ncm edit if youre okay with it J3 edit ncm.tsvg
XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)
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 lol well, i sent him my ideas for my russia and anzac, so he should be doing it now i sure hope he is doing it now 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :12 Purchase Units - Americans 
 Americans buy 1 artillery, 3 carriers, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans 
 2 infantry moved from Hawaiian Islands to 26 Sea Zone
 1 destroyer moved from 26 Sea Zone to 25 Sea Zone
 7 carriers, 4 destroyers, 8 fighters, 2 infantry, 3 submarines, 2 tactical_bombers and 1 transport moved from 26 Sea Zone to 33 Sea ZoneNon Combat Move - Americans 
 2 infantry moved from 33 Sea Zone to Caroline Islands
 1 transport moved from 76 Sea Zone to 72 Sea Zone
 1 mech_infantry moved from Ethiopia to Egypt
 1 armour, 1 infantry and 1 mech_infantry moved from Ethiopia to 76 Sea Zone
 1 armour, 3 carriers, 1 cruiser, 1 infantry, 1 mech_infantry and 3 transports moved from 76 Sea Zone to 79 Sea Zone
 1 armour, 1 infantry and 1 mech_infantry moved from 79 Sea Zone to West India
 5 fighters moved from Eastern Persia to India
 1 fighter moved from Eastern Persia to 79 Sea Zone
 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
 1 artillery, 2 carriers, 4 destroyers, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 108 Sea Zone
 1 fighter moved from Algeria to 108 Sea Zone
 3 fighters moved from French Guiana to 108 Sea Zone
 1 fighter moved from French Guiana to 101 Sea Zone
 2 submarines moved from 103 Sea Zone to 108 Sea Zone
 2 submarines moved from 90 Sea Zone to 108 Sea Zone
 2 submarines moved from 88 Sea Zone to 101 Sea Zone
 1 submarine moved from 87 Sea Zone to 89 Sea Zone
 1 fighter moved from India to 79 Sea Zone
 2 aaGuns moved from Western United States to Central United StatesPlace Units - Americans 
 3 carriers and 1 transport placed in 101 Sea Zone
 1 tactical_bomber placed in 101 Sea Zone
 1 artillery and 1 infantry placed in Central United StatesTurn Complete - Americans 
 Americans collect 54 PUs; end with 55 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans : Caroline Islands : 1 flag, 2 infantry 
 Iwo Jima : 1 flag
 India : 1 flag, 4 fighters
 Wake Island : 1 flag, 1 airfield
 Western United States : 1 flag, 1 airfield, 1 factory_major and 1 harbour
 Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
 Midway : 1 flag, 1 airfield
 Soviet Far East : 1 flag, 2 infantry
 44 Sea Zone : 1 flag
 33 Sea Zone : 1 flag, 7 carriers, 4 destroyers, 6 fighters, 3 submarines, 2 tactical_bombers and 1 transport
 25 Sea Zone : 1 flag, 1 destroyer
 Central United States : 1 flag, 2 aaGuns, 1 artillery, 1 factory_major and 1 infantry
 Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
 West India : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
 Egypt : 1 flag, 2 artilleries, 1 infantry and 1 mech_infantry
 Tobruk : 1 flag
 Libya : 1 flag
 108 Sea Zone : 1 flag, 1 artillery, 2 carriers, 4 destroyers, 4 fighters, 1 infantry, 6 submarines and 1 transport
 89 Sea Zone : 1 flag, 1 submarine
 99 Sea Zone : 1 flag, 1 submarine
 72 Sea Zone : 1 flag, 1 transport
 101 Sea Zone : 1 flag, 3 carriers, 1 fighter, 2 submarines, 5 tactical_bombers and 1 transport
 79 Sea Zone : 1 flag, 3 carriers, 1 cruiser, 2 fighters and 3 transports
 Brazil : 1 flagProduction/PUs Summary : Germans : 56 / 67 
 Russians : 34 / 44
 Japanese : 42 / 42
 Americans : 54 / 75
 Chinese : 10 / 11
 British : 20 / 0
 UK_Pacific : 11 / 11
 Italians : 12 / 18
 ANZAC : 19 / 19
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :12 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese 
 1 artillery and 1 infantry moved from Kweichow to Yunnan
 1 infantry moved from Szechwan to Yunnan
 1 fighter moved from Hopei to Yunnan
 1 infantry moved from Anhwe to Kiangsu
 Chinese take Kiangsu from Japanese
 1 infantry moved from Hopei to Kweichow
 1 infantry moved from Hopei to AnhweCombat - Chinese 
 Battle in Yunnan
 Chinese attack with 1 artillery, 1 fighter and 2 infantry
 Japanese defend with 1 airfield and 2 infantry
 Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 2 infantry
 Casualties for Chinese: 1 infantry
 Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese 
 1 fighter moved from Yunnan to AnhwePlace Units - Chinese 
 1 infantry placed in Kweichow
 2 infantry placed in AnhweTurn Complete - Chinese 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4
 Chinese collect 13 PUs (1 lost to blockades); end with 15 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUsTerritory Summary for Chinese : Kiangsu : 1 flag, 1 infantry 
 Yunnan : 1 flag, 1 airfield, 1 artillery and 1 infantry
 Kweichow : 1 flag, 2 infantry
 Anhwe : 1 flag, 1 fighter and 3 infantryProduction/PUs Summary : Germans : 56 / 67 
 Russians : 34 / 44
 Japanese : 38 / 42
 Americans : 54 / 75
 Chinese : 14 / 21
 British : 20 / 0
 UK_Pacific : 11 / 11
 Italians : 12 / 18
 ANZAC : 19 / 19
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :12 Combat Move - British 
 1 infantry moved from West India to 79 Sea Zone
 1 infantry moved from Shan State to Siam
 UK_Pacific take Siam from Japanese
 1 infantry moved from Shan State to French Indo China
 UK_Pacific take French Indo China from Japanese
 1 mech_infantry moved from Burma to Kwangsi
 Chinese take Kwangsi from Japanese
 1 mech_infantry moved from Burma to Hunan
 Chinese take Hunan from Japanese
 1 artillery and 5 infantry moved from Shan State to Malaya
 1 mech_infantry moved from Burma to Yunnan
 1 fighter and 1 tactical_bomber moved from Burma to Malaya
 6 infantry moved from Shan State to Malaya
 1 infantry moved from Shan State to Malaya
 1 infantry moved from Shan State to Malaya
 1 infantry moved from Shan State to Malaya
 2 infantry moved from Shan State to Yunnan
 2 infantry moved from India to BurmaCombat - British 
 Battle in Malaya
 British attack with 1 artillery, 1 fighter, 14 infantry and 1 tactical_bomber
 Japanese defend with 1 aaGun, 1 armour, 1 factory_minor, 1 harbour and 7 infantry
 British win, taking Malaya from Japanese with 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
 Casualties for Japanese: 1 aaGun, 1 armour and 7 infantry
 Casualties for British: 8 infantryNon Combat Move - British 
 1 aaGun moved from Shan State to Burma
 1 aaGun moved from Hopei to Anhwe
 1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
 2 fighters and 1 tactical_bomber moved from Russia to CaucasusTurn Complete - British Territory Summary for British : Kwangsi : 1 flag, 1 mech_infantry 
 Siam : 1 flag, 1 infantry
 Yunnan : 1 flag, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
 Hunan : 1 flag, 1 mech_infantry
 Anhwe : 1 flag, 1 aaGun
 Burma : 1 flag, 1 aaGun and 2 infantry
 India : 1 flag, 1 airfield and 1 harbour
 Malaya : 1 flag, 1 artillery and 6 infantry
 Borneo : 1 flag, 1 artillery and 1 infantry
 French Indo China : 1 flag, 1 infantry
 Iceland : 1 flag, 1 airfield
 Quebec : 1 flag, 1 factory_minor
 Gibraltar : 1 flag, 1 harbour
 New Brunswick Nova Scotia : 1 flag, 1 harbour
 Egypt : 1 flag, 1 harbour, 3 infantry and 1 mech_infantry
 Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
 Malta : 1 flag, 1 aaGun and 1 infantry
 Caucasus : 1 flag, 2 fighters and 1 tactical_bomber
 Eastern Persia : 1 flag
 79 Sea Zone : 1 flag, 1 infantryProduction/PUs Summary : Germans : 56 / 67 
 Russians : 34 / 44
 Japanese : 30 / 42
 Americans : 54 / 75
 Chinese : 16 / 21
 British : 20 / 0
 UK_Pacific : 17 / 0
 Italians : 12 / 18
 ANZAC : 19 / 19
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :12 Place Units - UK_Pacific 
 2 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,1
 UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs total
 Units Change Ownership
 Some Units in India change ownership: 2 infantry and 1 mech_infantry
 Some Units in Malaya change ownership: 1 harbourTerritory Summary for UK_Pacific : Siam : 1 flag 
 India : 1 flag, 1 factory_major
 Malaya : 1 flag, 1 factory_minor
 French Indo China : 1 flagProduction/PUs Summary : Germans : 56 / 67 
 Russians : 34 / 44
 Japanese : 30 / 42
 Americans : 54 / 75
 Chinese : 16 / 21
 British : 20 / 0
 UK_Pacific : 17 / 15
 Italians : 12 / 18
 ANZAC : 19 / 19
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 sry, I was about to go out when I saw japan post, so I just looked at it for a second. 
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 don’t forget the french madagascar inf anzac. going to take him around the world lol. 
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 questions: 1. Can China be convoy blockaded? ie: a sub in sz19 rolls dice to remove potential income from china? and 2. Can China repair that airbase in Yunnan? and 3. China has to spend 4 PUs to repair it to make it work again right? Or is it just 3 repair needed? I am always confused on repairing air/naval bases…. 
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 I would not want to repair it anyway. yeah china can get convoyed i think. 
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 Since china can’t buy an airbase… how can they repair one? I don’t think so. 
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 @Cow: Since china can’t buy an airbase… how can they repair one? I don’t think so. but they benefit from it (if the chinese fighter was there) anyway, this is why i am asking i don’t think you should repair it, at least not unless we see a good reason to after the japanese turn, but i might as well ask for my own info 
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 Asked on the faq, so far the concensus is no, but nothing in the rulebook is clear about it. 
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 questions: 1. Can China be convoy blockaded? ie: a sub in sz19 rolls dice to remove potential income from china? YES and 2. Can China repair that airbase in Yunnan? Good Question - My gut would say YES, but… and 3. China has to spend 4 PUs to repair it to make it work again right? Or is it just 3 repair needed? I am always confused on repairing air/naval bases…. You must spend 4, as 3 damage renders a facility inoperable 
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 china can’t repair airbases and naval bases. 
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 @Cow: china can’t repair airbases and naval bases. weeeeeeeeeeeeeeeeeeeeeeeeeeeeee! :D that could figure prominently! :-P 
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 hi guys, this just a friendly reminder that it is the half way mark of the 2nd round which finishes october 31st. kind regards, 
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 when time ends what makes the winner? 
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 we made this game in july >< it old! 3 month game! 
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 GARG, as our fearless leader, is there anything you can do to take the lead on keeping these games moving (we’ve been stalled for 4 days and counting)…. I’m hooked on Global and tripleA, which is YOUR FAULT. Only problem is, I like a game with continuity and minimal wait time… :| With Global being so involved, I don’t want to play more than 1 game at a time. So far that would be my only reservation about the tourney is that it seems many games are going at a snail’s pace (Dutch and I have been lucky so far to have relatively quick moving opponents). Regardless, thanks for starting the tournament, it’s been a lot of fun so far. Watching eagerly to see how Axis will take control of this game… :wink: 
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