Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
Cow where the heck is the american turn u been chompin at the bit!!
Tourney action is all around slow this weekend :|
lol
well, i sent him my ideas for my russia and anzac, so he should be doing it now
i sure hope he is doing it now
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :12
Purchase Units - Americans
Americans buy 1 artillery, 3 carriers, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
7 carriers, 4 destroyers, 8 fighters, 2 infantry, 3 submarines, 2 tactical_bombers and 1 transport moved from 26 Sea Zone to 33 Sea Zone
Non Combat Move - Americans
2 infantry moved from 33 Sea Zone to Caroline Islands
1 transport moved from 76 Sea Zone to 72 Sea Zone
1 mech_infantry moved from Ethiopia to Egypt
1 armour, 1 infantry and 1 mech_infantry moved from Ethiopia to 76 Sea Zone
1 armour, 3 carriers, 1 cruiser, 1 infantry, 1 mech_infantry and 3 transports moved from 76 Sea Zone to 79 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from 79 Sea Zone to West India
5 fighters moved from Eastern Persia to India
1 fighter moved from Eastern Persia to 79 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 carriers, 4 destroyers, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 108 Sea Zone
1 fighter moved from Algeria to 108 Sea Zone
3 fighters moved from French Guiana to 108 Sea Zone
1 fighter moved from French Guiana to 101 Sea Zone
2 submarines moved from 103 Sea Zone to 108 Sea Zone
2 submarines moved from 90 Sea Zone to 108 Sea Zone
2 submarines moved from 88 Sea Zone to 101 Sea Zone
1 submarine moved from 87 Sea Zone to 89 Sea Zone
1 fighter moved from India to 79 Sea Zone
2 aaGuns moved from Western United States to Central United States
Place Units - Americans
3 carriers and 1 transport placed in 101 Sea Zone
1 tactical_bomber placed in 101 Sea Zone
1 artillery and 1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 2 infantry
Iwo Jima : 1 flag
India : 1 flag, 4 fighters
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield
Soviet Far East : 1 flag, 2 infantry
44 Sea Zone : 1 flag
33 Sea Zone : 1 flag, 7 carriers, 4 destroyers, 6 fighters, 3 submarines, 2 tactical_bombers and 1 transport
25 Sea Zone : 1 flag, 1 destroyer
Central United States : 1 flag, 2 aaGuns, 1 artillery, 1 factory_major and 1 infantry
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
West India : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
Egypt : 1 flag, 2 artilleries, 1 infantry and 1 mech_infantry
Tobruk : 1 flag
Libya : 1 flag
108 Sea Zone : 1 flag, 1 artillery, 2 carriers, 4 destroyers, 4 fighters, 1 infantry, 6 submarines and 1 transport
89 Sea Zone : 1 flag, 1 submarine
99 Sea Zone : 1 flag, 1 submarine
72 Sea Zone : 1 flag, 1 transport
101 Sea Zone : 1 flag, 3 carriers, 1 fighter, 2 submarines, 5 tactical_bombers and 1 transport
79 Sea Zone : 1 flag, 3 carriers, 1 cruiser, 2 fighters and 3 transports
Brazil : 1 flag
Production/PUs Summary :
Germans : 56 / 67
Russians : 34 / 44
Japanese : 42 / 42
Americans : 54 / 75
Chinese : 10 / 11
British : 20 / 0
UK_Pacific : 11 / 11
Italians : 12 / 18
ANZAC : 19 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Kweichow to Yunnan
1 infantry moved from Szechwan to Yunnan
1 fighter moved from Hopei to Yunnan
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Hopei to Kweichow
1 infantry moved from Hopei to Anhwe
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 airfield and 2 infantry
Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - Chinese
1 fighter moved from Yunnan to Anhwe
Place Units - Chinese
1 infantry placed in Kweichow
2 infantry placed in Anhwe
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4
Chinese collect 13 PUs (1 lost to blockades); end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
Territory Summary for Chinese :
Kiangsu : 1 flag, 1 infantry
Yunnan : 1 flag, 1 airfield, 1 artillery and 1 infantry
Kweichow : 1 flag, 2 infantry
Anhwe : 1 flag, 1 fighter and 3 infantry
Production/PUs Summary :
Germans : 56 / 67
Russians : 34 / 44
Japanese : 38 / 42
Americans : 54 / 75
Chinese : 14 / 21
British : 20 / 0
UK_Pacific : 11 / 11
Italians : 12 / 18
ANZAC : 19 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :12
Combat Move - British
1 infantry moved from West India to 79 Sea Zone
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
1 mech_infantry moved from Burma to Kwangsi
Chinese take Kwangsi from Japanese
1 mech_infantry moved from Burma to Hunan
Chinese take Hunan from Japanese
1 artillery and 5 infantry moved from Shan State to Malaya
1 mech_infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Malaya
6 infantry moved from Shan State to Malaya
1 infantry moved from Shan State to Malaya
1 infantry moved from Shan State to Malaya
1 infantry moved from Shan State to Malaya
2 infantry moved from Shan State to Yunnan
2 infantry moved from India to Burma
Combat - British
Battle in Malaya
British attack with 1 artillery, 1 fighter, 14 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 armour, 1 factory_minor, 1 harbour and 7 infantry
British win, taking Malaya from Japanese with 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun, 1 armour and 7 infantry
Casualties for British: 8 infantry
Non Combat Move - British
1 aaGun moved from Shan State to Burma
1 aaGun moved from Hopei to Anhwe
1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
2 fighters and 1 tactical_bomber moved from Russia to Caucasus
Turn Complete - British
Territory Summary for British :
Kwangsi : 1 flag, 1 mech_infantry
Siam : 1 flag, 1 infantry
Yunnan : 1 flag, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Hunan : 1 flag, 1 mech_infantry
Anhwe : 1 flag, 1 aaGun
Burma : 1 flag, 1 aaGun and 2 infantry
India : 1 flag, 1 airfield and 1 harbour
Malaya : 1 flag, 1 artillery and 6 infantry
Borneo : 1 flag, 1 artillery and 1 infantry
French Indo China : 1 flag, 1 infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 harbour, 3 infantry and 1 mech_infantry
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Malta : 1 flag, 1 aaGun and 1 infantry
Caucasus : 1 flag, 2 fighters and 1 tactical_bomber
Eastern Persia : 1 flag
79 Sea Zone : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 56 / 67
Russians : 34 / 44
Japanese : 30 / 42
Americans : 54 / 75
Chinese : 16 / 21
British : 20 / 0
UK_Pacific : 17 / 0
Italians : 12 / 18
ANZAC : 19 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :12
Place Units - UK_Pacific
2 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,1
UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs total
Units Change Ownership
Some Units in India change ownership: 2 infantry and 1 mech_infantry
Some Units in Malaya change ownership: 1 harbour
Territory Summary for UK_Pacific :
Siam : 1 flag
India : 1 flag, 1 factory_major
Malaya : 1 flag, 1 factory_minor
French Indo China : 1 flag
Production/PUs Summary :
Germans : 56 / 67
Russians : 34 / 44
Japanese : 30 / 42
Americans : 54 / 75
Chinese : 16 / 21
British : 20 / 0
UK_Pacific : 17 / 15
Italians : 12 / 18
ANZAC : 19 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
sry, I was about to go out when I saw japan post, so I just looked at it for a second.
don’t forget the french madagascar inf anzac. going to take him around the world lol.
questions:
1. Can China be convoy blockaded? ie: a sub in sz19 rolls dice to remove potential income from china?
and
2. Can China repair that airbase in Yunnan?
and
3. China has to spend 4 PUs to repair it to make it work again right? Or is it just 3 repair needed? I am always confused on repairing air/naval bases….
I would not want to repair it anyway. yeah china can get convoyed i think.
Since china can’t buy an airbase… how can they repair one? I don’t think so.
@Cow:
Since china can’t buy an airbase… how can they repair one? I don’t think so.
but they benefit from it (if the chinese fighter was there)
anyway, this is why i am asking
i don’t think you should repair it, at least not unless we see a good reason to after the japanese turn, but i might as well ask for my own info
Asked on the faq, so far the concensus is no, but nothing in the rulebook is clear about it.
questions:
1. Can China be convoy blockaded? ie: a sub in sz19 rolls dice to remove potential income from china? YES
and
2. Can China repair that airbase in Yunnan? Good Question - My gut would say YES, but…
and
3. China has to spend 4 PUs to repair it to make it work again right? Or is it just 3 repair needed? I am always confused on repairing air/naval bases…. You must spend 4, as 3 damage renders a facility inoperable
china can’t repair airbases and naval bases.
@Cow:
china can’t repair airbases and naval bases.
weeeeeeeeeeeeeeeeeeeeeeeeeeeeee! :D
that could figure prominently! :-P
hi guys,
this just a friendly reminder that it is the half way mark of the 2nd round which finishes october 31st.
kind regards,
when time ends what makes the winner?
we made this game in july >< it old! 3 month game!