XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)

  • '12

    Cow where the heck is the american turn u been chompin at the bit!!

    Tourney action is all around slow this weekend  :|

  • Customizer

    lol

    well, i sent him my ideas for my russia and anzac, so he should be doing it now

    i sure hope he is doing it now

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :12

    Purchase Units - Americans
                Americans buy 1 artillery, 3 carriers, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                7 carriers, 4 destroyers, 8 fighters, 2 infantry, 3 submarines, 2 tactical_bombers and 1 transport moved from 26 Sea Zone to 33 Sea Zone

    Non Combat Move - Americans
                2 infantry moved from 33 Sea Zone to Caroline Islands
                1 transport moved from 76 Sea Zone to 72 Sea Zone
                1 mech_infantry moved from Ethiopia to Egypt
                1 armour, 1 infantry and 1 mech_infantry moved from Ethiopia to 76 Sea Zone
                1 armour, 3 carriers, 1 cruiser, 1 infantry, 1 mech_infantry and 3 transports moved from 76 Sea Zone to 79 Sea Zone
                1 armour, 1 infantry and 1 mech_infantry moved from 79 Sea Zone to West India
                5 fighters moved from Eastern Persia to India
                1 fighter moved from Eastern Persia to 79 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 2 carriers, 4 destroyers, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 108 Sea Zone
                1 fighter moved from Algeria to 108 Sea Zone
                3 fighters moved from French Guiana to 108 Sea Zone
                1 fighter moved from French Guiana to 101 Sea Zone
                2 submarines moved from 103 Sea Zone to 108 Sea Zone
                2 submarines moved from 90 Sea Zone to 108 Sea Zone
                2 submarines moved from 88 Sea Zone to 101 Sea Zone
                1 submarine moved from 87 Sea Zone to 89 Sea Zone
                1 fighter moved from India to 79 Sea Zone
                2 aaGuns moved from Western United States to Central United States

    Place Units - Americans
                3 carriers and 1 transport placed in 101 Sea Zone
                1 tactical_bomber placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Central United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 2 infantry
        Iwo Jima : 1 flag
        India : 1 flag, 4 fighters
        Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
        Midway : 1 flag, 1 airfield
        Soviet Far East : 1 flag, 2 infantry
        44 Sea Zone : 1 flag
        33 Sea Zone : 1 flag, 7 carriers, 4 destroyers, 6 fighters, 3 submarines, 2 tactical_bombers and 1 transport
        25 Sea Zone : 1 flag, 1 destroyer
        Central United States : 1 flag, 2 aaGuns, 1 artillery, 1 factory_major and 1 infantry
        Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        West India : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
        Egypt : 1 flag, 2 artilleries, 1 infantry and 1 mech_infantry
        Tobruk : 1 flag
        Libya : 1 flag
        108 Sea Zone : 1 flag, 1 artillery, 2 carriers, 4 destroyers, 4 fighters, 1 infantry, 6 submarines and 1 transport
        89 Sea Zone : 1 flag, 1 submarine
        99 Sea Zone : 1 flag, 1 submarine
        72 Sea Zone : 1 flag, 1 transport
        101 Sea Zone : 1 flag, 3 carriers, 1 fighter, 2 submarines, 5 tactical_bombers and 1 transport
        79 Sea Zone : 1 flag, 3 carriers, 1 cruiser, 2 fighters and 3 transports
        Brazil : 1 flag

    Production/PUs Summary :

    Germans : 56 / 67
        Russians : 34 / 44
        Japanese : 42 / 42
        Americans : 54 / 75
        Chinese : 10 / 11
        British : 20 / 0
        UK_Pacific : 11 / 11
        Italians : 12 / 18
        ANZAC : 19 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 artillery and 1 infantry moved from Kweichow to Yunnan
                1 infantry moved from Szechwan to Yunnan
                1 fighter moved from Hopei to Yunnan
                1 infantry moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Hopei to Kweichow
                1 infantry moved from Hopei to Anhwe

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 1 airfield and 2 infantry
                    Chinese win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 1 infantry
                Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Anhwe

    Place Units - Chinese
                1 infantry placed in Kweichow
                2 infantry placed in Anhwe

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,4
                Chinese collect 13 PUs (1 lost to blockades); end with 15 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs

    Territory Summary for Chinese :

    Kiangsu : 1 flag, 1 infantry
        Yunnan : 1 flag, 1 airfield, 1 artillery and 1 infantry
        Kweichow : 1 flag, 2 infantry
        Anhwe : 1 flag, 1 fighter and 3 infantry

    Production/PUs Summary :

    Germans : 56 / 67
        Russians : 34 / 44
        Japanese : 38 / 42
        Americans : 54 / 75
        Chinese : 14 / 21
        British : 20 / 0
        UK_Pacific : 11 / 11
        Italians : 12 / 18
        ANZAC : 19 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :12

    Combat Move - British
                1 infantry moved from West India to 79 Sea Zone
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 infantry moved from Shan State to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 mech_infantry moved from Burma to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 mech_infantry moved from Burma to Hunan
                      Chinese take Hunan from Japanese
                1 artillery and 5 infantry moved from Shan State to Malaya
                1 mech_infantry moved from Burma to Yunnan
                1 fighter and 1 tactical_bomber moved from Burma to Malaya
                6 infantry moved from Shan State to Malaya
                1 infantry moved from Shan State to Malaya
                1 infantry moved from Shan State to Malaya
                1 infantry moved from Shan State to Malaya
                2 infantry moved from Shan State to Yunnan
                2 infantry moved from India to Burma

    Combat - British
                Battle in Malaya
                    British attack with 1 artillery, 1 fighter, 14 infantry and 1 tactical_bomber
                    Japanese defend with 1 aaGun, 1 armour, 1 factory_minor, 1 harbour and 7 infantry
                    British win, taking Malaya from Japanese with 1 artillery, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun, 1 armour and 7 infantry
                    Casualties for British: 8 infantry

    Non Combat Move - British
                1 aaGun moved from Shan State to Burma
                1 aaGun moved from Hopei to Anhwe
                1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
                2 fighters and 1 tactical_bomber moved from Russia to Caucasus

    Turn Complete - British

    Territory Summary for British :

    Kwangsi : 1 flag, 1 mech_infantry
        Siam : 1 flag, 1 infantry
        Yunnan : 1 flag, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
        Hunan : 1 flag, 1 mech_infantry
        Anhwe : 1 flag, 1 aaGun
        Burma : 1 flag, 1 aaGun and 2 infantry
        India : 1 flag, 1 airfield and 1 harbour
        Malaya : 1 flag, 1 artillery and 6 infantry
        Borneo : 1 flag, 1 artillery and 1 infantry
        French Indo China : 1 flag, 1 infantry
        Iceland : 1 flag, 1 airfield
        Quebec : 1 flag, 1 factory_minor
        Gibraltar : 1 flag, 1 harbour
        New Brunswick Nova Scotia : 1 flag, 1 harbour
        Egypt : 1 flag, 1 harbour, 3 infantry and 1 mech_infantry
        Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
        Malta : 1 flag, 1 aaGun and 1 infantry
        Caucasus : 1 flag, 2 fighters and 1 tactical_bomber
        Eastern Persia : 1 flag
        79 Sea Zone : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 56 / 67
        Russians : 34 / 44
        Japanese : 30 / 42
        Americans : 54 / 75
        Chinese : 16 / 21
        British : 20 / 0
        UK_Pacific : 17 / 0
        Italians : 12 / 18
        ANZAC : 19 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :12

    Place Units - UK_Pacific
                2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,1
                UK_Pacific collect 15 PUs (2 lost to blockades); end with 15 PUs total
                Units Change Ownership
                    Some Units in India change ownership: 2 infantry and 1 mech_infantry
                    Some Units in Malaya change ownership: 1 harbour

    Territory Summary for UK_Pacific :

    Siam : 1 flag
        India : 1 flag, 1 factory_major
        Malaya : 1 flag, 1 factory_minor
        French Indo China : 1 flag

    Production/PUs Summary :

    Germans : 56 / 67
        Russians : 34 / 44
        Japanese : 30 / 42
        Americans : 54 / 75
        Chinese : 16 / 21
        British : 20 / 0
        UK_Pacific : 17 / 15
        Italians : 12 / 18
        ANZAC : 19 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    sry, I was about to go out when I saw japan post, so I just looked at it for a second.

  • TripleA

    don’t forget the french madagascar inf anzac. going to take him around the world lol.

  • Customizer

    questions:

    1. Can China be convoy blockaded?  ie: a sub in sz19 rolls dice to remove potential income from china?

    and

    2. Can China repair that airbase in Yunnan?

    and

    3. China has to spend 4 PUs to repair it to make it work again right?  Or is it just 3 repair needed?  I am always confused on repairing air/naval bases….

  • TripleA

    I would not want to repair it anyway. yeah china can get convoyed i think.

  • TripleA

    Since china can’t buy an airbase… how can they repair one? I don’t think so.

  • Customizer

    @Cow:

    Since china can’t buy an airbase… how can they repair one? I don’t think so.

    but they benefit from it (if the chinese fighter was there)

    anyway, this is why i am asking

    i don’t think you should repair it, at least not unless we see a good reason to after the japanese turn, but i might as well ask for my own info

  • TripleA

    Asked on the faq, so far the concensus is no, but nothing in the rulebook is clear about it.

  • Liaison TripleA '11 '10

    @Veqryn:

    questions:

    1. Can China be convoy blockaded?  ie: a sub in sz19 rolls dice to remove potential income from china?  YES

    and

    2. Can China repair that airbase in Yunnan? Good Question - My gut would say YES, but…

    and

    3. China has to spend 4 PUs to repair it to make it work again right?  Or is it just 3 repair needed?  I am always confused on repairing air/naval bases…. You must spend 4, as 3 damage renders a facility inoperable

  • TripleA

    china can’t repair airbases and naval bases.

  • Liaison TripleA '11 '10

    @Cow:

    china can’t repair airbases and naval bases.

    weeeeeeeeeeeeeeeeeeeeeeeeeeeeee! :D

  • '12

    @Gargantua:

    @Cow:

    china can’t repair airbases and naval bases.

    weeeeeeeeeeeeeeeeeeeeeeeeeeeeee! :D

    that could figure prominently!  :-P

  • TripleA

    hi guys,

    this just a friendly reminder that it is the half way mark of the 2nd round which finishes october 31st.

    kind regards,

  • TripleA

    when time ends what makes the winner?

  • TripleA

    we made this game in july >< it old! 3 month game!

Suggested Topics

  • 32
  • 5
  • 59
  • 70
  • 89
  • 98
  • 126
  • 43
Axis & Allies Boardgaming Custom Painted Miniatures

31

Online

17.8k

Users

40.5k

Topics

1.8m

Posts