Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
ah I see, because we did round for round OOL, I had to save wait for response load.
the tokyo fleet is just plain suicide for usa… lol 10 fighter 2 tactical… the payout is 1 transport??
I like my 40 ipc usa risk… smaller risk bigger 3 transport reward.
plus I figured I could always retreat and just suck up carrier dd sub loss keep the air around.
italy?
Apologies, I’ve been really swamped :S
I’ll get it out as soon as I have a chance. (Probably tonight)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :11
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
1 mech_infantry moved from Albania to Romania
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Non Combat Move - Italians
1 fighter moved from Southern Italy to Yugoslavia
6 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
Italians collect 11 PUs (1 lost to blockades); end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Dice Statistics:
Total
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Null / Other
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :11
Combat Move - French
Non Combat Move - French
2 infantry moved from Tunisia to Algeria
Turn Complete - French
Territory Summary for French :
Egypt : 1 flag, 2 infantry
Algeria : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 57 / 67
Russians : 33 / 42
Japanese : 42 / 64
Americans : 54 / 74
Chinese : 10 / 11
British : 20 / 0
UK_Pacific : 11 / 11
Italians : 12 / 18
ANZAC : 19 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
forgot to post ANZAC, here is what they did:
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Burma to India
1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 62 Sea Zone to 55 Sea Zone
2 infantry moved from Northern Territory to 55 Sea Zone
2 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from New South Wales to Queensland
1 submarine moved from 45 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in Sumatra
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total
Territory Summary for French :
Egypt : 1 flag, 2 infantry
Tunisia : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 57 / 67
Russians : 33 / 42
Japanese : 50 / 64
Americans : 54 / 74
Chinese : 10 / 11
British : 20 / 0
UK_Pacific : 11 / 11
Italians : 12 / 18
ANZAC : 11 / 13
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
the save for end of french turn is above
germans go now
germans turn
I’m on it.
Just under alot of pressure until the weekend. I’ll do my best to get it out before then - but I cannot promise.
must be a tough turn for germany.
Sorry to interject. I have a question for Veqryn regarding his post of ANZAC after FRANCE. How do you do that? I hit done In a game of Napoleon in the HBG tourney and didn’t post the summary. How do I post it after starting another teams turn?
Just need time… try to get er out tomorrow.
@Most:
Sorry to interject. I have a question for Veqryn regarding his post of ANZAC after FRANCE. How do you do that? I hit done In a game of Napoleon in the HBG tourney and didn’t post the summary. How do I post it after starting another teams turn?
go into “history” mode (under the ‘game’ menu)
then right click on the FIRST phase of the player you want to see the turn summary for
(in this case, it was anzac purchase phase)
select “detail summary”
copy and paste it into a post
germany…. lets go germany…
I can wait.
bump
Posting this afternoon.
I’m averaging about a turn I can post a day atm. Spread over 4 games :S
Lets get this back on track!
afternoon in hawaii… evening where you are… another day I suppose.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :12
Purchase Units - Germans
Germans buy 1 destroyer, 8 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Eastern Poland to Western Ukraine
3 fighters moved from Yugoslavia to Western Ukraine
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
5 submarines moved from 92 Sea Zone to 93 Sea Zone
2 carriers moved from 97 Sea Zone to 93 Sea Zone
2 fighters and 1 tactical_bomber moved from 97 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from Southern Italy to 93 Sea Zone
1 carrier moved from 109 Sea Zone to 112 Sea Zone
1 bomber moved from Yugoslavia to Southern Italy
1 bomber moved from Yugoslavia to Southern Italy
1 fighter moved from Southern Italy to United Kingdom
1 fighter moved from 97 Sea Zone to Southern Italy
Combat - Germans
Battle in 93 Sea Zone
Germans attack with 2 carriers, 1 destroyer, 2 fighters, 5 submarines and 2 tactical_bombers
Americans defend with 1 submarine
Germans roll dice for 5 submarines in 93 Sea Zone, round 1 : 1/5 hits
1 submarine owned by the Americans lost in 93 Sea Zone
Germans win, taking 93 Sea Zone from Neutral with 2 carriers, 1 destroyer, 2 fighters, 5 submarines and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Western Ukraine
Germans attack with 3 fighters and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 3 fighters and 2 infantry in Western Ukraine, round 1 : 2/5 hits
Russians roll dice for 2 infantry in Western Ukraine, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
4 infantry moved from Baltic States to Novgorod
3 artilleries and 3 infantry moved from Baltic States to Eastern Poland
1 armour moved from Eastern Poland to Yugoslavia
1 mech_infantry moved from Yugoslavia to Eastern Poland
1 mech_infantry moved from Greece to Romania
1 aaGun moved from Yugoslavia to Romania
1 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Poland to Eastern Poland
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from 112 Sea Zone to Western Germany
3 fighters moved from Western Ukraine to Eastern Poland
Place Units - Germans
1 destroyer and 1 transport placed in 97 Sea Zone
1 infantry placed in Yugoslavia
7 mech_infantrys placed in Germany
3 infantry placed in Novgorod
2 infantry placed in Germany
2 infantry placed in Western Germany
Germans undo move 6.
1 infantry placed in United Kingdom
Germans undo move 6.
2 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,3
Germans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 3.000
Median : 3.000
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14
Null / Other
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.800
Median : 3.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10
Russians Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
wwwwwwwwweeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee