@VictoryFirst I think? we’re good. It’s whatever this module is. Thanks my dude!
cc538152-ccbb-48ff-b86e-46df56fc671a-image.png
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :12
Combat Move - British
1 infantry moved from West India to 79 Sea Zone
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 mech_infantry moved from Burma to Kwangsi
Chinese take Kwangsi from Japanese
1 mech_infantry moved from Burma to Hunan
Chinese take Hunan from Japanese
1 artillery and 5 infantry moved from Shan State to Malaya
1 mech_infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Malaya
6 infantry moved from Shan State to Malaya
1 infantry moved from Shan State to Malaya
1 infantry moved from Shan State to Malaya
1 infantry moved from Shan State to Malaya
2 infantry moved from Shan State to Yunnan
2 infantry moved from India to Burma
Combat - British
Battle in Malaya
British attack with 1 artillery, 1 fighter, 14 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 armour, 1 factory_minor, 1 harbour and 7 infantry
British win, taking Malaya from Japanese with 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun, 1 armour and 7 infantry
Casualties for British: 8 infantry
Non Combat Move - British
1 aaGun moved from Shan State to Burma
1 aaGun moved from Hopei to Anhwe
1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
2 fighters and 1 tactical_bomber moved from Russia to Caucasus
Turn Complete - British
Territory Summary for British :
Kwangsi : 1 flag, 1 mech_infantry
Siam : 1 flag, 1 infantry
Yunnan : 1 flag, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Hunan : 1 flag, 1 mech_infantry
Anhwe : 1 flag, 1 aaGun
Burma : 1 flag, 1 aaGun and 2 infantry
India : 1 flag, 1 airfield and 1 harbour
Malaya : 1 flag, 1 artillery and 6 infantry
Borneo : 1 flag, 1 artillery and 1 infantry
French Indo China : 1 flag, 1 infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 harbour, 3 infantry and 1 mech_infantry
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Malta : 1 flag, 1 aaGun and 1 infantry
Caucasus : 1 flag, 2 fighters and 1 tactical_bomber
Eastern Persia : 1 flag
79 Sea Zone : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 56 / 67
Russians : 34 / 44
Japanese : 30 / 42
Americans : 54 / 75
Chinese : 16 / 21
British : 20 / 0
UK_Pacific : 17 / 0
Italians : 12 / 18
ANZAC : 19 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :12
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,1
UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs total
Units Change Ownership
Some Units in India change ownership: 2 infantry and 1 mech_infantry
Some Units in Malaya change ownership: 1 harbour
Territory Summary for UK_Pacific :
Siam : 1 flag
India : 1 flag, 1 factory_major
Malaya : 1 flag, 1 factory_minor
French Indo China : 1 flag
Production/PUs Summary :
Germans : 56 / 67
Russians : 34 / 44
Japanese : 30 / 42
Americans : 54 / 75
Chinese : 16 / 21
British : 20 / 0
UK_Pacific : 17 / 15
Italians : 12 / 18
ANZAC : 19 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
sry, I was about to go out when I saw japan post, so I just looked at it for a second.
don’t forget the french madagascar inf anzac. going to take him around the world lol.
questions:
1. Can China be convoy blockaded? ie: a sub in sz19 rolls dice to remove potential income from china?
and
2. Can China repair that airbase in Yunnan?
and
3. China has to spend 4 PUs to repair it to make it work again right? Or is it just 3 repair needed? I am always confused on repairing air/naval bases….
I would not want to repair it anyway. yeah china can get convoyed i think.
Since china can’t buy an airbase… how can they repair one? I don’t think so.
@Cow:
Since china can’t buy an airbase… how can they repair one? I don’t think so.
but they benefit from it (if the chinese fighter was there)
anyway, this is why i am asking
i don’t think you should repair it, at least not unless we see a good reason to after the japanese turn, but i might as well ask for my own info
Asked on the faq, so far the concensus is no, but nothing in the rulebook is clear about it.
questions:
1. Can China be convoy blockaded? ie: a sub in sz19 rolls dice to remove potential income from china? YES
and
2. Can China repair that airbase in Yunnan? Good Question - My gut would say YES, but…
and
3. China has to spend 4 PUs to repair it to make it work again right? Or is it just 3 repair needed? I am always confused on repairing air/naval bases…. You must spend 4, as 3 damage renders a facility inoperable
china can’t repair airbases and naval bases.
@Cow:
china can’t repair airbases and naval bases.
weeeeeeeeeeeeeeeeeeeeeeeeeeeeee! :D
that could figure prominently! :-P
hi guys,
this just a friendly reminder that it is the half way mark of the 2nd round which finishes october 31st.
kind regards,
when time ends what makes the winner?
we made this game in july >< it old! 3 month game!
GARG, as our fearless leader, is there anything you can do to take the lead on keeping these games moving (we’ve been stalled for 4 days and counting)….
I’m hooked on Global and tripleA, which is YOUR FAULT. Only problem is, I like a game with continuity and minimal wait time… :| With Global being so involved, I don’t want to play more than 1 game at a time. So far that would be my only reservation about the tourney is that it seems many games are going at a snail’s pace (Dutch and I have been lucky so far to have relatively quick moving opponents).
Regardless, thanks for starting the tournament, it’s been a lot of fun so far.
Watching eagerly to see how Axis will take control of this game… :wink:
I just want the axis to do their turn.
It only takes 5-10 minutes to do a turn.
Hey relax!
I’ve been working through all my game turns this evening! The first chance i’ve had in a WEEK!