ncm edit if youre okay with it J3 edit ncm.tsvg
XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)
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 There was debate whether to have one fighter down there or two. :) But - hey - that’s axis and allies. Â It was a good call, and like the sub going after the carrier task group earlier, it paid off again. 
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 We’ve still got dice to roll in the pac, you’ve got some 5’s and 6’s you need to catch up on and get pissed off about. :) We’ve got a navy of transports that needs to survive. And so long as Japan is still moving - we’re in this game, European Recovery for the allies will be difficult IMO. 
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 Post dice stats for Satin’s comfort please… :) 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :11 Purchase Units - Americans 
 Americans buy 1 artillery, 1 carrier, 1 infantry, 1 submarine, 4 tactical_bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans 
 1 submarine moved from 41 Sea Zone to 37 Sea Zone
 1 carrier, 1 destroyer and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
 1 submarine moved from 92 Sea Zone to 87 Sea Zone
 2 submarines moved from 92 Sea Zone to 88 Sea Zone
 2 submarines moved from 92 Sea Zone to 90 Sea Zone
 2 submarines moved from 92 Sea Zone to 103 Sea Zone
 1 submarine moved from 97 Sea Zone to 93 Sea Zone
 1 submarine moved from 97 Sea Zone to 99 Sea Zone
 1 submarine moved from 25 Sea Zone to 16 Sea Zone
 4 fighters and 2 tactical_bombers moved from 25 Sea Zone to 16 Sea ZoneCombat - Americans 
 Battle in 37 Sea Zone
 Americans attack with 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
 Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 3 transports
 Americans roll dice for 2 submarines in 37 Sea Zone, round 1 : 0/2 hits
 Japanese roll dice for 2 submarines in 37 Sea Zone, round 1 : 0/2 hits
 Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 1 : 2/3 hits
 Units damaged: 1 battleship owned by the Japanese
 Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 37 Sea Zone, round 1 : 1/5 hits
 Units damaged: 1 carrier owned by the Americans
 1 submarine owned by the Japanese lost in 37 Sea Zone
 Americans roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits
 Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
 Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/3 hits
 Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 37 Sea Zone, round 2 : 2/5 hits
 1 destroyer owned by the Americans , 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 37 Sea Zone
 Americans roll dice for 2 submarines in 37 Sea Zone, round 3 : 1/2 hits
 Units damaged: 1 carrier owned by the Japanese
 Americans roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 : 2/2 hits
 Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 37 Sea Zone, round 3 : 3/5 hits
 2 submarines owned by the Americans , 1 fighter owned by the Americans , 1 carrier owned by the Japanese and 1 fighter owned by the Japanese lost in 37 Sea Zone
 Americans roll dice for 1 tactical_bomber in 37 Sea Zone, round 4 : 1/1 hits
 Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 3 transports in 37 Sea Zone, round 4 : 2/3 hits
 1 destroyer owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 37 Sea Zone
 Japanese win with 1 battleship, 1 cruiser and 3 transports remaining. Battle score for attacker is -11
 Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 2 submarines
 Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
 Battle in 16 Sea Zone
 Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
 Japanese defend with 1 destroyer
 Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 1/1 hits
 Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the Japanese lost in 16 Sea Zone
 Americans win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
 Casualties for Japanese: 1 destroyerNon Combat Move - Americans 
 4 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
 7 carriers, 5 destroyers, 2 fighters, 3 submarines and 1 transport moved from 25 Sea Zone to 26 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
 1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
 2 fighters moved from Western United States to French Guiana
 2 fighters moved from Western United States to French Guiana
 2 fighters moved from Western United States to 26 Sea Zone
 4 transports moved from 98 Sea Zone to 81 Sea Zone
 1 infantry moved from Egypt to 81 Sea Zone
 1 infantry and 4 transports moved from 81 Sea Zone to 76 Sea Zone
 1 infantry moved from 76 Sea Zone to Ethiopia
 1 armour and 2 mech_infantrys moved from Egypt to Ethiopia
 3 carriers and 1 cruiser moved from 98 Sea Zone to 76 Sea Zone
 3 fighters moved from 98 Sea Zone to Persia
 1 fighter moved from 98 Sea Zone to Persia
 1 fighter moved from 98 Sea Zone to Persia
 1 fighter moved from Tunisia to Algeria
 1 fighter moved from 98 Sea Zone to Persia
 6 fighters moved from Persia to Eastern PersiaPlace Units - Americans 
 1 carrier, 1 submarine, 4 tactical_bombers and 1 transport placed in 101 Sea Zone
 1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans 
 Americans collect 54 PUs; end with 54 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans : Iwo Jima : 1 flag 
 Wake Island : 1 flag, 1 airfield
 Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
 Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
 Midway : 1 flag, 1 airfield
 Soviet Far East : 1 flag, 2 infantry
 41 Sea Zone : 1 flag, 1 transport
 44 Sea Zone : 1 flag
 43 Sea Zone : 1 flag, 1 transport
 26 Sea Zone : 1 flag, 7 carriers, 5 destroyers, 6 fighters, 3 submarines, 2 tactical_bombers and 1 transport
 16 Sea Zone : 1 flag, 1 submarine
 Central United States : 1 flag, 1 factory_major
 Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
 Egypt : 1 flag, 2 artilleries and 1 infantry
 French Guiana : 1 flag, 4 fighters
 Algeria : 1 flag, 1 fighter
 Tobruk : 1 flag
 Libya : 1 flag
 Ethiopia : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys
 76 Sea Zone : 1 flag, 3 carriers, 1 cruiser and 4 transports
 87 Sea Zone : 1 flag, 1 submarine
 93 Sea Zone : 1 flag, 1 submarine
 99 Sea Zone : 1 flag, 1 submarine
 97 Sea Zone : 1 flag
 90 Sea Zone : 1 flag, 2 submarines
 Eastern Persia : 1 flag, 6 fighters
 101 Sea Zone : 1 flag, 2 carriers, 4 destroyers, 2 submarines, 4 tactical_bombers and 1 transport
 Brazil : 1 flag
 103 Sea Zone : 1 flag, 2 submarines
 88 Sea Zone : 1 flag, 2 submarinesProduction/PUs Summary : Germans : 57 / 67 
 Russians : 33 / 42
 Japanese : 59 / 64
 Americans : 54 / 74
 Chinese : 6 / 8
 British : 20 / 0
 UK_Pacific : 6 / 6
 Italians : 12 / 9
 ANZAC : 11 / 13
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 8 times
 2 was rolled 2 times
 3 was rolled 3 times
 4 was rolled 1 times
 5 was rolled 3 times
 6 was rolled 3 times
 Average roll : 2.900
 Median : 2.500
 Variance : 1.579
 Standard Deviation : 1.257
 Total rolls : 20Japanese Combat 
 1 was rolled 3 times
 2 was rolled 2 times
 3 was rolled 3 times
 4 was rolled 1 times
 5 was rolled 2 times
 6 was rolled 3 times
 Average roll : 3.429
 Median : 3.000
 Variance : 0.308
 Standard Deviation : 0.555
 Total rolls : 14Americans Combat 
 1 was rolled 5 times
 5 was rolled 1 times
 Average roll : 1.667
 Median : 1.000
 Variance : 4.000
 Standard Deviation : 2.000
 Total rolls : 6
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 Average roll : 1.667 Yeah… can’t beat that. :) 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :11 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese 
 1 infantry moved from Chahar to Anhwe
 Chinese take Anhwe from Japanese
 1 infantry moved from Shensi to Szechwan
 Chinese take Szechwan from Japanese
 1 infantry moved from Hopei to Kweichow
 1 artillery, 1 fighter and 1 infantry moved from Shensi to KweichowCombat - Chinese 
 Battle in Kweichow
 Chinese attack with 1 artillery, 1 fighter and 2 infantry
 Japanese defend with 1 artillery and 1 infantry
 Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 1 : 0/4 hits
 Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 : 1/2 hits
 1 infantry owned by the Chinese lost in Kweichow
 Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 : 2/3 hits
 Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits
 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kweichow
 Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 artillery and 1 infantry
 Casualties for Chinese: 1 infantryNon Combat Move - Chinese 
 1 fighter moved from Kweichow to HopeiPlace Units - Chinese 
 2 infantry placed in HopeiTurn Complete - Chinese 
 Chinese collect 9 PUs; end with 11 PUs totalTerritory Summary for Chinese : Kweichow : 1 flag, 1 artillery and 1 infantry 
 Hopei : 1 flag, 1 fighter and 2 infantry
 Szechwan : 1 flag, 1 infantry
 Anhwe : 1 flag, 1 infantryProduction/PUs Summary : Germans : 57 / 67 
 Russians : 33 / 42
 Japanese : 56 / 64
 Americans : 54 / 74
 Chinese : 9 / 11
 British : 20 / 0
 UK_Pacific : 6 / 6
 Italians : 12 / 9
 ANZAC : 11 / 13
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 That is out of 6 rolls… I rolled way more dice than that! Veqryn your dice statistics thingy sucks. uk pacific is still doing this weird loading thing and has not posted for like ages now. it was a really quick turn too all I did was take borneo and sink the boats. 
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 I should ask veqryn if he wants me to stack yunnan instead of shan state. 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :11 Combat Move - British 
 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
 2 fighters and 1 tactical_bomber moved from India to 37 Sea Zone
 1 infantry moved from Burma to Shan State
 UK_Pacific take Shan State from Japanese
 1 infantry moved from Burma to Yunnan
 Chinese take Yunnan from JapaneseCombat - British 
 Battle in 37 Sea Zone
 British attack with 2 fighters and 1 tactical_bomber
 Japanese defend with 1 battleship, 1 cruiser and 3 transports
 British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 43
 Casualties for Japanese: 1 battleship, 1 cruiser and 3 transports
 Casualties for British: 1 fighter
 Battle in BorneoNon Combat Move - British 
 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
 1 aaGun moved from Burma to Shan State
 1 artillery and 17 infantry moved from Burma to Shan State
 1 infantry moved from India to West India
 1 aaGun moved from Shensi to Hopei
 2 fighters and 1 tactical_bomber moved from Shensi to Russia
 1 mech_infantry moved from Burma to Shan State
 1 mech_infantry moved from Shan State to BurmaTurn Complete - British Territory Summary for British : Yunnan : 1 flag, 1 infantry 
 Hopei : 1 flag, 1 aaGun
 Shan State : 1 flag, 1 aaGun, 1 artillery and 18 infantry
 Burma : 1 flag, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
 India : 1 flag, 1 airfield and 1 harbour
 Borneo : 1 flag, 1 artillery and 1 infantry
 West India : 1 flag, 1 infantry
 Iceland : 1 flag, 1 airfield
 Quebec : 1 flag, 1 factory_minor
 Gibraltar : 1 flag, 1 harbour
 New Brunswick Nova Scotia : 1 flag, 1 harbour
 Egypt : 1 flag, 1 harbour, 3 infantry and 1 mech_infantry
 Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
 Malta : 1 flag, 1 aaGun and 1 infantry
 Russia : 1 flag, 2 fighters and 1 tactical_bomber
 Eastern Persia : 1 flagProduction/PUs Summary : Germans : 57 / 67 
 Russians : 33 / 42
 Japanese : 50 / 64
 Americans : 54 / 74
 Chinese : 10 / 11
 British : 20 / 0
 UK_Pacific : 11 / 0
 Italians : 12 / 9
 ANZAC : 11 / 13
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 ah screw it, I will go on the assumption he is stayin in the pacific. 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :11 Place Units - UK_Pacific 
 2 infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 11 PUs; end with 11 PUs total
 Some Units in India change ownership: 2 infantryTerritory Summary for UK_Pacific : India : 1 flag, 1 factory_major Production/PUs Summary : Germans : 57 / 67 
 Russians : 33 / 42
 Japanese : 50 / 64
 Americans : 54 / 74
 Chinese : 10 / 11
 British : 20 / 0
 UK_Pacific : 11 / 11
 Italians : 12 / 9
 ANZAC : 11 / 13
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 does it freeze up in posting sometimes for you guys too? it happened to me a couple times. 
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 since are on the subject… what was the debate about for the 2nd fighter? Preventing usa from stacking up next to Japan? 
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 you really needed it there imo then that attack would be crazy, I am super paranoid with japan about my transports >,< I would throw a 2nd fighter and a destroyer, I need insurance, because a second fighter might not be enough if the allies are desperate, which I am super desperate. I got to fly 9 air units into moscow just to save russia, might even need uk pacific’s air units to come next next turn. So yeah I got to be desperate. 
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 2 more units and you would have had the defense, I’d have to block with a dd and pull the carrier back, keep a small force in india, shove the rest to shan state and pray. Still I was very fortunant to not have to lose the anzac sub, an additional 2 fighters from uk pac, and a russian bomber. I will count my blessings. I am still pretty screwed as far as europe goes, but I think usa can focus on the atlantic now. That was a big turn of events. 
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 you know what is funny, veqryn told me to sit tight and just fly stuff into russia. he would have been so mad if I had lost that. 
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 If it makes you feel better I got owned in the world cup tournament, I got no questions defeated. I made a huge mistake in stacking west canada (forgot that japan can drop there in the old revised) and I lost the fight for berlin, but it was only 56% odds http://www.axisandallies.org/forums/index.php?action=printpage;topic=28126.0 Germany gets russia and america / uk pacific can’t keep up with italy/germany. So Japan will have time while the allies figure out the europe puzzle. 
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 plus italy is about to come back in the game… so yeah still rough for the allies. 
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 Dice Stats are only kept until you close triplea, they are not saved as part of the save file. 
 so each time you load the game, the dice stats go back to zero.
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 dice being the same, you should have gone after the Tokyo Fleet! Then it would be game in the pacific for sure. :) 
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