XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :9

    Purchase Units - Americans
                Americans buy 4 carriers and 1 destroyer; Remaining resources: 1 PUs;

    Combat Move - Americans
                4 submarines moved from 7 Sea Zone to 6 Sea Zone
                2 fighters and 2 tactical_bombers moved from 7 Sea Zone to 6 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 7 Sea Zone to 17 Sea Zone
                1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
                1 infantry moved from Soviet Far East to Siberia
                      Russians take Siberia from Japanese
                4 fighters moved from 94 Sea Zone to 97 Sea Zone
                1 fighter moved from 94 Sea Zone to 97 Sea Zone
                1 carrier moved from 94 Sea Zone to 97 Sea Zone
                4 infantry moved from Tunisia to 94 Sea Zone
                4 infantry and 4 transports moved from 94 Sea Zone to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
                1 armour, 2 artilleries and 1 mech_infantry moved from Tobruk to 96 Sea Zone
                1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 96 Sea Zone to 97 Sea Zone
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 97 Sea Zone to Greece
                1 carrier moved from 94 Sea Zone to 97 Sea Zone
                1 carrier, 1 cruiser and 1 fighter moved from 94 Sea Zone to 97 Sea Zone
                1 fighter moved from Hawaiian Islands to 6 Sea Zone

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 3 fighters, 4 submarines and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                    Americans win, taking 6 Sea Zone from Japanese with 3 fighters, 4 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Iwo Jima
                Battle in 97 Sea Zone
                    Americans attack with 3 carriers, 1 cruiser, 6 fighters and 4 transports
                    Italians defend with 1 carrier
                    Americans win, taking Iwo Jima from Japanese, taking 97 Sea Zone from Neutral with 3 carriers, 1 cruiser, 6 fighters and 4 transports remaining. Battle score for attacker is 16
                    Casualties for Italians: 1 carrier
                Battle in Greece
                    Americans attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                    Italians defend with 1 bomber
                    Americans win, taking Greece from Germans with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
                    Casualties for Italians: 1 bomber

    Non Combat Move - Americans
                1 destroyer moved from 7 Sea Zone to 19 Sea Zone
                3 carriers and 4 destroyers moved from 7 Sea Zone to 17 Sea Zone
                3 fighters and 2 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                2 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                2 submarines moved from 92 Sea Zone to 93 Sea Zone
                2 destroyers moved from 104 Sea Zone to 88 Sea Zone
                2 submarines moved from 106 Sea Zone to 88 Sea Zone
                1 carrier, 1 destroyer and 5 submarines moved from 101 Sea Zone to 88 Sea Zone
                2 mech_infantrys moved from Tobruk to Egypt
                1 submarine moved from 57 Sea Zone to 78 Sea Zone
                1 submarine moved from 57 Sea Zone to 78 Sea Zone
                1 fighter moved from Western United States to 88 Sea Zone
                1 infantry moved from Soviet Far East to Siberia

    Place Units - Americans
                4 carriers and 1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Territory Summary for Americans :

    Iwo Jima : 1 flag, 1 infantry and 1 mech_infantry
        Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 flag, 1 airfield, 1 fighter, 1 harbour and 2 infantry
        Midway : 1 flag, 1 airfield
        Siberia : 1 flag, 2 infantry
        44 Sea Zone : 1 flag
        10 Sea Zone : 1 flag, 4 carriers and 1 destroyer
        19 Sea Zone : 1 flag, 1 destroyer
        17 Sea Zone : 1 flag, 3 carriers, 4 destroyers, 3 fighters, 2 tactical_bombers and 1 transport
        6 Sea Zone : 1 flag, 4 submarines
        Central United States : 1 flag, 1 factory_major
        Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Egypt : 1 flag, 2 mech_infantrys
        Tobruk : 1 flag
        Libya : 1 flag
        80 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
        93 Sea Zone : 1 flag, 2 submarines
        Greece : 1 flag, 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
        99 Sea Zone : 1 flag, 1 transport
        97 Sea Zone : 1 flag, 3 carriers, 1 cruiser, 6 fighters and 4 transports
        72 Sea Zone : 1 flag, 1 transport
        Brazil : 1 flag
        78 Sea Zone : 1 flag, 2 submarines
        88 Sea Zone : 1 flag, 1 carrier, 3 destroyers, 1 fighter and 7 submarines

    Production/PUs Summary :

    Germans : 50 / 65
        Russians : 37 / 43
        Japanese : 61 / 68
        Americans : 56 / 77
        Chinese : 6 / 7
        British : 20 / 0
        UK_Pacific : 6 / 8
        Italians : 12 / 16
        ANZAC : 10 / 17
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 fighter and 3 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 2 infantry
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Hopei
                1 artillery moved from Shensi to Hopei

    Place Units - Chinese
                2 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs total

    Territory Summary for Chinese :

    Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag, 1 infantry
        Hopei : 1 flag, 1 artillery, 1 fighter and 2 infantry
        Szechwan : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 50 / 65
        Russians : 37 / 43
        Japanese : 59 / 68
        Americans : 56 / 77
        Chinese : 8 / 9
        British : 20 / 0
        UK_Pacific : 6 / 8
        Italians : 12 / 16
        ANZAC : 10 / 17
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Liaison TripleA '11 '10

    grr no defending hits on the Yankee’s. :S  Kweichow was good though!

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :9

    Place Units - UK_Pacific
                2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
                Some Units in India change ownership: 2 mech_infantrys

    Territory Summary for UK_Pacific :

    India : 1 flag, 1 factory_major

    Production/PUs Summary :

    Germans : 50 / 65
        Russians : 37 / 43
        Japanese : 59 / 68
        Americans : 56 / 77
        Chinese : 8 / 9
        British : 20 / 0
        UK_Pacific : 6 / 3
        Italians : 12 / 16
        ANZAC : 10 / 17
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Customizer

    i swear the axis have NEVER missed a roll for convoy damage….
    :roll:

  • Customizer

    cow, i’m sure you meant to move that transport in sz99 to sz97 ???

  • TripleA

    it can’t unload in 97, he scrambles. usa don’t attack, uk can’t land, infinite loop nothin happens. I want the 2 defenders there, which will be lost before any american casualties in the event of an attack.

  • Customizer

    @Cow:

    it can’t unload in 97, he scrambles. usa don’t attack, uk can’t land, infinite loop nothin happens. I want the 2 defenders there, which will be lost before any american casualties in the event of an attack.

    wrong,

    when UK goes to unload, the territory of greece is owned by USA, so it is not an amphibious assault, meaning you do it during noncombat move

    no scrambling possible

    i request boat be moved to sz99 based on a fault understanding of the rules

  • Liaison TripleA '11 '10

    It’s too late.

    :)

  • Liaison TripleA '11 '10

    Clearly I would have scrambled, had I known the other transport was going to be there.

    lol…

  • Liaison TripleA '11 '10

    I was wondering what his intent was, I thought it was to take Crete?  But for what purpose I wasn’t sure…

  • Liaison TripleA '11 '10

    This will be the SECOND time we’ve made an exception for the same inf and artillery! lol.

  • TripleA

    oh i get it the greece thing is non combat for uk. my bad.

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :9

    Purchase Units - Italians
                Italians buy 1 bomber; Remaining resources: 4 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Greater Southern Germany to Albania
                1 mech_infantry moved from Greater Southern Germany to Poland

    Non Combat Move - Italians
                2 mech_infantrys moved from Southern Italy to Greater Southern Germany
                2 fighters moved from Southern Italy to United Kingdom

    Place Units - Italians
                1 bomber placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2,5,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,1,4,5,3,4,4,2,2,3,5
                Italians collect 2 PUs (10 lost to blockades); end with 6 PUs total

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.538
            Median : 4.000
            Variance : 0.083
            Standard Deviation : 0.289
            Total rolls : 13

    Null / Other
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.538
            Median : 4.000
            Variance : 0.083
            Standard Deviation : 0.289
            Total rolls : 13

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :9

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from 72 Sea Zone to French Madagascar
                1 submarine moved from 54 Sea Zone to 62 Sea Zone
                1 fighter moved from New Guinea to Queensland
                1 fighter moved from New South Wales to Queensland
                1 infantry moved from New South Wales to Queensland
                1 artillery moved from South Australia to Queensland
                1 fighter and 1 infantry moved from Burma to India

    Combat - ANZAC
                Battle in French Madagascar

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,2
                ANZAC collect 9 PUs (2 lost to blockades); end with 9 PUs total

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :9

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Tunisia to Libya

    Turn Complete - French

  • Customizer

    if you accept it,
    this attached save edits usa’s transport to sz99

    your choice garg

  • TripleA

    I was okay with my mistake and never said anything about editing it. As a matter of fact, I don’t mind it so much.

  • TripleA

    just leave it and don’t request edits for me. >,<

  • TripleA

    just kill it with italians, it don’t bother me none.

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