Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
it can’t unload in 97, he scrambles. usa don’t attack, uk can’t land, infinite loop nothin happens. I want the 2 defenders there, which will be lost before any american casualties in the event of an attack.
@Cow:
it can’t unload in 97, he scrambles. usa don’t attack, uk can’t land, infinite loop nothin happens. I want the 2 defenders there, which will be lost before any american casualties in the event of an attack.
wrong,
when UK goes to unload, the territory of greece is owned by USA, so it is not an amphibious assault, meaning you do it during noncombat move
no scrambling possible
i request boat be moved to sz99 based on a fault understanding of the rules
It’s too late.
:)
Clearly I would have scrambled, had I known the other transport was going to be there.
lol…
I was wondering what his intent was, I thought it was to take Crete? But for what purpose I wasn’t sure…
This will be the SECOND time we’ve made an exception for the same inf and artillery! lol.
oh i get it the greece thing is non combat for uk. my bad.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :9
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 4 PUs;
Combat Move - Italians
1 mech_infantry moved from Greater Southern Germany to Albania
1 mech_infantry moved from Greater Southern Germany to Poland
Non Combat Move - Italians
2 mech_infantrys moved from Southern Italy to Greater Southern Germany
2 fighters moved from Southern Italy to United Kingdom
Place Units - Italians
1 bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2,5,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,1,4,5,3,4,4,2,2,3,5
Italians collect 2 PUs (10 lost to blockades); end with 6 PUs total
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.538
Median : 4.000
Variance : 0.083
Standard Deviation : 0.289
Total rolls : 13
Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.538
Median : 4.000
Variance : 0.083
Standard Deviation : 0.289
Total rolls : 13
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from 72 Sea Zone to French Madagascar
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 fighter moved from New Guinea to Queensland
1 fighter moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 artillery moved from South Australia to Queensland
1 fighter and 1 infantry moved from Burma to India
Combat - ANZAC
Battle in French Madagascar
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,2
ANZAC collect 9 PUs (2 lost to blockades); end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :9
Combat Move - French
Non Combat Move - French
2 infantry moved from Tunisia to Libya
Turn Complete - French
if you accept it,
this attached save edits usa’s transport to sz99
your choice garg
I was okay with my mistake and never said anything about editing it. As a matter of fact, I don’t mind it so much.
just leave it and don’t request edits for me. >,<
just kill it with italians, it don’t bother me none.
italian fighter in west germany instead of london is probably not a big deal for you.
I was fine with it as is it, I just don’t like edits being requested without my consent. If it is a big deal to Veqryn and you are okay with it, then fine. I don’t care what happens to that transport, it made its drop already.
Maybe if there is some crazy plan the russian player has to get that fleet through the turkish strait… ok sure, maybe that transport will matter.
bitches don’t know bout my turkish plan…
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :10
Purchase Units - Germans
Germans buy 1 bomber, 1 factory_minor, 3 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
3 armour moved from Romania to Greece
2 infantry moved from Bulgaria to Greece
3 fighters and 1 tactical_bomber moved from Southern Italy to Greece
1 bomber moved from Western Germany to Greece
1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Western Germany
1 carrier, 1 destroyer and 3 transports moved from 115 Sea Zone to 113 Sea Zone
5 transports moved from 115 Sea Zone to 114 Sea Zone
2 artilleries and 8 infantry moved from Germany to 114 Sea Zone
2 artilleries, 8 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 8 infantry moved from 115 Sea Zone to Novgorod
1 artillery and 3 infantry moved from Vyborg to Novgorod
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
4 artilleries and 7 infantry moved from Baltic States to Eastern Poland
Combat - Germans
Battle in Eastern Poland
Germans attack with 4 artilleries and 7 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 4 artilleries and 7 infantry in Eastern Poland, round 1 : 4/11 hits
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 4 artilleries and 6 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Greece
Germans attack with 3 armour, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry; Americans defend with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Germans roll dice for 3 armour, 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Greece, round 1 : 2/10 hits
Americans roll dice for 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry in Greece, round 1 : 3/10 hits
2 infantry owned by the Germans , 1 armour owned by the Germans and 2 infantry owned by the Americans lost in Greece
Germans roll dice for 2 armour, 1 bomber, 3 fighters and 1 tactical_bomber in Greece, round 2 : 2/7 hits
Americans roll dice for 1 armour, 3 artilleries, 3 infantry and 1 mech_infantry in Greece, round 2 : 3/8 hits
2 armour owned by the Germans , 2 infantry owned by the Americans and 1 fighter owned by the Germans lost in Greece
retreated to Greece
Americans win with 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -22
Casualties for Germans: 3 armour, 1 fighter and 2 infantry
Casualties for Americans: 4 infantry
Battle in Novgorod
Germans attack with 3 artilleries and 11 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 artilleries and 11 infantry in Novgorod, round 1 : 5/14 hits
Russians roll dice for 1 infantry in Novgorod, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 3 artilleries and 11 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from United Kingdom to Southern Italy
1 infantry moved from Romania to Bulgaria
1 artillery moved from Romania to Eastern Poland
17 armour and 3 mech_infantrys moved from Baltic States to Romania
4 aaGuns moved from Romania to Eastern Poland
1 fighter moved from United Kingdom to Southern Italy
1 fighter moved from Greece to Southern Italy
1 bomber moved from Greece to Southern Italy
1 fighter and 1 tactical_bomber moved from Greece to Romania
1 infantry moved from Western Germany to Germany
1 infantry moved from Western Germany to Germany
3 infantry moved from France to Western Germany
3 submarines moved from 112 Sea Zone to 109 Sea Zone
1 battleship, 1 carrier, 2 destroyers and 2 submarines moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from Slovakia Hungary to Eastern Poland
Place Units - Germans
1 factory_minor placed in Yugoslavia
1 bomber, 3 fighters and 1 tactical_bomber placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by British from Greece: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Greece: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 99 Sea Zone: 1 transport
EDIT: Removing units owned by Italians from United Kingdom: 1 fighter
EDIT: Adding units owned by Italians to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,2,3,6,5,5,1,3,6,4,4,4
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 25 times
3 was rolled 16 times
4 was rolled 21 times
5 was rolled 22 times
6 was rolled 16 times
Average roll : 3.692
Median : 4.000
Variance : 1.953
Standard Deviation : 1.397
Total rolls : 107
Null / Other
1 was rolled 1 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.839
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 31
Germans Combat
1 was rolled 4 times
2 was rolled 11 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.524
Median : 4.000
Variance : 0.829
Standard Deviation : 0.911
Total rolls : 42
Russians Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
1 was rolled 1 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.839
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 31
ALSO,
BOTH Anzac infantry must unload in French Madagascar. You can’t -half- unload transports.
I couldn’t edit it on my turn, because I couldn’t remove a loaded transport, and I could’t remove a unit that was loaded LOL!