sent a chat so we don’t clutter up this thread
XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :11
Combat Move - British
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 fighters and 1 tactical_bomber moved from India to 37 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from JapaneseCombat - British
Battle in 37 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 cruiser and 3 transports
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 43
Casualties for Japanese: 1 battleship, 1 cruiser and 3 transports
Casualties for British: 1 fighter
Battle in BorneoNon Combat Move - British
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
1 aaGun moved from Burma to Shan State
1 artillery and 17 infantry moved from Burma to Shan State
1 infantry moved from India to West India
1 aaGun moved from Shensi to Hopei
2 fighters and 1 tactical_bomber moved from Shensi to Russia
1 mech_infantry moved from Burma to Shan State
1 mech_infantry moved from Shan State to BurmaTurn Complete - British
Territory Summary for British :
Yunnan : 1 flag, 1 infantry
Hopei : 1 flag, 1 aaGun
Shan State : 1 flag, 1 aaGun, 1 artillery and 18 infantry
Burma : 1 flag, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
India : 1 flag, 1 airfield and 1 harbour
Borneo : 1 flag, 1 artillery and 1 infantry
West India : 1 flag, 1 infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 harbour, 3 infantry and 1 mech_infantry
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Malta : 1 flag, 1 aaGun and 1 infantry
Russia : 1 flag, 2 fighters and 1 tactical_bomber
Eastern Persia : 1 flagProduction/PUs Summary :
Germans : 57 / 67
Russians : 33 / 42
Japanese : 50 / 64
Americans : 54 / 74
Chinese : 10 / 11
British : 20 / 0
UK_Pacific : 11 / 0
Italians : 12 / 9
ANZAC : 11 / 13
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
ah screw it, I will go on the assumption he is stayin in the pacific.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :11
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Production/PUs Summary :
Germans : 57 / 67
Russians : 33 / 42
Japanese : 50 / 64
Americans : 54 / 74
Chinese : 10 / 11
British : 20 / 0
UK_Pacific : 11 / 11
Italians : 12 / 9
ANZAC : 11 / 13
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
does it freeze up in posting sometimes for you guys too? it happened to me a couple times.
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since are on the subject… what was the debate about for the 2nd fighter? Preventing usa from stacking up next to Japan?
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you really needed it there imo then that attack would be crazy, I am super paranoid with japan about my transports >,< I would throw a 2nd fighter and a destroyer, I need insurance, because a second fighter might not be enough if the allies are desperate, which I am super desperate.
I got to fly 9 air units into moscow just to save russia, might even need uk pacific’s air units to come next next turn. So yeah I got to be desperate.
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2 more units and you would have had the defense, I’d have to block with a dd and pull the carrier back, keep a small force in india, shove the rest to shan state and pray.
Still I was very fortunant to not have to lose the anzac sub, an additional 2 fighters from uk pac, and a russian bomber.
I will count my blessings.
I am still pretty screwed as far as europe goes, but I think usa can focus on the atlantic now. That was a big turn of events.
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you know what is funny, veqryn told me to sit tight and just fly stuff into russia. he would have been so mad if I had lost that.
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If it makes you feel better I got owned in the world cup tournament, I got no questions defeated. I made a huge mistake in stacking west canada (forgot that japan can drop there in the old revised) and I lost the fight for berlin, but it was only 56% odds http://www.axisandallies.org/forums/index.php?action=printpage;topic=28126.0
Germany gets russia and america / uk pacific can’t keep up with italy/germany. So Japan will have time while the allies figure out the europe puzzle.
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plus italy is about to come back in the game… so yeah still rough for the allies.
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Dice Stats are only kept until you close triplea, they are not saved as part of the save file.
so each time you load the game, the dice stats go back to zero. -
dice being the same, you should have gone after the Tokyo Fleet!
Then it would be game in the pacific for sure. :)
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A few more hours before I can post… at work.
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Yeah, keeping track of ALL dice throughout a game would make a lot of overhead for the files. Japan rolled average dice, and America had a lucky turn. I imagine it will balance out somewhere else unless that was a balance for a previous turn.
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ah I see, because we did round for round OOL, I had to save wait for response load.
the tokyo fleet is just plain suicide for usa… lol 10 fighter 2 tactical… the payout is 1 transport??
I like my 40 ipc usa risk… smaller risk bigger 3 transport reward.
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plus I figured I could always retreat and just suck up carrier dd sub loss keep the air around.
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italy?
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Apologies, I’ve been really swamped :S
I’ll get it out as soon as I have a chance. (Probably tonight)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :11
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
1 mech_infantry moved from Albania to RomaniaCombat - Italians
Italians creates battle in territory 97 Sea ZoneNon Combat Move - Italians
1 fighter moved from Southern Italy to Yugoslavia
6 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
Italians collect 11 PUs (1 lost to blockades); end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsDice Statistics:
Total
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :11
Combat Move - French
Non Combat Move - French
2 infantry moved from Tunisia to AlgeriaTurn Complete - French
Territory Summary for French :
Egypt : 1 flag, 2 infantry
Algeria : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 57 / 67
Russians : 33 / 42
Japanese : 42 / 64
Americans : 54 / 74
Chinese : 10 / 11
British : 20 / 0
UK_Pacific : 11 / 11
Italians : 12 / 18
ANZAC : 19 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
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