ncm edit if youre okay with it J3 edit ncm.tsvg
XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :5 Combat Move - British 
 2 infantry moved from Yunnan to Shan State
 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
 1 fighter and 1 tactical_bomber moved from India to Shan State
 1 fighter and 1 mech_infantry moved from Yunnan to Kiangsi
 1 mech_infantry moved from Yunnan to KiangsiCombat - British 
 Battle in Kiangsi
 British attack with 1 fighter and 2 mech_infantrys
 Japanese defend with 1 fighter
 British roll dice for 1 fighter and 2 mech_infantrys in Kiangsi, round 1 : 1/3 hits
 Japanese roll dice for 1 fighter in Kiangsi, round 1 : 0/1 hits
 1 fighter owned by the Japanese lost in Kiangsi
 British win, taking Kiangsi from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 10
 Casualties for Japanese: 1 fighter
 Battle in Shan State
 British attack with 1 fighter, 2 infantry and 1 tactical_bomber
 Japanese defend with 2 infantry
 British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 1 : 0/4 hits
 Japanese roll dice for 2 infantry in Shan State, round 1 : 1/2 hits
 1 infantry owned by the British lost in Shan State
 British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/3 hits
 Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits
 2 infantry owned by the Japanese lost in Shan State
 British win, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Japanese: 2 infantry
 Casualties for British: 1 infantryNon Combat Move - British 
 1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
 1 fighter moved from Kiangsi to Yunnan
 1 tactical_bomber moved from Romania to EgyptTurn Complete - British Territory Summary for British : Kiangsi : 1 flag, 2 mech_infantrys 
 Yunnan : 1 flag, 3 aaGuns, 2 fighters and 1 tactical_bomber
 Shan State : 1 flag, 1 infantry
 India : 1 flag, 1 airfield, 1 artillery, 1 harbour and 16 infantry
 Iceland : 1 flag, 1 airfield
 Quebec : 1 flag, 1 factory_minor
 Gibraltar : 1 flag, 1 harbour
 New Brunswick Nova Scotia : 1 flag, 1 harbour
 Egypt : 1 flag, 1 artillery, 1 harbour, 2 infantry and 1 tactical_bomber
 Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
 Malta : 1 flag, 1 aaGun and 1 infantry
 Anglo Egyptian Sudan : 1 flag, 2 infantry and 1 mech_infantry
 Morocco : 1 flag, 1 artillery and 1 infantry
 Romania : 1 flag, 2 fighters
 80 Sea Zone : 1 flag
 Eastern Persia : 1 flagProduction/PUs Summary : Germans : 41 / 50 
 Russians : 43 / 57
 Japanese : 54 / 71
 Americans : 59 / 79
 Chinese : 10 / 15
 British : 20 / 0
 UK_Pacific : 7 / 1
 Italians : 14 / 16
 ANZAC : 10 / 10
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :5 Place Units - UK_Pacific 
 2 infantry placed in IndiaTurn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 1
 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
 UK_Pacific collect 6 PUs (1 lost to blockades); end with 7 PUs total
 Some Units in India change ownership: 2 infantryTerritory Summary for UK_Pacific : India : 1 flag, 1 factory_major Production/PUs Summary : Germans : 41 / 50 
 Russians : 43 / 57
 Japanese : 54 / 71
 Americans : 59 / 79
 Chinese : 10 / 15
 British : 20 / 0
 UK_Pacific : 7 / 7
 Italians : 14 / 16
 ANZAC : 10 / 10
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 not sure why china didn’t post, but that was nice, only 2 losses, bomber and infantry. I can live with that. Anzac I need a fighter on yunnan and a fighter on transjordan. sz 55 makes it over. to yunnan… and you probably should take dutch new guinea =P 
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 if tj is no good go north west persia 
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 Excellent. :) 
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 excellent but no turn -.- 
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 Oh sorry, should I stop my concrete pour, so I can come in the office at work, and play Axis and Allies? I think not… 
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 hahahha 
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 Give him a break. He’s just trying to cement his plans… 
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 I am not tryin to harass him. Just making light. 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :5 Purchase Units - Italians 
 Italians buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians 
 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Tobruk to Alexandria
 Italians take Alexandria from British
 1 carrier moved from 97 Sea Zone to 95 Sea Zone
 1 bomber moved from Southern Italy to Belarus
 1 armour moved from Poland to Belarus
 Italians take Baltic States from Russians
 1 armour moved from Poland to Belarus
 2 infantry moved from Poland to Eastern Poland
 1 fighter moved from Southern Italy to Eastern PolandCombat - Italians 
 Battle in Belarus
 Italians attack with 2 armour and 1 bomber
 Russians defend with 3 infantry and 1 mech_infantry
 Italians roll dice for 2 armour and 1 bomber in Belarus, round 1 : 1/3 hits
 Russians roll dice for 3 infantry and 1 mech_infantry in Belarus, round 1 : 0/4 hits
 1 infantry owned by the Russians lost in Belarus
 Italians roll dice for 2 armour and 1 bomber in Belarus, round 2 : 1/3 hits
 Russians roll dice for 2 infantry and 1 mech_infantry in Belarus, round 2 : 0/3 hits
 1 infantry owned by the Russians lost in Belarus
 Italians roll dice for 2 armour and 1 bomber in Belarus, round 3 : 1/3 hits
 Russians roll dice for 1 infantry and 1 mech_infantry in Belarus, round 3 : 0/2 hits
 1 infantry owned by the Russians lost in Belarus
 Italians roll dice for 2 armour and 1 bomber in Belarus, round 4 : 1/3 hits
 Russians roll dice for 1 mech_infantry in Belarus, round 4 : 0/1 hits
 1 mech_infantry owned by the Russians lost in Belarus
 Italians win, taking Belarus from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 13
 Casualties for Russians: 3 infantry and 1 mech_infantry
 Battle in Eastern Poland
 Italians attack with 1 fighter and 2 infantry
 Russians defend with 1 artillery and 1 mech_infantry
 Italians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 1 : 1/3 hits
 Russians roll dice for 1 artillery and 1 mech_infantry in Eastern Poland, round 1 : 0/2 hits
 1 mech_infantry owned by the Russians lost in Eastern Poland
 Italians roll dice for 1 fighter and 2 infantry in Eastern Poland, round 2 : 0/3 hits
 Russians roll dice for 1 artillery in Eastern Poland, round 2 : 1/1 hits
 1 infantry owned by the Italians lost in Eastern Poland
 Italians roll dice for 1 fighter and 1 infantry in Eastern Poland, round 3 : 1/2 hits
 Russians roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits
 1 artillery owned by the Russians lost in Eastern Poland
 Italians win, taking Eastern Poland from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
 Casualties for Russians: 1 artillery and 1 mech_infantry
 Casualties for Italians: 1 infantryNon Combat Move - Italians 
 1 fighter moved from Eastern Poland to Poland
 1 bomber moved from Belarus to Poland
 1 aaGun moved from Slovakia Hungary to Poland
 1 aaGun and 2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians 
 1 armour, 2 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians 
 Italians collect 17 PUs; end with 17 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
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 Yea… making Cement shoes for Russians. The Italians just drown 6 of them on the eastern front. 
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 Might as well go ahead and pour some headstones for those UK troops moving toward South Africa too. 
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 wow 2 tank 1 bomber, so bs. 
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 the russians have been rolling like shit all game 
 lets hope that reverses itself when more important battles come up….
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 that was an important battle. you had 56% to win, shoulda got a couple armor at least. 
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 you will likely get some free xport kills on 127, like 3-4 only. he could keep all his air in range, buy 5 subs, and have enough to hold his seazone spot and have enough to sink usa should I retake london. but that means all ground and 2 bombers can hit the north. he’d only give up 4 transports to do that. 20 ipc to buy other junk. which means only 6 units specifically for you. I don’t have to leave romania yet, so he is not kickin ya out of there. so you are going to make bank. 
 58ish.with that pacific surge of income, i should have enough naval to hold london, sigh. he needed to win in belarus. so he can hold nov for a bit. sigh, I might have to chance it, take london and see if I hold that sz spot. Egypt is going to fall in 3 rounds if I dont get london back. The pacific may or may not look so good next turn, I mean it is possible he sends out 2 transports to get back the java islands and gets diced. If he gets diced I can wait. If he gets another japan round of flawless wins… I got to go in and hope for the best. sigh you only need mech for volgograd for africa. arty ukraine and full mech for russia, got to bring the heat to him. depending on where his stuff goes I will swing down to italy. It is not looking good, I might have to take a big risk soon. Like a now or never style. we shall see how germany does his turn. then talk about this. 
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 how come it replies here instead of msgs veq… it is so strange, I thought i was msging. 
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 either way, garg could buy all ground put the heat on russia or enough naval to keep usa at bay. axis are probably going to win this by round 10. Doesn’t take a rocket scientist to figure that out. going to have to calc out a few rounds ahead, it don’t look good for the allies. I guess it is not too late to go pacific and turtle russia LOL. 
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 Seems like the russians that died so far never participated in the russian day care program http://www.youtube.com/watch?v=lNZiMVd_bu8&list=PL0321A4BB95393D43&index=2&feature=plcp 
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