Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
hi guys,
this just a friendly reminder that it is the half way mark of the 2nd round which finishes october 31st.
kind regards,
when time ends what makes the winner?
we made this game in july >< it old! 3 month game!
GARG, as our fearless leader, is there anything you can do to take the lead on keeping these games moving (we’ve been stalled for 4 days and counting)….
I’m hooked on Global and tripleA, which is YOUR FAULT. Only problem is, I like a game with continuity and minimal wait time… :| With Global being so involved, I don’t want to play more than 1 game at a time. So far that would be my only reservation about the tourney is that it seems many games are going at a snail’s pace (Dutch and I have been lucky so far to have relatively quick moving opponents).
Regardless, thanks for starting the tournament, it’s been a lot of fun so far.
Watching eagerly to see how Axis will take control of this game… :wink:
I just want the axis to do their turn.
It only takes 5-10 minutes to do a turn.
Hey relax!
I’ve been working through all my game turns this evening! The first chance i’ve had in a WEEK!
I think the allies should always be usa china uk and anzac russia split. It makes thing go so much faster it seems. The other games they split the allies funny and there is delay.
Watching eagerly to see how Axis will take control of this game… wink
you are just lucky, you weren’t playing us. I had to make big things happen in this game.
Comp blew a gasket!
I’ll try to post from my other machine today.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :12
Purchase Units - Italians
Italians buy 1 artillery and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Syria
1 infantry moved from 99 Sea Zone to Syria
1 infantry moved from Northern Italy to France
1 mech_infantry moved from Romania to Eastern Poland
1 fighter moved from Yugoslavia to United Kingdom
Combat - Italians
Battle in Syria
Non Combat Move - Italians
Place Units - Italians
1 artillery placed in Northern Italy
2 transports placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2
Italians collect 12 PUs (1 lost to blockades); end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Dice Statistics:
Total
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Null / Other
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Veqryn let me know if I have 1 carrier carrying 2 anzac fighters or 2 carriers each carrying 1. I prefer you to be on one carrier, but it is up to you.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from French Madagascar to 72 Sea Zone
1 fighter moved from Northern Territory to Malaya
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from Northern Territory to Queensland
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 aaGun and 3 infantry moved from Northern Territory to South Australia
Place Units - ANZAC
1 artillery placed in New South Wales
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1
ANZAC collect 16 PUs (3 lost to blockades); end with 16 PUs total
Territory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 1 infantry
India : 1 flag, 1 infantry
Malaya : 1 flag, 1 fighter
Queensland : 1 flag, 1 airfield, 1 harbour and 1 infantry
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
South Australia : 1 flag, 1 aaGun and 3 infantry
Java : 1 flag, 2 infantry
Sumatra : 1 flag, 1 infantry
44 Sea Zone : 1 flag, 1 submarine
33 Sea Zone : 1 flag, 2 fighters, 1 submarine and 1 transport
62 Sea Zone : 1 flag, 1 destroyer and 1 transport
French Madagascar : 1 flag
72 Sea Zone : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 56 / 67
Russians : 34 / 44
Japanese : 30 / 42
Americans : 54 / 75
Chinese : 16 / 21
British : 20 / 0
UK_Pacific : 17 / 15
Italians : 13 / 17
ANZAC : 19 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Null / Other
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
@Cow:
Veqryn let me know if I have 1 carrier carrying 2 anzac fighters or 2 carriers each carrying 1. I prefer you to be on one carrier, but it is up to you.
TripleA does not keep track of it. So i went back into history mode to see when i moved them. I moved them together, so it is 2 fighters on 1 carrier.
ok awesome, so if I move fighters seperately they go to different carriers, but done so together they go to 1 carrier!
I usually end up just typing out they are together or seperate… or asking my opponent.
Sweet, the map is so colorful in round 12. From my experience this means the allies are performing effectively. Except russia does not have many colors… I need to add more dots to it soon.
VEQRYN I WILL PREPARE TO ADD MORE DOTS NEXT ROUND AND YOU SHALL RECIEVE MORE DOTS!
Damn I forgot to move my soviet far east inf for 5 rounds now. We could have had sakha. I WILL REMEMBER THE DOTS!
oi you forgot to do france.
France stands pat and does nothing but wait in anticipation because we don’t care!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :12
Combat Move - French
2 infantry moved from Algeria to Tunisia
Non Combat Move - French
Turn Complete - French