Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
You all will notice one extra set of rolls for Yunnan, or possibly you might see more than one, depending on how you look at it.
We had a power flicker here, and my computer restarted after the first round of combat in Yunnan.
Just thought I would give a heads-up, and I hope that this doesn’t cause any great concern. On the bright side, for the Allies, is I can only stand to lose from having to reroll.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :1
Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Purchase Units - Japanese
            Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs;
Combat Move - Japanese
            1 artillery and 3 infantry moved from Kwangsi to Yunnan
            1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
            1 artillery and 3 infantry moved from Kiangsi to Hunan
            1 fighter moved from Formosa to Hunan
            1 bomber moved from Japan to Yunnan
            3 infantry and 1 mech_infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
            2 infantry moved from 4 Sea Zone to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 infantry moved from Okinawa to 19 Sea Zone
            1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
            1 armour moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 armour and 1 infantry moved from 5 Sea Zone to Siberia
                  Japanese take Siberia from Russians
            1 artillery and 3 infantry moved from Shantung to Anhwe
                  Japanese take Anhwe from Chinese
            1 bomber moved from Japan to Hunan
            3 infantry moved from Manchuria to Amur
            4 infantry moved from Korea to Amur
Combat - Japanese
            Battle in Hunan
                Japanese attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry
                Chinese defend with 2 infantry
                Japanese win, taking Hunan from Chinese with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
                Chinese defend with 4 infantry
                Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 4 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
            1 fighter moved from Hunan to Kwangsi
            1 bomber moved from Hunan to Kiangsu
            1 bomber moved from Yunnan to Kwangsi
            1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
            2 infantry moved from Jehol to Manchuria
            1 artillery moved from Jehol to Manchuria
            1 artillery and 3 infantry moved from Kiangsu to Kiangsi
            1 submarine moved from 19 Sea Zone to 36 Sea Zone
            1 submarine moved from 6 Sea Zone to 36 Sea Zone
            1 cruiser moved from 20 Sea Zone to 36 Sea Zone
            1 battleship and 1 destroyer moved from 19 Sea Zone to 36 Sea Zone
            1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
            2 fighters moved from 33 Sea Zone to Caroline Islands
            1 fighter moved from Okinawa to 33 Sea Zone
Place Units - Japanese
            2 transports placed in 6 Sea Zone
            1 factory_minor placed in Manchuria
Turn Complete - Japanese
            Japanese collect 32 PUs; end with 32 PUs total
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUs
Territory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 2 infantry
    Iwo Jima : 1 flag, 1 infantry
    Paulau Island : 1 flag, 1 infantry
    Kwangsi : 1 flag, 1 bomber, 2 fighters and 1 tactical_bomber
    Korea : 1 flag, 1 artillery, 1 fighter and 1 infantry
    Kiangsu : 1 flag, 1 bomber
    Kiangsi : 1 flag, 1 artillery and 3 infantry
    Japan : 1 flag, 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
    Siam : 1 flag, 2 infantry
    Manchuria : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 2 fighters, 2 infantry and 2 tactical_bombers
    Yunnan : 1 flag, 1 artillery and 1 infantry
    Hunan : 1 flag, 1 artillery and 2 infantry
    Anhwe : 1 flag, 1 artillery and 3 infantry
    Soviet Far East : 1 flag, 2 infantry
    Amur : 1 flag, 10 infantry and 1 mech_infantry
    Siberia : 1 flag, 1 armour and 1 infantry
    33 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 1 fighter and 2 tactical_bombers
    36 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
    4 Sea Zone : 1 flag, 1 transport
    5 Sea Zone : 1 flag, 1 transport
    6 Sea Zone : 1 flag, 3 transports
Production/PUs Summary :
Germans : 39 / 69
    Russians : 34 / 37
    Japanese : 32 / 42
    Americans : 52 / 52
    Chinese : 9 / 12
    British : 28 / 28
    UK_Pacific : 17 / 17
    Italians : 10 / 10
    ANZAC : 10 / 10
    French : 15 / 0
    Dutch : 11 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 6 / 0
    Neutral_True : 18 / 0
Now remember DQ boys……LUBE! ;)
cow,
which nations are you playing and which am i playing?
Don’t worry you are russia and anzac, I just got home, it is 6:10 am right now, spent the night partying, I am a little high and the alcohol is wearing off. I will do my turn now.
ugh I don’t got the new guy’s email addy. just going to work with gargs as soon as I find it.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :1
Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
            1 fighter moved from Western United States to Eastern United States
            1 bomber moved from Central United States to Eastern United States
            1 fighter moved from Philippines to Guam
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 26 Sea Zone to 10 Sea Zone
            1 destroyer moved from 26 Sea Zone to 31 Sea Zone
            1 destroyer moved from 26 Sea Zone to 30 Sea Zone
            1 destroyer moved from 35 Sea Zone to 49 Sea Zone
            1 submarine moved from 35 Sea Zone to 48 Sea Zone
Non Combat Move - Americans
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
            1 carrier and 2 destroyers placed in 101 Sea Zone
            1 destroyer and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs total
Territory Summary for Americans :
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
    Guam : 1 flag, 1 airfield and 1 fighter
    Wake Island : 1 flag, 1 airfield
    Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
    Hawaiian Islands : 1 flag, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 3 infantry
    Midway : 1 flag, 1 airfield
    48 Sea Zone : 1 flag, 1 submarine
    49 Sea Zone : 1 flag, 1 destroyer
    31 Sea Zone : 1 flag, 1 destroyer
    30 Sea Zone : 1 flag, 1 destroyer
    26 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
    10 Sea Zone : 1 flag, 1 destroyer, 2 submarines and 1 transport
    Central United States : 1 flag, 1 armour, 1 factory_minor, 1 infantry and 3 mech_infantrys
    Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
    101 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers and 1 transport
Production/PUs Summary :
Germans : 39 / 69
    Russians : 34 / 37
    Japanese : 32 / 42
    Americans : 52 / 52
    Chinese : 9 / 12
    British : 28 / 28
    UK_Pacific : 17 / 17
    Italians : 10 / 10
    ANZAC : 10 / 10
    French : 15 / 0
    Dutch : 11 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 6 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :1
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            2 infantry moved from Kweichow to Yunnan
            1 fighter and 6 infantry moved from Szechwan to Yunnan
Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 8 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 1 :  2/9 hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 1 :  1/2 hits
                    1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery and 1 infantry
                Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
            1 fighter moved from Yunnan to Shensi
            1 infantry moved from Suiyuyan to Shensi
            1 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
            4 infantry placed in Yunnan
Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs total
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Territory Summary for Chinese :
Shensi : 1 flag, 1 fighter and 3 infantry
    Yunnan : 1 flag, 11 infantry
Production/PUs Summary :
Germans : 39 / 69
    Russians : 34 / 37
    Japanese : 31 / 42
    Americans : 52 / 52
    Chinese : 10 / 16
    British : 28 / 28
    UK_Pacific : 17 / 17
    Italians : 10 / 10
    ANZAC : 10 / 10
    French : 15 / 0
    Dutch : 11 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 6 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :1
Combat Move - British
            2 infantry moved from Union of South Africa to Rhodesia
            1 destroyer moved from 71 Sea Zone to 76 Sea Zone
            1 cruiser moved from 39 Sea Zone to 76 Sea Zone
            1 fighter moved from Malta to 96 Sea Zone
            1 fighter moved from Gibraltar to 96 Sea Zone
            1 bomber moved from United Kingdom to 96 Sea Zone
            1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
            1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
            1 infantry moved from Anglo Egyptian Sudan to Ethiopia
            1 tactical_bomber moved from 98 Sea Zone to Ethiopia
            1 destroyer moved from 109 Sea Zone to 110 Sea Zone
            2 fighters moved from United Kingdom to 110 Sea Zone
            1 destroyer moved from 39 Sea Zone to 76 Sea Zone
Combat - British
            Battle in 96 Sea Zone
                British attack with 1 bomber and 2 fighters
                Italians defend with 1 destroyer and 1 transport
                    British roll dice for 1 bomber and 2 fighters in 96 Sea Zone, round 1 :  1/3 hits
                    Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 1 :  0/1 hits
                    1 destroyer owned by the Italians lost in 96 Sea Zone
                    1 transport owned by the Italians lost in 96 Sea Zone
                British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 15
                Casualties for Italians: 1 destroyer and 1 transport
            Battle in Ethiopia
                British attack with 1 armour, 2 infantry and 1 tactical_bomber
                Italians defend with 1 artillery and 2 infantry
                    British roll dice for 1 cruiser in Ethiopia, round 1 :  1/1 hits
                    British roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Ethiopia, round 1 :  2/4 hits
                    Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 1 :  3/3 hits
                    2 infantry owned by the British , 1 armour owned by the British , 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Ethiopia
                British win with 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for British: 1 armour and 2 infantry
                Casualties for Italians: 1 artillery and 2 infantry
            Battle in 110 Sea Zone
                British attack with 1 destroyer and 2 fighters
                Germans defend with 1 submarine
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 1 :  0/1 hits
                    British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 1 :  0/3 hits
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                    British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 :  2/3 hits
                    1 submarine owned by the Germans lost in 110 Sea Zone
                British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
Non Combat Move - British
            1 destroyer moved from 106 Sea Zone to 104 Sea Zone
            1 aaGun and 2 infantry moved from Scotland to United Kingdom
            1 armour and 1 infantry moved from Quebec to 106 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            1 transport moved from 109 Sea Zone to 106 Sea Zone
            1 artillery and 1 infantry moved from Ontario to Quebec
            1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
            1 cruiser moved from 91 Sea Zone to 92 Sea Zone
            1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
            2 fighters moved from 110 Sea Zone to 92 Sea Zone
            1 bomber and 1 fighter moved from 96 Sea Zone to Malta
            1 artillery moved from Alexandria to Egypt
            1 infantry moved from Alexandria to Egypt
            1 tactical_bomber moved from Ethiopia to Anglo Egyptian Sudan
            3 aaGuns, 1 artillery and 6 infantry moved from India to Burma
            1 infantry moved from West India to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
            1 transport moved from 39 Sea Zone to 37 Sea Zone
            2 infantry moved from Malaya to 37 Sea Zone
            2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
                  UK_Pacific take Sumatra from Dutch
            1 battleship moved from 37 Sea Zone to 79 Sea Zone
            1 infantry moved from Malaya to Shan State
            1 fighter moved from 96 Sea Zone to Egypt
            1 fighter and 1 tactical_bomber moved from India to Kenya
Place Units - British
            1 fighter and 6 infantry placed in United Kingdom
Turn Complete - British
            British collect 28 PUs; end with 28 PUs total
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs
Territory Summary for British :
Shan State : 1 flag, 1 infantry
    Burma : 1 flag, 3 aaGuns, 1 artillery, 1 fighter and 8 infantry
    India : 1 flag, 1 airfield and 1 harbour
    Malaya : 1 flag, 1 harbour
    Kwangtung : 1 flag, 1 harbour and 2 infantry
    Sumatra : 1 flag, 2 infantry
    41 Sea Zone : 1 flag, 1 transport
    Iceland : 1 flag, 1 airfield
    Quebec : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
    Gibraltar : 1 flag, 1 harbour
    New Brunswick Nova Scotia : 1 flag, 1 harbour
    Egypt : 1 flag, 2 artilleries, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
    Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
    Scotland : 1 flag, 1 airfield
    Kenya : 1 flag, 1 fighter and 1 tactical_bomber
    Malta : 1 flag, 1 aaGun, 1 bomber, 1 fighter and 1 infantry
    United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour, 11 infantry and 1 mech_infantry
    Anglo Egyptian Sudan : 1 flag, 1 tactical_bomber
    Rhodesia : 1 flag, 2 infantry
    76 Sea Zone : 1 flag, 1 cruiser, 2 destroyers and 1 transport
    104 Sea Zone : 1 flag, 1 destroyer
    106 Sea Zone : 1 flag, 1 transport
    109 Sea Zone : 1 flag, 1 transport
    92 Sea Zone : 1 flag, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters
    Eastern Persia : 1 flag, 1 infantry
    79 Sea Zone : 1 flag, 1 battleship
    110 Sea Zone : 1 flag, 1 destroyer
Production/PUs Summary :
Germans : 39 / 69
    Russians : 34 / 37
    Japanese : 31 / 42
    Americans : 52 / 52
    Chinese : 10 / 16
    British : 28 / 33
    UK_Pacific : 21 / 0
    Italians : 10 / 10
    ANZAC : 10 / 10
    French : 15 / 0
    Dutch : 7 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 6 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :1
Place Units - UK_Pacific
            3 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 21 PUs; end with 21 PUs total
            Some Units in India change ownership: 3 infantry and 2 mech_infantrys
Territory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
    Sumatra : 1 flag
Production/PUs Summary :
Germans : 39 / 69
    Russians : 34 / 37
    Japanese : 31 / 42
    Americans : 52 / 52
    Chinese : 10 / 16
    British : 28 / 33
    UK_Pacific : 21 / 21
    Italians : 10 / 10
    ANZAC : 10 / 10
    French : 15 / 0
    Dutch : 7 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 2 / 0
    Neutral_Allies : 6 / 0
    Neutral_True : 18 / 0
veqyrn going to need 3 fighters on java with 2 inf. beats me what you want to do with your naval and buy.
do whatevers this is going to be fun.
No Taranto?
Excellent. My -Throwing the game- as Veqryn put it, ended up saving the Italian fleet after all! :D
I’m out of town for the moment… so it’ll be sunday night before I can post most likely and FYI.
No Taranto, I don’t know if that fleet has a safe spot next turn.
man I can’t go back to sleep, woke up from sirens after 3 hours, did like two things and tried to zzz. oh well.
I have no idea what I was thinking when I did my turn… I probably didn’t want to ask for scramble orders, I did calc sea lion and I knew you could take london on G3 even if I bought all inf… but I guess this way you got to fight for your sea lion if you try it.
The double block for germany is funny. Italy got to get em both if he wants germany to get gibraltar and cross.
Yeah I am waiting for germany/italy/japan to make their moves I guess. Next round I got to solve the puzzle. I like sinking italy, because there is no puzzle for UK, it is just simple stuff.
thought you said i have china as well?
take france and anzac. that way bam allies at one time.
so you got france/anzac/russia. I got china/usa/uk. That is just so we post at one time and just wait on enemies.
