ncm edit if youre okay with it J3 edit ncm.tsvg
XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)
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 KH says it’s legal. I retract my earlier statement! You only can’t “half” unload if you loaded in the same turn during the combat phase. Dumb… lol what? 
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 I’m dead serious lol. 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :10 Purchase Units - Russians 
 Russians buy 1 artillery, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from Yakut S.S.R. to Buryatia
 Russians take Buryatia from Japanese
 4 infantry moved from Yakut S.S.R. to Ulaanbaatar
 Russians take Ulaanbaatar from Japanese
 1 infantry moved from Yenisey to Yakut S.S.R.
 6 infantry moved from Hopei to Chahar
 Chinese take Chahar from Japanese
 1 infantry moved from Egypt to Trans-Jordan
 1 armour moved from Trans-Jordan to Iraq
 1 infantry moved from Ukraine to Bessarabia
 1 fighter moved from Bryansk to Bessarabia
 1 infantry moved from Bryansk to Belarus
 2 bombers moved from Timguska to BelarusCombat - Russians 
 Battle in Belarus
 Russians attack with 2 bombers and 1 infantry
 Germans defend with 1 infantry
 Russians roll dice for 2 bombers and 1 infantry in Belarus, round 1 : 1/3 hits
 Germans roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
 1 infantry owned by the Germans lost in Belarus
 Russians win, taking Belarus from Germans with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Battle in Bessarabia
 Russians attack with 1 fighter and 1 infantry
 Germans defend with 1 infantry
 Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 1 : 0/2 hits
 Germans roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
 Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 2 : 1/2 hits
 Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
 Russians win with 1 fighter remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantryNon Combat Move - Russians 
 1 fighter moved from Bessarabia to Bryansk
 2 mech_infantrys moved from Vologda to Kansu
 3 armour and 11 mech_infantrys moved from Russia to Novosibirsk
 2 artilleries and 3 infantry moved from Ukraine to Bryansk
 3 infantry moved from Rostov to Bryansk
 2 bombers moved from Belarus to Russia
 1 artillery and 1 infantry moved from Russia to Vologda
 2 artilleries and 5 infantry moved from Russia to BryanskPlace Units - Russians 
 1 infantry placed in Ukraine
 1 artillery, 8 infantry and 1 mech_infantry placed in Russia
 2 mech_infantrys placed in Volgograd
 Turning on Edit Mode
 EDIT: Removing units owned by Russians from Hopei: 1 aaGun
 EDIT: Removing units owned by Russians from Yakut S.S.R.: 1 aaGun
 EDIT: Adding units owned by Russians to Ulaanbaatar: 1 aaGun
 EDIT: Adding units owned by Russians to Chahar: 1 aaGun
 EDIT: Turning off Edit ModeTurn Complete - Russians 
 Russians collect 35 PUs; end with 35 PUs total
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 44 PUsTerritory Summary for Russians : Kansu : 1 flag, 2 mech_infantrys 
 Chahar : 1 flag, 1 aaGun and 6 infantry
 Yakut S.S.R. : 1 flag, 1 infantry
 Buryatia : 1 flag, 1 infantry
 Olgiy : 1 flag
 Ulaanbaatar : 1 flag, 1 aaGun and 4 infantry
 Tsagaan Olom : 1 flag
 Trans-Jordan : 1 flag, 1 infantry
 Alexandria : 1 flag
 Italian Somaliland : 1 flag
 Ethiopia : 1 flag
 Belarus : 1 flag, 1 infantry
 Bryansk : 1 flag, 2 aaGuns, 12 artilleries, 1 fighter and 39 infantry
 Russia : 1 flag, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 8 infantry and 1 mech_infantry
 Ukraine : 1 flag, 1 factory_minor and 1 infantry
 Novosibirsk : 1 flag, 3 armour and 11 mech_infantrys
 Vologda : 1 flag, 1 artillery and 1 infantry
 Volgograd : 1 flag, 1 factory_minor and 2 mech_infantrys
 Iraq : 1 flag, 1 armour
 Northwest Persia : 1 flag
 Persia : 1 flagProduction/PUs Summary : Germans : 53 / 62 
 Russians : 35 / 44
 Japanese : 56 / 68
 Americans : 56 / 77
 Chinese : 9 / 9
 British : 20 / 0
 UK_Pacific : 6 / 3
 Italians : 12 / 6
 ANZAC : 11 / 9
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 2 times
 2 was rolled 1 times
 3 was rolled 2 times
 5 was rolled 4 times
 6 was rolled 1 times
 Average roll : 3.600
 Median : 4.000
 Variance : 1.333
 Standard Deviation : 1.155
 Total rolls : 10Germans Combat 
 1 was rolled 1 times
 5 was rolled 1 times
 6 was rolled 1 times
 Average roll : 4.000
 Median : 5.000
 Variance : 1.500
 Standard Deviation : 1.225
 Total rolls : 3Russians Combat 
 1 was rolled 1 times
 2 was rolled 1 times
 3 was rolled 2 times
 5 was rolled 3 times
 Average roll : 3.429
 Median : 3.000
 Variance : 1.167
 Standard Deviation : 1.080
 Total rolls : 7
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 YES PACIFIC CAMPAIGN! 
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 There was a major edit that had to take place during my non-combat move. The submarines in SZ6 were causing me not to be able to move units there as I should be able to. During the non-combat history, you will see multiple units landing in SZ18. These units plus the two fighters that attacked Iwo Jima and an extra AC were edited in. The extra carrier had to be edited in for the entire edit to be complete, and the AC produced was placed in SZ and deleted. Two infantry were edited in to Korea and in-turn removed from Japan. I’m not sure what the bug is or who to talk to about it, but it seems subs are making a SZ hostile when they should not. 
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 Then, like a newb, I hit done instead of post turn summary after I was done. Could it be built in to auto-post a turn summary if any of the check-boxes are selected? Save file is attached. 
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 There was a major edit that had to take place during my non-combat move. The submarines in SZ6 were causing me not to be able to move units there as I should be able to. During the non-combat history, you will see multiple units landing in SZ18. These units plus the two fighters that attacked Iwo Jima and an extra AC were edited in. The extra carrier had to be edited in for the entire edit to be complete, and the AC produced was placed in SZ and deleted. Two infantry were edited in to Korea and in-turn removed from Japan. I’m not sure what the bug is or who to talk to about it, but it seems subs are making a SZ hostile when they should not. you happen to be in the game with the guy who made the thing you are using to play global i’ll figure out what is going on and fix it… 
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 Then, like a newb, I hit done instead of post turn summary after I was done. Could it be built in to auto-post a turn summary if any of the check-boxes are selected? Save file is attached. when you do this, just open up the history tab and right click on the FIRST japanese phase, and select summary or detail log then you can copy and paste it like so: JAPANESE TURN: Game History Round :10 Purchase Units - Japanese 
 Japanese buy 1 armour, 1 carrier, 2 destroyers, 4 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Japanese 
 1 armour moved from Dutch New Guinea to New Guinea
 1 submarine moved from 54 Sea Zone to 42 Sea Zone
 Japanese take 42 Sea Zone from ANZAC
 1 submarine moved from 37 Sea Zone to 19 Sea Zone
 3 fighters and 1 tactical_bomber moved from Yunnan to 19 Sea Zone
 1 bomber and 2 fighters moved from Japan to Iwo Jima
 1 bomber and 1 mech_infantry moved from Sakha to Buryatia
 2 infantry moved from Yunnan to Kweichow
 1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
 1 artillery and 1 infantry moved from Yunnan to Burma
 1 artillery and 2 infantry moved from Yunnan to Szechwan
 1 armour moved from Yunnan to Szechwan
 6 armour moved from Yunnan to Anhwe
 1 armour and 1 mech_infantry moved from Kwangtung to AnhweCombat - Japanese 
 Battle in New Guinea
 Japanese attack with 1 armour
 ANZAC defend with 1 aaGun
 1 aaGun owned by the ANZAC lost in New Guinea
 Japanese win, taking New Guinea from ANZAC with 1 armour remaining. Battle score for attacker is 5
 Casualties for ANZAC: 1 aaGun
 Battle in Burma
 Japanese attack with 1 artillery and 1 infantry
 British defend with 1 infantry
 Japanese roll dice for 1 artillery and 1 infantry in Burma, round 1 : 2/2 hits
 UK_Pacific roll dice for 1 infantry in Burma, round 1 : 1/1 hits
 1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
 Japanese win, taking Burma from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for British: 1 infantry
 Battle in Iwo Jima
 Japanese attack with 1 bomber and 2 fighters
 Americans defend with 1 infantry and 1 mech_infantry
 Japanese roll dice for 1 bomber and 2 fighters in Iwo Jima, round 1 : 2/3 hits
 Americans roll dice for 1 infantry and 1 mech_infantry in Iwo Jima, round 1 : 0/2 hits
 1 mech_infantry owned by the Americans and 1 infantry owned by the Americans lost in Iwo Jima
 Japanese win with 1 bomber and 2 fighters remaining. Battle score for attacker is 7
 Casualties for Americans: 1 infantry and 1 mech_infantry
 Battle in 19 Sea Zone
 Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
 Americans defend with 1 destroyer
 Japanese roll dice for 1 submarine in 19 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 3 fighters and 1 tactical_bomber in 19 Sea Zone, round 1 : 1/4 hits
 Americans roll dice for 1 destroyer in 19 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the Americans lost in 19 Sea Zone
 Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
 Casualties for Americans: 1 destroyer
 Battle in Kweichow
 Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
 Chinese defend with 1 infantry
 Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 1 : 2/4 hits
 Chinese roll dice for 1 infantry in Kweichow, round 1 : 1/1 hits
 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
 Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 1 infantry
 Battle in Szechwan
 Japanese attack with 1 armour, 1 artillery and 2 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Szechwan, round 1 : 3/4 hits
 Chinese roll dice for 1 infantry in Szechwan, round 1 : 0/1 hits
 1 infantry owned by the Chinese lost in Szechwan
 Japanese win, taking Szechwan from Chinese with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in Buryatia
 Japanese attack with 1 bomber and 1 mech_infantry
 Russians defend with 1 infantry
 Japanese roll dice for 1 bomber and 1 mech_infantry in Buryatia, round 1 : 1/2 hits
 Russians roll dice for 1 infantry in Buryatia, round 1 : 1/1 hits
 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Buryatia
 Japanese win with 1 bomber remaining. Battle score for attacker is -1
 Casualties for Japanese: 1 mech_infantry
 Casualties for Russians: 1 infantryNon Combat Move - Japanese 
 Turning on Edit Mode
 EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
 EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship, 3 carriers, 5 fighters, 1 tactical_bomber and 1 transport
 EDIT: Adding units owned by Japanese to Korea: 2 infantry
 EDIT: Turning off Edit Mode
 Turning on Edit Mode
 EDIT: Turning off Edit Mode
 2 fighters could not land in Iwo Jima and were removed
 3 infantry moved from Manchuria to Amur
 1 aaGun moved from Sakha to Amur
 1 bomber moved from Buryatia to Japan
 2 infantry moved from French Indo China to Yunnan
 4 infantry moved from Malaya to Shan State
 1 submarine moved from 39 Sea Zone to 37 Sea Zone
 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 45 Sea Zone to 37 Sea Zone
 1 transport moved from 67 Sea Zone to 69 Sea Zone
 1 bomber moved from Philippines to Japan
 1 bomber moved from Iwo Jima to Japan
 1 battleship, 2 carriers, 1 destroyer and 1 transport moved from 36 Sea Zone to 18 Sea Zone
 2 fighters moved from 19 Sea Zone to 18 Sea Zone
 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 18 Sea Zone
 1 fighter and 1 tactical_bomber moved from Kweichow to AmurPlace Units - Japanese 
 Turning on Edit Mode
 EDIT: Removing units owned by Japanese from 18 Sea Zone: 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
 EDIT: Removing units owned by Japanese from Japan: 2 infantry
 EDIT: Turning off Edit Mode
 1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone
 Turning on Edit Mode
 EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier
 EDIT: Turning off Edit Mode
 1 submarine placed in 37 Sea Zone
 1 armour and 1 infantry placed in Malaya
 1 infantry placed in Kwangtung
 1 infantry placed in Kiangsu
 1 infantry placed in ManchuriaTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 11
 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,3,2,3,2,5,2
 Japanese collect 48 PUs (11 lost to blockades); end with 48 PUs total
 Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 53 PUsTerritory Summary for Americans : Iwo Jima : 1 flag, 1 infantry and 1 mech_infantry 
 Wake Island : 1 flag, 1 airfield
 Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
 Hawaiian Islands : 1 flag, 1 airfield, 1 fighter, 1 harbour and 2 infantry
 Midway : 1 flag, 1 airfield
 Siberia : 1 flag, 2 infantry
 44 Sea Zone : 1 flag
 10 Sea Zone : 1 flag, 4 carriers and 1 destroyer
 19 Sea Zone : 1 flag, 1 destroyer
 17 Sea Zone : 1 flag, 3 carriers, 4 destroyers, 3 fighters, 2 tactical_bombers and 1 transport
 6 Sea Zone : 1 flag, 4 submarines
 Central United States : 1 flag, 1 factory_major
 Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
 Egypt : 1 flag, 2 mech_infantrys
 Tobruk : 1 flag
 Libya : 1 flag
 80 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
 93 Sea Zone : 1 flag, 2 submarines
 Greece : 1 flag, 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
 97 Sea Zone : 1 flag, 3 carriers, 1 cruiser, 6 fighters and 4 transports
 72 Sea Zone : 1 flag, 1 transport
 Brazil : 1 flag
 78 Sea Zone : 1 flag, 2 submarines
 88 Sea Zone : 1 flag, 1 carrier, 3 destroyers, 1 fighter and 7 submarinesProduction/PUs Summary : Germans : 53 / 62 
 Russians : 35 / 44
 Japanese : 56 / 68
 Americans : 56 / 77
 Chinese : 9 / 9
 British : 20 / 0
 UK_Pacific : 6 / 3
 Italians : 12 / 6
 ANZAC : 11 / 9
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 Oh, ok. Thanks dude! I had no idea you could do that! 
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 Thanks for posting the summary Veq! The problem actually had NOTHING to do with the American subs it seems. I edited them out in the russian end turn, and tried doing the japanese turn, and it still wouldn’t let ships move there - as it was a “combat” zone? 
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 am confused, which save do I use? 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :10 Politics - Americans Purchase Units - Americans 
 Americans buy 1 destroyer, 6 fighters and 1 submarine; Remaining resources: 3 PUs;Combat Move - Americans 
 4 submarines moved from 6 Sea Zone to 25 Sea Zone
 3 carriers, 4 destroyers, 3 fighters, 2 tactical_bombers and 1 transport moved from 17 Sea Zone to 25 Sea Zone
 1 fighter moved from Hawaiian Islands to 25 Sea Zone
 4 carriers and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
 1 submarine moved from 78 Sea Zone to 41 Sea Zone
 1 submarine moved from 78 Sea Zone to 39 Sea Zone
 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 80 Sea Zone to 39 Sea Zone
 1 infantry and 1 transport moved from 72 Sea Zone to 79 Sea Zone
 1 mech_infantry moved from Greece to Albania
 6 fighters moved from 97 Sea Zone to Albania
 1 armour, 2 artilleries and 2 infantry moved from Greece to 97 Sea Zone
 1 armour, 2 artilleries, 3 carriers, 1 cruiser, 2 infantry and 4 transports moved from 97 Sea Zone to 98 Sea Zone
 2 submarines moved from 93 Sea Zone to 97 Sea Zone
 7 submarines moved from 88 Sea Zone to 92 Sea Zone
 1 fighter moved from 88 Sea Zone to Tunisia
 1 carrier and 3 destroyers moved from 88 Sea Zone to 101 Sea ZoneCombat - Americans 
 Battle in Albania
 Americans attack with 6 fighters and 1 mech_infantry
 Italians defend with 1 mech_infantry
 Americans roll dice for 6 fighters and 1 mech_infantry in Albania, round 1 : 3/7 hits
 Italians roll dice for 1 mech_infantry in Albania, round 1 : 0/1 hits
 1 mech_infantry owned by the Italians lost in Albania
 Americans win, taking Albania from Italians with 6 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
 Casualties for Italians: 1 mech_infantryNon Combat Move - Americans 
 6 fighters moved from Albania to 98 Sea Zone
 1 armour, 2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
 2 infantry moved from Siberia to Soviet Far EastPlace Units - Americans 
 6 fighters placed in Western United States
 1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans 
 Americans collect 57 PUs; end with 60 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsTerritory Summary for Americans : Iwo Jima : 1 flag 
 Wake Island : 1 flag, 1 airfield
 Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 6 fighters and 1 harbour
 Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
 Midway : 1 flag, 1 airfield
 Soviet Far East : 1 flag, 2 infantry
 41 Sea Zone : 1 flag, 1 submarine
 44 Sea Zone : 1 flag
 39 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
 25 Sea Zone : 1 flag, 7 carriers, 5 destroyers, 4 fighters, 4 submarines, 2 tactical_bombers and 1 transport
 6 Sea Zone : 1 flag
 Central United States : 1 flag, 1 factory_major
 Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
 Egypt : 1 flag, 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
 Tunisia : 1 flag, 1 fighter
 Tobruk : 1 flag
 Albania : 1 flag, 1 mech_infantry
 Libya : 1 flag
 Greece : 1 flag
 97 Sea Zone : 1 flag, 2 submarines
 92 Sea Zone : 1 flag, 7 submarines
 101 Sea Zone : 1 flag, 1 carrier, 4 destroyers and 1 submarine
 79 Sea Zone : 1 flag, 1 transport
 Brazil : 1 flag
 98 Sea Zone : 1 flag, 3 carriers, 1 cruiser, 6 fighters and 4 transportsProduction/PUs Summary : Germans : 53 / 62 
 Russians : 35 / 44
 Japanese : 59 / 53
 Americans : 57 / 80
 Chinese : 7 / 9
 British : 20 / 0
 UK_Pacific : 5 / 3
 Italians : 11 / 6
 ANZAC : 11 / 9
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 2 times
 2 was rolled 1 times
 4 was rolled 2 times
 5 was rolled 3 times
 Average roll : 3.375
 Median : 4.000
 Variance : 1.143
 Standard Deviation : 1.069
 Total rolls : 8Italians Combat 
 5 was rolled 1 times
 Average roll : 5.000
 Median : 5.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1Americans Combat 
 1 was rolled 2 times
 2 was rolled 1 times
 4 was rolled 2 times
 5 was rolled 2 times
 Average roll : 3.143
 Median : 4.000
 Variance : 0.833
 Standard Deviation : 0.913
 Total rolls : 7
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :10 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 fighter and 2 infantry moved from Hopei to KweichowCombat - Chinese 
 Battle in Kweichow
 Chinese attack with 1 fighter and 2 infantry
 Japanese defend with 1 infantry
 Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 1 : 0/3 hits
 Japanese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
 Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits
 Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
 Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 0/3 hits
 Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
 1 infantry owned by the Chinese lost in Kweichow
 Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 0/2 hits
 Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits
 Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 5 : 1/2 hits
 Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits
 1 infantry owned by the Japanese lost in Kweichow
 Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Chinese: 1 infantryNon Combat Move - Chinese 
 1 infantry moved from Suiyuyan to Chahar
 1 artillery moved from Hopei to Shensi
 1 fighter moved from Kweichow to ShensiPlace Units - Chinese 
 1 infantry placed in Hopei
 2 infantry placed in ShensiTurn Complete - Chinese 
 Chinese collect 8 PUs; end with 8 PUs totalTerritory Summary for Chinese : Shensi : 1 flag, 1 artillery, 1 fighter and 2 infantry 
 Kweichow : 1 flag, 1 infantry
 Hopei : 1 flag, 1 infantry
 Chahar : 1 flag, 1 infantryProduction/PUs Summary : Germans : 53 / 62 
 Russians : 35 / 44
 Japanese : 58 / 53
 Americans : 57 / 80
 Chinese : 8 / 8
 British : 20 / 0
 UK_Pacific : 5 / 3
 Italians : 11 / 6
 ANZAC : 11 / 9
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 4 times
 2 was rolled 2 times
 3 was rolled 5 times
 4 was rolled 7 times
 5 was rolled 5 times
 6 was rolled 3 times
 Average roll : 3.615
 Median : 4.000
 Variance : 0.640
 Standard Deviation : 0.800
 Total rolls : 26Japanese Combat 
 1 was rolled 1 times
 3 was rolled 3 times
 6 was rolled 1 times
 Average roll : 3.200
 Median : 3.000
 Variance : 2.750
 Standard Deviation : 1.658
 Total rolls : 5Italians Combat 
 5 was rolled 1 times
 Average roll : 5.000
 Median : 5.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1Chinese Combat 
 1 was rolled 1 times
 2 was rolled 1 times
 3 was rolled 2 times
 4 was rolled 5 times
 5 was rolled 2 times
 6 was rolled 2 times
 Average roll : 3.923
 Median : 4.000
 Variance : 0.917
 Standard Deviation : 0.957
 Total rolls : 13Americans Combat 
 1 was rolled 2 times
 2 was rolled 1 times
 4 was rolled 2 times
 5 was rolled 2 times
 Average roll : 3.143
 Median : 4.000
 Variance : 0.833
 Standard Deviation : 0.913
 Total rolls : 7
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :10 Combat Move - British 
 1 infantry moved from Anglo Egyptian Sudan to Egypt
 1 artillery, 19 infantry and 2 mech_infantrys moved from India to Burma
 1 mech_infantry moved from West India to Burma
 2 fighters moved from India to Burma
 2 tactical_bombers moved from India to Burma
 2 fighters moved from Iraq to IndiaCombat - British 
 Battle in Burma
 British attack with 1 artillery, 2 fighters, 19 infantry, 3 mech_infantrys and 2 tactical_bombers
 Japanese defend with 1 artillery
 British roll dice for 1 artillery, 2 fighters, 19 infantry, 3 mech_infantrys and 2 tactical_bombers in Burma, round 1 : 7/27 hits
 Japanese roll dice for 1 artillery in Burma, round 1 : 0/1 hits
 1 artillery owned by the Japanese lost in Burma
 British win, taking Burma from Japanese with 1 artillery, 2 fighters, 19 infantry, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 artilleryNon Combat Move - British 
 1 aaGun moved from Hopei to Shensi
 2 fighters and 1 tactical_bomber moved from Burma to Shensi
 1 tactical_bomber moved from Burma to India
 1 aaGun moved from India to BurmaTurn Complete - British Territory Summary for British : Shensi : 1 flag, 1 aaGun, 2 fighters and 1 tactical_bomber 
 Burma : 1 flag, 1 aaGun, 1 artillery, 19 infantry and 3 mech_infantrys
 India : 1 flag, 1 airfield, 2 fighters, 1 harbour and 1 tactical_bomber
 39 Sea Zone : 1 flag, 1 artillery and 1 infantry
 Iceland : 1 flag, 1 airfield
 Quebec : 1 flag, 1 factory_minor
 Gibraltar : 1 flag, 1 harbour
 New Brunswick Nova Scotia : 1 flag, 1 harbour
 Egypt : 1 flag, 1 harbour, 3 infantry and 1 mech_infantry
 Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
 Malta : 1 flag, 1 aaGun and 1 infantry
 Eastern Persia : 1 flagProduction/PUs Summary : Germans : 53 / 62 
 Russians : 35 / 44
 Japanese : 57 / 53
 Americans : 57 / 80
 Chinese : 8 / 8
 British : 20 / 0
 UK_Pacific : 6 / 0
 Italians : 11 / 6
 ANZAC : 11 / 9
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 9 times
 2 was rolled 7 times
 3 was rolled 6 times
 4 was rolled 11 times
 5 was rolled 12 times
 6 was rolled 9 times
 Average roll : 3.685
 Median : 4.000
 Variance : 0.491
 Standard Deviation : 0.700
 Total rolls : 54Japanese Combat 
 1 was rolled 1 times
 3 was rolled 3 times
 5 was rolled 1 times
 6 was rolled 1 times
 Average roll : 3.500
 Median : 3.000
 Variance : 1.200
 Standard Deviation : 1.095
 Total rolls : 6British Combat 
 1 was rolled 5 times
 2 was rolled 5 times
 3 was rolled 1 times
 4 was rolled 4 times
 5 was rolled 6 times
 6 was rolled 6 times
 Average roll : 3.704
 Median : 4.000
 Variance : 0.731
 Standard Deviation : 0.855
 Total rolls : 27Italians Combat 
 5 was rolled 1 times
 Average roll : 5.000
 Median : 5.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1Chinese Combat 
 1 was rolled 1 times
 2 was rolled 1 times
 3 was rolled 2 times
 4 was rolled 5 times
 5 was rolled 2 times
 6 was rolled 2 times
 Average roll : 3.923
 Median : 4.000
 Variance : 0.917
 Standard Deviation : 0.957
 Total rolls : 13Americans Combat 
 1 was rolled 2 times
 2 was rolled 1 times
 4 was rolled 2 times
 5 was rolled 2 times
 Average roll : 3.143
 Median : 4.000
 Variance : 0.833
 Standard Deviation : 0.913
 Total rolls : 7
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :10 Place Units - UK_Pacific 
 1 infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 6 PUs; end with 6 PUs total
 Some Units in India change ownership: 1 infantryTerritory Summary for UK_Pacific : India : 1 flag, 1 factory_major Production/PUs Summary : Germans : 53 / 62 
 Russians : 35 / 44
 Japanese : 57 / 53
 Americans : 57 / 80
 Chinese : 8 / 8
 British : 20 / 0
 UK_Pacific : 6 / 6
 Italians : 11 / 6
 ANZAC : 11 / 9
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 9 times
 2 was rolled 7 times
 3 was rolled 6 times
 4 was rolled 11 times
 5 was rolled 12 times
 6 was rolled 9 times
 Average roll : 3.685
 Median : 4.000
 Variance : 0.491
 Standard Deviation : 0.700
 Total rolls : 54Japanese Combat 
 1 was rolled 1 times
 3 was rolled 3 times
 5 was rolled 1 times
 6 was rolled 1 times
 Average roll : 3.500
 Median : 3.000
 Variance : 1.200
 Standard Deviation : 1.095
 Total rolls : 6British Combat 
 1 was rolled 5 times
 2 was rolled 5 times
 3 was rolled 1 times
 4 was rolled 4 times
 5 was rolled 6 times
 6 was rolled 6 times
 Average roll : 3.704
 Median : 4.000
 Variance : 0.731
 Standard Deviation : 0.855
 Total rolls : 27Italians Combat 
 5 was rolled 1 times
 Average roll : 5.000
 Median : 5.000
 Variance : ?
 Standard Deviation : ?
 Total rolls : 1Chinese Combat 
 1 was rolled 1 times
 2 was rolled 1 times
 3 was rolled 2 times
 4 was rolled 5 times
 5 was rolled 2 times
 6 was rolled 2 times
 Average roll : 3.923
 Median : 4.000
 Variance : 0.917
 Standard Deviation : 0.957
 Total rolls : 13Americans Combat 
 1 was rolled 2 times
 2 was rolled 1 times
 4 was rolled 2 times
 5 was rolled 2 times
 Average roll : 3.143
 Median : 4.000
 Variance : 0.833
 Standard Deviation : 0.913
 Total rolls : 7
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 forgot to take sakha usa combat but soviet far east non combat is not bad either. 
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 Wow, look at the slap fight that happened in Kweichow. haha 
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 Wow, look at the slap fight that happened in Kweichow. haha 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :10 Purchase Units - Italians 
 Italians buy 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians 
 1 bomber moved from Southern Italy to Albania
 2 mech_infantrys moved from Greater Southern Germany to Albania
 1 armour and 1 mech_infantry moved from Poland to Eastern Poland
 1 fighter moved from Western Germany to AlbaniaCombat - Italians 
 Battle in Albania
 Italians attack with 1 bomber, 1 fighter and 2 mech_infantrys
 Americans defend with 1 mech_infantry
 Italians roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Albania, round 1 : 1/4 hits
 Americans roll dice for 1 mech_infantry in Albania, round 1 : 1/1 hits
 1 mech_infantry owned by the Americans and 1 mech_infantry owned by the Italians lost in Albania
 Italians win, taking Albania from Americans with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
 Casualties for Italians: 1 mech_infantry
 Casualties for Americans: 1 mech_infantryNon Combat Move - Italians 
 1 bomber moved from Albania to Southern Italy
 1 fighter moved from Albania to Southern Italy
 1 aaGun moved from Baltic States to NovgorodPlace Units - Italians 
 1 submarine placed in 97 Sea ZoneTurn Complete - Italians 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,6
 Italians collect 9 PUs (3 lost to blockades); end with 9 PUs totalDice Statistics: Total 
 1 was rolled 7 times
 2 was rolled 2 times
 5 was rolled 1 times
 6 was rolled 4 times
 Average roll : 2.857
 Median : 1.500
 Variance : 2.923
 Standard Deviation : 1.710
 Total rolls : 14Null / Other 
 1 was rolled 3 times
 2 was rolled 1 times
 6 was rolled 1 times
 Average roll : 2.200
 Median : 1.000
 Variance : 2.750
 Standard Deviation : 1.658
 Total rolls : 5Italians Combat 
 1 was rolled 1 times
 5 was rolled 1 times
 6 was rolled 2 times
 Average roll : 4.500
 Median : 5.500
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 4Americans Combat 
 1 was rolled 3 times
 2 was rolled 1 times
 6 was rolled 1 times
 Average roll : 2.200
 Median : 1.000
 Variance : 2.750
 Standard Deviation : 1.658
 Total rolls : 5
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :10 Purchase Units - ANZAC 
 ANZAC buy 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC 
 1 infantry moved from India to Burma
 1 fighter moved from India to 42 Sea Zone
 2 fighters moved from Queensland to 25 Sea Zone
 1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea ZoneCombat - ANZAC 
 Battle in 42 Sea Zone
 ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
 Japanese defend with 1 submarine
 ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
 ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 1 : 0/2 hits
 ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
 Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
 ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 0/2 hits
 ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
 Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits
 ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 3 : 0/2 hits
 1 submarine owned by the ANZAC lost in 42 Sea Zone
 Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits
 ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 4 : 1/2 hits
 1 submarine owned by the Japanese lost in 42 Sea Zone
 ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 submarine
 Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC 
 1 fighter moved from 42 Sea Zone to Northern Territory
 1 submarine moved from 62 Sea Zone to 45 Sea Zone
 1 aaGun and 5 infantry moved from South Australia to Northern Territory
 1 artillery moved from Queensland to New South Wales
 1 infantry moved from Queensland to Northern TerritoryPlace Units - ANZAC 
 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 11 PUs; end with 13 PUs totalTerritory Summary for ANZAC : Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour 
 Burma : 1 flag, 1 infantry
 Queensland : 1 flag, 1 airfield and 1 harbour
 Northern Territory : 1 flag, 1 aaGun, 1 fighter and 6 infantry
 New Zealand : 1 flag, 1 airfield and 1 harbour
 New South Wales : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
 42 Sea Zone : 1 flag, 1 destroyer
 45 Sea Zone : 1 flag, 1 submarine
 25 Sea Zone : 1 flag, 2 fighters
 62 Sea Zone : 1 flag, 1 transport
 French Madagascar : 1 flag, 1 infantry
 79 Sea Zone : 1 flag, 1 infantryProduction/PUs Summary : Germans : 53 / 62 
 Russians : 35 / 44
 Japanese : 57 / 53
 Americans : 56 / 80
 Chinese : 8 / 8
 British : 20 / 0
 UK_Pacific : 6 / 6
 Italians : 12 / 9
 ANZAC : 11 / 13
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 2 times
 2 was rolled 1 times
 3 was rolled 1 times
 4 was rolled 1 times
 5 was rolled 6 times
 6 was rolled 4 times
 Average roll : 4.333
 Median : 5.000
 Variance : 1.643
 Standard Deviation : 1.282
 Total rolls : 15Japanese Combat 
 1 was rolled 1 times
 2 was rolled 1 times
 4 was rolled 1 times
 6 was rolled 1 times
 Average roll : 3.250
 Median : 3.000
 Variance : 1.333
 Standard Deviation : 1.155
 Total rolls : 4ANZAC Combat 
 1 was rolled 1 times
 3 was rolled 1 times
 5 was rolled 6 times
 6 was rolled 3 times
 Average roll : 4.727
 Median : 5.000
 Variance : 3.100
 Standard Deviation : 1.761
 Total rolls : 11
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