XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :11

    Combat Move - British
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                2 fighters and 1 tactical_bomber moved from India to 37 Sea Zone
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese

    Combat - British
                Battle in 37 Sea Zone
                    British attack with 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 battleship, 1 cruiser and 3 transports
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 43
                    Casualties for Japanese: 1 battleship, 1 cruiser and 3 transports
                    Casualties for British: 1 fighter
                Battle in Borneo

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
                1 aaGun moved from Burma to Shan State
                1 artillery and 17 infantry moved from Burma to Shan State
                1 infantry moved from India to West India
                1 aaGun moved from Shensi to Hopei
                2 fighters and 1 tactical_bomber moved from Shensi to Russia
                1 mech_infantry moved from Burma to Shan State
                1 mech_infantry moved from Shan State to Burma

    Turn Complete - British

    Territory Summary for British :

    Yunnan : 1 flag, 1 infantry
        Hopei : 1 flag, 1 aaGun
        Shan State : 1 flag, 1 aaGun, 1 artillery and 18 infantry
        Burma : 1 flag, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
        India : 1 flag, 1 airfield and 1 harbour
        Borneo : 1 flag, 1 artillery and 1 infantry
        West India : 1 flag, 1 infantry
        Iceland : 1 flag, 1 airfield
        Quebec : 1 flag, 1 factory_minor
        Gibraltar : 1 flag, 1 harbour
        New Brunswick Nova Scotia : 1 flag, 1 harbour
        Egypt : 1 flag, 1 harbour, 3 infantry and 1 mech_infantry
        Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
        Malta : 1 flag, 1 aaGun and 1 infantry
        Russia : 1 flag, 2 fighters and 1 tactical_bomber
        Eastern Persia : 1 flag

    Production/PUs Summary :

    Germans : 57 / 67
        Russians : 33 / 42
        Japanese : 50 / 64
        Americans : 54 / 74
        Chinese : 10 / 11
        British : 20 / 0
        UK_Pacific : 11 / 0
        Italians : 12 / 9
        ANZAC : 11 / 13
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    ah screw it, I will go on the assumption he is stayin in the pacific.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :11

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 11 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for UK_Pacific :

    India : 1 flag, 1 factory_major

    Production/PUs Summary :

    Germans : 57 / 67
        Russians : 33 / 42
        Japanese : 50 / 64
        Americans : 54 / 74
        Chinese : 10 / 11
        British : 20 / 0
        UK_Pacific : 11 / 11
        Italians : 12 / 9
        ANZAC : 11 / 13
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    does it freeze up in posting sometimes for you guys too? it happened to me a couple times.

  • TripleA

    since are on the subject… what was the debate about for the 2nd fighter? Preventing usa from stacking up next to Japan?

  • TripleA

    you really needed it there imo then that attack would be crazy, I am super paranoid with japan about my transports >,< I would throw a 2nd fighter and a destroyer, I need insurance, because a second fighter might not be enough if the allies are desperate, which I am super desperate.

    I got to fly 9 air units into moscow just to save russia, might even need uk pacific’s air units to come next next turn. So yeah I got to be desperate.

  • TripleA

    2 more units and you would have had the defense, I’d have to block with a dd and pull the carrier back, keep a small force in india, shove the rest to shan state and pray.

    Still I was very fortunant to not have to lose the anzac sub, an additional 2 fighters from uk pac, and a russian bomber.

    I will count my blessings.

    I am still pretty screwed as far as europe goes, but I think usa can focus on the atlantic now. That was a big turn of events.

  • TripleA

    you know what is funny, veqryn told me to sit tight and just fly stuff into russia. he would have been so mad if I had lost that.

  • TripleA

    If it makes you feel better I got owned in the world cup tournament, I got no questions defeated. I made a huge mistake in stacking west canada (forgot that japan can drop there in the old revised) and I lost the fight for berlin, but it was only 56% odds  http://www.axisandallies.org/forums/index.php?action=printpage;topic=28126.0

    Germany gets russia and america / uk pacific can’t keep up with italy/germany. So Japan will have time while the allies figure out the europe puzzle.

  • TripleA

    plus italy is about to come back in the game… so yeah still rough for the allies.

  • Customizer

    Dice Stats are only kept until you close triplea, they are not saved as part of the save file. 
    so each time you load the game, the dice stats go back to zero.

  • Liaison TripleA '11 '10

    dice being the same, you should have gone after the Tokyo Fleet!

    Then it would be game in the pacific for sure. :)

  • Liaison TripleA '11 '10

    A few more hours before I can post… at work.


  • Yeah, keeping track of ALL dice throughout a game would make a lot of overhead for the files. Japan rolled average dice, and America had a lucky turn. I imagine it will balance out somewhere else unless that was a balance for a previous turn.

  • TripleA

    ah I see, because we did round for round OOL, I had to save wait for response load.

    the tokyo fleet is just plain suicide for usa… lol 10 fighter 2 tactical… the payout is 1 transport??

    I like my 40 ipc usa risk… smaller risk bigger 3 transport reward.

  • TripleA

    plus I figured I could always retreat and just suck up carrier dd sub loss keep the air around.

  • Customizer

    italy?

  • Liaison TripleA '11 '10

    Apologies, I’ve been really swamped :S

    I’ll get it out as soon as I have a chance.  (Probably tonight)

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :11

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 1 transport; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Albania to Romania

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone

    Non Combat Move - Italians
                1 fighter moved from Southern Italy to Yugoslavia
                6 infantry moved from Southern Italy to Northern Italy
                1 aaGun moved from Southern Italy to Northern Italy
                1 aaGun moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
                Italians collect 11 PUs (1 lost to blockades); end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Null / Other
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :11

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Tunisia to Algeria

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 flag, 2 infantry
        Algeria : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 57 / 67
        Russians : 33 / 42
        Japanese : 42 / 64
        Americans : 54 / 74
        Chinese : 10 / 11
        British : 20 / 0
        UK_Pacific : 11 / 11
        Italians : 12 / 18
        ANZAC : 19 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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