ncm edit if youre okay with it J3 edit ncm.tsvg
XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)
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 you know you could have retreated from kiangsi right? that is not our fault. 
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 For the record, any more complaints about dice will be answered by the insertion of a size 12 into the complainers anus. That is all. I like this guy. He and I have a similar conflict resolution tactic. 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :6 Purchase Units - Americans 
 Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans 
 1 submarine moved from 104 Sea Zone to 110 Sea Zone
 1 destroyer moved from 101 Sea Zone to 104 Sea Zone
 1 armour, 2 artilleries, 5 infantry, 2 mech_infantrys and 5 transports moved from 104 Sea Zone to 92 Sea Zone
 3 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone
 3 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 92 Sea Zone
 4 carriers, 1 cruiser and 3 destroyers moved from 104 Sea Zone to 92 Sea Zone
 2 infantry moved from Eastern United States to 101 Sea Zone
 2 submarines moved from 55 Sea Zone to 45 Sea Zone
 1 fighter moved from 55 Sea Zone to 45 Sea Zone
 7 fighters and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
 2 submarines moved from 101 Sea Zone to 91 Sea Zone
 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 64 Sea Zone
 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 64 Sea Zone to 11 Sea ZoneCombat - Americans 
 Battle in 45 Sea Zone
 Americans attack with 1 fighter and 2 submarines
 Japanese defend with 1 cruiser
 Americans roll dice for 2 submarines in 45 Sea Zone, round 1 : 2/2 hits
 1 cruiser owned by the Japanese lost in 45 Sea Zone
 Americans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 12
 Casualties for Japanese: 1 cruiser
 Battle in 110 Sea Zone
 Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
 Germans defend with 1 destroyer
 Americans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 7 fighters and 1 tactical_bomber in 110 Sea Zone, round 1 : 5/8 hits
 Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 : 1/1 hits
 1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
 Americans win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
 Casualties for Germans: 1 destroyer
 Casualties for Americans: 1 submarineNon Combat Move - Americans 
 7 fighters and 1 tactical_bomber moved from 110 Sea Zone to 92 Sea Zone
 1 fighter moved from 45 Sea Zone to 54 Sea Zone
 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 fighter moved from 55 Sea Zone to 54 Sea Zone
 1 fighter moved from 54 Sea Zone to Queensland
 1 artillery moved from 92 Sea Zone to Gibraltar
 1 armour, 1 artillery and 3 mech_infantrys moved from 92 Sea Zone to Algeria
 3 infantry moved from 92 Sea Zone to Gibraltar
 5 infantry moved from 92 Sea Zone to AlgeriaPlace Units - Americans 
 1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
 1 fighter and 1 tactical_bomber placed in 10 Sea Zone
 1 infantry and 1 mech_infantry placed in Western United StatesTurn Complete - Americans 
 Americans collect 50 PUs; end with 50 PUs total
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUsTerritory Summary for Americans : Queensland : 1 flag, 1 fighter 
 Wake Island : 1 flag, 1 airfield
 Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
 Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
 Midway : 1 flag, 1 airfield
 45 Sea Zone : 1 flag, 2 submarines
 11 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport
 10 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
 54 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 4 destroyers and 2 submarines
 Central United States : 1 flag, 1 factory_major
 Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
 Gibraltar : 1 flag, 1 artillery and 3 infantry
 Algeria : 1 flag, 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys
 104 Sea Zone : 1 flag, 1 destroyer
 92 Sea Zone : 1 flag, 4 carriers, 1 cruiser, 3 destroyers, 7 fighters, 1 tactical_bomber and 7 transports
 Brazil : 1 flag
 91 Sea Zone : 1 flag, 2 submarinesProduction/PUs Summary : Germans : 44 / 57 
 Russians : 40 / 61
 Japanese : 68 / 73
 Americans : 50 / 65
 Chinese : 7 / 15
 British : 20 / 0
 UK_Pacific : 6 / 7
 Italians : 13 / 22
 ANZAC : 10 / 15
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :6 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 fighter moved from Yunnan to Hopei
 2 infantry moved from Shensi to Hopei
 1 artillery and 3 infantry moved from Yunnan to Hunan
 1 artillery and 3 infantry moved from Yunnan to KweichowCombat - Chinese 
 Battle in Hunan
 Chinese attack with 1 artillery and 3 infantry
 Japanese defend with 2 armour
 Chinese roll dice for 1 artillery and 3 infantry in Hunan, round 1 : 1/4 hits
 Japanese roll dice for 2 armour in Hunan, round 1 : 2/2 hits
 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
 Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits
 Japanese roll dice for 1 armour in Hunan, round 2 : 1/1 hits
 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
 Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 3
 Casualties for Japanese: 2 armour
 Casualties for Chinese: 3 infantry
 Battle in Hopei
 Chinese attack with 1 fighter and 2 infantry
 Japanese defend with 1 armour
 Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 1 : 1/3 hits
 Japanese roll dice for 1 armour in Hopei, round 1 : 1/1 hits
 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
 Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 armour
 Casualties for Chinese: 1 infantry
 Battle in Kweichow
 Chinese attack with 1 artillery and 3 infantry
 Japanese defend with 2 infantry
 Chinese roll dice for 1 artillery and 3 infantry in Kweichow, round 1 : 1/4 hits
 Japanese roll dice for 2 infantry in Kweichow, round 1 : 2/2 hits
 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
 Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits
 Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
 Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits
 Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
 1 infantry owned by the Japanese lost in Kweichow
 Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Japanese: 2 infantry
 Casualties for Chinese: 2 infantryNon Combat Move - Chinese 
 1 fighter moved from Hopei to YunnanPlace Units - Chinese 
 5 infantry placed in YunnanTurn Complete - Chinese 
 Chinese collect 10 PUs; end with 10 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsTerritory Summary for Chinese : Kiangsi : 1 flag 
 Yunnan : 1 flag, 1 fighter and 5 infantry
 Kweichow : 1 flag, 1 artillery and 1 infantry
 Hunan : 1 flag, 1 artillery
 Hopei : 1 flag, 1 infantryProduction/PUs Summary : Germans : 44 / 57 
 Russians : 40 / 61
 Japanese : 65 / 73
 Americans : 50 / 65
 Chinese : 10 / 16
 British : 20 / 0
 UK_Pacific : 6 / 7
 Italians : 13 / 22
 ANZAC : 10 / 15
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :6 Combat Move - British 
 2 fighters and 1 tactical_bomber moved from Yunnan to Kwangtung
 1 mech_infantry moved from Kiangsi to KwangtungCombat - British 
 Battle in Kwangtung
 British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
 Japanese defend with 1 factory_minor, 2 fighters and 1 harbour
 British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 1 : 3/4 hits
 Japanese roll dice for 2 fighters in Kwangtung, round 1 : 1/2 hits
 1 mech_infantry owned by the British and 2 fighters owned by the Japanese lost in Kwangtung
 British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
 Casualties for Japanese: 2 fighters
 Casualties for British: 1 mech_infantryNon Combat Move - British 
 2 fighters and 1 tactical_bomber moved from Kwangtung to Yunnan
 2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
 1 tactical_bomber moved from Egypt to Belgian Congo
 1 fighter moved from Romania to Egypt
 1 artillery and 1 infantry moved from Morocco to Algeria
 1 artillery and 3 infantry moved from India to Burma
 5 infantry moved from India to Burma
 3 infantry moved from India to Burma
 1 infantry moved from India to Burma
 1 infantry moved from India to Burma
 1 infantry moved from India to Burma
 1 infantry moved from India to BurmaTurn Complete - British Territory Summary for British : Yunnan : 1 flag, 3 aaGuns, 2 fighters and 1 tactical_bomber 
 Burma : 1 flag, 1 artillery and 15 infantry
 India : 1 flag, 1 airfield, 1 harbour and 3 infantry
 Belgian Congo : 1 flag, 2 infantry, 1 mech_infantry and 1 tactical_bomber
 Iceland : 1 flag, 1 airfield
 Quebec : 1 flag, 1 factory_minor
 Gibraltar : 1 flag, 1 harbour
 New Brunswick Nova Scotia : 1 flag, 1 harbour
 Egypt : 1 flag, 1 artillery, 1 fighter, 1 harbour and 2 infantry
 Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
 Malta : 1 flag, 1 aaGun and 1 infantry
 Algeria : 1 flag, 1 artillery and 1 infantry
 Romania : 1 flag, 1 fighter
 80 Sea Zone : 1 flag
 Eastern Persia : 1 flagProduction/PUs Summary : Germans : 44 / 57 
 Russians : 40 / 61
 Japanese : 65 / 73
 Americans : 50 / 65
 Chinese : 10 / 16
 British : 20 / 0
 UK_Pacific : 6 / 0
 Italians : 13 / 22
 ANZAC : 10 / 15
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :6 Place Units - UK_Pacific 
 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
 Some Units in India change ownership: 1 infantry and 1 mech_infantryTerritory Summary for UK_Pacific : India : 1 flag, 1 factory_major Production/PUs Summary : Germans : 44 / 57 
 Russians : 40 / 61
 Japanese : 65 / 73
 Americans : 50 / 65
 Chinese : 10 / 16
 British : 20 / 0
 UK_Pacific : 6 / 3
 Italians : 13 / 22
 ANZAC : 10 / 15
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 since you won’t let me have london, guess I got to go with plan b and do pacific campaign! 
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 I was due some dice from yunnan, got it back. 
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 one bad battle leads to another, axis and allies is a cruel game, experience the pain I felt in the atlantic. :) 
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 you can edit the sub to sz 125, and -5 russia. or stand pat. It don’t bother me none. 
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 i will allow the edit if uk’s algerian/morroco dude are moved to tunisia 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :6 Purchase Units - Italians 
 Italians buy 1 aaGun, 1 armour and 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians 
 1 armour moved from Northern Italy to Slovakia Hungary
 1 mech_infantry moved from Northern Italy to Albania
 1 bomber moved from Poland to Albania
 1 fighter moved from Poland to Slovakia Hungary
 1 carrier moved from 95 Sea Zone to 97 Sea ZoneCombat - Italians 
 Battle in Slovakia Hungary
 Italians attack with 1 armour and 1 fighter
 Russians defend with 1 infantry
 Italians win, taking Slovakia Hungary from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantry
 Battle in Albania
 Italians attack with 1 bomber and 1 mech_infantry
 Russians defend with 1 mech_infantry
 Italians win with 1 bomber remaining. Battle score for attacker is 0
 Casualties for Russians: 1 mech_infantry
 Casualties for Italians: 1 mech_infantryNon Combat Move - Italians 
 1 bomber moved from Albania to Southern Italy
 1 fighter moved from Slovakia Hungary to Southern Italy
 1 aaGun and 4 infantry moved from Northern Italy to Southern Italy
 1 aaGun moved from Poland to Slovakia HungaryPlace Units - Italians 
 1 aaGun, 1 armour and 1 fighter placed in Southern ItalyTurn Complete - Italians 
 Italians collect 13 PUs; end with 14 PUs total
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 Feel free to move them. 
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 Retreat? Hell, we just got here! 
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 hmm interesting. 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :6 Purchase Units - ANZAC 
 ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC 
 Turning on Edit Mode
 EDIT: Turning off Edit Mode
 1 fighter moved from Dutch New Guinea to 42 Sea Zone
 1 fighter moved from 54 Sea Zone to 42 Sea Zone
 1 submarine moved from 55 Sea Zone to 42 Sea Zone
 EDIT: 1 artillery and 1 infantry moved from Algeria to TunisiaCombat - ANZAC 
 Battle in 42 Sea Zone
 ANZAC attack with 2 fighters and 1 submarine
 Japanese defend with 1 destroyer and 1 transport
 ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
 ANZAC roll dice for 2 fighters in 42 Sea Zone, round 1 : 1/2 hits
 Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the Japanese lost in 42 Sea Zone
 1 transport owned by the Japanese lost in 42 Sea Zone
 ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
 ANZAC win, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 15
 Casualties for Japanese: 1 destroyer and 1 transportNon Combat Move - ANZAC 
 2 fighters moved from 42 Sea Zone to 54 Sea Zone
 1 fighter moved from New South Wales to Queensland
 1 destroyer moved from 55 Sea Zone to 54 Sea Zone
 1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea
 1 fighter moved from Northwest Persia to RomaniaPlace Units - ANZAC 
 1 transport placed in 62 Sea Zone
 1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 10 PUs; end with 11 PUs total
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC : Yunnan : 1 flag, 1 fighter 
 India : 1 flag, 1 infantry
 Queensland : 1 flag, 1 airfield, 1 fighter and 1 harbour
 New Zealand : 1 flag, 1 airfield and 1 harbour
 New South Wales : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
 South Australia : 1 flag, 1 aaGun, 2 artilleries and 4 infantry
 New Guinea : 1 flag, 1 aaGun and 1 infantry
 Dutch New Guinea : 1 flag
 42 Sea Zone : 1 flag, 1 submarine
 54 Sea Zone : 1 flag, 1 destroyer and 2 fighters
 62 Sea Zone : 1 flag, 1 transport
 Egypt : 1 flag, 2 infantry
 Romania : 1 flag, 1 fighterProduction/PUs Summary : Germans : 47 / 57 
 Russians : 37 / 56
 Japanese : 65 / 73
 Americans : 50 / 65
 Chinese : 10 / 16
 British : 20 / 0
 UK_Pacific : 6 / 3
 Italians : 13 / 14
 ANZAC : 10 / 16
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 Hmm… France lol? 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :6 Combat Move - French Combat - French Non Combat Move - French 
 1 destroyer moved from 81 Sea Zone to 76 Sea ZoneTurn Complete - French 
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 Aha! The destroyer moved! That Savage! 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :7 Purchase Units - Germans 
 Germans buy 7 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans 
 4 submarines moved from 112 Sea Zone to 114 Sea Zone
 2 submarines moved from 112 Sea Zone to 104 Sea Zone
 1 armour moved from Finland to Novgorod
 Germans take Karelia from Russians
 1 armour moved from Novgorod to Vyborg
 Germans take Vyborg from Russians
 1 armour moved from Vyborg to Novgorod
 1 armour moved from Novgorod to Eastern Poland
 1 infantry moved from Poland to Eastern Poland
 1 bomber moved from Poland to Eastern Poland
 1 bomber moved from Poland to Archangel
 1 artillery moved from Novgorod to Archangel
 1 armour moved from Yugoslavia to Albania
 Italians take Albania from Russians
 1 armour moved from Albania to Greece
 Germans take Greece from Russians
 1 infantry moved from Yugoslavia to Bulgaria
 Germans take Bulgaria from RussiansCombat - Germans 
 Battle in Archangel
 Germans attack with 1 artillery and 1 bomber
 Russians defend with 1 infantry
 Germans roll dice for 1 artillery and 1 bomber in Archangel, round 1 : 1/2 hits
 Russians roll dice for 1 infantry in Archangel, round 1 : 1/1 hits
 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
 Germans win with 1 bomber remaining. Battle score for attacker is -1
 Casualties for Germans: 1 artillery
 Casualties for Russians: 1 infantry
 Battle in 104 Sea Zone
 Germans attack with 2 submarines
 Americans defend with 1 destroyer
 Germans roll dice for 2 submarines in 104 Sea Zone, round 1 : 2/2 hits
 Americans roll dice for 1 destroyer in 104 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the Americans lost in 104 Sea Zone
 Germans win with 2 submarines remaining. Battle score for attacker is 8
 Casualties for Americans: 1 destroyer
 Battle in Eastern Poland
 Germans attack with 1 armour, 1 bomber and 1 infantry
 Russians defend with 1 artillery
 Germans roll dice for 1 armour, 1 bomber and 1 infantry in Eastern Poland, round 1 : 2/3 hits
 Russians roll dice for 1 artillery in Eastern Poland, round 1 : 0/1 hits
 1 artillery owned by the Russians lost in Eastern Poland
 Germans win, taking Eastern Poland from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
 Casualties for Russians: 1 artillery
 Battle in 114 Sea Zone
 Germans attack with 4 submarines
 Russians defend with 1 cruiser
 Germans roll dice for 4 submarines in 114 Sea Zone, round 1 : 0/4 hits
 Russians roll dice for 1 cruiser in 114 Sea Zone, round 1 : 0/1 hits
 Germans roll dice for 4 submarines in 114 Sea Zone, round 2 : 1/4 hits
 1 cruiser owned by the Russians lost in 114 Sea Zone
 Germans win with 4 submarines remaining. Battle score for attacker is 12
 Casualties for Russians: 1 cruiserNon Combat Move - Germans 
 1 bomber moved from Archangel to Slovakia Hungary
 1 bomber moved from Eastern Poland to Southern Italy
 5 aaGuns, 3 armour, 3 artilleries and 7 infantry moved from Yugoslavia to Slovakia Hungary
 2 armour moved from Western Germany to Southern Italy
 3 fighters moved from Western Germany to Southern Italy
 2 artilleries and 3 infantry moved from Western Germany to France
 1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
 1 artillery, 1 battleship, 2 carriers, 2 destroyers, 3 infantry and 8 transports moved from 112 Sea Zone to 115 Sea Zone
 1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
 2 fighters and 2 tactical_bombers moved from 112 Sea Zone to Southern ItalyPlace Units - Germans 
 7 armour placed in Germany
 3 infantry placed in Novgorod
 2 infantry placed in FranceTurn Complete - Germans 
 Germans collect 52 PUs; end with 52 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
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