sent a chat so we don’t clutter up this thread
XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)
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only in a Garg + Cow thread, can we get to 4 pages without even finishing R1
(post in a sec)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :1
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
6 infantry moved from Buryatia to Yakut S.S.R.
2 aaGuns and 6 infantry moved from Sakha to Buryatia
6 infantry moved from Amur to Buryatia
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 mech_infantry moved from Volgograd to Turkmenistan
2 infantry moved from Caucasus to Rostov
3 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Bessarabia to Western Ukraine
2 infantry moved from Eastern Poland to Belarus
3 infantry moved from Baltic States to Belarus
2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus
3 infantry moved from Vyborg to Novgorod
2 infantry moved from Karelia to Novgorod
1 infantry moved from Archangel to Belarus
1 armour and 1 mech_infantry moved from Russia to Belarus
1 armour moved from Volgograd to Bryansk
2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to NovgorodPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
3 mech_infantrys placed in Russia
1 armour placed in VolgogradTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalTerritory Summary for Russians :
Yakut S.S.R. : 1 flag, 6 infantry
Buryatia : 1 flag, 2 aaGuns and 12 infantry
Belarus : 1 flag, 2 aaGuns, 1 armour, 1 artillery, 13 infantry and 1 mech_infantry
Bryansk : 1 flag, 2 aaGuns, 1 armour, 1 artillery and 1 infantry
Rostov : 1 flag, 2 infantry
Russia : 1 flag, 1 airfield, 1 factory_major and 3 mech_infantrys
Ukraine : 1 flag, 1 factory_minor and 3 infantry
Western Ukraine : 1 flag, 1 artillery and 6 infantry
Volgograd : 1 flag, 1 armour and 1 factory_minor
Turkmenistan : 1 flag, 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 7 infantry and 1 tactical_bomber
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 1 flag, 1 submarine
114 Sea Zone : 1 flag, 1 cruiserProduction/PUs Summary :
Germans : 39 / 69
Russians : 37 / 37
Japanese : 26 / 26
Americans : 52 / 52
Chinese : 12 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 15 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
only in a Garg + Cow thread, can we get to 4 pages without even finishing R1
(post in a sec)
This made me laugh. :lol: But hey, that’s Garg for ya. He talks the talk many a time, but he also backs it up with his play.
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For the Record.
It’s not my fault if Satinpurple makes noob mistakes like attacking Russia J1, I have no idea what he’s going to do, and he won’t even talk to me on the phone…
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what is wrong with attacking russia J1?
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Garg, don’t give him too much pressure.
Satinpurple, if it makes you feel better, this is my 2nd game ever of Global and/or Alpha anything.
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PSSHH. I did J1 DOW everyone and attacked all powers for fun in a live game, I won that game and that was my first global.
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Gargantua, don’t worry, even Rocky had a montage.
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Kind of funny I was going to rush the atlantic after G1 to see if I can put the heat on italy. Might have to do a balance buy.
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;) I’m looking forward to seeing this J1 regardless.
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You all will notice one extra set of rolls for Yunnan, or possibly you might see more than one, depending on how you look at it.
We had a power flicker here, and my computer restarted after the first round of combat in Yunnan.
Just thought I would give a heads-up, and I hope that this doesn’t cause any great concern. On the bright side, for the Allies, is I can only stand to lose from having to reroll.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :1
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 fighter moved from Formosa to Hunan
1 bomber moved from Japan to Yunnan
3 infantry and 1 mech_infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Siberia
Japanese take Siberia from Russians
1 artillery and 3 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 bomber moved from Japan to Hunan
3 infantry moved from Manchuria to Amur
4 infantry moved from Korea to AmurCombat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry
Chinese defend with 2 infantry
Japanese win, taking Hunan from Chinese with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 fighter moved from Hunan to Kwangsi
1 bomber moved from Hunan to Kiangsu
1 bomber moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
2 infantry moved from Jehol to Manchuria
1 artillery moved from Jehol to Manchuria
1 artillery and 3 infantry moved from Kiangsu to Kiangsi
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 battleship and 1 destroyer moved from 19 Sea Zone to 36 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Okinawa to 33 Sea ZonePlace Units - Japanese
2 transports placed in 6 Sea Zone
1 factory_minor placed in ManchuriaTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUsTerritory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 2 infantry
Iwo Jima : 1 flag, 1 infantry
Paulau Island : 1 flag, 1 infantry
Kwangsi : 1 flag, 1 bomber, 2 fighters and 1 tactical_bomber
Korea : 1 flag, 1 artillery, 1 fighter and 1 infantry
Kiangsu : 1 flag, 1 bomber
Kiangsi : 1 flag, 1 artillery and 3 infantry
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
Siam : 1 flag, 2 infantry
Manchuria : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 2 fighters, 2 infantry and 2 tactical_bombers
Yunnan : 1 flag, 1 artillery and 1 infantry
Hunan : 1 flag, 1 artillery and 2 infantry
Anhwe : 1 flag, 1 artillery and 3 infantry
Soviet Far East : 1 flag, 2 infantry
Amur : 1 flag, 10 infantry and 1 mech_infantry
Siberia : 1 flag, 1 armour and 1 infantry
33 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 1 fighter and 2 tactical_bombers
36 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
4 Sea Zone : 1 flag, 1 transport
5 Sea Zone : 1 flag, 1 transport
6 Sea Zone : 1 flag, 3 transportsProduction/PUs Summary :
Germans : 39 / 69
Russians : 34 / 37
Japanese : 32 / 42
Americans : 52 / 52
Chinese : 9 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 15 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
Now remember DQ boys……LUBE! ;)
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cow,
which nations are you playing and which am i playing?
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Don’t worry you are russia and anzac, I just got home, it is 6:10 am right now, spent the night partying, I am a little high and the alcohol is wearing off. I will do my turn now.
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ugh I don’t got the new guy’s email addy. just going to work with gargs as soon as I find it.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :1
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Western United States to Eastern United States
1 bomber moved from Central United States to Eastern United States
1 fighter moved from Philippines to Guam
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 35 Sea Zone to 49 Sea Zone
1 submarine moved from 35 Sea Zone to 48 Sea ZoneNon Combat Move - Americans
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier and 2 destroyers placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs totalTerritory Summary for Americans :
Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
Guam : 1 flag, 1 airfield and 1 fighter
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 flag, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 3 infantry
Midway : 1 flag, 1 airfield
48 Sea Zone : 1 flag, 1 submarine
49 Sea Zone : 1 flag, 1 destroyer
31 Sea Zone : 1 flag, 1 destroyer
30 Sea Zone : 1 flag, 1 destroyer
26 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
10 Sea Zone : 1 flag, 1 destroyer, 2 submarines and 1 transport
Central United States : 1 flag, 1 armour, 1 factory_minor, 1 infantry and 3 mech_infantrys
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
101 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers and 1 transportProduction/PUs Summary :
Germans : 39 / 69
Russians : 34 / 37
Japanese : 32 / 42
Americans : 52 / 52
Chinese : 9 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 15 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
1 fighter and 6 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 1 : 2/9 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 1 : 1/2 hits
1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Shensi
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsTerritory Summary for Chinese :
Shensi : 1 flag, 1 fighter and 3 infantry
Yunnan : 1 flag, 11 infantryProduction/PUs Summary :
Germans : 39 / 69
Russians : 34 / 37
Japanese : 31 / 42
Americans : 52 / 52
Chinese : 10 / 16
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 15 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :1
Combat Move - British
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 71 Sea Zone to 76 Sea Zone
1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 fighter moved from Malta to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 bomber moved from United Kingdom to 96 Sea Zone
1 armour and 1 infantry moved from Alexandria to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from 76 Sea Zone to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
1 tactical_bomber moved from 98 Sea Zone to Ethiopia
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 39 Sea Zone to 76 Sea ZoneCombat - British
Battle in 96 Sea Zone
British attack with 1 bomber and 2 fighters
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 bomber and 2 fighters in 96 Sea Zone, round 1 : 1/3 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Italians lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in Ethiopia
British attack with 1 armour, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 cruiser in Ethiopia, round 1 : 1/1 hits
British roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Ethiopia, round 1 : 2/4 hits
Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 1 : 3/3 hits
2 infantry owned by the British , 1 armour owned by the British , 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Ethiopia
British win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 1 armour and 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in 110 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 1 : 0/3 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 2/3 hits
1 submarine owned by the Germans lost in 110 Sea Zone
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - British
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
1 cruiser moved from 91 Sea Zone to 92 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 98 Sea Zone to 92 Sea Zone
2 fighters moved from 110 Sea Zone to 92 Sea Zone
1 bomber and 1 fighter moved from 96 Sea Zone to Malta
1 artillery moved from Alexandria to Egypt
1 infantry moved from Alexandria to Egypt
1 tactical_bomber moved from Ethiopia to Anglo Egyptian Sudan
3 aaGuns, 1 artillery and 6 infantry moved from India to Burma
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 battleship moved from 37 Sea Zone to 79 Sea Zone
1 infantry moved from Malaya to Shan State
1 fighter moved from 96 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from India to KenyaPlace Units - British
1 fighter and 6 infantry placed in United KingdomTurn Complete - British
British collect 28 PUs; end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUsTerritory Summary for British :
Shan State : 1 flag, 1 infantry
Burma : 1 flag, 3 aaGuns, 1 artillery, 1 fighter and 8 infantry
India : 1 flag, 1 airfield and 1 harbour
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 harbour and 2 infantry
Sumatra : 1 flag, 2 infantry
41 Sea Zone : 1 flag, 1 transport
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 2 artilleries, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Scotland : 1 flag, 1 airfield
Kenya : 1 flag, 1 fighter and 1 tactical_bomber
Malta : 1 flag, 1 aaGun, 1 bomber, 1 fighter and 1 infantry
United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour, 11 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 flag, 1 tactical_bomber
Rhodesia : 1 flag, 2 infantry
76 Sea Zone : 1 flag, 1 cruiser, 2 destroyers and 1 transport
104 Sea Zone : 1 flag, 1 destroyer
106 Sea Zone : 1 flag, 1 transport
109 Sea Zone : 1 flag, 1 transport
92 Sea Zone : 1 flag, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters
Eastern Persia : 1 flag, 1 infantry
79 Sea Zone : 1 flag, 1 battleship
110 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary :
Germans : 39 / 69
Russians : 34 / 37
Japanese : 31 / 42
Americans : 52 / 52
Chinese : 10 / 16
British : 28 / 33
UK_Pacific : 21 / 0
Italians : 10 / 10
ANZAC : 10 / 10
French : 15 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :1
Place Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 3 infantry and 2 mech_infantrysTerritory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Sumatra : 1 flagProduction/PUs Summary :
Germans : 39 / 69
Russians : 34 / 37
Japanese : 31 / 42
Americans : 52 / 52
Chinese : 10 / 16
British : 28 / 33
UK_Pacific : 21 / 21
Italians : 10 / 10
ANZAC : 10 / 10
French : 15 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
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