ncm edit if youre okay with it J3 edit ncm.tsvg
XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :9 Purchase Units - Americans 
 Americans buy 4 carriers and 1 destroyer; Remaining resources: 1 PUs;Combat Move - Americans 
 4 submarines moved from 7 Sea Zone to 6 Sea Zone
 2 fighters and 2 tactical_bombers moved from 7 Sea Zone to 6 Sea Zone
 1 infantry, 1 mech_infantry and 1 transport moved from 7 Sea Zone to 17 Sea Zone
 1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
 1 infantry moved from Soviet Far East to Siberia
 Russians take Siberia from Japanese
 4 fighters moved from 94 Sea Zone to 97 Sea Zone
 1 fighter moved from 94 Sea Zone to 97 Sea Zone
 1 carrier moved from 94 Sea Zone to 97 Sea Zone
 4 infantry moved from Tunisia to 94 Sea Zone
 4 infantry and 4 transports moved from 94 Sea Zone to 96 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
 1 armour, 2 artilleries and 1 mech_infantry moved from Tobruk to 96 Sea Zone
 1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 96 Sea Zone to 97 Sea Zone
 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 97 Sea Zone to Greece
 1 carrier moved from 94 Sea Zone to 97 Sea Zone
 1 carrier, 1 cruiser and 1 fighter moved from 94 Sea Zone to 97 Sea Zone
 1 fighter moved from Hawaiian Islands to 6 Sea ZoneCombat - Americans 
 Battle in 6 Sea Zone
 Americans attack with 3 fighters, 4 submarines and 2 tactical_bombers
 Japanese defend with 1 destroyer
 Americans win, taking 6 Sea Zone from Japanese with 3 fighters, 4 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
 Casualties for Japanese: 1 destroyer
 Battle in Iwo Jima
 Battle in 97 Sea Zone
 Americans attack with 3 carriers, 1 cruiser, 6 fighters and 4 transports
 Italians defend with 1 carrier
 Americans win, taking Iwo Jima from Japanese, taking 97 Sea Zone from Neutral with 3 carriers, 1 cruiser, 6 fighters and 4 transports remaining. Battle score for attacker is 16
 Casualties for Italians: 1 carrier
 Battle in Greece
 Americans attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
 Italians defend with 1 bomber
 Americans win, taking Greece from Germans with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
 Casualties for Italians: 1 bomberNon Combat Move - Americans 
 1 destroyer moved from 7 Sea Zone to 19 Sea Zone
 3 carriers and 4 destroyers moved from 7 Sea Zone to 17 Sea Zone
 3 fighters and 2 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
 1 fighter moved from Western United States to Hawaiian Islands
 2 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 81 Sea Zone to 80 Sea Zone
 2 submarines moved from 92 Sea Zone to 93 Sea Zone
 2 destroyers moved from 104 Sea Zone to 88 Sea Zone
 2 submarines moved from 106 Sea Zone to 88 Sea Zone
 1 carrier, 1 destroyer and 5 submarines moved from 101 Sea Zone to 88 Sea Zone
 2 mech_infantrys moved from Tobruk to Egypt
 1 submarine moved from 57 Sea Zone to 78 Sea Zone
 1 submarine moved from 57 Sea Zone to 78 Sea Zone
 1 fighter moved from Western United States to 88 Sea Zone
 1 infantry moved from Soviet Far East to SiberiaPlace Units - Americans 
 4 carriers and 1 destroyer placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 56 PUs; end with 57 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsTerritory Summary for Americans : Iwo Jima : 1 flag, 1 infantry and 1 mech_infantry 
 Wake Island : 1 flag, 1 airfield
 Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
 Hawaiian Islands : 1 flag, 1 airfield, 1 fighter, 1 harbour and 2 infantry
 Midway : 1 flag, 1 airfield
 Siberia : 1 flag, 2 infantry
 44 Sea Zone : 1 flag
 10 Sea Zone : 1 flag, 4 carriers and 1 destroyer
 19 Sea Zone : 1 flag, 1 destroyer
 17 Sea Zone : 1 flag, 3 carriers, 4 destroyers, 3 fighters, 2 tactical_bombers and 1 transport
 6 Sea Zone : 1 flag, 4 submarines
 Central United States : 1 flag, 1 factory_major
 Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
 Egypt : 1 flag, 2 mech_infantrys
 Tobruk : 1 flag
 Libya : 1 flag
 80 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
 93 Sea Zone : 1 flag, 2 submarines
 Greece : 1 flag, 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
 99 Sea Zone : 1 flag, 1 transport
 97 Sea Zone : 1 flag, 3 carriers, 1 cruiser, 6 fighters and 4 transports
 72 Sea Zone : 1 flag, 1 transport
 Brazil : 1 flag
 78 Sea Zone : 1 flag, 2 submarines
 88 Sea Zone : 1 flag, 1 carrier, 3 destroyers, 1 fighter and 7 submarinesProduction/PUs Summary : Germans : 50 / 65 
 Russians : 37 / 43
 Japanese : 61 / 68
 Americans : 56 / 77
 Chinese : 6 / 7
 British : 20 / 0
 UK_Pacific : 6 / 8
 Italians : 12 / 16
 ANZAC : 10 / 17
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :9 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese 
 1 infantry moved from Shensi to Suiyuyan
 Chinese take Suiyuyan from Japanese
 1 fighter and 3 infantry moved from Shensi to KweichowCombat - Chinese 
 Battle in Kweichow
 Chinese attack with 1 fighter and 3 infantry
 Japanese defend with 2 infantry
 Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Japanese: 2 infantry
 Casualties for Chinese: 2 infantryNon Combat Move - Chinese 
 1 fighter moved from Kweichow to Hopei
 1 artillery moved from Shensi to HopeiPlace Units - Chinese 
 2 infantry placed in HopeiTurn Complete - Chinese 
 Chinese collect 8 PUs; end with 9 PUs totalTerritory Summary for Chinese : Suiyuyan : 1 flag, 1 infantry 
 Kweichow : 1 flag, 1 infantry
 Hopei : 1 flag, 1 artillery, 1 fighter and 2 infantry
 Szechwan : 1 flag, 1 infantryProduction/PUs Summary : Germans : 50 / 65 
 Russians : 37 / 43
 Japanese : 59 / 68
 Americans : 56 / 77
 Chinese : 8 / 9
 British : 20 / 0
 UK_Pacific : 6 / 8
 Italians : 12 / 16
 ANZAC : 10 / 17
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 grr no defending hits on the Yankee’s. :S Kweichow was good though! 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :9 Place Units - UK_Pacific 
 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
 Some Units in India change ownership: 2 mech_infantrysTerritory Summary for UK_Pacific : India : 1 flag, 1 factory_major Production/PUs Summary : Germans : 50 / 65 
 Russians : 37 / 43
 Japanese : 59 / 68
 Americans : 56 / 77
 Chinese : 8 / 9
 British : 20 / 0
 UK_Pacific : 6 / 3
 Italians : 12 / 16
 ANZAC : 10 / 17
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 i swear the axis have NEVER missed a roll for convoy damage…. 
 :roll:
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 cow, i’m sure you meant to move that transport in sz99 to sz97 ??? 
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 it can’t unload in 97, he scrambles. usa don’t attack, uk can’t land, infinite loop nothin happens. I want the 2 defenders there, which will be lost before any american casualties in the event of an attack. 
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 @Cow: it can’t unload in 97, he scrambles. usa don’t attack, uk can’t land, infinite loop nothin happens. I want the 2 defenders there, which will be lost before any american casualties in the event of an attack. wrong, when UK goes to unload, the territory of greece is owned by USA, so it is not an amphibious assault, meaning you do it during noncombat move no scrambling possible i request boat be moved to sz99 based on a fault understanding of the rules 
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 It’s too late. :) 
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 Clearly I would have scrambled, had I known the other transport was going to be there. lol… 
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 I was wondering what his intent was, I thought it was to take Crete? But for what purpose I wasn’t sure… 
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 This will be the SECOND time we’ve made an exception for the same inf and artillery! lol. 
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 oh i get it the greece thing is non combat for uk. my bad. 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :9 Purchase Units - Italians 
 Italians buy 1 bomber; Remaining resources: 4 PUs;Combat Move - Italians 
 1 mech_infantry moved from Greater Southern Germany to Albania
 1 mech_infantry moved from Greater Southern Germany to PolandNon Combat Move - Italians 
 2 mech_infantrys moved from Southern Italy to Greater Southern Germany
 2 fighters moved from Southern Italy to United KingdomPlace Units - Italians 
 1 bomber placed in Southern ItalyTurn Complete - Italians 
 Total Cost from Convoy Blockades: 10
 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2,5,5
 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,1,4,5,3,4,4,2,2,3,5
 Italians collect 2 PUs (10 lost to blockades); end with 6 PUs totalDice Statistics: Total 
 1 was rolled 2 times
 2 was rolled 2 times
 3 was rolled 2 times
 4 was rolled 3 times
 5 was rolled 2 times
 6 was rolled 2 times
 Average roll : 3.538
 Median : 4.000
 Variance : 0.083
 Standard Deviation : 0.289
 Total rolls : 13Null / Other 
 1 was rolled 2 times
 2 was rolled 2 times
 3 was rolled 2 times
 4 was rolled 3 times
 5 was rolled 2 times
 6 was rolled 2 times
 Average roll : 3.538
 Median : 4.000
 Variance : 0.083
 Standard Deviation : 0.289
 Total rolls : 13
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :9 Purchase Units - ANZAC 
 ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 infantry moved from 72 Sea Zone to French Madagascar
 1 submarine moved from 54 Sea Zone to 62 Sea Zone
 1 fighter moved from New Guinea to Queensland
 1 fighter moved from New South Wales to Queensland
 1 infantry moved from New South Wales to Queensland
 1 artillery moved from South Australia to Queensland
 1 fighter and 1 infantry moved from Burma to IndiaCombat - ANZAC 
 Battle in French MadagascarNon Combat Move - ANZAC Place Units - ANZAC 
 1 destroyer and 1 submarine placed in 62 Sea Zone
 1 infantry placed in New South WalesTurn Complete - ANZAC 
 Total Cost from Convoy Blockades: 2
 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,2
 ANZAC collect 9 PUs (2 lost to blockades); end with 9 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :9 Combat Move - French Non Combat Move - French 
 2 infantry moved from Tunisia to LibyaTurn Complete - French 
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 if you accept it, 
 this attached save edits usa’s transport to sz99your choice garg 
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 I was okay with my mistake and never said anything about editing it. As a matter of fact, I don’t mind it so much. 
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 just leave it and don’t request edits for me. >,< 
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 just kill it with italians, it don’t bother me none. 
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