sent a chat so we don’t clutter up this thread
XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)
- 
					
					
					
					
 Asked on the faq, so far the concensus is no, but nothing in the rulebook is clear about it. 
- 
					
					
					
					
 questions: 1. Can China be convoy blockaded? ie: a sub in sz19 rolls dice to remove potential income from china? YES and 2. Can China repair that airbase in Yunnan? Good Question - My gut would say YES, but… and 3. China has to spend 4 PUs to repair it to make it work again right? Or is it just 3 repair needed? I am always confused on repairing air/naval bases…. You must spend 4, as 3 damage renders a facility inoperable 
- 
					
					
					
					
 china can’t repair airbases and naval bases. 
- 
					
					
					
					
 
- 
					
					
					
					
 @Cow: china can’t repair airbases and naval bases. weeeeeeeeeeeeeeeeeeeeeeeeeeeeee! :D that could figure prominently! :-P 
- 
					
					
					
					
 hi guys, this just a friendly reminder that it is the half way mark of the 2nd round which finishes october 31st. kind regards, 
- 
					
					
					
					
 when time ends what makes the winner? 
- 
					
					
					
					
 we made this game in july >< it old! 3 month game! 
- 
					
					
					
					
 GARG, as our fearless leader, is there anything you can do to take the lead on keeping these games moving (we’ve been stalled for 4 days and counting)…. I’m hooked on Global and tripleA, which is YOUR FAULT. Only problem is, I like a game with continuity and minimal wait time… :| With Global being so involved, I don’t want to play more than 1 game at a time. So far that would be my only reservation about the tourney is that it seems many games are going at a snail’s pace (Dutch and I have been lucky so far to have relatively quick moving opponents). Regardless, thanks for starting the tournament, it’s been a lot of fun so far. Watching eagerly to see how Axis will take control of this game… :wink: 
- 
					
					
					
					
 I just want the axis to do their turn. 
- 
					
					
					
					
 It only takes 5-10 minutes to do a turn. 
- 
					
					
					
					
 Hey relax! I’ve been working through all my game turns this evening! The first chance i’ve had in a WEEK! 
- 
					
					
					
					
 I think the allies should always be usa china uk and anzac russia split. It makes thing go so much faster it seems. The other games they split the allies funny and there is delay. 
- 
					
					
					
					
 Watching eagerly to see how Axis will take control of this game… wink you are just lucky, you weren’t playing us. I had to make big things happen in this game. 
- 
					
					
					
					
 Comp blew a gasket! I’ll try to post from my other machine today. 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :12 Purchase Units - Italians 
 Italians buy 1 artillery and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians 
 1 infantry moved from Northern Italy to 97 Sea Zone
 1 infantry moved from Northern Italy to 97 Sea Zone
 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
 1 submarine moved from 97 Sea Zone to 99 Sea Zone
 1 infantry moved from 99 Sea Zone to Syria
 1 infantry moved from 99 Sea Zone to Syria
 1 infantry moved from Northern Italy to France
 1 mech_infantry moved from Romania to Eastern Poland
 1 fighter moved from Yugoslavia to United KingdomCombat - Italians 
 Battle in SyriaNon Combat Move - Italians Place Units - Italians 
 1 artillery placed in Northern Italy
 2 transports placed in 97 Sea ZoneTurn Complete - Italians 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2
 Italians collect 12 PUs (1 lost to blockades); end with 12 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUsDice Statistics: Total 
 2 was rolled 1 times
 5 was rolled 1 times
 Average roll : 3.500
 Median : 3.500
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 2Null / Other 
 2 was rolled 1 times
 5 was rolled 1 times
 Average roll : 3.500
 Median : 3.500
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 2
- 
					
					
					
					
 Veqryn let me know if I have 1 carrier carrying 2 anzac fighters or 2 carriers each carrying 1. I prefer you to be on one carrier, but it is up to you. 
- 
					
					
					
					
 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :12 Purchase Units - ANZAC 
 ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 infantry moved from French Madagascar to 72 Sea Zone
 1 fighter moved from Northern Territory to Malaya
 1 transport moved from 62 Sea Zone to 54 Sea Zone
 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
 1 submarine moved from 62 Sea Zone to 33 Sea Zone
 1 infantry moved from Northern Territory to QueenslandNon Combat Move - ANZAC 
 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
 1 aaGun and 3 infantry moved from Northern Territory to South AustraliaPlace Units - ANZAC 
 1 artillery placed in New South Wales
 1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,2
 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1
 ANZAC collect 16 PUs (3 lost to blockades); end with 16 PUs totalTerritory Summary for ANZAC : Caroline Islands : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 1 infantry 
 India : 1 flag, 1 infantry
 Malaya : 1 flag, 1 fighter
 Queensland : 1 flag, 1 airfield, 1 harbour and 1 infantry
 New Zealand : 1 flag, 1 airfield and 1 harbour
 New South Wales : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
 South Australia : 1 flag, 1 aaGun and 3 infantry
 Java : 1 flag, 2 infantry
 Sumatra : 1 flag, 1 infantry
 44 Sea Zone : 1 flag, 1 submarine
 33 Sea Zone : 1 flag, 2 fighters, 1 submarine and 1 transport
 62 Sea Zone : 1 flag, 1 destroyer and 1 transport
 French Madagascar : 1 flag
 72 Sea Zone : 1 flag, 1 infantryProduction/PUs Summary : Germans : 56 / 67 
 Russians : 34 / 44
 Japanese : 30 / 42
 Americans : 54 / 75
 Chinese : 16 / 21
 British : 20 / 0
 UK_Pacific : 17 / 15
 Italians : 13 / 17
 ANZAC : 19 / 16
 French : 6 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 1 times
 4 was rolled 1 times
 Average roll : 2.500
 Median : 2.500
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 2Null / Other 
 1 was rolled 1 times
 4 was rolled 1 times
 Average roll : 2.500
 Median : 2.500
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 2
- 
					
					
					
					
 @Cow: Veqryn let me know if I have 1 carrier carrying 2 anzac fighters or 2 carriers each carrying 1. I prefer you to be on one carrier, but it is up to you. TripleA does not keep track of it. So i went back into history mode to see when i moved them. I moved them together, so it is 2 fighters on 1 carrier. 
- 
					
					
					
					
 ok awesome, so if I move fighters seperately they go to different carriers, but done so together they go to 1 carrier! I usually end up just typing out they are together or seperate… or asking my opponent. 
Suggested Topics
 






 
		 
		





