XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)

  • Liaison TripleA '11 '10

    I just talked to Satin on the phone.

    Tip Bat and 1 sub.

  • TripleA

    Ok you got 1 hit on defense. I tilted carrier. I went another round, got 1 hit with destroyer. Your one sub missed.

    Take it you are losing the sub?

    attackusa.tsvg

  • Liaison TripleA '11 '10

    yep.

  • Liaison TripleA '11 '10

    Battleship, carrier, fighter etc, and 1 fkin hit on defense…

  • TripleA

    kay i lost carrier and destroyer.

    I got a hit with subs… tilt carrier or lose a unit?

  • TripleA

    you got two hits only last round. in this round so far I only rolled my subs and got a hit.

    attackusa.tsvg

  • Liaison TripleA '11 '10

    Tilt the Carrier.

  • TripleA

    kay my air units got 2 hits. what do you lose?

    attackusa.tsvg

  • Liaison TripleA '11 '10

    Ouch… that could be the game.

    1 fgt 1 car

  • Liaison TripleA '11 '10

    Atleast in the Pacific anyways… :P

  • TripleA

    I didn’t expect this to go so well to be honest… I thought I would suicide usa, uk pac air, anzac sub, and then russian bombers would come in to finish it.

    This could go really bad for Japan… but I don’t know many players that would not do this attack so it was expected that this would come so can’t feel too bad.

  • TripleA

    okay you got 3 hits, usa down to tactical fighter… it hit you. you got dd cruiser and bship to choose from for casualties… dd or cruiser?

  • Liaison TripleA '11 '10

    dst

  • TripleA

    well if you think the pacific is done for good… guess that I means I got to fly some stuff into moscow soon… you can always win that way garg :)

  • Liaison TripleA '11 '10

    There was debate whether to have one fighter down there or two. :)

    But - hey - that’s axis and allies.  It was a good call, and like the sub going after the carrier task group earlier, it paid off again.

  • Liaison TripleA '11 '10

    We’ve still got dice to roll in the pac, you’ve got some 5’s and 6’s you need to catch up on and get pissed off about. :)

    We’ve got a navy of transports that needs to survive.

    And so long as Japan is still moving - we’re in this game,  European Recovery for the allies will be difficult IMO.

  • Liaison TripleA '11 '10

    Post dice stats for Satin’s comfort please… :)

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :11

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 infantry, 1 submarine, 4 tactical_bombers and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 41 Sea Zone to 37 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
                1 submarine moved from 92 Sea Zone to 87 Sea Zone
                2 submarines moved from 92 Sea Zone to 88 Sea Zone
                2 submarines moved from 92 Sea Zone to 90 Sea Zone
                2 submarines moved from 92 Sea Zone to 103 Sea Zone
                1 submarine moved from 97 Sea Zone to 93 Sea Zone
                1 submarine moved from 97 Sea Zone to 99 Sea Zone
                1 submarine moved from 25 Sea Zone to 16 Sea Zone
                4 fighters and 2 tactical_bombers moved from 25 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 37 Sea Zone
                    Americans attack with 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
                    Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 3 transports
                        Americans roll dice for 2 submarines in 37 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 2 submarines in 37 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 1 :  2/3 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 37 Sea Zone, round 1 :  1/5 hits
                    Units damaged: 1 carrier owned by the Americans
                        1 submarine owned by the Japanese lost in 37 Sea Zone
                        Americans roll dice for 2 submarines in 37 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 37 Sea Zone, round 2 :  2/5 hits
                        1 destroyer owned by the Americans , 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 37 Sea Zone
                        Americans roll dice for 2 submarines in 37 Sea Zone, round 3 :  1/2 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 :  2/2 hits
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 37 Sea Zone, round 3 :  3/5 hits
                        2 submarines owned by the Americans , 1 fighter owned by the Americans , 1 carrier owned by the Japanese and 1 fighter owned by the Japanese lost in 37 Sea Zone
                        Americans roll dice for 1 tactical_bomber in 37 Sea Zone, round 4 :  1/1 hits
                        Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 3 transports in 37 Sea Zone, round 4 :  2/3 hits
                        1 destroyer owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 37 Sea Zone
                    Japanese win with 1 battleship, 1 cruiser and 3 transports remaining. Battle score for attacker is -11
                    Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 2 submarines
                    Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
                Battle in 16 Sea Zone
                    Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                4 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
                7 carriers, 5 destroyers, 2 fighters, 3 submarines and 1 transport moved from 25 Sea Zone to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
                1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
                2 fighters moved from Western United States to French Guiana
                2 fighters moved from Western United States to French Guiana
                2 fighters moved from Western United States to 26 Sea Zone
                4 transports moved from 98 Sea Zone to 81 Sea Zone
                1 infantry moved from Egypt to 81 Sea Zone
                1 infantry and 4 transports moved from 81 Sea Zone to 76 Sea Zone
                1 infantry moved from 76 Sea Zone to Ethiopia
                1 armour and 2 mech_infantrys moved from Egypt to Ethiopia
                3 carriers and 1 cruiser moved from 98 Sea Zone to 76 Sea Zone
                3 fighters moved from 98 Sea Zone to Persia
                1 fighter moved from 98 Sea Zone to Persia
                1 fighter moved from 98 Sea Zone to Persia
                1 fighter moved from Tunisia to Algeria
                1 fighter moved from 98 Sea Zone to Persia
                6 fighters moved from Persia to Eastern Persia

    Place Units - Americans
                1 carrier, 1 submarine, 4 tactical_bombers and 1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Territory Summary for Americans :

    Iwo Jima : 1 flag
        Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Midway : 1 flag, 1 airfield
        Soviet Far East : 1 flag, 2 infantry
        41 Sea Zone : 1 flag, 1 transport
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag, 1 transport
        26 Sea Zone : 1 flag, 7 carriers, 5 destroyers, 6 fighters, 3 submarines, 2 tactical_bombers and 1 transport
        16 Sea Zone : 1 flag, 1 submarine
        Central United States : 1 flag, 1 factory_major
        Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Egypt : 1 flag, 2 artilleries and 1 infantry
        French Guiana : 1 flag, 4 fighters
        Algeria : 1 flag, 1 fighter
        Tobruk : 1 flag
        Libya : 1 flag
        Ethiopia : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys
        76 Sea Zone : 1 flag, 3 carriers, 1 cruiser and 4 transports
        87 Sea Zone : 1 flag, 1 submarine
        93 Sea Zone : 1 flag, 1 submarine
        99 Sea Zone : 1 flag, 1 submarine
        97 Sea Zone : 1 flag
        90 Sea Zone : 1 flag, 2 submarines
        Eastern Persia : 1 flag, 6 fighters
        101 Sea Zone : 1 flag, 2 carriers, 4 destroyers, 2 submarines, 4 tactical_bombers and 1 transport
        Brazil : 1 flag
        103 Sea Zone : 1 flag, 2 submarines
        88 Sea Zone : 1 flag, 2 submarines

    Production/PUs Summary :

    Germans : 57 / 67
        Russians : 33 / 42
        Japanese : 59 / 64
        Americans : 54 / 74
        Chinese : 6 / 8
        British : 20 / 0
        UK_Pacific : 6 / 6
        Italians : 12 / 9
        ANZAC : 11 / 13
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 2.900
            Median : 2.500
            Variance : 1.579
            Standard Deviation : 1.257
            Total rolls : 20

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.429
            Median : 3.000
            Variance : 0.308
            Standard Deviation : 0.555
            Total rolls : 14

    Americans Combat
                1 was rolled 5 times
                5 was rolled 1 times
            Average roll : 1.667
            Median : 1.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 6

  • Liaison TripleA '11 '10

    Average roll : 1.667

    Yeah… can’t beat that. :)

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Hopei to Kweichow
                1 artillery, 1 fighter and 1 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 1 :  0/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 :  1/2 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 :  2/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Hopei

    Place Units - Chinese
                2 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 11 PUs total

    Territory Summary for Chinese :

    Kweichow : 1 flag, 1 artillery and 1 infantry
        Hopei : 1 flag, 1 fighter and 2 infantry
        Szechwan : 1 flag, 1 infantry
        Anhwe : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 57 / 67
        Russians : 33 / 42
        Japanese : 56 / 64
        Americans : 54 / 74
        Chinese : 9 / 11
        British : 20 / 0
        UK_Pacific : 6 / 6
        Italians : 12 / 9
        ANZAC : 11 / 13
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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