XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)

  • Liaison TripleA '11 '10

    Atleast in the Pacific anyways… :P

  • TripleA

    I didn’t expect this to go so well to be honest… I thought I would suicide usa, uk pac air, anzac sub, and then russian bombers would come in to finish it.

    This could go really bad for Japan… but I don’t know many players that would not do this attack so it was expected that this would come so can’t feel too bad.

  • TripleA

    okay you got 3 hits, usa down to tactical fighter… it hit you. you got dd cruiser and bship to choose from for casualties… dd or cruiser?

  • Liaison TripleA '11 '10

    dst

  • TripleA

    well if you think the pacific is done for good… guess that I means I got to fly some stuff into moscow soon… you can always win that way garg :)

  • Liaison TripleA '11 '10

    There was debate whether to have one fighter down there or two. :)

    But - hey - that’s axis and allies.  It was a good call, and like the sub going after the carrier task group earlier, it paid off again.

  • Liaison TripleA '11 '10

    We’ve still got dice to roll in the pac, you’ve got some 5’s and 6’s you need to catch up on and get pissed off about. :)

    We’ve got a navy of transports that needs to survive.

    And so long as Japan is still moving - we’re in this game,  European Recovery for the allies will be difficult IMO.

  • Liaison TripleA '11 '10

    Post dice stats for Satin’s comfort please… :)

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :11

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 infantry, 1 submarine, 4 tactical_bombers and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 41 Sea Zone to 37 Sea Zone
                1 carrier, 1 destroyer and 1 submarine moved from 39 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 37 Sea Zone
                1 submarine moved from 92 Sea Zone to 87 Sea Zone
                2 submarines moved from 92 Sea Zone to 88 Sea Zone
                2 submarines moved from 92 Sea Zone to 90 Sea Zone
                2 submarines moved from 92 Sea Zone to 103 Sea Zone
                1 submarine moved from 97 Sea Zone to 93 Sea Zone
                1 submarine moved from 97 Sea Zone to 99 Sea Zone
                1 submarine moved from 25 Sea Zone to 16 Sea Zone
                4 fighters and 2 tactical_bombers moved from 25 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 37 Sea Zone
                    Americans attack with 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
                    Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 3 transports
                        Americans roll dice for 2 submarines in 37 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 2 submarines in 37 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 1 :  2/3 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 37 Sea Zone, round 1 :  1/5 hits
                    Units damaged: 1 carrier owned by the Americans
                        1 submarine owned by the Japanese lost in 37 Sea Zone
                        Americans roll dice for 2 submarines in 37 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 37 Sea Zone, round 2 :  2/5 hits
                        1 destroyer owned by the Americans , 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 37 Sea Zone
                        Americans roll dice for 2 submarines in 37 Sea Zone, round 3 :  1/2 hits
                    Units damaged: 1 carrier owned by the Japanese
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 3 :  2/2 hits
                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 37 Sea Zone, round 3 :  3/5 hits
                        2 submarines owned by the Americans , 1 fighter owned by the Americans , 1 carrier owned by the Japanese and 1 fighter owned by the Japanese lost in 37 Sea Zone
                        Americans roll dice for 1 tactical_bomber in 37 Sea Zone, round 4 :  1/1 hits
                        Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 3 transports in 37 Sea Zone, round 4 :  2/3 hits
                        1 destroyer owned by the Japanese and 1 tactical_bomber owned by the Americans lost in 37 Sea Zone
                    Japanese win with 1 battleship, 1 cruiser and 3 transports remaining. Battle score for attacker is -11
                    Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 2 submarines
                    Casualties for Americans: 1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
                Battle in 16 Sea Zone
                    Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                4 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
                7 carriers, 5 destroyers, 2 fighters, 3 submarines and 1 transport moved from 25 Sea Zone to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
                1 infantry and 1 transport moved from 79 Sea Zone to 41 Sea Zone
                2 fighters moved from Western United States to French Guiana
                2 fighters moved from Western United States to French Guiana
                2 fighters moved from Western United States to 26 Sea Zone
                4 transports moved from 98 Sea Zone to 81 Sea Zone
                1 infantry moved from Egypt to 81 Sea Zone
                1 infantry and 4 transports moved from 81 Sea Zone to 76 Sea Zone
                1 infantry moved from 76 Sea Zone to Ethiopia
                1 armour and 2 mech_infantrys moved from Egypt to Ethiopia
                3 carriers and 1 cruiser moved from 98 Sea Zone to 76 Sea Zone
                3 fighters moved from 98 Sea Zone to Persia
                1 fighter moved from 98 Sea Zone to Persia
                1 fighter moved from 98 Sea Zone to Persia
                1 fighter moved from Tunisia to Algeria
                1 fighter moved from 98 Sea Zone to Persia
                6 fighters moved from Persia to Eastern Persia

    Place Units - Americans
                1 carrier, 1 submarine, 4 tactical_bombers and 1 transport placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Territory Summary for Americans :

    Iwo Jima : 1 flag
        Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Midway : 1 flag, 1 airfield
        Soviet Far East : 1 flag, 2 infantry
        41 Sea Zone : 1 flag, 1 transport
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag, 1 transport
        26 Sea Zone : 1 flag, 7 carriers, 5 destroyers, 6 fighters, 3 submarines, 2 tactical_bombers and 1 transport
        16 Sea Zone : 1 flag, 1 submarine
        Central United States : 1 flag, 1 factory_major
        Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Egypt : 1 flag, 2 artilleries and 1 infantry
        French Guiana : 1 flag, 4 fighters
        Algeria : 1 flag, 1 fighter
        Tobruk : 1 flag
        Libya : 1 flag
        Ethiopia : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys
        76 Sea Zone : 1 flag, 3 carriers, 1 cruiser and 4 transports
        87 Sea Zone : 1 flag, 1 submarine
        93 Sea Zone : 1 flag, 1 submarine
        99 Sea Zone : 1 flag, 1 submarine
        97 Sea Zone : 1 flag
        90 Sea Zone : 1 flag, 2 submarines
        Eastern Persia : 1 flag, 6 fighters
        101 Sea Zone : 1 flag, 2 carriers, 4 destroyers, 2 submarines, 4 tactical_bombers and 1 transport
        Brazil : 1 flag
        103 Sea Zone : 1 flag, 2 submarines
        88 Sea Zone : 1 flag, 2 submarines

    Production/PUs Summary :

    Germans : 57 / 67
        Russians : 33 / 42
        Japanese : 59 / 64
        Americans : 54 / 74
        Chinese : 6 / 8
        British : 20 / 0
        UK_Pacific : 6 / 6
        Italians : 12 / 9
        ANZAC : 11 / 13
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 2.900
            Median : 2.500
            Variance : 1.579
            Standard Deviation : 1.257
            Total rolls : 20

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.429
            Median : 3.000
            Variance : 0.308
            Standard Deviation : 0.555
            Total rolls : 14

    Americans Combat
                1 was rolled 5 times
                5 was rolled 1 times
            Average roll : 1.667
            Median : 1.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 6

  • Liaison TripleA '11 '10

    Average roll : 1.667

    Yeah… can’t beat that. :)

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Hopei to Kweichow
                1 artillery, 1 fighter and 1 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 1 :  0/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 :  1/2 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Kweichow, round 2 :  2/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 :  0/2 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Hopei

    Place Units - Chinese
                2 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 11 PUs total

    Territory Summary for Chinese :

    Kweichow : 1 flag, 1 artillery and 1 infantry
        Hopei : 1 flag, 1 fighter and 2 infantry
        Szechwan : 1 flag, 1 infantry
        Anhwe : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 57 / 67
        Russians : 33 / 42
        Japanese : 56 / 64
        Americans : 54 / 74
        Chinese : 9 / 11
        British : 20 / 0
        UK_Pacific : 6 / 6
        Italians : 12 / 9
        ANZAC : 11 / 13
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    That is out of 6 rolls… I rolled way more dice than that! Veqryn your dice statistics thingy sucks.

    uk pacific is still doing this weird loading thing and has not posted for like ages now. it was a really quick turn too all I did was take borneo and sink the boats.

  • TripleA

    I should ask veqryn if he wants me to stack yunnan instead of shan state.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :11

    Combat Move - British
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                2 fighters and 1 tactical_bomber moved from India to 37 Sea Zone
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese

    Combat - British
                Battle in 37 Sea Zone
                    British attack with 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 battleship, 1 cruiser and 3 transports
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 43
                    Casualties for Japanese: 1 battleship, 1 cruiser and 3 transports
                    Casualties for British: 1 fighter
                Battle in Borneo

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
                1 aaGun moved from Burma to Shan State
                1 artillery and 17 infantry moved from Burma to Shan State
                1 infantry moved from India to West India
                1 aaGun moved from Shensi to Hopei
                2 fighters and 1 tactical_bomber moved from Shensi to Russia
                1 mech_infantry moved from Burma to Shan State
                1 mech_infantry moved from Shan State to Burma

    Turn Complete - British

    Territory Summary for British :

    Yunnan : 1 flag, 1 infantry
        Hopei : 1 flag, 1 aaGun
        Shan State : 1 flag, 1 aaGun, 1 artillery and 18 infantry
        Burma : 1 flag, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
        India : 1 flag, 1 airfield and 1 harbour
        Borneo : 1 flag, 1 artillery and 1 infantry
        West India : 1 flag, 1 infantry
        Iceland : 1 flag, 1 airfield
        Quebec : 1 flag, 1 factory_minor
        Gibraltar : 1 flag, 1 harbour
        New Brunswick Nova Scotia : 1 flag, 1 harbour
        Egypt : 1 flag, 1 harbour, 3 infantry and 1 mech_infantry
        Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
        Malta : 1 flag, 1 aaGun and 1 infantry
        Russia : 1 flag, 2 fighters and 1 tactical_bomber
        Eastern Persia : 1 flag

    Production/PUs Summary :

    Germans : 57 / 67
        Russians : 33 / 42
        Japanese : 50 / 64
        Americans : 54 / 74
        Chinese : 10 / 11
        British : 20 / 0
        UK_Pacific : 11 / 0
        Italians : 12 / 9
        ANZAC : 11 / 13
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    ah screw it, I will go on the assumption he is stayin in the pacific.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :11

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 11 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for UK_Pacific :

    India : 1 flag, 1 factory_major

    Production/PUs Summary :

    Germans : 57 / 67
        Russians : 33 / 42
        Japanese : 50 / 64
        Americans : 54 / 74
        Chinese : 10 / 11
        British : 20 / 0
        UK_Pacific : 11 / 11
        Italians : 12 / 9
        ANZAC : 11 / 13
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    does it freeze up in posting sometimes for you guys too? it happened to me a couple times.

  • TripleA

    since are on the subject… what was the debate about for the 2nd fighter? Preventing usa from stacking up next to Japan?

  • TripleA

    you really needed it there imo then that attack would be crazy, I am super paranoid with japan about my transports >,< I would throw a 2nd fighter and a destroyer, I need insurance, because a second fighter might not be enough if the allies are desperate, which I am super desperate.

    I got to fly 9 air units into moscow just to save russia, might even need uk pacific’s air units to come next next turn. So yeah I got to be desperate.

  • TripleA

    2 more units and you would have had the defense, I’d have to block with a dd and pull the carrier back, keep a small force in india, shove the rest to shan state and pray.

    Still I was very fortunant to not have to lose the anzac sub, an additional 2 fighters from uk pac, and a russian bomber.

    I will count my blessings.

    I am still pretty screwed as far as europe goes, but I think usa can focus on the atlantic now. That was a big turn of events.

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