ncm edit if youre okay with it J3 edit ncm.tsvg
XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)
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 1 destroyer was moved inadvertantly with the rest of the fleet. Correct map attached. 
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 LOL I must have tried that Archangel battle 6 times in local mode. I never won it once… 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :7 Purchase Units - Russians 
 Russians buy 2 artilleries, 1 fighter, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians 
 10 infantry moved from Kansu to Suiyuyan
 6 infantry moved from Yenisey to Yakut S.S.R.
 Russians take Yakut S.S.R. from Japanese
 1 infantry moved from Timguska to Evenkiyskiy
 Russians take Evenkiyskiy from Japanese
 1 infantry moved from Timguska to Urals
 Russians take Urals from Japanese
 1 armour moved from Anglo Egyptian Sudan to Italian Somaliland
 Russians take Ethiopia from Italians
 Russians take Italian Somaliland from Italians
 1 submarine moved from 115 Sea Zone to 114 Sea Zone
 1 armour and 2 mech_infantrys moved from Russia to Nenetsia
 1 bomber moved from Romania to Nenetsia
 1 bomber moved from Romania to Eastern Poland
 1 artillery moved from Romania to Eastern Poland
 1 artillery and 1 infantry moved from Romania to Bulgaria
 2 infantry moved from Romania to Eastern PolandCombat - Russians 
 Battle in Eastern Poland
 Russians attack with 1 artillery, 1 bomber and 2 infantry
 Germans defend with 1 armour and 1 infantry
 Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Eastern Poland, round 1 : 1/4 hits
 Germans roll dice for 1 armour and 1 infantry in Eastern Poland, round 1 : 0/2 hits
 1 infantry owned by the Germans lost in Eastern Poland
 Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Eastern Poland, round 2 : 2/4 hits
 Germans roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits
 1 armour owned by the Germans lost in Eastern Poland
 Russians win, taking Eastern Poland from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 9
 Casualties for Germans: 1 armour and 1 infantry
 Battle in Suiyuyan
 Russians attack with 10 infantry
 Japanese defend with 1 aaGun and 6 infantry
 Russians roll dice for 10 infantry in Suiyuyan, round 1 : 2/10 hits
 Japanese roll dice for 1 aaGun and 6 infantry in Suiyuyan, round 1 : 3/6 hits
 3 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Suiyuyan
 Russians roll dice for 7 infantry in Suiyuyan, round 2 : 0/7 hits
 Japanese roll dice for 5 infantry in Suiyuyan, round 2 : 3/5 hits
 3 infantry owned by the Russians lost in Suiyuyan
 4 infantry owned by the Russians retreated to Kansu
 Japanese win with 5 infantry remaining. Battle score for attacker is -10
 Casualties for Japanese: 1 aaGun and 1 infantry
 Casualties for Russians: 6 infantry
 Battle in Nenetsia
 Russians attack with 1 armour, 1 bomber and 2 mech_infantrys
 Japanese defend with 2 armour
 Russians roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Nenetsia, round 1 : 2/4 hits
 Japanese roll dice for 2 armour in Nenetsia, round 1 : 1/2 hits
 2 armour owned by the Japanese and 1 mech_infantry owned by the Russians lost in Nenetsia
 Russians win, taking Nenetsia from Japanese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 8
 Casualties for Japanese: 2 armour
 Casualties for Russians: 1 mech_infantry
 Battle in Bulgaria
 Russians attack with 1 artillery and 1 infantry
 Germans defend with 1 infantry
 Russians roll dice for 1 artillery and 1 infantry in Bulgaria, round 1 : 1/2 hits
 Germans roll dice for 1 infantry in Bulgaria, round 1 : 0/1 hits
 1 infantry owned by the Germans lost in Bulgaria
 Russians win, taking Bulgaria from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians 
 1 aaGun moved from Yenisey to Yakut S.S.R.
 1 infantry moved from Timguska to Yenisey
 1 aaGun and 3 infantry moved from Timguska to Kansu
 1 infantry moved from Smolensk to Archangel
 1 artillery and 3 infantry moved from Smolensk to Belarus
 1 artillery and 5 infantry moved from Russia to Smolensk
 1 armour and 7 mech_infantrys moved from Romania to Belarus
 1 bomber moved from Eastern Poland to Russia
 1 bomber moved from Nenetsia to Russia
 2 aaGuns and 4 infantry moved from Romania to Bessarabia
 1 artillery and 2 infantry moved from Ukraine to Bessarabia
 1 mech_infantry moved from Volgograd to Caucasus
 1 armour and 1 mech_infantry moved from Volgograd to BryanskPlace Units - Russians 
 1 artillery and 2 infantry placed in Ukraine
 1 artillery, 1 fighter, 6 infantry and 2 mech_infantrys placed in Russia
 2 infantry placed in Volgograd
 Russians undo move 3.
 Russians undo move 2.
 1 artillery, 1 fighter and 6 infantry placed in Russia
 2 infantry placed in Russia
 2 mech_infantrys placed in VolgogradTurn Complete - Russians 
 Russians collect 37 PUs; end with 37 PUs total
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 52 PUsTerritory Summary for Russians : Kansu : 1 flag, 1 aaGun and 7 infantry 
 Evenkiyskiy : 1 flag, 1 infantry
 Yenisey : 1 flag, 1 infantry
 Yakut S.S.R. : 1 flag, 1 aaGun and 6 infantry
 Olgiy : 1 flag
 Tsagaan Olom : 1 flag
 Egypt : 1 flag, 1 infantry
 Romania : 1 flag, 1 infantry
 Italian Somaliland : 1 flag, 1 armour
 Ethiopia : 1 flag
 Belarus : 1 flag, 1 armour, 2 artilleries, 4 infantry and 7 mech_infantrys
 Bryansk : 1 flag, 1 armour and 1 mech_infantry
 Nenetsia : 1 flag, 1 armour and 1 mech_infantry
 Urals : 1 flag, 1 infantry
 Archangel : 1 flag, 1 infantry
 Eastern Poland : 1 flag, 1 artillery and 2 infantry
 Bessarabia : 1 flag, 2 aaGuns, 2 artilleries and 8 infantry
 Russia : 1 flag, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 fighter and 8 infantry
 Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
 Volgograd : 1 flag, 1 factory_minor and 2 mech_infantrys
 Caucasus : 1 flag, 2 mech_infantrys
 Smolensk : 1 flag, 1 artillery and 5 infantry
 Bulgaria : 1 flag, 1 artillery and 1 infantry
 Iraq : 1 flag
 114 Sea Zone : 1 flag, 1 submarine
 Northwest Persia : 1 flag
 Persia : 1 flagProduction/PUs Summary : Germans : 50 / 62 
 Russians : 37 / 52
 Japanese : 62 / 73
 Americans : 50 / 65
 Chinese : 10 / 16
 British : 20 / 0
 UK_Pacific : 6 / 3
 Italians : 13 / 14
 ANZAC : 10 / 16
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 Argh you used the wrong file. Per my previous post, I left a destroyer in Sz112. I’ll get Satin to adjust it on his turn. 
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 woops, sorry. please adjust it. 
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 Interesting moves V. You REALLY want Karelia hey? :P 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :7 Purchase Units - Japanese 
 Japanese buy 4 armour, 1 destroyer, 1 fighter, 3 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Japanese 
 1 armour moved from Anhwe to Hunan
 1 mech_infantry moved from Anhwe to Kweichow
 1 armour moved from Anhwe to Kweichow
 1 tactical_bomber moved from Kiangsu to Kweichow
 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Hunan
 1 fighter moved from Kiangsu to Hopei
 1 infantry moved from Suiyuyan to Shensi
 Japanese take Shensi from Chinese
 4 infantry moved from Suiyuyan to Hopei
 2 artilleries and 5 infantry moved from Ulaanbaatar to Buryatia
 1 armour moved from Anhwe to Kwangsi
 Japanese take Kiangsi from Chinese
 2 armour moved from Kiangsu to Kwangsi
 2 fighters moved from 25 Sea Zone to Kiangsu
 1 infantry moved from Kiangsu to Kiangsi
 1 artillery moved from French Madagascar to 72 Sea Zone
 1 artillery and 1 transport moved from 72 Sea Zone to 71 Sea Zone
 1 artillery moved from 71 Sea Zone to Union of South Africa
 2 fighters moved from 72 Sea Zone to 76 Sea Zone
 1 submarine moved from 39 Sea Zone to 80 Sea Zone
 Japanese take 80 Sea Zone from British
 1 submarine moved from 37 Sea Zone to 39 Sea Zone
 1 destroyer moved from 37 Sea Zone to 45 Sea Zone
 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 45 Sea Zone
 1 bomber moved from Borneo to 45 Sea Zone
 1 bomber moved from Borneo to Hunan
 1 infantry moved from Alaska to 2 Sea Zone
 1 infantry and 1 transport moved from 2 Sea Zone to 8 Sea Zone
 1 infantry moved from 8 Sea Zone to Aleutian IslandsCombat - Japanese 
 Battle in Hunan
 Japanese attack with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber
 Chinese defend with 1 artillery
 Japanese roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Hunan, round 1 : 3/4 hits
 Chinese roll dice for 1 artillery in Hunan, round 1 : 1/1 hits
 1 artillery owned by the Chinese and 1 armour owned by the Japanese lost in Hunan
 Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
 Casualties for Japanese: 1 armour
 Casualties for Chinese: 1 artillery
 Battle in 45 Sea Zone
 Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
 Americans defend with 2 submarines
 Americans roll dice for 2 submarines in 45 Sea Zone, round 1 : 1/2 hits
 Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 1 : 1/4 hits
 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
 1 submarine owned by the Americans Submerged
 Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
 Casualties for Japanese: 1 destroyer
 Casualties for Americans: 1 submarine
 Battle in 76 Sea Zone
 Japanese attack with 2 fighters
 French defend with 1 destroyer
 Japanese roll dice for 2 fighters in 76 Sea Zone, round 1 : 1/2 hits
 French roll dice for 1 destroyer in 76 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the French lost in 76 Sea Zone
 Japanese win with 2 fighters remaining. Battle score for attacker is 8
 Casualties for French: 1 destroyer
 Battle in Hopei
 Japanese attack with 1 fighter and 4 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 1 fighter and 4 infantry in Hopei, round 1 : 2/5 hits
 Chinese roll dice for 1 infantry in Hopei, round 1 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
 Japanese win, taking Hopei from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 1 infantry
 Battle in Kweichow
 Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
 Chinese defend with 1 artillery and 1 infantry
 Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 1 : 0/3 hits
 Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 : 0/2 hits
 Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits
 Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits
 1 infantry owned by the Chinese lost in Kweichow
 Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 3 : 2/3 hits
 Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits
 1 artillery owned by the Chinese lost in Kweichow
 Japanese win, taking Kweichow from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
 Casualties for Chinese: 1 artillery and 1 infantry
 Battle in Union of South Africa
 Battle in Aleutian IslandsNon Combat Move - Japanese 
 1 carrier and 1 destroyer moved from 25 Sea Zone to 6 Sea Zone
 1 artillery and 1 infantry moved from Japan to 6 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
 1 infantry moved from Celebes to 44 Sea Zone
 1 infantry moved from Celebes to 44 Sea Zone
 1 artillery moved from Celebes to 44 Sea Zone
 1 artillery, 2 infantry and 2 transports moved from 44 Sea Zone to 36 Sea Zone
 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
 2 battleships, 1 carrier and 1 submarine moved from 44 Sea Zone to 36 Sea Zone
 1 carrier and 1 cruiser moved from 37 Sea Zone to 36 Sea Zone
 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 36 Sea Zone
 1 bomber moved from 45 Sea Zone to Kwangsi
 1 bomber moved from Hunan to Kwangsi
 1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
 1 tactical_bomber moved from Kweichow to Kwangsi
 1 fighter moved from Hopei to Kiangsu
 1 aaGun moved from Manchuria to Amur
 1 carrier moved from 72 Sea Zone to 80 Sea Zone
 2 fighters moved from 76 Sea Zone to 80 Sea ZonePlace Units - Japanese 
 3 armour placed in Kwangtung
 1 armour and 2 infantry placed in Malaya
 Turning on Edit Mode
 EDIT: Removing units owned by Japanese from Shan State: 1 armour and 1 infantry
 EDIT: Adding units owned by Japanese to Kwangsi: 1 armour
 EDIT: Adding units owned by Japanese to French Indo China: 1 infantry
 EDIT: Turning off Edit Mode
 Turning on Edit Mode
 EDIT: Removing units owned by Germans from 115 Sea Zone: 1 destroyer
 EDIT: Adding units owned by Germans to 112 Sea Zone: 1 destroyer
 EDIT: Turning off Edit Mode
 1 infantry and 1 tactical_bomber placed in Kiangsu
 1 fighter and 1 tactical_bomber placed in Manchuria
 1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese 
 Japanese collect 68 PUs; end with 68 PUs total
 Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUsTerritory Summary for Japanese : Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 1 infantry 
 Kwangsi : 1 flag, 4 armour, 2 artilleries, 2 bombers, 1 fighter, 3 infantry and 2 tactical_bombers
 Kiangsu : 1 flag, 1 factory_minor, 3 fighters, 1 infantry and 1 tactical_bomber
 Kiangsi : 1 flag, 1 infantry
 Japan : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
 Manchuria : 1 flag, 1 factory_minor, 1 fighter and 1 tactical_bomber
 Hainan : 1 flag, 1 harbour
 Shensi : 1 flag, 1 infantry
 Suiyuyan : 1 flag
 Kweichow : 1 flag, 1 armour and 1 mech_infantry
 Hopei : 1 flag, 3 infantry
 Chahar : 1 flag
 Anhwe : 1 flag
 Shan State : 1 flag
 Malaya : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
 Borneo : 1 flag
 Kwangtung : 1 flag, 3 armour, 1 factory_minor and 1 harbour
 Philippines : 1 flag, 1 airfield and 1 harbour
 Guam : 1 flag, 1 airfield
 Alaska : 1 flag
 Aleutian Islands : 1 flag, 1 infantry
 Sakha : 1 flag
 Soviet Far East : 1 flag
 Amur : 1 flag, 1 aaGun
 Siberia : 1 flag
 Buryatia : 1 flag, 2 artilleries and 5 infantry
 French Indo China : 1 flag, 1 infantry
 Celebes : 1 flag
 Java : 1 flag, 1 artillery and 1 infantry
 Sumatra : 1 flag
 44 Sea Zone : 1 flag
 36 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
 Dzavhan : 1 flag
 39 Sea Zone : 1 flag, 1 submarine
 Central Mongolia : 1 flag
 8 Sea Zone : 1 flag, 1 transport
 6 Sea Zone : 1 flag, 1 carrier and 2 destroyers
 Buyant-Uhaa : 1 flag
 Ulaanbaatar : 1 flag
 Union of South Africa : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
 French Madagascar : 1 flag
 80 Sea Zone : 1 flag, 1 carrier, 2 fighters and 1 submarine
 71 Sea Zone : 1 flag, 1 transportProduction/PUs Summary : Germans : 50 / 62 
 Russians : 37 / 52
 Japanese : 68 / 73
 Americans : 50 / 65
 Chinese : 6 / 16
 British : 18 / 0
 UK_Pacific : 6 / 3
 Italians : 13 / 14
 ANZAC : 10 / 16
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 Edit for a missed non-com move and to move Garg’s destroyer. 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :7 Purchase Units - Americans 
 Americans buy 1 carrier, 3 destroyers and 4 submarines; Remaining resources: 1 PUs;Combat Move - Americans 
 1 submarine moved from 45 Sea Zone to 44 Sea Zone
 Americans take 44 Sea Zone from Japanese
 1 submarine moved from 54 Sea Zone to 42 Sea Zone
 1 submarine moved from 54 Sea Zone to 44 Sea Zone
 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
 2 infantry and 1 transport moved from 11 Sea Zone to 1 Sea Zone
 2 infantry moved from 1 Sea Zone to Alaska
 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 8 Sea Zone
 1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
 1 fighter and 1 tactical_bomber moved from 8 Sea Zone to Aleutian Islands
 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 26 Sea Zone
 2 submarines moved from 91 Sea Zone to 104 Sea Zone
 2 destroyers moved from 92 Sea Zone to 104 Sea Zone
 1 artillery and 3 infantry moved from Gibraltar to 92 Sea Zone
 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Algeria to 92 Sea Zone
 1 armour, 2 artilleries, 4 carriers, 1 cruiser, 1 destroyer, 7 fighters, 8 infantry, 3 mech_infantrys, 1 tactical_bomber and 7 transports moved from 92 Sea Zone to 96 Sea Zone
 1 armour, 2 artilleries, 8 infantry and 3 mech_infantrys moved from 96 Sea Zone to Libya
 2 fighters moved from 96 Sea Zone to Egypt
 1 fighter moved from 96 Sea Zone to EgyptCombat - Americans 
 Battle in 104 Sea Zone
 Americans attack with 2 destroyers and 2 submarines
 Germans defend with 2 submarines
 Americans roll dice for 2 submarines in 104 Sea Zone, round 1 : 0/2 hits
 Germans roll dice for 2 submarines in 104 Sea Zone, round 1 : 0/2 hits
 Americans roll dice for 2 destroyers in 104 Sea Zone, round 1 : 1/2 hits
 1 submarine owned by the Germans lost in 104 Sea Zone
 Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits
 Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
 Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 1/2 hits
 1 submarine owned by the Germans lost in 104 Sea Zone
 Americans win with 2 destroyers and 2 submarines remaining. Battle score for attacker is 12
 Casualties for Germans: 2 submarines
 Battle in 8 Sea Zone
 Americans attack with 1 carrier, 2 destroyers, 2 submarines and 1 transport
 Japanese defend with 1 transport
 1 transport owned by the Japanese lost in 8 Sea Zone
 Americans roll dice for 2 submarines in 8 Sea Zone, round 1 : 0/2 hits
 Americans win with 1 carrier, 2 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transport
 Battle in Alaska
 Battle in Libya
 Battle in Aleutian Islands
 Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
 Japanese defend with 1 infantry
 Americans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Aleutian Islands, round 1 : 2/4 hits
 Japanese roll dice for 1 infantry in Aleutian Islands, round 1 : 0/1 hits
 1 infantry owned by the Japanese lost in Aleutian Islands
 Americans win, taking Alaska from Japanese, taking Libya from Italians, taking Aleutian Islands from Japanese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - Americans 
 1 fighter and 1 tactical_bomber moved from Aleutian Islands to 8 Sea Zone
 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 fighters moved from 54 Sea Zone to 33 Sea Zone
 1 destroyer moved from 54 Sea Zone to 33 Sea ZonePlace Units - Americans 
 1 destroyer and 2 submarines placed in 101 Sea Zone
 1 carrier, 2 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 53 PUs; end with 54 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans : Queensland : 1 flag, 1 fighter 
 Wake Island : 1 flag, 1 airfield
 Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
 Alaska : 1 flag, 2 infantry
 Aleutian Islands : 1 flag, 1 infantry and 1 mech_infantry
 Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
 Midway : 1 flag, 1 airfield
 42 Sea Zone : 1 flag, 1 submarine
 44 Sea Zone : 1 flag, 2 submarines
 33 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers and 4 destroyers
 26 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
 10 Sea Zone : 1 flag, 1 carrier, 2 destroyers and 2 submarines
 1 Sea Zone : 1 flag, 1 transport
 8 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
 Central United States : 1 flag, 1 factory_major
 Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
 Egypt : 1 flag, 3 fighters
 Libya : 1 flag, 1 armour, 2 artilleries, 8 infantry and 3 mech_infantrys
 96 Sea Zone : 1 flag, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 7 transports
 104 Sea Zone : 1 flag, 2 destroyers and 2 submarines
 101 Sea Zone : 1 flag, 1 destroyer and 2 submarines
 Brazil : 1 flagProduction/PUs Summary : Germans : 50 / 62 
 Russians : 37 / 52
 Japanese : 66 / 73
 Americans : 53 / 74
 Chinese : 6 / 16
 British : 18 / 0
 UK_Pacific : 6 / 3
 Italians : 12 / 14
 ANZAC : 10 / 16
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :7 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 fighter and 4 infantry moved from Yunnan to KweichowCombat - Chinese 
 Battle in Kweichow
 Chinese attack with 1 fighter and 4 infantry
 Japanese defend with 1 armour and 1 mech_infantry
 Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 1 : 2/5 hits
 Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 1 : 0/2 hits
 1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kweichow
 Chinese win, taking Kweichow from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 10
 Casualties for Japanese: 1 armour and 1 mech_infantryNon Combat Move - Chinese 
 1 infantry moved from Yunnan to Hunan
 1 fighter moved from Kweichow to KansuPlace Units - Chinese 
 1 infantry placed in Yunnan
 1 artillery and 3 infantry placed in SzechwanTurn Complete - Chinese 
 Chinese collect 7 PUs; end with 7 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsTerritory Summary for Chinese : Yunnan : 1 flag, 1 infantry 
 Kweichow : 1 flag, 4 infantry
 Hunan : 1 flag, 1 infantry
 Kansu : 1 flag, 1 fighter
 Szechwan : 1 flag, 1 artillery and 3 infantryProduction/PUs Summary : Germans : 50 / 62 
 Russians : 37 / 52
 Japanese : 65 / 73
 Americans : 53 / 74
 Chinese : 7 / 13
 British : 18 / 0
 UK_Pacific : 6 / 3
 Italians : 12 / 14
 ANZAC : 10 / 16
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :7 Combat Move - British 
 1 mech_infantry and 1 tactical_bomber moved from Belgian Congo to Union of South Africa
 1 infantry moved from Burma to Shan State
 UK_Pacific take Shan State from JapaneseCombat - British 
 Battle in Union of South Africa
 British attack with 1 mech_infantry and 1 tactical_bomber
 Japanese defend with 1 artillery, 1 factory_minor and 1 harbour
 British roll dice for 1 mech_infantry and 1 tactical_bomber in Union of South Africa, round 1 : 1/2 hits
 Japanese roll dice for 1 artillery in Union of South Africa, round 1 : 0/1 hits
 1 artillery owned by the Japanese lost in Union of South Africa
 British win, taking Union of South Africa from Japanese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 artilleryNon Combat Move - British 
 1 fighter moved from Romania to Egypt
 1 tactical_bomber moved from Union of South Africa to Tanganyika Territory
 1 infantry moved from Belgian Congo to Tanganyika Territory
 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
 1 aaGun moved from Yunnan to Kweichow
 1 aaGun moved from Yunnan to Szechwan
 2 fighters and 1 tactical_bomber moved from Yunnan to India
 1 artillery and 7 infantry moved from Burma to India
 1 aaGun moved from Yunnan to Burma
 5 infantry moved from Burma to India
 1 infantry moved from India to BurmaTurn Complete - British Territory Summary for British : Kweichow : 1 flag, 1 aaGun 
 Szechwan : 1 flag, 1 aaGun
 Shan State : 1 flag, 1 infantry
 Burma : 1 flag, 1 aaGun and 3 infantry
 India : 1 flag, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 15 infantry, 1 mech_infantry and 1 tactical_bomber
 Iceland : 1 flag, 1 airfield
 Quebec : 1 flag, 1 factory_minor
 Gibraltar : 1 flag, 1 harbour
 New Brunswick Nova Scotia : 1 flag, 1 harbour
 Egypt : 1 flag, 1 artillery, 2 fighters, 1 harbour and 2 infantry
 Union of South Africa : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
 Malta : 1 flag, 1 aaGun and 1 infantry
 Anglo Egyptian Sudan : 1 flag, 1 infantry
 Tanganyika Territory : 1 flag, 1 infantry and 1 tactical_bomber
 Tunisia : 1 flag, 1 artillery and 1 infantry
 Eastern Persia : 1 flagProduction/PUs Summary : Germans : 50 / 62 
 Russians : 37 / 52
 Japanese : 62 / 73
 Americans : 53 / 74
 Chinese : 7 / 13
 British : 20 / 0
 UK_Pacific : 7 / 0
 Italians : 12 / 14
 ANZAC : 10 / 16
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :7 Place Units - UK_Pacific 
 1 infantry placed in IndiaTurn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
 UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs total
 Some Units in India change ownership: 1 infantryTerritory Summary for UK_Pacific : India : 1 flag, 1 factory_major Production/PUs Summary : Germans : 50 / 62 
 Russians : 37 / 52
 Japanese : 62 / 73
 Americans : 53 / 74
 Chinese : 7 / 13
 British : 20 / 0
 UK_Pacific : 7 / 5
 Italians : 12 / 14
 ANZAC : 10 / 16
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 Yea I’m really not seeing the allies dice whine validitiy. Japan has had 2 bad rounds, and we just hit nothing over 4 different combat turns. Weren’t not in this game because of dice rolls, let me tell you. But we’re also not complaining about it. SatinP’s earlier comments say it all. 
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 What was so bad about japan’s last round? 
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 Last round okay, the round before that everything went well. This round he had it pretty good, sure he lost his destroyer to 2 subs, but it is only -2, compared to russia who lost some inf on an attack. Besides you are the only one still on the whole dice thing. 
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 When Cow complained about the dice, that was before Japan rolled shitty. 
 Anyways, glad to see the dice are evening up.
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 Japan had 1 bad battle. losing a dd to 2 subs is only -2. Come on. 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :7 Purchase Units - Italians 
 Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 3 PUs;Combat Move - Italians 
 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Tobruk
 1 fighter moved from Southern Italy to Romania
 1 armour moved from Slovakia Hungary to Romania
 1 bomber moved from Southern Italy to RomaniaCombat - Italians 
 Battle in Romania
 Italians attack with 1 armour, 1 bomber and 1 fighter
 ANZAC defend with 1 fighter; Russians defend with 1 infantry
 Italians roll dice for 1 armour, 1 bomber and 1 fighter in Romania, round 1 : 2/3 hits
 Russians roll dice for 1 fighter and 1 infantry in Romania, round 1 : 1/2 hits
 1 infantry owned by the Russians , 1 armour owned by the Italians and 1 fighter owned by the ANZAC lost in Romania
 Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 7
 Casualties for ANZAC: 1 fighter
 Casualties for Russians: 1 infantry
 Casualties for Italians: 1 armourNon Combat Move - Italians 
 1 fighter moved from Romania to Poland
 1 aaGun moved from Slovakia Hungary to Poland
 1 bomber moved from Romania to Southern Italy
 1 armour moved from Southern Italy to Greater Southern GermanyPlace Units - Italians 
 1 infantry and 2 mech_infantrys placed in Southern ItalyTurn Complete - Italians 
 Italians collect 12 PUs; end with 15 PUs total
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 So who’s winning? :-P :-D 
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 I am. :) Though Cow might disagree… You were supposed to be the leader of our team TDJ! 
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