XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)

  • TripleA

    Watching eagerly to see how Axis will take control of this game…  wink

    you are just lucky, you weren’t playing us. I had to make big things happen in this game.

  • Liaison TripleA '11 '10

    Comp blew a gasket!

    I’ll try to post from my other machine today.

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :12

    Purchase Units - Italians
                Italians buy 1 artillery and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                1 submarine moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Syria
                1 infantry moved from 99 Sea Zone to Syria
                1 infantry moved from Northern Italy to France
                1 mech_infantry moved from Romania to Eastern Poland
                1 fighter moved from Yugoslavia to United Kingdom

    Combat - Italians
                Battle in Syria

    Non Combat Move - Italians

    Place Units - Italians
                1 artillery placed in Northern Italy
                2 transports placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2
                Italians collect 12 PUs (1 lost to blockades); end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs

    Dice Statistics:

    Total
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Null / Other
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • TripleA

    Veqryn let me know if I have 1 carrier carrying 2 anzac fighters or 2 carriers each carrying 1. I prefer you to be on one carrier, but it is up to you.

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :12

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from French Madagascar to 72 Sea Zone
                1 fighter moved from Northern Territory to Malaya
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 submarine moved from 62 Sea Zone to 33 Sea Zone
                1 infantry moved from Northern Territory to Queensland

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 aaGun and 3 infantry moved from Northern Territory to South Australia

    Place Units - ANZAC
                1 artillery placed in New South Wales
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,2
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1
                ANZAC collect 16 PUs (3 lost to blockades); end with 16 PUs total

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 1 infantry
        India : 1 flag, 1 infantry
        Malaya : 1 flag, 1 fighter
        Queensland : 1 flag, 1 airfield, 1 harbour and 1 infantry
        New Zealand : 1 flag, 1 airfield and 1 harbour
        New South Wales : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
        South Australia : 1 flag, 1 aaGun and 3 infantry
        Java : 1 flag, 2 infantry
        Sumatra : 1 flag, 1 infantry
        44 Sea Zone : 1 flag, 1 submarine
        33 Sea Zone : 1 flag, 2 fighters, 1 submarine and 1 transport
        62 Sea Zone : 1 flag, 1 destroyer and 1 transport
        French Madagascar : 1 flag
        72 Sea Zone : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 56 / 67
        Russians : 34 / 44
        Japanese : 30 / 42
        Americans : 54 / 75
        Chinese : 16 / 21
        British : 20 / 0
        UK_Pacific : 17 / 15
        Italians : 13 / 17
        ANZAC : 19 / 16
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Null / Other
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • Customizer

    @Cow:

    Veqryn let me know if I have 1 carrier carrying 2 anzac fighters or 2 carriers each carrying 1. I prefer you to be on one carrier, but it is up to you.

    TripleA does not keep track of it.  So i went back into history mode to see when i moved them.  I moved them together, so it is 2 fighters on 1 carrier.

  • TripleA

    ok awesome, so if I move fighters seperately they go to different carriers, but done so together they go to 1 carrier!

    I usually end up just typing out they are together or seperate… or asking my opponent.

  • TripleA

    Sweet, the map is so colorful in round 12. From my experience this means the allies are performing effectively. Except russia does not have many colors… I need to add more dots to it soon.

  • TripleA

    VEQRYN I WILL PREPARE TO ADD MORE DOTS NEXT ROUND AND YOU SHALL RECIEVE MORE DOTS!

  • TripleA

    Damn I forgot to move my soviet far east inf for 5 rounds now. We could have had sakha. I WILL REMEMBER THE DOTS!

  • TripleA

    oi you forgot to do france.

    France stands pat and does nothing but wait in anticipation because we don’t care!

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :12

    Combat Move - French
                2 infantry moved from Algeria to Tunisia

    Non Combat Move - French

    Turn Complete - French

  • TripleA

    yay you remembered lol. tunesia is smart.

  • Customizer

    @Cow:

    yay you remembered lol. tunesia is smart.

    ya i forgot about france, sry, was only a half day delay

    i’m convinced that those french will dilly dally around north africa without ever reaching egypt

  • TripleA

    Yeah, we got ourselves a full plate with Europe, this is going to be rough sauce. At least we got china, uk pac, and anzac making money again… so japan will need time to get back in the game. mmm, I do think I need to buy something for the pacific soon to keep it under control.

    We will release the kraklin!

  • TripleA

    If you want to finish the game up on the triple a lobby, we could do this.

  • Customizer

    Comon guys, lets hurry this up.

    There is absolutely no reason in the world you can not average 1 turn per day.

    Turns only take 5-10 minutes, and you don’t need anything more special than an internet connection to do them.

  • TripleA

    I don’t mind playing this over the lobby.

  • TripleA

    Hopefully I remember to add more dots to russia.


  • Well, the actual moving of pieces does take only 5 or 10 minutes, correct. It takes longer to assess the situation, explore options, discuss with your teammate(s) (it is a team effort, after all), and crunch a few final figures to make sure you aren’t missing anything.

    Add to this that sometimes life happens. I know Garg has been busy with work, and he has had some hardware issues as well, apparently. I know that, for myself, the past month has been pretty hectic. I had 4 weeks to develop a conceptual design for a computer system based on a database with well over 300,000 records, and I had to do this with a group that was too large and inexperienced to truly handle the project. I had to purchase a vehicle which means I had to go wrangle a virgin and a goat to sacrifice to the pagan gods that rule over the Department of Motor Vehicles. On top of that, I have my little bit of a social life leftover which was consumed mostly by my girlfriend being pissed off at me for not being available enough because of my increased workload just from school alone.

    Yes, it took a while to do a couple turns. It’s hard to string together all the time required for your 5 to 10 minutes. I’ve apologized for that already. If that isn’t good enough for you, I don’t know what else to tell you. It isn’t as if we are bringing the whole tourney to a halt. It’s a forum game, so there is an implied time overhead associated with it. When we are the sole reason the tournament is being dragged to a halt or you haven’t at least received a courtesy “hold please” for a good space of time, you can ask for forfeit. In the mean time, unless you wish to become my personal assistant or give me the pussy I need to remain sane, please remain calm and exercise some patience.

Suggested Topics

  • 32
  • 165
  • 5
  • 59
  • 89
  • 98
  • 126
  • 43
Axis & Allies Boardgaming Custom Painted Miniatures

46

Online

17.8k

Users

40.5k

Topics

1.8m

Posts