XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)

  • Customizer

    ok, i’m fine with it.

    lets continue the game based on that understanding

    but in the mean time, can you make a post for krieg to answer officially about it? (europe rulebook doesn’t say ‘all’)
    also, are we allowed to offload a single unit if it is noncombat?

  • Liaison TripleA '11 '10

    If you loaded it in NCM, then yes you can unload them in NCM partially.

  • Liaison TripleA '11 '10

    I PM’d Krieg.

  • TripleA

    holy wow, good luck in greece, I kinda expected my men to all die and maybe get a fighter.

  • TripleA

    dang, can’t even choose to only offload 1 unit. boo.

  • TripleA

    as long as it gets resolved before anzac turn, that would be cool. It might matter for Japan’s turn if the transport is offloaded or not.

  • TripleA

    I mean I would make that move if the transport had to unload everything or one thing anyway so yeah. Whatever the rules say dictates what that thing does.

    Axis and Allies is very restrictive as of late, would not surprise me.

  • Liaison TripleA '11 '10

    KH says he’s looking into it.

    Because the rules stipulate that if you loaded in NCM in one turn, and stayed loaded, then you could do what you are suggesting - IF AND ONLY IF, the unit and the transport are of the same power (the rules quite specifically point that out).

    What’s not clear is the powers are different, whether that changes the ability or not.

  • TripleA

    Sounds confusing.

  • TripleA

    I asked about it in the faq and the responses were rather wordy.

  • Liaison TripleA '11 '10

    KH says it’s legal.

    I retract my earlier statement!

    You only can’t “half” unload if you loaded in the same turn during the combat phase.

    Dumb…

  • TripleA

    Sounds legit.

  • TripleA

    man I am surprised at how bad you got diced out of greece… at least my hits on return were fairly limited… I would have rolled around on the floor if i got 6 hits on the first round.

  • Liaison TripleA '11 '10

    The Germans have faced MANY rounds of adversity… :)

  • TripleA

    that is the first big loss you had. the rest were small fries.

  • Customizer

    @Gargantua:

    KH says it’s legal.

    I retract my earlier statement!

    You only can’t “half” unload if you loaded in the same turn during the combat phase.

    Dumb…

    lol what?

  • Liaison TripleA '11 '10

    I’m dead serious lol.

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :10

    Purchase Units - Russians
                Russians buy 1 artillery, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Yakut S.S.R. to Buryatia
                      Russians take Buryatia from Japanese
                4 infantry moved from Yakut S.S.R. to Ulaanbaatar
                      Russians take Ulaanbaatar from Japanese
                1 infantry moved from Yenisey to Yakut S.S.R.
                6 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Egypt to Trans-Jordan
                1 armour moved from Trans-Jordan to Iraq
                1 infantry moved from Ukraine to Bessarabia
                1 fighter moved from Bryansk to Bessarabia
                1 infantry moved from Bryansk to Belarus
                2 bombers moved from Timguska to Belarus

    Combat - Russians
                Battle in Belarus
                    Russians attack with 2 bombers and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 bombers and 1 infantry in Belarus, round 1 :  1/3 hits
                        Germans roll dice for 1 infantry in Belarus, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win, taking Belarus from Germans with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Bessarabia
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 1 :  0/2 hits
                        Germans roll dice for 1 infantry in Bessarabia, round 1 :  0/1 hits
                        Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Bessarabia, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                    Russians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Bessarabia to Bryansk
                2 mech_infantrys moved from Vologda to Kansu
                3 armour and 11 mech_infantrys moved from Russia to Novosibirsk
                2 artilleries and 3 infantry moved from Ukraine to Bryansk
                3 infantry moved from Rostov to Bryansk
                2 bombers moved from Belarus to Russia
                1 artillery and 1 infantry moved from Russia to Vologda
                2 artilleries and 5 infantry moved from Russia to Bryansk

    Place Units - Russians
                1 infantry placed in Ukraine
                1 artillery, 8 infantry and 1 mech_infantry placed in Russia
                2 mech_infantrys placed in Volgograd
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Hopei: 1 aaGun
                EDIT: Removing units owned by Russians from Yakut S.S.R.: 1 aaGun
                EDIT: Adding units owned by Russians to Ulaanbaatar: 1 aaGun
                EDIT: Adding units owned by Russians to Chahar: 1 aaGun
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 44 PUs

    Territory Summary for Russians :

    Kansu : 1 flag, 2 mech_infantrys
        Chahar : 1 flag, 1 aaGun and 6 infantry
        Yakut S.S.R. : 1 flag, 1 infantry
        Buryatia : 1 flag, 1 infantry
        Olgiy : 1 flag
        Ulaanbaatar : 1 flag, 1 aaGun and 4 infantry
        Tsagaan Olom : 1 flag
        Trans-Jordan : 1 flag, 1 infantry
        Alexandria : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Belarus : 1 flag, 1 infantry
        Bryansk : 1 flag, 2 aaGuns, 12 artilleries, 1 fighter and 39 infantry
        Russia : 1 flag, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 8 infantry and 1 mech_infantry
        Ukraine : 1 flag, 1 factory_minor and 1 infantry
        Novosibirsk : 1 flag, 3 armour and 11 mech_infantrys
        Vologda : 1 flag, 1 artillery and 1 infantry
        Volgograd : 1 flag, 1 factory_minor and 2 mech_infantrys
        Iraq : 1 flag, 1 armour
        Northwest Persia : 1 flag
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 53 / 62
        Russians : 35 / 44
        Japanese : 56 / 68
        Americans : 56 / 77
        Chinese : 9 / 9
        British : 20 / 0
        UK_Pacific : 6 / 3
        Italians : 12 / 6
        ANZAC : 11 / 9
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.600
            Median : 4.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 10

    Germans Combat
                1 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Russians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 3 times
            Average roll : 3.429
            Median : 3.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

  • TripleA

    YES PACIFIC CAMPAIGN!


  • There was a major edit that had to take place during my non-combat move. The submarines in SZ6 were causing me not to be able to move units there as I should be able to. During the non-combat history, you will see multiple units landing in SZ18. These units plus the two fighters that attacked Iwo Jima and an extra AC were edited in. The extra carrier had to be edited in for the entire edit to be complete, and the AC produced was placed in SZ and deleted. Two infantry were edited in to Korea and  in-turn removed from Japan.

    I’m not sure what the bug is or who to talk to about it, but it seems subs are making a SZ hostile when they should not.

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