Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
I wouldn’t say it if I wasn’t completly certain.
Found it in the Pacific 1940 Rulebook, page 31
Basically:
During an amphibious assault, a transport must either offload all units or retreat during sea combat.
ok, i’m fine with it.
lets continue the game based on that understanding
but in the mean time, can you make a post for krieg to answer officially about it? (europe rulebook doesn’t say ‘all’)
also, are we allowed to offload a single unit if it is noncombat?
If you loaded it in NCM, then yes you can unload them in NCM partially.
I PM’d Krieg.
holy wow, good luck in greece, I kinda expected my men to all die and maybe get a fighter.
dang, can’t even choose to only offload 1 unit. boo.
as long as it gets resolved before anzac turn, that would be cool. It might matter for Japan’s turn if the transport is offloaded or not.
I mean I would make that move if the transport had to unload everything or one thing anyway so yeah. Whatever the rules say dictates what that thing does.
Axis and Allies is very restrictive as of late, would not surprise me.
KH says he’s looking into it.
Because the rules stipulate that if you loaded in NCM in one turn, and stayed loaded, then you could do what you are suggesting - IF AND ONLY IF, the unit and the transport are of the same power (the rules quite specifically point that out).
What’s not clear is the powers are different, whether that changes the ability or not.
Sounds confusing.
I asked about it in the faq and the responses were rather wordy.
KH says it’s legal.
I retract my earlier statement!
You only can’t “half” unload if you loaded in the same turn during the combat phase.
Dumb…
Sounds legit.
man I am surprised at how bad you got diced out of greece… at least my hits on return were fairly limited… I would have rolled around on the floor if i got 6 hits on the first round.
The Germans have faced MANY rounds of adversity… :)
that is the first big loss you had. the rest were small fries.
KH says it’s legal.
I retract my earlier statement!
You only can’t “half” unload if you loaded in the same turn during the combat phase.
Dumb…
lol what?
I’m dead serious lol.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :10
Purchase Units - Russians
Russians buy 1 artillery, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
4 infantry moved from Yakut S.S.R. to Ulaanbaatar
Russians take Ulaanbaatar from Japanese
1 infantry moved from Yenisey to Yakut S.S.R.
6 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Trans-Jordan to Iraq
1 infantry moved from Ukraine to Bessarabia
1 fighter moved from Bryansk to Bessarabia
1 infantry moved from Bryansk to Belarus
2 bombers moved from Timguska to Belarus
Combat - Russians
Battle in Belarus
Russians attack with 2 bombers and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 bombers and 1 infantry in Belarus, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bessarabia
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 1 : 0/2 hits
Germans roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Bessarabia to Bryansk
2 mech_infantrys moved from Vologda to Kansu
3 armour and 11 mech_infantrys moved from Russia to Novosibirsk
2 artilleries and 3 infantry moved from Ukraine to Bryansk
3 infantry moved from Rostov to Bryansk
2 bombers moved from Belarus to Russia
1 artillery and 1 infantry moved from Russia to Vologda
2 artilleries and 5 infantry moved from Russia to Bryansk
Place Units - Russians
1 infantry placed in Ukraine
1 artillery, 8 infantry and 1 mech_infantry placed in Russia
2 mech_infantrys placed in Volgograd
Turning on Edit Mode
EDIT: Removing units owned by Russians from Hopei: 1 aaGun
EDIT: Removing units owned by Russians from Yakut S.S.R.: 1 aaGun
EDIT: Adding units owned by Russians to Ulaanbaatar: 1 aaGun
EDIT: Adding units owned by Russians to Chahar: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 44 PUs
Territory Summary for Russians :
Kansu : 1 flag, 2 mech_infantrys
Chahar : 1 flag, 1 aaGun and 6 infantry
Yakut S.S.R. : 1 flag, 1 infantry
Buryatia : 1 flag, 1 infantry
Olgiy : 1 flag
Ulaanbaatar : 1 flag, 1 aaGun and 4 infantry
Tsagaan Olom : 1 flag
Trans-Jordan : 1 flag, 1 infantry
Alexandria : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Belarus : 1 flag, 1 infantry
Bryansk : 1 flag, 2 aaGuns, 12 artilleries, 1 fighter and 39 infantry
Russia : 1 flag, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 8 infantry and 1 mech_infantry
Ukraine : 1 flag, 1 factory_minor and 1 infantry
Novosibirsk : 1 flag, 3 armour and 11 mech_infantrys
Vologda : 1 flag, 1 artillery and 1 infantry
Volgograd : 1 flag, 1 factory_minor and 2 mech_infantrys
Iraq : 1 flag, 1 armour
Northwest Persia : 1 flag
Persia : 1 flag
Production/PUs Summary :
Germans : 53 / 62
Russians : 35 / 44
Japanese : 56 / 68
Americans : 56 / 77
Chinese : 9 / 9
British : 20 / 0
UK_Pacific : 6 / 3
Italians : 12 / 6
ANZAC : 11 / 9
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10
Germans Combat
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 3 times
Average roll : 3.429
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
YES PACIFIC CAMPAIGN!