3 infantry and 2 mech_infantrys
        Southern Italy : 1 flag, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
        Baltic States : 1 flag
        Novgorod : 1 flag, 1 aaGun
        99 Sea Zone : 1 flag, 1 submarine and 3 transports
        97 Sea Zone : 1 flag
        Yugoslavia : 1 flag, 1 armour, 1 bomber and 2 mech_infantrys

    Production/PUs Summary :

    Germans : 56 / 70
        Russians : 32 / 43
        Japanese : 26 / 31
        Americans : 56 / 82
        Chinese : 20 / 25
        British : 20 / 0
        UK_Pacific : 17 / 13
        Italians : 13 / 18
        ANZAC : 19 / 16
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Null / Other
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '12

    yeah i worked it in while i was waiting for a big file to print…

  • '12

    one edit. sub to z98

  • Liaison TripleA '11 '10

    Veqryn’s a spook?

  • TripleA

    yeah he is spooky sometimes lol.

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :13

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 44 Sea Zone to 57 Sea Zone
                      ANZAC take 42 Sea Zone from Japanese
                2 fighters moved from 35 Sea Zone to Guam
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 submarine moved from 33 Sea Zone to 6 Sea Zone
                      ANZAC take 6 Sea Zone from Japanese
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea

    Combat - ANZAC
                Battle in 57 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 57 Sea Zone
                        ANZAC roll dice for 1 submarine in 57 Sea Zone, round 1 :  0/1 hits
                    ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Celebes
                Battle in Guam
                    ANZAC attack with 2 fighters
                    Japanese defend with 1 airfield and 1 bomber
                        ANZAC roll dice for 2 fighters in Guam, round 1 :  0/2 hits
                        Japanese roll dice for 1 bomber in Guam, round 1 :  1/1 hits
                        1 fighter owned by the ANZAC lost in Guam
                        ANZAC roll dice for 1 fighter in Guam, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber in Guam, round 2 :  0/1 hits
                        ANZAC roll dice for 1 fighter in Guam, round 3 :  1/1 hits
                        Japanese roll dice for 1 bomber in Guam, round 3 :  1/1 hits
                        1 bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in Guam
                    Japanese win, taking Celebes from Japanese with no units remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 bomber
                    Casualties for ANZAC: 2 fighters
                Battle in Dutch New Guinea
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 armour
                        ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 1 :  1/2 hits
                        Japanese roll dice for 1 armour in Dutch New Guinea, round 1 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Dutch New Guinea
                    ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 aaGun and 3 infantry moved from South Australia to New South Wales
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                1 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 22 PUs; end with 22 PUs total

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
        India : 1 flag, 1 infantry
        Queensland : 1 flag, 1 airfield and 1 harbour
        New Zealand : 1 flag, 1 airfield and 1 harbour
        New South Wales : 1 flag, 1 aaGun, 1 armour, 1 factory_minor, 1 harbour and 4 infantry
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag, 1 artillery
        Sumatra : 1 flag, 1 infantry
        42 Sea Zone : 1 flag, 1 destroyer
        44 Sea Zone : 1 flag, 1 transport
        45 Sea Zone : 1 flag, 1 transport
        6 Sea Zone : 1 flag, 1 submarine
        57 Sea Zone : 1 flag, 1 submarine
        62 Sea Zone : 1 flag, 1 transport
        French Madagascar : 1 flag
        72 Sea Zone : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 56 / 70
        Russians : 32 / 43
        Japanese : 23 / 31
        Americans : 56 / 82
        Chinese : 20 / 25
        British : 20 / 0
        UK_Pacific : 17 / 13
        Italians : 13 / 18
        ANZAC : 22 / 22
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.091
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 11

    Japanese Combat
                1 was rolled 3 times
                3 was rolled 1 times
            Average roll : 1.500
            Median : 1.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    ANZAC Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :13

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Tunisia to Libya

    Turn Complete - French

  • Customizer

    @Veqryn:

    Battle in Guam
                    ANZAC attack with 2 fighters
                    Japanese defend with 1 airfield and 1 bomber
                        ANZAC roll dice for 2 fighters in Guam, round 1 :  0/2 hits
                        Japanese roll dice for 1 bomber in Guam, round 1 :  1/1 hits
                        1 fighter owned by the ANZAC lost in Guam
                        ANZAC roll dice for 1 fighter in Guam, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber in Guam, round 2 :  0/1 hits
                        ANZAC roll dice for 1 fighter in Guam, round 3 :  1/1 hits
                        Japanese roll dice for 1 bomber in Guam, round 3 :  1/1 hits
                        1 bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in Guam
                    Japanese win, taking Celebes from Japanese with no units remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 bomber
                    Casualties for ANZAC: 2 fighters

    Japanese Combat
                1 was rolled 3 times
                3 was rolled 1 times
            Average roll : 1.500
            Median : 1.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    ANZAC Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    bullshit

    lol

  • TripleA

    I am just happy japan is down to 3 fighters now.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :14

    Purchase Units - Germans
                Germans buy 7 fighters; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Eastern Poland to Western Ukraine
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 bomber moved from Eastern Poland to Western Ukraine
                1 bomber moved from Novgorod to Western Ukraine

    Combat - Germans
                Battle in Western Ukraine
                    Germans attack with 2 bombers and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 bombers and 1 infantry in Western Ukraine, round 1 :  2/3 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Western Ukraine to Western Germany
                1 transport moved from 99 Sea Zone to 97 Sea Zone
                2 infantry moved from Yugoslavia to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Syria
                1 fighter moved from 99 Sea Zone to Southern Italy
                1 fighter moved from Southern Italy to Western Germany
                2 tactical_bombers moved from Southern Italy to Western Germany
                1 infantry moved from Slovakia Hungary to Eastern Poland
                12 infantry moved from Germany to Slovakia Hungary
                4 infantry moved from Western Germany to Germany
                2 fighters moved from Southern Italy to Western Germany
                1 fighter moved from Western Germany to Novgorod
                2 fighters moved from United Kingdom to Western Germany
                1 tactical_bomber moved from United Kingdom to Western Germany
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Germany
                2 infantry moved from Germany to Slovakia Hungary
                2 armour moved from Eastern Poland to Germany
                1 battleship, 2 carriers, 3 destroyers and 2 transports moved from 112 Sea Zone to 113 Sea Zone
                1 infantry moved from Slovakia Hungary to Eastern Poland
                1 armour moved from Eastern Poland to Yugoslavia
                2 submarines moved from 99 Sea Zone to 95 Sea Zone

    Place Units - Germans
                7 fighters placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,3
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
                Germans collect 49 PUs (10 lost to blockades); end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield
        United Kingdom : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag, 4 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 1 flag, 14 infantry
        Western Germany : 1 flag, 1 airfield, 2 bombers, 1 factory_major, 12 fighters, 1 harbour and 3 tactical_bombers
        Germany : 1 flag, 2 armour, 1 factory_major and 6 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 1 infantry
        Eastern Poland : 1 flag, 5 aaGuns, 14 armour, 8 artilleries, 10 infantry and 7 mech_infantrys
        Bessarabia : 1 flag
        Western Ukraine : 1 flag, 1 infantry
        Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 4 fighters, 1 harbour and 8 infantry
        125 Sea Zone : 1 flag
        113 Sea Zone : 1 flag, 1 battleship, 2 carriers, 3 destroyers and 8 transports
        95 Sea Zone : 1 flag, 2 submarines
        93 Sea Zone : 1 flag, 3 submarines
        Eire : 1 flag
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag
        Greece : 1 flag
        99 Sea Zone : 1 flag, 2 carriers, 2 destroyers and 1 transport
        Yugoslavia : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 infantry
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 59 / 59
        Russians : 29 / 43
        Japanese : 23 / 31
        Americans : 56 / 82
        Chinese : 20 / 25
        British : 20 / 0
        UK_Pacific : 17 / 13
        Italians : 13 / 18
        ANZAC : 22 / 22
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Null / Other
                3 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Germans Combat
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Russians Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '12

    i don’t know how blockades work in this game yet.  can someone please explain blockade rules succinctly?  thanks

  • '12

    ah, i see.  each sub gets to roll 2 dice…  and if the roll is 3 or less the convoy amount is the amount of the dice roll up to the value of the territory.  maximum convoy damage!  very nice for the moo.  :lol:

  • TripleA

    1 less fighter 4 u next turn.

    Don’t worry you won’t make income for the british island next turn either. :)

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