sent a chat so we don’t clutter up this thread
XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)
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Thanks for posting the summary Veq!
The problem actually had NOTHING to do with the American subs it seems.
I edited them out in the russian end turn, and tried doing the japanese turn, and it still wouldn’t let ships move there - as it was a “combat” zone?
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am confused, which save do I use?
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :10
Politics - Americans
Purchase Units - Americans
Americans buy 1 destroyer, 6 fighters and 1 submarine; Remaining resources: 3 PUs;Combat Move - Americans
4 submarines moved from 6 Sea Zone to 25 Sea Zone
3 carriers, 4 destroyers, 3 fighters, 2 tactical_bombers and 1 transport moved from 17 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
4 carriers and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 78 Sea Zone to 41 Sea Zone
1 submarine moved from 78 Sea Zone to 39 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
1 mech_infantry moved from Greece to Albania
6 fighters moved from 97 Sea Zone to Albania
1 armour, 2 artilleries and 2 infantry moved from Greece to 97 Sea Zone
1 armour, 2 artilleries, 3 carriers, 1 cruiser, 2 infantry and 4 transports moved from 97 Sea Zone to 98 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
7 submarines moved from 88 Sea Zone to 92 Sea Zone
1 fighter moved from 88 Sea Zone to Tunisia
1 carrier and 3 destroyers moved from 88 Sea Zone to 101 Sea ZoneCombat - Americans
Battle in Albania
Americans attack with 6 fighters and 1 mech_infantry
Italians defend with 1 mech_infantry
Americans roll dice for 6 fighters and 1 mech_infantry in Albania, round 1 : 3/7 hits
Italians roll dice for 1 mech_infantry in Albania, round 1 : 0/1 hits
1 mech_infantry owned by the Italians lost in Albania
Americans win, taking Albania from Italians with 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - Americans
6 fighters moved from Albania to 98 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
2 infantry moved from Siberia to Soviet Far EastPlace Units - Americans
6 fighters placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 6 fighters and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Midway : 1 flag, 1 airfield
Soviet Far East : 1 flag, 2 infantry
41 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 flag
39 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
25 Sea Zone : 1 flag, 7 carriers, 5 destroyers, 4 fighters, 4 submarines, 2 tactical_bombers and 1 transport
6 Sea Zone : 1 flag
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Egypt : 1 flag, 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
Tunisia : 1 flag, 1 fighter
Tobruk : 1 flag
Albania : 1 flag, 1 mech_infantry
Libya : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag, 2 submarines
92 Sea Zone : 1 flag, 7 submarines
101 Sea Zone : 1 flag, 1 carrier, 4 destroyers and 1 submarine
79 Sea Zone : 1 flag, 1 transport
Brazil : 1 flag
98 Sea Zone : 1 flag, 3 carriers, 1 cruiser, 6 fighters and 4 transportsProduction/PUs Summary :
Germans : 53 / 62
Russians : 35 / 44
Japanese : 59 / 53
Americans : 57 / 80
Chinese : 7 / 9
British : 20 / 0
UK_Pacific : 5 / 3
Italians : 11 / 6
ANZAC : 11 / 9
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 3.375
Median : 4.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.143
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 2 infantry moved from Hopei to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 artillery moved from Hopei to Shensi
1 fighter moved from Kweichow to ShensiPlace Units - Chinese
1 infantry placed in Hopei
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs totalTerritory Summary for Chinese :
Shensi : 1 flag, 1 artillery, 1 fighter and 2 infantry
Kweichow : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 53 / 62
Russians : 35 / 44
Japanese : 58 / 53
Americans : 57 / 80
Chinese : 8 / 8
British : 20 / 0
UK_Pacific : 5 / 3
Italians : 11 / 6
ANZAC : 11 / 9
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.640
Standard Deviation : 0.800
Total rolls : 26Japanese Combat
1 was rolled 1 times
3 was rolled 3 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.923
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13Americans Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.143
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :10
Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery, 19 infantry and 2 mech_infantrys moved from India to Burma
1 mech_infantry moved from West India to Burma
2 fighters moved from India to Burma
2 tactical_bombers moved from India to Burma
2 fighters moved from Iraq to IndiaCombat - British
Battle in Burma
British attack with 1 artillery, 2 fighters, 19 infantry, 3 mech_infantrys and 2 tactical_bombers
Japanese defend with 1 artillery
British roll dice for 1 artillery, 2 fighters, 19 infantry, 3 mech_infantrys and 2 tactical_bombers in Burma, round 1 : 7/27 hits
Japanese roll dice for 1 artillery in Burma, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 2 fighters, 19 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 aaGun moved from Hopei to Shensi
2 fighters and 1 tactical_bomber moved from Burma to Shensi
1 tactical_bomber moved from Burma to India
1 aaGun moved from India to BurmaTurn Complete - British
Territory Summary for British :
Shensi : 1 flag, 1 aaGun, 2 fighters and 1 tactical_bomber
Burma : 1 flag, 1 aaGun, 1 artillery, 19 infantry and 3 mech_infantrys
India : 1 flag, 1 airfield, 2 fighters, 1 harbour and 1 tactical_bomber
39 Sea Zone : 1 flag, 1 artillery and 1 infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 harbour, 3 infantry and 1 mech_infantry
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Malta : 1 flag, 1 aaGun and 1 infantry
Eastern Persia : 1 flagProduction/PUs Summary :
Germans : 53 / 62
Russians : 35 / 44
Japanese : 57 / 53
Americans : 57 / 80
Chinese : 8 / 8
British : 20 / 0
UK_Pacific : 6 / 0
Italians : 11 / 6
ANZAC : 11 / 9
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 11 times
5 was rolled 12 times
6 was rolled 9 times
Average roll : 3.685
Median : 4.000
Variance : 0.491
Standard Deviation : 0.700
Total rolls : 54Japanese Combat
1 was rolled 1 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6British Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.704
Median : 4.000
Variance : 0.731
Standard Deviation : 0.855
Total rolls : 27Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.923
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13Americans Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.143
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :10
Place Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 infantryTerritory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Production/PUs Summary :
Germans : 53 / 62
Russians : 35 / 44
Japanese : 57 / 53
Americans : 57 / 80
Chinese : 8 / 8
British : 20 / 0
UK_Pacific : 6 / 6
Italians : 11 / 6
ANZAC : 11 / 9
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 11 times
5 was rolled 12 times
6 was rolled 9 times
Average roll : 3.685
Median : 4.000
Variance : 0.491
Standard Deviation : 0.700
Total rolls : 54Japanese Combat
1 was rolled 1 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6British Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.704
Median : 4.000
Variance : 0.731
Standard Deviation : 0.855
Total rolls : 27Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.923
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13Americans Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.143
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
forgot to take sakha usa combat but soviet far east non combat is not bad either.
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Wow, look at the slap fight that happened in Kweichow. haha
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Wow, look at the slap fight that happened in Kweichow. haha
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :10
Purchase Units - Italians
Italians buy 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Albania
2 mech_infantrys moved from Greater Southern Germany to Albania
1 armour and 1 mech_infantry moved from Poland to Eastern Poland
1 fighter moved from Western Germany to AlbaniaCombat - Italians
Battle in Albania
Italians attack with 1 bomber, 1 fighter and 2 mech_infantrys
Americans defend with 1 mech_infantry
Italians roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Albania, round 1 : 1/4 hits
Americans roll dice for 1 mech_infantry in Albania, round 1 : 1/1 hits
1 mech_infantry owned by the Americans and 1 mech_infantry owned by the Italians lost in Albania
Italians win, taking Albania from Americans with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Albania to Southern Italy
1 fighter moved from Albania to Southern Italy
1 aaGun moved from Baltic States to NovgorodPlace Units - Italians
1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,6
Italians collect 9 PUs (3 lost to blockades); end with 9 PUs totalDice Statistics:
Total
1 was rolled 7 times
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 2.857
Median : 1.500
Variance : 2.923
Standard Deviation : 1.710
Total rolls : 14Null / Other
1 was rolled 3 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 2.200
Median : 1.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Italians Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 3 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 2.200
Median : 1.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from India to Burma
1 fighter moved from India to 42 Sea Zone
2 fighters moved from Queensland to 25 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 1 : 0/2 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 3 : 0/2 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 4 : 1/2 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern Territory
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 aaGun and 5 infantry moved from South Australia to Northern Territory
1 artillery moved from Queensland to New South Wales
1 infantry moved from Queensland to Northern TerritoryPlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 13 PUs totalTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
Burma : 1 flag, 1 infantry
Queensland : 1 flag, 1 airfield and 1 harbour
Northern Territory : 1 flag, 1 aaGun, 1 fighter and 6 infantry
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
42 Sea Zone : 1 flag, 1 destroyer
45 Sea Zone : 1 flag, 1 submarine
25 Sea Zone : 1 flag, 2 fighters
62 Sea Zone : 1 flag, 1 transport
French Madagascar : 1 flag, 1 infantry
79 Sea Zone : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 53 / 62
Russians : 35 / 44
Japanese : 57 / 53
Americans : 56 / 80
Chinese : 8 / 8
British : 20 / 0
UK_Pacific : 6 / 6
Italians : 12 / 9
ANZAC : 11 / 13
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 4.333
Median : 5.000
Variance : 1.643
Standard Deviation : 1.282
Total rolls : 15Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 4.727
Median : 5.000
Variance : 3.100
Standard Deviation : 1.761
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :10
Combat Move - French
Non Combat Move - French
2 infantry moved from Libya to TunisiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :11
Politics - Germans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ukraine: 1 infantry
EDIT: Removing units owned by Russians from Belarus: 1 infantry
EDIT: Turning off Edit ModePurchase Units - Germans
Germans buy 1 airfield, 1 artillery, 2 carriers, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Romania to Ukraine
Germans take Ukraine from Russians
1 bomber moved from Western Germany to Yugoslavia
1 bomber moved from Southern Italy to Yugoslavia
3 fighters moved from Southern Italy to 97 Sea Zone
1 tactical_bomber moved from Romania to 97 Sea Zone
1 fighter moved from Romania to Yugoslavia
1 mech_infantry moved from Romania to Greece
Germans take Greece from Americans
5 submarines moved from 109 Sea Zone to 92 Sea Zone
1 fighter moved from Western Germany to Yugoslavia
1 fighter moved from Western Germany to Yugoslavia
2 fighters and 2 tactical_bombers moved from Western Germany to Southern Italy
1 transport moved from 113 Sea Zone to 112 Sea ZoneCombat - Germans
Non Combat Move - Germans
3 artilleries and 7 infantry moved from Novgorod to Baltic States
1 infantry moved from Bulgaria to Yugoslavia
1 mech_infantry moved from Romania to Yugoslavia
1 aaGun moved from Romania to Yugoslavia
17 armour moved from Romania to Eastern Poland
2 infantry moved from Germany to Poland
1 infantry moved from Western Germany to Germany
2 infantry moved from Western Germany to 113 Sea Zone
1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 113 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
1 infantry moved from 109 Sea Zone to United Kingdom
5 transports moved from 115 Sea Zone to 112 Sea ZonePlace Units - Germans
2 carriers and 1 destroyer placed in 97 Sea Zone
1 airfield placed in Yugoslavia
1 artillery and 1 infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,3,2
Germans collect 57 PUs (4 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUsDice Statistics:
Total
2 was rolled 2 times
3 was rolled 2 times
Average roll : 2.500
Median : 2.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4Null / Other
2 was rolled 2 times
3 was rolled 2 times
Average roll : 2.500
Median : 2.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4 -
My PC crashed mid turn, but you’ll have the dice for Belorussia/Ukraine in your inbox, thus the easiest thing was to redo my turn after editing out casualties.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :11
Purchase Units - Russians
Russians buy 1 bomber and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 infantry moved from Bryansk to Belarus
1 bomber moved from Russia to Archangel
1 bomber moved from Russia to Belarus
2 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
12 artilleries and 36 infantry moved from Bryansk to Ukraine
1 artillery and 6 infantry moved from Russia to Vologda
2 mech_infantrys moved from Volgograd to Tsinghai
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
5 infantry moved from Chahar to Buyant-Uhaa
Russians take Buyant-Uhaa from Japanese
4 infantry moved from Ulaanbaatar to Buyant-Uhaa
1 infantry moved from Yakut S.S.R. to Ulaanbaatar
1 mech_infantry moved from Kansu to Dzavhan
Russians take Dzavhan from Japanese
1 mech_infantry moved from Kansu to Central Mongolia
Russians take Central Mongolia from Japanese
2 mech_infantrys moved from Novosibirsk to Shensi
3 armour and 9 mech_infantrys moved from Novosibirsk to Suiyuyan
1 mech_infantry moved from Russia to NovosibirskCombat - Russians
Battle in Archangel
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber and 1 infantry in Archangel, round 1 : 1/2 hits
Germans roll dice for 1 infantry in Archangel, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber and 1 infantry in Belarus, round 1 : 2/2 hits
Germans roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 12 artilleries and 36 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 12 artilleries and 36 infantry in Ukraine, round 1 : 15/48 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 12 artilleries and 36 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 aaGuns moved from Bryansk to Ukraine
1 fighter moved from Western Ukraine to Russia
1 bomber moved from Belarus to Shensi
1 bomber moved from Archangel to Shensi
1 aaGun moved from Chahar to Buyant-Uhaa
1 aaGun moved from Ulaanbaatar to Buyant-Uhaa
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to VologdaPlace Units - Russians
1 bomber and 8 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 42 PUsTerritory Summary for Russians :
Jehol : 1 flag, 1 infantry
Shensi : 1 flag, 2 bombers and 2 mech_infantrys
Suiyuyan : 1 flag, 3 armour and 9 mech_infantrys
Tsinghai : 1 flag, 2 mech_infantrys
Olgiy : 1 flag
Dzavhan : 1 flag, 1 mech_infantry
Central Mongolia : 1 flag, 1 mech_infantry
Buyant-Uhaa : 1 flag, 2 aaGuns and 9 infantry
Ulaanbaatar : 1 flag, 1 infantry
Tsagaan Olom : 1 flag
Trans-Jordan : 1 flag, 1 infantry
Alexandria : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Russia : 1 flag, 1 airfield, 1 bomber, 1 factory_major, 1 fighter and 8 mech_infantrys
Ukraine : 1 flag, 2 aaGuns, 12 artilleries, 1 factory_minor and 36 infantry
Western Ukraine : 1 flag, 2 infantry
Novosibirsk : 1 flag, 1 mech_infantry
Vologda : 1 flag, 2 artilleries and 8 infantry
Volgograd : 1 flag, 1 factory_minor
Iraq : 1 flag, 1 armour
Northwest Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 57 / 67
Russians : 33 / 42
Japanese : 56 / 53
Americans : 54 / 80
Chinese : 9 / 8
British : 20 / 0
UK_Pacific : 6 / 6
Italians : 12 / 9
ANZAC : 11 / 13
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 10 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 12 times
Average roll : 3.322
Median : 3.000
Variance : 0.776
Standard Deviation : 0.881
Total rolls : 59Germans Combat
1 was rolled 2 times
5 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4Russians Combat
1 was rolled 12 times
2 was rolled 10 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 12 times
Average roll : 3.345
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 55 -
omfg wtf lol.
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LOL…
This is going to be interesting.
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sent you an email cow,
my pm’s aren’t working right now
(cus i spammed to get people to my tourney) -
good thing the allies believe in fighters, but yeah this is funny. GOT TO RISK IT FOR THE BISCUIT.
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RUSSIA WILL NOT GO IGNORED THIS GAME. THERE WILL BE A SHOWDOWN!
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