ncm edit if youre okay with it J3 edit ncm.tsvg
XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)
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 who knows maybe i would get 4 more hits… but then i wouldn’t be able to do any uk1 attacks. 
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 110 sucked if you had done normal attacks, no scramble from me, but you would have your fighters and more subs on the field. neutral outcome. I am okay with it. 
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 only in a Garg + Cow thread, can we get to 4 pages without even finishing R1 (post in a sec) 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7 Game History Round :1 Purchase Units - Russians 
 Russians buy 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians Combat - Russians Non Combat Move - Russians 
 6 infantry moved from Buryatia to Yakut S.S.R.
 2 aaGuns and 6 infantry moved from Sakha to Buryatia
 6 infantry moved from Amur to Buryatia
 1 submarine moved from 127 Sea Zone to 125 Sea Zone
 1 submarine moved from 115 Sea Zone to 113 Sea Zone
 1 cruiser moved from 115 Sea Zone to 114 Sea Zone
 1 mech_infantry moved from Volgograd to Turkmenistan
 2 infantry moved from Caucasus to Rostov
 3 infantry moved from Ukraine to Western Ukraine
 2 infantry moved from Bessarabia to Western Ukraine
 2 infantry moved from Eastern Poland to Belarus
 3 infantry moved from Baltic States to Belarus
 2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus
 3 infantry moved from Vyborg to Novgorod
 2 infantry moved from Karelia to Novgorod
 1 infantry moved from Archangel to Belarus
 1 armour and 1 mech_infantry moved from Russia to Belarus
 1 armour moved from Volgograd to Bryansk
 2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
 1 fighter and 1 tactical_bomber moved from Russia to NovgorodPlace Units - Russians 
 1 artillery and 2 infantry placed in Novgorod
 3 infantry placed in Ukraine
 3 mech_infantrys placed in Russia
 1 armour placed in VolgogradTurn Complete - Russians 
 Russians collect 37 PUs; end with 37 PUs totalTerritory Summary for Russians : Yakut S.S.R. : 1 flag, 6 infantry 
 Buryatia : 1 flag, 2 aaGuns and 12 infantry
 Belarus : 1 flag, 2 aaGuns, 1 armour, 1 artillery, 13 infantry and 1 mech_infantry
 Bryansk : 1 flag, 2 aaGuns, 1 armour, 1 artillery and 1 infantry
 Rostov : 1 flag, 2 infantry
 Russia : 1 flag, 1 airfield, 1 factory_major and 3 mech_infantrys
 Ukraine : 1 flag, 1 factory_minor and 3 infantry
 Western Ukraine : 1 flag, 1 artillery and 6 infantry
 Volgograd : 1 flag, 1 armour and 1 factory_minor
 Turkmenistan : 1 flag, 1 mech_infantry
 Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 7 infantry and 1 tactical_bomber
 125 Sea Zone : 1 flag, 1 submarine
 113 Sea Zone : 1 flag, 1 submarine
 114 Sea Zone : 1 flag, 1 cruiserProduction/PUs Summary : Germans : 39 / 69 
 Russians : 37 / 37
 Japanese : 26 / 26
 Americans : 52 / 52
 Chinese : 12 / 12
 British : 28 / 28
 UK_Pacific : 17 / 17
 Italians : 10 / 10
 ANZAC : 10 / 10
 French : 15 / 0
 Dutch : 11 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 6 / 0
 Neutral_True : 18 / 0
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 only in a Garg + Cow thread, can we get to 4 pages without even finishing R1 (post in a sec) This made me laugh. :lol: But hey, that’s Garg for ya. He talks the talk many a time, but he also backs it up with his play. 
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 For the Record. It’s not my fault if Satinpurple makes noob mistakes like attacking Russia J1, I have no idea what he’s going to do, and he won’t even talk to me on the phone… 
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 what is wrong with attacking russia J1? 
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 Garg, don’t give him too much pressure. Satinpurple, if it makes you feel better, this is my 2nd game ever of Global and/or Alpha anything. 
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 PSSHH. I did J1 DOW everyone and attacked all powers for fun in a live game, I won that game and that was my first global. 
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 Gargantua, don’t worry, even Rocky had a montage. 
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 Kind of funny I was going to rush the atlantic after G1 to see if I can put the heat on italy. Might have to do a balance buy. 
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 ;) I’m looking forward to seeing this J1 regardless. 
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 You all will notice one extra set of rolls for Yunnan, or possibly you might see more than one, depending on how you look at it. We had a power flicker here, and my computer restarted after the first round of combat in Yunnan. Just thought I would give a heads-up, and I hope that this doesn’t cause any great concern. On the bright side, for the Allies, is I can only stand to lose from having to reroll. 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7 Game History Round :1 Politics - Japanese 
 Japanese takes Political Action: Political Action Japanese To War With Russians
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
 Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedPurchase Units - Japanese 
 Japanese buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese 
 1 artillery and 3 infantry moved from Kwangsi to Yunnan
 1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
 1 artillery and 3 infantry moved from Kiangsi to Hunan
 1 fighter moved from Formosa to Hunan
 1 bomber moved from Japan to Yunnan
 3 infantry and 1 mech_infantry moved from Manchuria to Amur
 Japanese take Amur from Russians
 1 infantry moved from Japan to 6 Sea Zone
 1 infantry moved from Japan to 6 Sea Zone
 2 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
 2 infantry moved from 4 Sea Zone to Soviet Far East
 Japanese take Soviet Far East from Russians
 1 infantry moved from Okinawa to 19 Sea Zone
 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
 1 armour moved from Japan to 6 Sea Zone
 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
 1 armour and 1 infantry moved from 5 Sea Zone to Siberia
 Japanese take Siberia from Russians
 1 artillery and 3 infantry moved from Shantung to Anhwe
 Japanese take Anhwe from Chinese
 1 bomber moved from Japan to Hunan
 3 infantry moved from Manchuria to Amur
 4 infantry moved from Korea to AmurCombat - Japanese 
 Battle in Hunan
 Japanese attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry
 Chinese defend with 2 infantry
 Japanese win, taking Hunan from Chinese with 1 artillery, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 2 infantry
 Battle in Yunnan
 Japanese attack with 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
 Chinese defend with 4 infantry
 Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
 Casualties for Japanese: 2 infantry
 Casualties for Chinese: 4 infantry
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
 Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
 Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
 Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese 
 1 fighter moved from Hunan to Kwangsi
 1 bomber moved from Hunan to Kiangsu
 1 bomber moved from Yunnan to Kwangsi
 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
 2 infantry moved from Jehol to Manchuria
 1 artillery moved from Jehol to Manchuria
 1 artillery and 3 infantry moved from Kiangsu to Kiangsi
 1 submarine moved from 19 Sea Zone to 36 Sea Zone
 1 submarine moved from 6 Sea Zone to 36 Sea Zone
 1 cruiser moved from 20 Sea Zone to 36 Sea Zone
 1 battleship and 1 destroyer moved from 19 Sea Zone to 36 Sea Zone
 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 36 Sea Zone
 1 transport moved from 20 Sea Zone to 6 Sea Zone
 1 artillery and 1 infantry moved from Japan to 6 Sea Zone
 1 artillery and 1 infantry moved from 6 Sea Zone to Korea
 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
 2 fighters moved from 33 Sea Zone to Caroline Islands
 1 fighter moved from Okinawa to 33 Sea ZonePlace Units - Japanese 
 2 transports placed in 6 Sea Zone
 1 factory_minor placed in ManchuriaTurn Complete - Japanese 
 Japanese collect 32 PUs; end with 32 PUs total
 Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 42 PUsTerritory Summary for Japanese : Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 2 infantry 
 Iwo Jima : 1 flag, 1 infantry
 Paulau Island : 1 flag, 1 infantry
 Kwangsi : 1 flag, 1 bomber, 2 fighters and 1 tactical_bomber
 Korea : 1 flag, 1 artillery, 1 fighter and 1 infantry
 Kiangsu : 1 flag, 1 bomber
 Kiangsi : 1 flag, 1 artillery and 3 infantry
 Japan : 1 flag, 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 2 tactical_bombers
 Siam : 1 flag, 2 infantry
 Manchuria : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 2 fighters, 2 infantry and 2 tactical_bombers
 Yunnan : 1 flag, 1 artillery and 1 infantry
 Hunan : 1 flag, 1 artillery and 2 infantry
 Anhwe : 1 flag, 1 artillery and 3 infantry
 Soviet Far East : 1 flag, 2 infantry
 Amur : 1 flag, 10 infantry and 1 mech_infantry
 Siberia : 1 flag, 1 armour and 1 infantry
 33 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 1 fighter and 2 tactical_bombers
 36 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
 4 Sea Zone : 1 flag, 1 transport
 5 Sea Zone : 1 flag, 1 transport
 6 Sea Zone : 1 flag, 3 transportsProduction/PUs Summary : Germans : 39 / 69 
 Russians : 34 / 37
 Japanese : 32 / 42
 Americans : 52 / 52
 Chinese : 9 / 12
 British : 28 / 28
 UK_Pacific : 17 / 17
 Italians : 10 / 10
 ANZAC : 10 / 10
 French : 15 / 0
 Dutch : 11 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 6 / 0
 Neutral_True : 18 / 0
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 Now remember DQ boys……LUBE! ;) 
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 cow, which nations are you playing and which am i playing? 
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 Don’t worry you are russia and anzac, I just got home, it is 6:10 am right now, spent the night partying, I am a little high and the alcohol is wearing off. I will do my turn now. 
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 ugh I don’t got the new guy’s email addy. just going to work with gargs as soon as I find it. 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7 Game History Round :1 Politics - Americans 
 Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans 
 Americans buy 1 carrier, 3 destroyers and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans 
 1 fighter moved from Western United States to Eastern United States
 1 bomber moved from Central United States to Eastern United States
 1 fighter moved from Philippines to Guam
 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
 1 transport moved from 26 Sea Zone to 10 Sea Zone
 1 destroyer moved from 26 Sea Zone to 31 Sea Zone
 1 destroyer moved from 26 Sea Zone to 30 Sea Zone
 1 destroyer moved from 35 Sea Zone to 49 Sea Zone
 1 submarine moved from 35 Sea Zone to 48 Sea ZoneNon Combat Move - Americans 
 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans 
 1 carrier and 2 destroyers placed in 101 Sea Zone
 1 destroyer and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans 
 Americans collect 52 PUs; end with 52 PUs totalTerritory Summary for Americans : Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry 
 Guam : 1 flag, 1 airfield and 1 fighter
 Wake Island : 1 flag, 1 airfield
 Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
 Hawaiian Islands : 1 flag, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 3 infantry
 Midway : 1 flag, 1 airfield
 48 Sea Zone : 1 flag, 1 submarine
 49 Sea Zone : 1 flag, 1 destroyer
 31 Sea Zone : 1 flag, 1 destroyer
 30 Sea Zone : 1 flag, 1 destroyer
 26 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
 10 Sea Zone : 1 flag, 1 destroyer, 2 submarines and 1 transport
 Central United States : 1 flag, 1 armour, 1 factory_minor, 1 infantry and 3 mech_infantrys
 Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
 101 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers and 1 transportProduction/PUs Summary : Germans : 39 / 69 
 Russians : 34 / 37
 Japanese : 32 / 42
 Americans : 52 / 52
 Chinese : 9 / 12
 British : 28 / 28
 UK_Pacific : 17 / 17
 Italians : 10 / 10
 ANZAC : 10 / 10
 French : 15 / 0
 Dutch : 11 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 6 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7 Game History Round :1 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 2 infantry moved from Kweichow to Yunnan
 1 fighter and 6 infantry moved from Szechwan to YunnanCombat - Chinese 
 Battle in Yunnan
 Chinese attack with 1 fighter and 8 infantry
 Japanese defend with 1 artillery and 1 infantry
 Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 1 : 2/9 hits
 Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 1 : 1/2 hits
 1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
 Chinese win, taking Yunnan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 artillery and 1 infantry
 Casualties for Chinese: 1 infantryNon Combat Move - Chinese 
 1 fighter moved from Yunnan to Shensi
 1 infantry moved from Suiyuyan to Shensi
 1 infantry moved from Suiyuyan to ShensiPlace Units - Chinese 
 4 infantry placed in YunnanTurn Complete - Chinese 
 Chinese collect 10 PUs; end with 10 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsTerritory Summary for Chinese : Shensi : 1 flag, 1 fighter and 3 infantry 
 Yunnan : 1 flag, 11 infantryProduction/PUs Summary : Germans : 39 / 69 
 Russians : 34 / 37
 Japanese : 31 / 42
 Americans : 52 / 52
 Chinese : 10 / 16
 British : 28 / 28
 UK_Pacific : 17 / 17
 Italians : 10 / 10
 ANZAC : 10 / 10
 French : 15 / 0
 Dutch : 11 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 2 / 0
 Neutral_Allies : 6 / 0
 Neutral_True : 18 / 0
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