Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
Thanks for posting the summary Veq!
The problem actually had NOTHING to do with the American subs it seems.
I edited them out in the russian end turn, and tried doing the japanese turn, and it still wouldn’t let ships move there - as it was a “combat” zone?
am confused, which save do I use?
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :10
Politics - Americans
Purchase Units - Americans
Americans buy 1 destroyer, 6 fighters and 1 submarine; Remaining resources: 3 PUs;
Combat Move - Americans
4 submarines moved from 6 Sea Zone to 25 Sea Zone
3 carriers, 4 destroyers, 3 fighters, 2 tactical_bombers and 1 transport moved from 17 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
4 carriers and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 78 Sea Zone to 41 Sea Zone
1 submarine moved from 78 Sea Zone to 39 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
1 mech_infantry moved from Greece to Albania
6 fighters moved from 97 Sea Zone to Albania
1 armour, 2 artilleries and 2 infantry moved from Greece to 97 Sea Zone
1 armour, 2 artilleries, 3 carriers, 1 cruiser, 2 infantry and 4 transports moved from 97 Sea Zone to 98 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
7 submarines moved from 88 Sea Zone to 92 Sea Zone
1 fighter moved from 88 Sea Zone to Tunisia
1 carrier and 3 destroyers moved from 88 Sea Zone to 101 Sea Zone
Combat - Americans
Battle in Albania
Americans attack with 6 fighters and 1 mech_infantry
Italians defend with 1 mech_infantry
Americans roll dice for 6 fighters and 1 mech_infantry in Albania, round 1 : 3/7 hits
Italians roll dice for 1 mech_infantry in Albania, round 1 : 0/1 hits
1 mech_infantry owned by the Italians lost in Albania
Americans win, taking Albania from Italians with 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Americans
6 fighters moved from Albania to 98 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
2 infantry moved from Siberia to Soviet Far East
Place Units - Americans
6 fighters placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Territory Summary for Americans :
Iwo Jima : 1 flag
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 6 fighters and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Midway : 1 flag, 1 airfield
Soviet Far East : 1 flag, 2 infantry
41 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 flag
39 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
25 Sea Zone : 1 flag, 7 carriers, 5 destroyers, 4 fighters, 4 submarines, 2 tactical_bombers and 1 transport
6 Sea Zone : 1 flag
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Egypt : 1 flag, 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
Tunisia : 1 flag, 1 fighter
Tobruk : 1 flag
Albania : 1 flag, 1 mech_infantry
Libya : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag, 2 submarines
92 Sea Zone : 1 flag, 7 submarines
101 Sea Zone : 1 flag, 1 carrier, 4 destroyers and 1 submarine
79 Sea Zone : 1 flag, 1 transport
Brazil : 1 flag
98 Sea Zone : 1 flag, 3 carriers, 1 cruiser, 6 fighters and 4 transports
Production/PUs Summary :
Germans : 53 / 62
Russians : 35 / 44
Japanese : 59 / 53
Americans : 57 / 80
Chinese : 7 / 9
British : 20 / 0
UK_Pacific : 5 / 3
Italians : 11 / 6
ANZAC : 11 / 9
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 3.375
Median : 4.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8
Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.143
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 2 infantry moved from Hopei to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 artillery moved from Hopei to Shensi
1 fighter moved from Kweichow to Shensi
Place Units - Chinese
1 infantry placed in Hopei
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Territory Summary for Chinese :
Shensi : 1 flag, 1 artillery, 1 fighter and 2 infantry
Kweichow : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 53 / 62
Russians : 35 / 44
Japanese : 58 / 53
Americans : 57 / 80
Chinese : 8 / 8
British : 20 / 0
UK_Pacific : 5 / 3
Italians : 11 / 6
ANZAC : 11 / 9
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.615
Median : 4.000
Variance : 0.640
Standard Deviation : 0.800
Total rolls : 26
Japanese Combat
1 was rolled 1 times
3 was rolled 3 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5
Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.923
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13
Americans Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.143
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :10
Combat Move - British
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery, 19 infantry and 2 mech_infantrys moved from India to Burma
1 mech_infantry moved from West India to Burma
2 fighters moved from India to Burma
2 tactical_bombers moved from India to Burma
2 fighters moved from Iraq to India
Combat - British
Battle in Burma
British attack with 1 artillery, 2 fighters, 19 infantry, 3 mech_infantrys and 2 tactical_bombers
Japanese defend with 1 artillery
British roll dice for 1 artillery, 2 fighters, 19 infantry, 3 mech_infantrys and 2 tactical_bombers in Burma, round 1 : 7/27 hits
Japanese roll dice for 1 artillery in Burma, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 2 fighters, 19 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 aaGun moved from Hopei to Shensi
2 fighters and 1 tactical_bomber moved from Burma to Shensi
1 tactical_bomber moved from Burma to India
1 aaGun moved from India to Burma
Turn Complete - British
Territory Summary for British :
Shensi : 1 flag, 1 aaGun, 2 fighters and 1 tactical_bomber
Burma : 1 flag, 1 aaGun, 1 artillery, 19 infantry and 3 mech_infantrys
India : 1 flag, 1 airfield, 2 fighters, 1 harbour and 1 tactical_bomber
39 Sea Zone : 1 flag, 1 artillery and 1 infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 harbour, 3 infantry and 1 mech_infantry
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Malta : 1 flag, 1 aaGun and 1 infantry
Eastern Persia : 1 flag
Production/PUs Summary :
Germans : 53 / 62
Russians : 35 / 44
Japanese : 57 / 53
Americans : 57 / 80
Chinese : 8 / 8
British : 20 / 0
UK_Pacific : 6 / 0
Italians : 11 / 6
ANZAC : 11 / 9
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 11 times
5 was rolled 12 times
6 was rolled 9 times
Average roll : 3.685
Median : 4.000
Variance : 0.491
Standard Deviation : 0.700
Total rolls : 54
Japanese Combat
1 was rolled 1 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
British Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.704
Median : 4.000
Variance : 0.731
Standard Deviation : 0.855
Total rolls : 27
Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.923
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13
Americans Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.143
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :10
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 infantry
Territory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Production/PUs Summary :
Germans : 53 / 62
Russians : 35 / 44
Japanese : 57 / 53
Americans : 57 / 80
Chinese : 8 / 8
British : 20 / 0
UK_Pacific : 6 / 6
Italians : 11 / 6
ANZAC : 11 / 9
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 11 times
5 was rolled 12 times
6 was rolled 9 times
Average roll : 3.685
Median : 4.000
Variance : 0.491
Standard Deviation : 0.700
Total rolls : 54
Japanese Combat
1 was rolled 1 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
British Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 3.704
Median : 4.000
Variance : 0.731
Standard Deviation : 0.855
Total rolls : 27
Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.923
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13
Americans Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.143
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
forgot to take sakha usa combat but soviet far east non combat is not bad either.
Wow, look at the slap fight that happened in Kweichow. haha
Wow, look at the slap fight that happened in Kweichow. haha
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :10
Purchase Units - Italians
Italians buy 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Albania
2 mech_infantrys moved from Greater Southern Germany to Albania
1 armour and 1 mech_infantry moved from Poland to Eastern Poland
1 fighter moved from Western Germany to Albania
Combat - Italians
Battle in Albania
Italians attack with 1 bomber, 1 fighter and 2 mech_infantrys
Americans defend with 1 mech_infantry
Italians roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Albania, round 1 : 1/4 hits
Americans roll dice for 1 mech_infantry in Albania, round 1 : 1/1 hits
1 mech_infantry owned by the Americans and 1 mech_infantry owned by the Italians lost in Albania
Italians win, taking Albania from Americans with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Albania to Southern Italy
1 fighter moved from Albania to Southern Italy
1 aaGun moved from Baltic States to Novgorod
Place Units - Italians
1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,6
Italians collect 9 PUs (3 lost to blockades); end with 9 PUs total
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 2.857
Median : 1.500
Variance : 2.923
Standard Deviation : 1.710
Total rolls : 14
Null / Other
1 was rolled 3 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 2.200
Median : 1.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5
Italians Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Americans Combat
1 was rolled 3 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 2.200
Median : 1.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from India to Burma
1 fighter moved from India to 42 Sea Zone
2 fighters moved from Queensland to 25 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 1 : 0/2 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 3 : 0/2 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 4 : 1/2 hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 submarine
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern Territory
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 aaGun and 5 infantry moved from South Australia to Northern Territory
1 artillery moved from Queensland to New South Wales
1 infantry moved from Queensland to Northern Territory
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 13 PUs total
Territory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
Burma : 1 flag, 1 infantry
Queensland : 1 flag, 1 airfield and 1 harbour
Northern Territory : 1 flag, 1 aaGun, 1 fighter and 6 infantry
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
42 Sea Zone : 1 flag, 1 destroyer
45 Sea Zone : 1 flag, 1 submarine
25 Sea Zone : 1 flag, 2 fighters
62 Sea Zone : 1 flag, 1 transport
French Madagascar : 1 flag, 1 infantry
79 Sea Zone : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 53 / 62
Russians : 35 / 44
Japanese : 57 / 53
Americans : 56 / 80
Chinese : 8 / 8
British : 20 / 0
UK_Pacific : 6 / 6
Italians : 12 / 9
ANZAC : 11 / 13
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 4.333
Median : 5.000
Variance : 1.643
Standard Deviation : 1.282
Total rolls : 15
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 4.727
Median : 5.000
Variance : 3.100
Standard Deviation : 1.761
Total rolls : 11
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :10
Combat Move - French
Non Combat Move - French
2 infantry moved from Libya to Tunisia
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :11
Politics - Germans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ukraine: 1 infantry
EDIT: Removing units owned by Russians from Belarus: 1 infantry
EDIT: Turning off Edit Mode
Purchase Units - Germans
Germans buy 1 airfield, 1 artillery, 2 carriers, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Romania to Ukraine
Germans take Ukraine from Russians
1 bomber moved from Western Germany to Yugoslavia
1 bomber moved from Southern Italy to Yugoslavia
3 fighters moved from Southern Italy to 97 Sea Zone
1 tactical_bomber moved from Romania to 97 Sea Zone
1 fighter moved from Romania to Yugoslavia
1 mech_infantry moved from Romania to Greece
Germans take Greece from Americans
5 submarines moved from 109 Sea Zone to 92 Sea Zone
1 fighter moved from Western Germany to Yugoslavia
1 fighter moved from Western Germany to Yugoslavia
2 fighters and 2 tactical_bombers moved from Western Germany to Southern Italy
1 transport moved from 113 Sea Zone to 112 Sea Zone
Combat - Germans
Non Combat Move - Germans
3 artilleries and 7 infantry moved from Novgorod to Baltic States
1 infantry moved from Bulgaria to Yugoslavia
1 mech_infantry moved from Romania to Yugoslavia
1 aaGun moved from Romania to Yugoslavia
17 armour moved from Romania to Eastern Poland
2 infantry moved from Germany to Poland
1 infantry moved from Western Germany to Germany
2 infantry moved from Western Germany to 113 Sea Zone
1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 113 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to United Kingdom
1 infantry moved from 109 Sea Zone to United Kingdom
5 transports moved from 115 Sea Zone to 112 Sea Zone
Place Units - Germans
2 carriers and 1 destroyer placed in 97 Sea Zone
1 airfield placed in Yugoslavia
1 artillery and 1 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,3,2
Germans collect 57 PUs (4 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 2 times
Average roll : 2.500
Median : 2.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4
Null / Other
2 was rolled 2 times
3 was rolled 2 times
Average roll : 2.500
Median : 2.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4
My PC crashed mid turn, but you’ll have the dice for Belorussia/Ukraine in your inbox, thus the easiest thing was to redo my turn after editing out casualties.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :11
Purchase Units - Russians
Russians buy 1 bomber and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 infantry moved from Bryansk to Belarus
1 bomber moved from Russia to Archangel
1 bomber moved from Russia to Belarus
2 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
12 artilleries and 36 infantry moved from Bryansk to Ukraine
1 artillery and 6 infantry moved from Russia to Vologda
2 mech_infantrys moved from Volgograd to Tsinghai
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
5 infantry moved from Chahar to Buyant-Uhaa
Russians take Buyant-Uhaa from Japanese
4 infantry moved from Ulaanbaatar to Buyant-Uhaa
1 infantry moved from Yakut S.S.R. to Ulaanbaatar
1 mech_infantry moved from Kansu to Dzavhan
Russians take Dzavhan from Japanese
1 mech_infantry moved from Kansu to Central Mongolia
Russians take Central Mongolia from Japanese
2 mech_infantrys moved from Novosibirsk to Shensi
3 armour and 9 mech_infantrys moved from Novosibirsk to Suiyuyan
1 mech_infantry moved from Russia to Novosibirsk
Combat - Russians
Battle in Archangel
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber and 1 infantry in Archangel, round 1 : 1/2 hits
Germans roll dice for 1 infantry in Archangel, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber and 1 infantry in Belarus, round 1 : 2/2 hits
Germans roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 12 artilleries and 36 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 12 artilleries and 36 infantry in Ukraine, round 1 : 15/48 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 12 artilleries and 36 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 aaGuns moved from Bryansk to Ukraine
1 fighter moved from Western Ukraine to Russia
1 bomber moved from Belarus to Shensi
1 bomber moved from Archangel to Shensi
1 aaGun moved from Chahar to Buyant-Uhaa
1 aaGun moved from Ulaanbaatar to Buyant-Uhaa
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
Place Units - Russians
1 bomber and 8 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 42 PUs
Territory Summary for Russians :
Jehol : 1 flag, 1 infantry
Shensi : 1 flag, 2 bombers and 2 mech_infantrys
Suiyuyan : 1 flag, 3 armour and 9 mech_infantrys
Tsinghai : 1 flag, 2 mech_infantrys
Olgiy : 1 flag
Dzavhan : 1 flag, 1 mech_infantry
Central Mongolia : 1 flag, 1 mech_infantry
Buyant-Uhaa : 1 flag, 2 aaGuns and 9 infantry
Ulaanbaatar : 1 flag, 1 infantry
Tsagaan Olom : 1 flag
Trans-Jordan : 1 flag, 1 infantry
Alexandria : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Russia : 1 flag, 1 airfield, 1 bomber, 1 factory_major, 1 fighter and 8 mech_infantrys
Ukraine : 1 flag, 2 aaGuns, 12 artilleries, 1 factory_minor and 36 infantry
Western Ukraine : 1 flag, 2 infantry
Novosibirsk : 1 flag, 1 mech_infantry
Vologda : 1 flag, 2 artilleries and 8 infantry
Volgograd : 1 flag, 1 factory_minor
Iraq : 1 flag, 1 armour
Northwest Persia : 1 flag
Persia : 1 flag
Production/PUs Summary :
Germans : 57 / 67
Russians : 33 / 42
Japanese : 56 / 53
Americans : 54 / 80
Chinese : 9 / 8
British : 20 / 0
UK_Pacific : 6 / 6
Italians : 12 / 9
ANZAC : 11 / 13
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 10 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 12 times
Average roll : 3.322
Median : 3.000
Variance : 0.776
Standard Deviation : 0.881
Total rolls : 59
Germans Combat
1 was rolled 2 times
5 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4
Russians Combat
1 was rolled 12 times
2 was rolled 10 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 12 times
Average roll : 3.345
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 55
omfg wtf lol.
LOL…
This is going to be interesting.
sent you an email cow,
my pm’s aren’t working right now
(cus i spammed to get people to my tourney)
good thing the allies believe in fighters, but yeah this is funny. GOT TO RISK IT FOR THE BISCUIT.
RUSSIA WILL NOT GO IGNORED THIS GAME. THERE WILL BE A SHOWDOWN!