Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :13
Combat Move - British
            1 mech_infantry moved from Kwangsi to Kwangtung
            1 infantry moved from Siam to Shan State
            1 fighter and 1 tactical_bomber moved from Yunnan to Hainan
Combat - British
            British creates battle in territory 80 Sea Zone
            Battle in Kwangtung
                British attack with 1 mech_infantry
                Japanese defend with 1 aaGun, 1 factory_minor and 1 harbour
                    1 aaGun owned by the Japanese lost in Kwangtung
                British win, taking Kwangtung from Japanese with 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
            Battle in Hainan
                British attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 2 bombers and 1 harbour
                    British roll dice for 1 fighter and 1 tactical_bomber in Hainan, round 1 :  0/2 hits
                    Japanese roll dice for 2 bombers in Hainan, round 1 :  0/2 hits
                    British roll dice for 1 fighter and 1 tactical_bomber in Hainan, round 2 :  1/2 hits
                    Japanese roll dice for 2 bombers in Hainan, round 2 :  1/2 hits
                    1 tactical_bomber owned by the British and 1 bomber owned by the Japanese lost in Hainan
                    British roll dice for 1 fighter in Hainan, round 3 :  1/1 hits
                    Japanese roll dice for 1 bomber in Hainan, round 3 :  0/1 hits
                    1 bomber owned by the Japanese lost in Hainan
                British win with 1 fighter remaining. Battle score for attacker is 13
                Casualties for Japanese: 2 bombers
                Casualties for British: 1 tactical_bomber
Non Combat Move - British
            1 fighter moved from Hainan to 36 Sea Zone
            1 aaGun and 2 infantry moved from Burma to India
            1 mech_infantry moved from Yunnan to India
            1 mech_infantry moved from Hunan to Burma
            2 infantry moved from Yunnan to Burma
            1 mech_infantry moved from India to Eastern Persia
            1 aaGun moved from Anhwe to Jehol
            1 infantry moved from 80 Sea Zone to Iraq
            1 infantry moved from India to West India
            1 fighter moved from Caucasus to India
            1 fighter and 1 tactical_bomber moved from Caucasus to Egypt
Turn Complete - British
Territory Summary for British :
Jehol : 1 flag, 1 aaGun
    Shan State : 1 flag, 1 infantry
    Burma : 1 flag, 2 infantry and 1 mech_infantry
    India : 1 flag, 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
    Borneo : 1 flag, 1 artillery and 1 infantry
    Kwangtung : 1 flag, 1 mech_infantry
    French Indo China : 1 flag, 1 infantry
    36 Sea Zone : 1 flag, 1 fighter
    West India : 1 flag, 1 infantry
    Iceland : 1 flag, 1 airfield
    Quebec : 1 flag, 1 factory_minor
    Gibraltar : 1 flag, 1 harbour
    New Brunswick Nova Scotia : 1 flag, 1 harbour
    Egypt : 1 flag, 1 fighter, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
    Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
    Malta : 1 flag, 1 aaGun and 1 infantry
    Iraq : 1 flag, 1 infantry
    Eastern Persia : 1 flag, 1 mech_infantry
Production/PUs Summary :
Germans : 56 / 70
    Russians : 32 / 43
    Japanese : 26 / 31
    Americans : 56 / 82
    Chinese : 20 / 25
    British : 20 / 0
    UK_Pacific : 17 / 0
    Italians : 13 / 17
    ANZAC : 19 / 16
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :13
Place Units - UK_Pacific
            1 infantry and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,6,1,6,6
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3,3,1,5,5,5,2
            UK_Pacific collect 13 PUs (4 lost to blockades); end with 13 PUs total
            Units Change Ownership
                Some Units in India change ownership: 1 infantry and 3 mech_infantrys
                Some Units in Kwangtung change ownership: 1 harbour
Territory Summary for UK_Pacific :
Siam : 1 flag
    India : 1 flag, 1 factory_major
    Kwangtung : 1 flag, 1 factory_minor
    French Indo China : 1 flag
Production/PUs Summary :
Germans : 56 / 70
    Russians : 32 / 43
    Japanese : 26 / 31
    Americans : 56 / 82
    Chinese : 20 / 25
    British : 20 / 0
    UK_Pacific : 17 / 13
    Italians : 13 / 17
    ANZAC : 19 / 16
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
sry veqryn I really wanted to get some sleep so I posted it sooner than later.
My turn is fine, don’t spook me veqryn.
I’m sorry cow…. I must have been in history mode, right before (or during) placement phase, when I calced that battle.
You are right…
LOL
i hope i didn’t cause you to piss your pants or anything…
if i did, just send me the dry cleaning bill
i’m extremely busy this week. with Cow taking so long to do his move, I’m not sure we will have time to finish this one now - it’s got to be called by Oct 31 right?
satin, can you do the italian turn? or can someone else jump in and spot us with italy? :lol:
I can give it the old college try. Just pm me your command framework, and I will do my best.
Well, looks like Italy’s turn is being done now.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :13
Purchase Units - Italians
            Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
            1 bomber moved from Southern Italy to Ukraine
Combat - Italians
            Strategic bombing raid in Ukraine
                    AA guns fire in Ukraine :  0/1 hits
                Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Ukraine causes 6 damage total.
Non Combat Move - Italians
            1 transport moved from 99 Sea Zone to 97 Sea Zone
            3 infantry moved from Northern Italy to 97 Sea Zone
            2 aaGuns moved from Northern Italy to 97 Sea Zone
            1 artillery moved from Northern Italy to 97 Sea Zone
            2 aaGuns, 1 artillery, 3 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
            2 aaGuns, 1 artillery and 3 infantry moved from 99 Sea Zone to Syria
            2 mech_infantrys moved from Eastern Poland to Yugoslavia
            1 armour moved from Eastern Poland to Yugoslavia
            2 fighters moved from United Kingdom to Southern Italy
            1 bomber moved from Ukraine to Yugoslavia
Place Units - Italians
            3 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs total
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
    Syria : 1 flag, 2 aaGuns, 1 artillery and 5 infantry
    France : 1 flag, 1 infantry
    Northern Italy : 1 flag, 1 factory_major, 3 infantry and 2 mech_infantrys
    Southern Italy : 1 flag, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
    Baltic States : 1 flag
    Novgorod : 1 flag, 1 aaGun
    99 Sea Zone : 1 flag, 1 submarine and 3 transports
    97 Sea Zone : 1 flag
    Yugoslavia : 1 flag, 1 armour, 1 bomber and 2 mech_infantrys
Production/PUs Summary :
Germans : 56 / 70
    Russians : 32 / 43
    Japanese : 26 / 31
    Americans : 56 / 82
    Chinese : 20 / 25
    British : 20 / 0
    UK_Pacific : 17 / 13
    Italians : 13 / 18
    ANZAC : 19 / 16
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 5.500
        Median : 5.500
        Variance : 2.000
        Standard Deviation : 1.414
        Total rolls : 2
Null / Other
            6 was rolled 1 times
        Average roll : 6.000
        Median : 6.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
Russians Combat
            5 was rolled 1 times
        Average roll : 5.000
        Median : 5.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
yeah i worked it in while i was waiting for a big file to print…
one edit. sub to z98
Veqryn’s a spook?
yeah he is spooky sometimes lol.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :13
Purchase Units - ANZAC
            ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
            1 submarine moved from 44 Sea Zone to 57 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            2 fighters moved from 35 Sea Zone to Guam
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 submarine moved from 33 Sea Zone to 6 Sea Zone
                  ANZAC take 6 Sea Zone from Japanese
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 artillery moved from New South Wales to 62 Sea Zone
            1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
            Battle in 57 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 57 Sea Zone
                    ANZAC roll dice for 1 submarine in 57 Sea Zone, round 1 :  0/1 hits
                ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Celebes
            Battle in Guam
                ANZAC attack with 2 fighters
                Japanese defend with 1 airfield and 1 bomber
                    ANZAC roll dice for 2 fighters in Guam, round 1 :  0/2 hits
                    Japanese roll dice for 1 bomber in Guam, round 1 :  1/1 hits
                    1 fighter owned by the ANZAC lost in Guam
                    ANZAC roll dice for 1 fighter in Guam, round 2 :  0/1 hits
                    Japanese roll dice for 1 bomber in Guam, round 2 :  0/1 hits
                    ANZAC roll dice for 1 fighter in Guam, round 3 :  1/1 hits
                    Japanese roll dice for 1 bomber in Guam, round 3 :  1/1 hits
                    1 bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in Guam
                Japanese win, taking Celebes from Japanese with no units remaining. Battle score for attacker is -8
                Casualties for Japanese: 1 bomber
                Casualties for ANZAC: 2 fighters
            Battle in Dutch New Guinea
                ANZAC attack with 1 artillery and 1 infantry
                Japanese defend with 1 armour
                    ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 1 :  1/2 hits
                    Japanese roll dice for 1 armour in Dutch New Guinea, round 1 :  1/1 hits
                    1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Dutch New Guinea
                ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 armour
                Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
            1 aaGun and 3 infantry moved from South Australia to New South Wales
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
            ANZAC collect 22 PUs; end with 22 PUs total
Territory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
    India : 1 flag, 1 infantry
    Queensland : 1 flag, 1 airfield and 1 harbour
    New Zealand : 1 flag, 1 airfield and 1 harbour
    New South Wales : 1 flag, 1 aaGun, 1 armour, 1 factory_minor, 1 harbour and 4 infantry
    Celebes : 1 flag, 1 artillery and 1 infantry
    Java : 1 flag, 2 infantry
    Dutch New Guinea : 1 flag, 1 artillery
    Sumatra : 1 flag, 1 infantry
    42 Sea Zone : 1 flag, 1 destroyer
    44 Sea Zone : 1 flag, 1 transport
    45 Sea Zone : 1 flag, 1 transport
    6 Sea Zone : 1 flag, 1 submarine
    57 Sea Zone : 1 flag, 1 submarine
    62 Sea Zone : 1 flag, 1 transport
    French Madagascar : 1 flag
    72 Sea Zone : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 56 / 70
    Russians : 32 / 43
    Japanese : 23 / 31
    Americans : 56 / 82
    Chinese : 20 / 25
    British : 20 / 0
    UK_Pacific : 17 / 13
    Italians : 13 / 18
    ANZAC : 22 / 22
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 4 times
            3 was rolled 3 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 2 times
        Average roll : 3.091
        Median : 3.000
        Variance : 1.500
        Standard Deviation : 1.225
        Total rolls : 11
Japanese Combat
            1 was rolled 3 times
            3 was rolled 1 times
        Average roll : 1.500
        Median : 1.000
        Variance : 3.333
        Standard Deviation : 1.826
        Total rolls : 4
ANZAC Combat
            1 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 2 times
        Average roll : 4.000
        Median : 4.000
        Variance : 0.500
        Standard Deviation : 0.707
        Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :13
Combat Move - French
Non Combat Move - French
            2 infantry moved from Tunisia to Libya
Turn Complete - French
Battle in Guam
ANZAC attack with 2 fighters
Japanese defend with 1 airfield and 1 bomber
ANZAC roll dice for 2 fighters in Guam, round 1 : 0/2 hits
Japanese roll dice for 1 bomber in Guam, round 1 : 1/1 hits
1 fighter owned by the ANZAC lost in Guam
ANZAC roll dice for 1 fighter in Guam, round 2 : 0/1 hits
Japanese roll dice for 1 bomber in Guam, round 2 : 0/1 hits
ANZAC roll dice for 1 fighter in Guam, round 3 : 1/1 hits
Japanese roll dice for 1 bomber in Guam, round 3 : 1/1 hits
1 bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in Guam
Japanese win, taking Celebes from Japanese with no units remaining. Battle score for attacker is -8
Casualties for Japanese: 1 bomber
Casualties for ANZAC: 2 fightersJapanese Combat
1 was rolled 3 times
3 was rolled 1 times
Average roll : 1.500
Median : 1.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4ANZAC Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
bullshit
lol
I am just happy japan is down to 3 fighters now.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :14
Purchase Units - Germans
            Germans buy 7 fighters; Remaining resources: 0 PUs;
Combat Move - Germans
            1 infantry moved from Eastern Poland to Western Ukraine
            1 infantry moved from Novgorod to Archangel
                  Germans take Archangel from Russians
            1 bomber moved from Eastern Poland to Western Ukraine
            1 bomber moved from Novgorod to Western Ukraine
Combat - Germans
            Battle in Western Ukraine
                Germans attack with 2 bombers and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 infantry in Western Ukraine, round 1 :  2/3 hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 1 :  0/1 hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
Non Combat Move - Germans
            2 bombers moved from Western Ukraine to Western Germany
            1 transport moved from 99 Sea Zone to 97 Sea Zone
            2 infantry moved from Yugoslavia to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Syria
            1 fighter moved from 99 Sea Zone to Southern Italy
            1 fighter moved from Southern Italy to Western Germany
            2 tactical_bombers moved from Southern Italy to Western Germany
            1 infantry moved from Slovakia Hungary to Eastern Poland
            12 infantry moved from Germany to Slovakia Hungary
            4 infantry moved from Western Germany to Germany
            2 fighters moved from Southern Italy to Western Germany
            1 fighter moved from Western Germany to Novgorod
            2 fighters moved from United Kingdom to Western Germany
            1 tactical_bomber moved from United Kingdom to Western Germany
            1 transport moved from 112 Sea Zone to 110 Sea Zone
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry and 1 transport moved from 110 Sea Zone to 113 Sea Zone
            2 infantry moved from 113 Sea Zone to Germany
            2 infantry moved from Germany to Slovakia Hungary
            2 armour moved from Eastern Poland to Germany
            1 battleship, 2 carriers, 3 destroyers and 2 transports moved from 112 Sea Zone to 113 Sea Zone
            1 infantry moved from Slovakia Hungary to Eastern Poland
            1 armour moved from Eastern Poland to Yugoslavia
            2 submarines moved from 99 Sea Zone to 95 Sea Zone
Place Units - Germans
            7 fighters placed in Western Germany
Turn Complete - Germans
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,3
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
            Germans collect 49 PUs (10 lost to blockades); end with 49 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield
    United Kingdom : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    Syria : 1 flag, 4 infantry
    France : 1 flag, 1 airfield and 1 factory_minor
    Slovakia Hungary : 1 flag, 14 infantry
    Western Germany : 1 flag, 1 airfield, 2 bombers, 1 factory_major, 12 fighters, 1 harbour and 3 tactical_bombers
    Germany : 1 flag, 2 armour, 1 factory_major and 6 infantry
    Belarus : 1 flag
    Karelia : 1 flag
    Vyborg : 1 flag
    Archangel : 1 flag, 1 infantry
    Eastern Poland : 1 flag, 5 aaGuns, 14 armour, 8 artilleries, 10 infantry and 7 mech_infantrys
    Bessarabia : 1 flag
    Western Ukraine : 1 flag, 1 infantry
    Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 4 fighters, 1 harbour and 8 infantry
    125 Sea Zone : 1 flag
    113 Sea Zone : 1 flag, 1 battleship, 2 carriers, 3 destroyers and 8 transports
    95 Sea Zone : 1 flag, 2 submarines
    93 Sea Zone : 1 flag, 3 submarines
    Eire : 1 flag
    Bulgaria : 1 flag
    109 Sea Zone : 1 flag
    Greece : 1 flag
    99 Sea Zone : 1 flag, 2 carriers, 2 destroyers and 1 transport
    Yugoslavia : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 infantry
    Finland : 1 flag
Production/PUs Summary :
Germans : 59 / 59
    Russians : 29 / 43
    Japanese : 23 / 31
    Americans : 56 / 82
    Chinese : 20 / 25
    British : 20 / 0
    UK_Pacific : 17 / 13
    Italians : 13 / 18
    ANZAC : 22 / 22
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 2 times
        Average roll : 3.500
        Median : 3.500
        Variance : 0.800
        Standard Deviation : 0.894
        Total rolls : 6
Null / Other
            3 was rolled 2 times
        Average roll : 3.000
        Median : 3.000
        Variance : 4.000
        Standard Deviation : 2.000
        Total rolls : 2
Germans Combat
            1 was rolled 1 times
            4 was rolled 1 times
            5 was rolled 1 times
        Average roll : 3.333
        Median : 4.000
        Variance : 1.500
        Standard Deviation : 1.225
        Total rolls : 3
Russians Combat
            5 was rolled 1 times
        Average roll : 5.000
        Median : 5.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
i don’t know how blockades work in this game yet. can someone please explain blockade rules succinctly? thanks
ah, i see. each sub gets to roll 2 dice… and if the roll is 3 or less the convoy amount is the amount of the dice roll up to the value of the territory. maximum convoy damage! very nice for the moo. :lol:
