XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)

  • Customizer

    @Gargantua:

    What are you talking about satin!
    100% of the American rolls are 2!  100% man!
    :P

    LOL

    Garg, if you look at the Standard Deviation for both Germans and Russians, you will see both are very close to “1”. 
    Anything less than about “2.5” for standard deviation means you are not yet outside of the realm of the highly probable dice roll results.

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :9

    Purchase Units - Russians
                Russians buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                8 infantry moved from Yenisey to Yakut S.S.R.
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                2 bombers moved from Russia to Yakut S.S.R.
                1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
                1 infantry moved from Alexandria to Egypt
                1 fighter moved from Bryansk to Novgorod
                2 infantry moved from Belarus to Novgorod
                1 infantry moved from Bessarabia to Eastern Poland
                1 artillery moved from Western Ukraine to Eastern Poland

    Combat - Russians
                Battle in Yakut S.S.R.
                    Russians attack with 2 bombers and 8 infantry
                    Japanese defend with 2 artilleries and 5 infantry
                        Russians roll dice for 2 bombers and 8 infantry in Yakut S.S.R., round 1 :  3/10 hits
                        Japanese roll dice for 2 artilleries and 5 infantry in Yakut S.S.R., round 1 :  2/7 hits
                        2 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Yakut S.S.R.
                        Russians roll dice for 2 bombers and 6 infantry in Yakut S.S.R., round 2 :  3/8 hits
                        Japanese roll dice for 2 artilleries and 2 infantry in Yakut S.S.R., round 2 :  1/4 hits
                        1 infantry owned by the Russians , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yakut S.S.R.
                        Russians roll dice for 2 bombers and 5 infantry in Yakut S.S.R., round 3 :  4/7 hits
                        Japanese roll dice for 1 artillery in Yakut S.S.R., round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yakut S.S.R.
                    Russians win, taking Yakut S.S.R. from Japanese with 2 bombers and 5 infantry remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 artilleries and 5 infantry
                    Casualties for Russians: 3 infantry
                Battle in Novgorod
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 1 :  2/3 hits
                        Germans roll dice for 1 infantry in Novgorod, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 artillery
                        Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 1 :  1/2 hits
                        Germans roll dice for 1 artillery in Eastern Poland, round 1 :  0/1 hits
                        1 artillery owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery

    Non Combat Move - Russians
                1 aaGun and 5 infantry moved from Shensi to Hopei
                1 aaGun moved from Yenisey to Yakut S.S.R.
                1 infantry moved from Evenkiyskiy to Yenisey
                2 bombers moved from Yakut S.S.R. to Timguska
                3 infantry moved from Volgograd to Rostov
                2 aaGuns, 2 artilleries and 9 infantry moved from Western Ukraine to Bryansk
                3 artilleries and 7 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Belarus to Vologda
                1 mech_infantry moved from Bryansk to Vologda
                1 armour moved from Belarus to Russia
                2 armour and 11 mech_infantrys moved from Bryansk to Russia
                2 artilleries and 5 infantry moved from Belarus to Bryansk
                1 fighter moved from Novgorod to Bryansk

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                3 artilleries and 6 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1
                Russians collect 34 PUs (2 lost to blockades); end with 34 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 43 PUs

    Production/PUs Summary :

    Germans : 52 / 65
        Russians : 36 / 43
        Japanese : 62 / 66
        Americans : 53 / 73
        Chinese : 7 / 7
        British : 20 / 0
        UK_Pacific : 6 / 8
        Italians : 12 / 16
        ANZAC : 10 / 17
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    nice, very nice, grind on sight :)

  • Customizer

    me and my 12 inf and 2 aa guns are going all the way to manchuria and korea bro

  • TripleA

    May all your aa gun rolls be 1s! Mine missed so far in Asia. @_@

  • Liaison TripleA '11 '10

    I notice you didn’t post the dice report. :)

  • TripleA

    We doing dice reports for each turn now? Usually people look at it at the end of the game. I think the worst I ever rolled was 90% 5s and 6s. That was a hilarious game.

  • Liaison TripleA '11 '10

    Your team felt the need to post the dice report on the last Russian Turn. :P

  • TripleA

    hmm, that is just combat summary and hit stuff, I don’t see dice averages…

  • Customizer

    i feel that the “extra” stuff only needs to be posted if there is something of note

    otherwise we are just increasing djensen’s server fees

    if you look at the dice from my battles, there is nothing totally wacky, its all pretty average.

    if i have a crazy good or crazy bad turn, i’ll post that extra stuff.

    its the same reason i’m not include the “territory summary” on france’s turn….

  • Liaison TripleA '11 '10

    I defineltly need to see the territory summary EVERY time.

    Especially on France’s turn. What could be more important? :P


  • Cow and Veq,

    I will be unable to post a turn this round, so Garg will be playing the turn for me. On top of starting classes, I have had a family emergency. This is not me quitting, by any means. I will be back, able to post, for the next Japanese move.

  • TripleA

    all good we could just wait a couple weeks too.

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :9

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 armour, 2 fighters, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 bomber moved from Japan to 3 Sea Zone
                1 transport moved from 69 Sea Zone to 67 Sea Zone
                1 submarine moved from 80 Sea Zone to 39 Sea Zone
                1 destroyer moved from 20 Sea Zone to 45 Sea Zone
                1 submarine moved from 34 Sea Zone to 45 Sea Zone
                1 cruiser moved from 34 Sea Zone to 45 Sea Zone
                1 battleship moved from 34 Sea Zone to 45 Sea Zone
                1 bomber moved from Paulau Island to Dutch New Guinea
                1 bomber moved from Paulau Island to Japan
                1 armour and 1 infantry moved from Kiangsi to 20 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 45 Sea Zone
                1 armour moved from 45 Sea Zone to Dutch New Guinea
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 destroyer moved from 20 Sea Zone to 6 Sea Zone
                1 infantry moved from Yunnan to Kweichow
                1 infantry moved from Hunan to Kweichow
                2 fighters and 1 tactical_bomber moved from Kiangsi to Kweichow

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
                    ANZAC defend with 1 submarine and 1 transport
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 45 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 45 Sea Zone, round 1 :  0/3 hits
                        Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 45 Sea Zone, round 2 :  2/3 hits
                        1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 13
                    Casualties for ANZAC: 1 submarine and 1 transport
                Battle in Kweichow
                    Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kweichow, round 1 :  2/5 hits
                        Chinese roll dice for 2 infantry in Kweichow, round 1 :  0/2 hits
                        2 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Dutch New Guinea
                    Japanese attack with 1 armour, 1 bomber and 1 infantry
                    ANZAC defend with 1 artillery
                        Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Dutch New Guinea, round 1 :  3/3 hits
                        ANZAC roll dice for 1 artillery in Dutch New Guinea, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Dutch New Guinea
                    Japanese win, taking Dutch New Guinea from ANZAC with 1 armour and 1 bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery
                Battle in 3 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 3 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                1 bomber moved from 3 Sea Zone to Sakha
                1 aaGun moved from Buryatia to Sakha
                1 mech_infantry moved from Manchuria to Sakha
                1 transport moved from 20 Sea Zone to 19 Sea Zone
                2 infantry moved from Manchuria to 19 Sea Zone
                2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to French Indo China
                1 battleship moved from 20 Sea Zone to 36 Sea Zone
                1 destroyer moved from 20 Sea Zone to 36 Sea Zone
                2 carriers moved from 34 Sea Zone to 36 Sea Zone
                2 fighters and 1 tactical_bomber moved from 34 Sea Zone to Yunnan
                1 armour moved from Hunan to Yunnan
                1 artillery moved from Hunan to Yunnan
                2 fighters and 1 tactical_bomber moved from Kweichow to Yunnan
                1 armour and 2 infantry moved from Shan State to Yunnan
                1 submarine moved from 37 Sea Zone to 54 Sea Zone
                1 bomber moved from Dutch New Guinea to Philippines

    Place Units - Japanese
                1 airfield placed in Yunnan
                1 submarine placed in 37 Sea Zone
                2 infantry placed in Malaya
                3 infantry placed in Manchuria
                1 armour and 1 mech_infantry placed in Kwangtung
                2 fighters placed in Japan
                Japanese undo move 5.
                Japanese undo move 4.
                1 armour and 1 infantry placed in Kwangtung
                2 infantry and 1 mech_infantry placed in Manchuria
                Japanese undo move 6.
                Japanese undo move 5.
                1 armour and 1 mech_infantry placed in Kwangtung
                3 infantry placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 63 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs

  • TripleA

    I can has scramble orders?

  • Liaison TripleA '11 '10

    No Scrambles.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :9

    Purchase Units - Americans
                Americans buy 4 carriers and 1 destroyer; Remaining resources: 1 PUs;

    Combat Move - Americans
                4 submarines moved from 7 Sea Zone to 6 Sea Zone
                2 fighters and 2 tactical_bombers moved from 7 Sea Zone to 6 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 7 Sea Zone to 17 Sea Zone
                1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
                1 infantry moved from Soviet Far East to Siberia
                      Russians take Siberia from Japanese
                4 fighters moved from 94 Sea Zone to 97 Sea Zone
                1 fighter moved from 94 Sea Zone to 97 Sea Zone
                1 carrier moved from 94 Sea Zone to 97 Sea Zone
                4 infantry moved from Tunisia to 94 Sea Zone
                4 infantry and 4 transports moved from 94 Sea Zone to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
                1 armour, 2 artilleries and 1 mech_infantry moved from Tobruk to 96 Sea Zone
                1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 96 Sea Zone to 97 Sea Zone
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 97 Sea Zone to Greece
                1 carrier moved from 94 Sea Zone to 97 Sea Zone
                1 carrier, 1 cruiser and 1 fighter moved from 94 Sea Zone to 97 Sea Zone
                1 fighter moved from Hawaiian Islands to 6 Sea Zone

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 3 fighters, 4 submarines and 2 tactical_bombers
                    Japanese defend with 1 destroyer
                    Americans win, taking 6 Sea Zone from Japanese with 3 fighters, 4 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Iwo Jima
                Battle in 97 Sea Zone
                    Americans attack with 3 carriers, 1 cruiser, 6 fighters and 4 transports
                    Italians defend with 1 carrier
                    Americans win, taking Iwo Jima from Japanese, taking 97 Sea Zone from Neutral with 3 carriers, 1 cruiser, 6 fighters and 4 transports remaining. Battle score for attacker is 16
                    Casualties for Italians: 1 carrier
                Battle in Greece
                    Americans attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
                    Italians defend with 1 bomber
                    Americans win, taking Greece from Germans with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
                    Casualties for Italians: 1 bomber

    Non Combat Move - Americans
                1 destroyer moved from 7 Sea Zone to 19 Sea Zone
                3 carriers and 4 destroyers moved from 7 Sea Zone to 17 Sea Zone
                3 fighters and 2 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
                1 fighter moved from Western United States to Hawaiian Islands
                2 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                2 submarines moved from 92 Sea Zone to 93 Sea Zone
                2 destroyers moved from 104 Sea Zone to 88 Sea Zone
                2 submarines moved from 106 Sea Zone to 88 Sea Zone
                1 carrier, 1 destroyer and 5 submarines moved from 101 Sea Zone to 88 Sea Zone
                2 mech_infantrys moved from Tobruk to Egypt
                1 submarine moved from 57 Sea Zone to 78 Sea Zone
                1 submarine moved from 57 Sea Zone to 78 Sea Zone
                1 fighter moved from Western United States to 88 Sea Zone
                1 infantry moved from Soviet Far East to Siberia

    Place Units - Americans
                4 carriers and 1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Territory Summary for Americans :

    Iwo Jima : 1 flag, 1 infantry and 1 mech_infantry
        Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 flag, 1 airfield, 1 fighter, 1 harbour and 2 infantry
        Midway : 1 flag, 1 airfield
        Siberia : 1 flag, 2 infantry
        44 Sea Zone : 1 flag
        10 Sea Zone : 1 flag, 4 carriers and 1 destroyer
        19 Sea Zone : 1 flag, 1 destroyer
        17 Sea Zone : 1 flag, 3 carriers, 4 destroyers, 3 fighters, 2 tactical_bombers and 1 transport
        6 Sea Zone : 1 flag, 4 submarines
        Central United States : 1 flag, 1 factory_major
        Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Egypt : 1 flag, 2 mech_infantrys
        Tobruk : 1 flag
        Libya : 1 flag
        80 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
        93 Sea Zone : 1 flag, 2 submarines
        Greece : 1 flag, 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
        99 Sea Zone : 1 flag, 1 transport
        97 Sea Zone : 1 flag, 3 carriers, 1 cruiser, 6 fighters and 4 transports
        72 Sea Zone : 1 flag, 1 transport
        Brazil : 1 flag
        78 Sea Zone : 1 flag, 2 submarines
        88 Sea Zone : 1 flag, 1 carrier, 3 destroyers, 1 fighter and 7 submarines

    Production/PUs Summary :

    Germans : 50 / 65
        Russians : 37 / 43
        Japanese : 61 / 68
        Americans : 56 / 77
        Chinese : 6 / 7
        British : 20 / 0
        UK_Pacific : 6 / 8
        Italians : 12 / 16
        ANZAC : 10 / 17
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 fighter and 3 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 2 infantry
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Hopei
                1 artillery moved from Shensi to Hopei

    Place Units - Chinese
                2 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs total

    Territory Summary for Chinese :

    Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag, 1 infantry
        Hopei : 1 flag, 1 artillery, 1 fighter and 2 infantry
        Szechwan : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 50 / 65
        Russians : 37 / 43
        Japanese : 59 / 68
        Americans : 56 / 77
        Chinese : 8 / 9
        British : 20 / 0
        UK_Pacific : 6 / 8
        Italians : 12 / 16
        ANZAC : 10 / 17
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Liaison TripleA '11 '10

    grr no defending hits on the Yankee’s. :S  Kweichow was good though!

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :9

    Place Units - UK_Pacific
                2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
                Some Units in India change ownership: 2 mech_infantrys

    Territory Summary for UK_Pacific :

    India : 1 flag, 1 factory_major

    Production/PUs Summary :

    Germans : 50 / 65
        Russians : 37 / 43
        Japanese : 59 / 68
        Americans : 56 / 77
        Chinese : 8 / 9
        British : 20 / 0
        UK_Pacific : 6 / 3
        Italians : 12 / 16
        ANZAC : 10 / 17
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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