Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Hopei to Kweichow
1 artillery, 1 fighter and 1 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 1 : 0/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 : 1/2 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 2/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Hopei
Place Units - Chinese
2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs total
Territory Summary for Chinese :
Kweichow : 1 flag, 1 artillery and 1 infantry
Hopei : 1 flag, 1 fighter and 2 infantry
Szechwan : 1 flag, 1 infantry
Anhwe : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 57 / 67
Russians : 33 / 42
Japanese : 56 / 64
Americans : 54 / 74
Chinese : 9 / 11
British : 20 / 0
UK_Pacific : 6 / 6
Italians : 12 / 9
ANZAC : 11 / 13
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
That is out of 6 rolls… I rolled way more dice than that! Veqryn your dice statistics thingy sucks.
uk pacific is still doing this weird loading thing and has not posted for like ages now. it was a really quick turn too all I did was take borneo and sink the boats.
I should ask veqryn if he wants me to stack yunnan instead of shan state.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :11
Combat Move - British
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 fighters and 1 tactical_bomber moved from India to 37 Sea Zone
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
Combat - British
Battle in 37 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 battleship, 1 cruiser and 3 transports
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 43
Casualties for Japanese: 1 battleship, 1 cruiser and 3 transports
Casualties for British: 1 fighter
Battle in Borneo
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
1 aaGun moved from Burma to Shan State
1 artillery and 17 infantry moved from Burma to Shan State
1 infantry moved from India to West India
1 aaGun moved from Shensi to Hopei
2 fighters and 1 tactical_bomber moved from Shensi to Russia
1 mech_infantry moved from Burma to Shan State
1 mech_infantry moved from Shan State to Burma
Turn Complete - British
Territory Summary for British :
Yunnan : 1 flag, 1 infantry
Hopei : 1 flag, 1 aaGun
Shan State : 1 flag, 1 aaGun, 1 artillery and 18 infantry
Burma : 1 flag, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
India : 1 flag, 1 airfield and 1 harbour
Borneo : 1 flag, 1 artillery and 1 infantry
West India : 1 flag, 1 infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 harbour, 3 infantry and 1 mech_infantry
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Malta : 1 flag, 1 aaGun and 1 infantry
Russia : 1 flag, 2 fighters and 1 tactical_bomber
Eastern Persia : 1 flag
Production/PUs Summary :
Germans : 57 / 67
Russians : 33 / 42
Japanese : 50 / 64
Americans : 54 / 74
Chinese : 10 / 11
British : 20 / 0
UK_Pacific : 11 / 0
Italians : 12 / 9
ANZAC : 11 / 13
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
ah screw it, I will go on the assumption he is stayin in the pacific.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :11
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 2 infantry
Territory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Production/PUs Summary :
Germans : 57 / 67
Russians : 33 / 42
Japanese : 50 / 64
Americans : 54 / 74
Chinese : 10 / 11
British : 20 / 0
UK_Pacific : 11 / 11
Italians : 12 / 9
ANZAC : 11 / 13
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
does it freeze up in posting sometimes for you guys too? it happened to me a couple times.
since are on the subject… what was the debate about for the 2nd fighter? Preventing usa from stacking up next to Japan?
you really needed it there imo then that attack would be crazy, I am super paranoid with japan about my transports >,< I would throw a 2nd fighter and a destroyer, I need insurance, because a second fighter might not be enough if the allies are desperate, which I am super desperate.
I got to fly 9 air units into moscow just to save russia, might even need uk pacific’s air units to come next next turn. So yeah I got to be desperate.
2 more units and you would have had the defense, I’d have to block with a dd and pull the carrier back, keep a small force in india, shove the rest to shan state and pray.
Still I was very fortunant to not have to lose the anzac sub, an additional 2 fighters from uk pac, and a russian bomber.
I will count my blessings.
I am still pretty screwed as far as europe goes, but I think usa can focus on the atlantic now. That was a big turn of events.
you know what is funny, veqryn told me to sit tight and just fly stuff into russia. he would have been so mad if I had lost that.
If it makes you feel better I got owned in the world cup tournament, I got no questions defeated. I made a huge mistake in stacking west canada (forgot that japan can drop there in the old revised) and I lost the fight for berlin, but it was only 56% odds http://www.axisandallies.org/forums/index.php?action=printpage;topic=28126.0
Germany gets russia and america / uk pacific can’t keep up with italy/germany. So Japan will have time while the allies figure out the europe puzzle.
plus italy is about to come back in the game… so yeah still rough for the allies.
Dice Stats are only kept until you close triplea, they are not saved as part of the save file.
so each time you load the game, the dice stats go back to zero.
dice being the same, you should have gone after the Tokyo Fleet!
Then it would be game in the pacific for sure. :)
A few more hours before I can post… at work.
Yeah, keeping track of ALL dice throughout a game would make a lot of overhead for the files. Japan rolled average dice, and America had a lucky turn. I imagine it will balance out somewhere else unless that was a balance for a previous turn.
ah I see, because we did round for round OOL, I had to save wait for response load.
the tokyo fleet is just plain suicide for usa… lol 10 fighter 2 tactical… the payout is 1 transport??
I like my 40 ipc usa risk… smaller risk bigger 3 transport reward.
plus I figured I could always retreat and just suck up carrier dd sub loss keep the air around.
italy?