Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
you know you could have retreated from kiangsi right? that is not our fault.
For the record, any more complaints about dice will be answered by the insertion of a size 12 into the complainers anus. That is all.
I like this guy. He and I have a similar conflict resolution tactic.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
            1 submarine moved from 104 Sea Zone to 110 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 armour, 2 artilleries, 5 infantry, 2 mech_infantrys and 5 transports moved from 104 Sea Zone to 92 Sea Zone
            3 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 92 Sea Zone
            4 carriers, 1 cruiser and 3 destroyers moved from 104 Sea Zone to 92 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 submarines moved from 55 Sea Zone to 45 Sea Zone
            1 fighter moved from 55 Sea Zone to 45 Sea Zone
            7 fighters and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
            2 submarines moved from 101 Sea Zone to 91 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 64 Sea Zone
            1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 64 Sea Zone to 11 Sea Zone
Combat - Americans
            Battle in 45 Sea Zone
                Americans attack with 1 fighter and 2 submarines
                Japanese defend with 1 cruiser
                    Americans roll dice for 2 submarines in 45 Sea Zone, round 1 :  2/2 hits
                    1 cruiser owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 12
                Casualties for Japanese: 1 cruiser
            Battle in 110 Sea Zone
                Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 1 :  0/1 hits
                    Americans roll dice for 7 fighters and 1 tactical_bomber in 110 Sea Zone, round 1 :  5/8 hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 :  1/1 hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 destroyer
                Casualties for Americans: 1 submarine
Non Combat Move - Americans
            7 fighters and 1 tactical_bomber moved from 110 Sea Zone to 92 Sea Zone
            1 fighter moved from 45 Sea Zone to 54 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 fighter moved from 55 Sea Zone to 54 Sea Zone
            1 fighter moved from 54 Sea Zone to Queensland
            1 artillery moved from 92 Sea Zone to Gibraltar
            1 armour, 1 artillery and 3 mech_infantrys moved from 92 Sea Zone to Algeria
            3 infantry moved from 92 Sea Zone to Gibraltar
            5 infantry moved from 92 Sea Zone to Algeria
Place Units - Americans
            1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            1 infantry and 1 mech_infantry placed in Western United States
Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs total
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Territory Summary for Americans :
Queensland : 1 flag, 1 fighter
    Wake Island : 1 flag, 1 airfield
    Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
    Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
    Midway : 1 flag, 1 airfield
    45 Sea Zone : 1 flag, 2 submarines
    11 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport
    10 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
    54 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 4 destroyers and 2 submarines
    Central United States : 1 flag, 1 factory_major
    Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
    Gibraltar : 1 flag, 1 artillery and 3 infantry
    Algeria : 1 flag, 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys
    104 Sea Zone : 1 flag, 1 destroyer
    92 Sea Zone : 1 flag, 4 carriers, 1 cruiser, 3 destroyers, 7 fighters, 1 tactical_bomber and 7 transports
    Brazil : 1 flag
    91 Sea Zone : 1 flag, 2 submarines
Production/PUs Summary :
Germans : 44 / 57
    Russians : 40 / 61
    Japanese : 68 / 73
    Americans : 50 / 65
    Chinese : 7 / 15
    British : 20 / 0
    UK_Pacific : 6 / 7
    Italians : 13 / 22
    ANZAC : 10 / 15
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            1 fighter moved from Yunnan to Hopei
            2 infantry moved from Shensi to Hopei
            1 artillery and 3 infantry moved from Yunnan to Hunan
            1 artillery and 3 infantry moved from Yunnan to Kweichow
Combat - Chinese
            Battle in Hunan
                Chinese attack with 1 artillery and 3 infantry
                Japanese defend with 2 armour
                    Chinese roll dice for 1 artillery and 3 infantry in Hunan, round 1 :  1/4 hits
                    Japanese roll dice for 2 armour in Hunan, round 1 :  2/2 hits
                    1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                    Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 :  1/2 hits
                    Japanese roll dice for 1 armour in Hunan, round 2 :  1/1 hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Japanese: 2 armour
                Casualties for Chinese: 3 infantry
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 1 :  1/3 hits
                    Japanese roll dice for 1 armour in Hopei, round 1 :  1/1 hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 armour
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Chinese attack with 1 artillery and 3 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 1 artillery and 3 infantry in Kweichow, round 1 :  1/4 hits
                    Japanese roll dice for 2 infantry in Kweichow, round 1 :  2/2 hits
                    1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 :  0/2 hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 :  1/2 hits
                    Japanese roll dice for 1 infantry in Kweichow, round 3 :  0/1 hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
            1 fighter moved from Hopei to Yunnan
Place Units - Chinese
            5 infantry placed in Yunnan
Turn Complete - Chinese
            Chinese collect 10 PUs; end with 10 PUs total
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Territory Summary for Chinese :
Kiangsi : 1 flag
    Yunnan : 1 flag, 1 fighter and 5 infantry
    Kweichow : 1 flag, 1 artillery and 1 infantry
    Hunan : 1 flag, 1 artillery
    Hopei : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 44 / 57
    Russians : 40 / 61
    Japanese : 65 / 73
    Americans : 50 / 65
    Chinese : 10 / 16
    British : 20 / 0
    UK_Pacific : 6 / 7
    Italians : 13 / 22
    ANZAC : 10 / 15
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Combat Move - British
            2 fighters and 1 tactical_bomber moved from Yunnan to Kwangtung
            1 mech_infantry moved from Kiangsi to Kwangtung
Combat - British
            Battle in Kwangtung
                British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 factory_minor, 2 fighters and 1 harbour
                    British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 1 :  3/4 hits
                    Japanese roll dice for 2 fighters in Kwangtung, round 1 :  1/2 hits
                    1 mech_infantry owned by the British and 2 fighters owned by the Japanese lost in Kwangtung
                British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
                Casualties for Japanese: 2 fighters
                Casualties for British: 1 mech_infantry
Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Kwangtung to Yunnan
            2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
            1 tactical_bomber moved from Egypt to Belgian Congo
            1 fighter moved from Romania to Egypt
            1 artillery and 1 infantry moved from Morocco to Algeria
            1 artillery and 3 infantry moved from India to Burma
            5 infantry moved from India to Burma
            3 infantry moved from India to Burma
            1 infantry moved from India to Burma
            1 infantry moved from India to Burma
            1 infantry moved from India to Burma
            1 infantry moved from India to Burma
Turn Complete - British
Territory Summary for British :
Yunnan : 1 flag, 3 aaGuns, 2 fighters and 1 tactical_bomber
    Burma : 1 flag, 1 artillery and 15 infantry
    India : 1 flag, 1 airfield, 1 harbour and 3 infantry
    Belgian Congo : 1 flag, 2 infantry, 1 mech_infantry and 1 tactical_bomber
    Iceland : 1 flag, 1 airfield
    Quebec : 1 flag, 1 factory_minor
    Gibraltar : 1 flag, 1 harbour
    New Brunswick Nova Scotia : 1 flag, 1 harbour
    Egypt : 1 flag, 1 artillery, 1 fighter, 1 harbour and 2 infantry
    Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
    Malta : 1 flag, 1 aaGun and 1 infantry
    Algeria : 1 flag, 1 artillery and 1 infantry
    Romania : 1 flag, 1 fighter
    80 Sea Zone : 1 flag
    Eastern Persia : 1 flag
Production/PUs Summary :
Germans : 44 / 57
    Russians : 40 / 61
    Japanese : 65 / 73
    Americans : 50 / 65
    Chinese : 10 / 16
    British : 20 / 0
    UK_Pacific : 6 / 0
    Italians : 13 / 22
    ANZAC : 10 / 15
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Place Units - UK_Pacific
            1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
            UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
            Some Units in India change ownership: 1 infantry and 1 mech_infantry
Territory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Production/PUs Summary :
Germans : 44 / 57
    Russians : 40 / 61
    Japanese : 65 / 73
    Americans : 50 / 65
    Chinese : 10 / 16
    British : 20 / 0
    UK_Pacific : 6 / 3
    Italians : 13 / 22
    ANZAC : 10 / 15
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
since you won’t let me have london, guess I got to go with plan b and do pacific campaign!
I was due some dice from yunnan, got it back.
one bad battle leads to another, axis and allies is a cruel game, experience the pain I felt in the atlantic. :)
you can edit the sub to sz 125, and -5 russia. or stand pat. It don’t bother me none.
i will allow the edit if uk’s algerian/morroco dude are moved to tunisia
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Purchase Units - Italians
            Italians buy 1 aaGun, 1 armour and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
            1 armour moved from Northern Italy to Slovakia Hungary
            1 mech_infantry moved from Northern Italy to Albania
            1 bomber moved from Poland to Albania
            1 fighter moved from Poland to Slovakia Hungary
            1 carrier moved from 95 Sea Zone to 97 Sea Zone
Combat - Italians
            Battle in Slovakia Hungary
                Italians attack with 1 armour and 1 fighter
                Russians defend with 1 infantry
                Italians win, taking Slovakia Hungary from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Albania
                Italians attack with 1 bomber and 1 mech_infantry
                Russians defend with 1 mech_infantry
                Italians win with 1 bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 mech_infantry
                Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
            1 bomber moved from Albania to Southern Italy
            1 fighter moved from Slovakia Hungary to Southern Italy
            1 aaGun and 4 infantry moved from Northern Italy to Southern Italy
            1 aaGun moved from Poland to Slovakia Hungary
Place Units - Italians
            1 aaGun, 1 armour and 1 fighter placed in Southern Italy
Turn Complete - Italians
            Italians collect 13 PUs; end with 14 PUs total
Feel free to move them.
Retreat? Hell, we just got here!
hmm interesting.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter moved from Dutch New Guinea to 42 Sea Zone
            1 fighter moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 55 Sea Zone to 42 Sea Zone
            EDIT: 1 artillery and 1 infantry moved from Algeria to Tunisia
Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer and 1 transport
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 :  0/1 hits
                    ANZAC roll dice for 2 fighters in 42 Sea Zone, round 1 :  1/2 hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 1 :  0/1 hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                    1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                ANZAC win, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - ANZAC
            2 fighters moved from 42 Sea Zone to 54 Sea Zone
            1 fighter moved from New South Wales to Queensland
            1 destroyer moved from 55 Sea Zone to 54 Sea Zone
            1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea
            1 fighter moved from Northwest Persia to Romania
Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs total
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Territory Summary for ANZAC :
Yunnan : 1 flag, 1 fighter
    India : 1 flag, 1 infantry
    Queensland : 1 flag, 1 airfield, 1 fighter and 1 harbour
    New Zealand : 1 flag, 1 airfield and 1 harbour
    New South Wales : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
    South Australia : 1 flag, 1 aaGun, 2 artilleries and 4 infantry
    New Guinea : 1 flag, 1 aaGun and 1 infantry
    Dutch New Guinea : 1 flag
    42 Sea Zone : 1 flag, 1 submarine
    54 Sea Zone : 1 flag, 1 destroyer and 2 fighters
    62 Sea Zone : 1 flag, 1 transport
    Egypt : 1 flag, 2 infantry
    Romania : 1 flag, 1 fighter
Production/PUs Summary :
Germans : 47 / 57
    Russians : 37 / 56
    Japanese : 65 / 73
    Americans : 50 / 65
    Chinese : 10 / 16
    British : 20 / 0
    UK_Pacific : 6 / 3
    Italians : 13 / 14
    ANZAC : 10 / 16
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Hmm…
France lol?
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Combat Move - French
Combat - French
Non Combat Move - French
            1 destroyer moved from 81 Sea Zone to 76 Sea Zone
Turn Complete - French
Aha! The destroyer moved! That Savage!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :7
Purchase Units - Germans
            Germans buy 7 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
            4 submarines moved from 112 Sea Zone to 114 Sea Zone
            2 submarines moved from 112 Sea Zone to 104 Sea Zone
            1 armour moved from Finland to Novgorod
                  Germans take Karelia from Russians
            1 armour moved from Novgorod to Vyborg
                  Germans take Vyborg from Russians
            1 armour moved from Vyborg to Novgorod
            1 armour moved from Novgorod to Eastern Poland
            1 infantry moved from Poland to Eastern Poland
            1 bomber moved from Poland to Eastern Poland
            1 bomber moved from Poland to Archangel
            1 artillery moved from Novgorod to Archangel
            1 armour moved from Yugoslavia to Albania
                  Italians take Albania from Russians
            1 armour moved from Albania to Greece
                  Germans take Greece from Russians
            1 infantry moved from Yugoslavia to Bulgaria
                  Germans take Bulgaria from Russians
Combat - Germans
            Battle in Archangel
                Germans attack with 1 artillery and 1 bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 bomber in Archangel, round 1 :  1/2 hits
                    Russians roll dice for 1 infantry in Archangel, round 1 :  1/1 hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
                Germans win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 artillery
                Casualties for Russians: 1 infantry
            Battle in 104 Sea Zone
                Germans attack with 2 submarines
                Americans defend with 1 destroyer
                    Germans roll dice for 2 submarines in 104 Sea Zone, round 1 :  2/2 hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 1 :  0/1 hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 2 submarines remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Eastern Poland
                Germans attack with 1 armour, 1 bomber and 1 infantry
                Russians defend with 1 artillery
                    Germans roll dice for 1 armour, 1 bomber and 1 infantry in Eastern Poland, round 1 :  2/3 hits
                    Russians roll dice for 1 artillery in Eastern Poland, round 1 :  0/1 hits
                    1 artillery owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in 114 Sea Zone
                Germans attack with 4 submarines
                Russians defend with 1 cruiser
                    Germans roll dice for 4 submarines in 114 Sea Zone, round 1 :  0/4 hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 1 :  0/1 hits
                    Germans roll dice for 4 submarines in 114 Sea Zone, round 2 :  1/4 hits
                    1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 4 submarines remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
Non Combat Move - Germans
            1 bomber moved from Archangel to Slovakia Hungary
            1 bomber moved from Eastern Poland to Southern Italy
            5 aaGuns, 3 armour, 3 artilleries and 7 infantry moved from Yugoslavia to Slovakia Hungary
            2 armour moved from Western Germany to Southern Italy
            3 fighters moved from Western Germany to Southern Italy
            2 artilleries and 3 infantry moved from Western Germany to France
            1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 2 destroyers, 3 infantry and 8 transports moved from 112 Sea Zone to 115 Sea Zone
            1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
            2 fighters and 2 tactical_bombers moved from 112 Sea Zone to Southern Italy
Place Units - Germans
            7 armour placed in Germany
            3 infantry placed in Novgorod
            2 infantry placed in France
Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
