Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
I lost 4 inf and a fighter in korea to 6 russian inf attacking once on russia round 1. It was hilarious.
That’s a hell of a way to start off a game. lol
yeah, I still won that game in the pacific, japan owns in this game, even with slightly bad dice.
I only now realized germany lost a bomber to take nov, how curious.
What are you talking about satin!
100% of the American rolls are 2! 100% man!
:P
LOL
Garg, if you look at the Standard Deviation for both Germans and Russians, you will see both are very close to “1”.
Anything less than about “2.5” for standard deviation means you are not yet outside of the realm of the highly probable dice roll results.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :9
Purchase Units - Russians
Russians buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
8 infantry moved from Yenisey to Yakut S.S.R.
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
2 bombers moved from Russia to Yakut S.S.R.
1 armour moved from Anglo Egyptian Sudan to Trans-Jordan
1 infantry moved from Alexandria to Egypt
1 fighter moved from Bryansk to Novgorod
2 infantry moved from Belarus to Novgorod
1 infantry moved from Bessarabia to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
Combat - Russians
Battle in Yakut S.S.R.
Russians attack with 2 bombers and 8 infantry
Japanese defend with 2 artilleries and 5 infantry
Russians roll dice for 2 bombers and 8 infantry in Yakut S.S.R., round 1 : 3/10 hits
Japanese roll dice for 2 artilleries and 5 infantry in Yakut S.S.R., round 1 : 2/7 hits
2 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Yakut S.S.R.
Russians roll dice for 2 bombers and 6 infantry in Yakut S.S.R., round 2 : 3/8 hits
Japanese roll dice for 2 artilleries and 2 infantry in Yakut S.S.R., round 2 : 1/4 hits
1 infantry owned by the Russians , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yakut S.S.R.
Russians roll dice for 2 bombers and 5 infantry in Yakut S.S.R., round 3 : 4/7 hits
Japanese roll dice for 1 artillery in Yakut S.S.R., round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Yakut S.S.R.
Russians win, taking Yakut S.S.R. from Japanese with 2 bombers and 5 infantry remaining. Battle score for attacker is 14
Casualties for Japanese: 2 artilleries and 5 infantry
Casualties for Russians: 3 infantry
Battle in Novgorod
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 1 : 2/3 hits
Germans roll dice for 1 infantry in Novgorod, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
Russians roll dice for 1 artillery and 1 infantry in Eastern Poland, round 1 : 1/2 hits
Germans roll dice for 1 artillery in Eastern Poland, round 1 : 0/1 hits
1 artillery owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Russians
1 aaGun and 5 infantry moved from Shensi to Hopei
1 aaGun moved from Yenisey to Yakut S.S.R.
1 infantry moved from Evenkiyskiy to Yenisey
2 bombers moved from Yakut S.S.R. to Timguska
3 infantry moved from Volgograd to Rostov
2 aaGuns, 2 artilleries and 9 infantry moved from Western Ukraine to Bryansk
3 artilleries and 7 infantry moved from Russia to Bryansk
1 mech_infantry moved from Belarus to Vologda
1 mech_infantry moved from Bryansk to Vologda
1 armour moved from Belarus to Russia
2 armour and 11 mech_infantrys moved from Bryansk to Russia
2 artilleries and 5 infantry moved from Belarus to Bryansk
1 fighter moved from Novgorod to Bryansk
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1
Russians collect 34 PUs (2 lost to blockades); end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 43 PUs
Production/PUs Summary :
Germans : 52 / 65
Russians : 36 / 43
Japanese : 62 / 66
Americans : 53 / 73
Chinese : 7 / 7
British : 20 / 0
UK_Pacific : 6 / 8
Italians : 12 / 16
ANZAC : 10 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
nice, very nice, grind on sight :)
me and my 12 inf and 2 aa guns are going all the way to manchuria and korea bro
May all your aa gun rolls be 1s! Mine missed so far in Asia. @_@
I notice you didn’t post the dice report. :)
We doing dice reports for each turn now? Usually people look at it at the end of the game. I think the worst I ever rolled was 90% 5s and 6s. That was a hilarious game.
Your team felt the need to post the dice report on the last Russian Turn. :P
hmm, that is just combat summary and hit stuff, I don’t see dice averages…
i feel that the “extra” stuff only needs to be posted if there is something of note
otherwise we are just increasing djensen’s server fees
if you look at the dice from my battles, there is nothing totally wacky, its all pretty average.
if i have a crazy good or crazy bad turn, i’ll post that extra stuff.
its the same reason i’m not include the “territory summary” on france’s turn….
I defineltly need to see the territory summary EVERY time.
Especially on France’s turn. What could be more important? :P
Cow and Veq,
I will be unable to post a turn this round, so Garg will be playing the turn for me. On top of starting classes, I have had a family emergency. This is not me quitting, by any means. I will be back, able to post, for the next Japanese move.
all good we could just wait a couple weeks too.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 airfield, 1 armour, 2 fighters, 5 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Japanese
1 bomber moved from Japan to 3 Sea Zone
1 transport moved from 69 Sea Zone to 67 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 20 Sea Zone to 45 Sea Zone
1 submarine moved from 34 Sea Zone to 45 Sea Zone
1 cruiser moved from 34 Sea Zone to 45 Sea Zone
1 battleship moved from 34 Sea Zone to 45 Sea Zone
1 bomber moved from Paulau Island to Dutch New Guinea
1 bomber moved from Paulau Island to Japan
1 armour and 1 infantry moved from Kiangsi to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 45 Sea Zone
1 armour moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Hunan to Kweichow
2 fighters and 1 tactical_bomber moved from Kiangsi to Kweichow
Combat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
ANZAC defend with 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 45 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 45 Sea Zone, round 2 : 2/3 hits
1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine and 1 transport
Battle in Kweichow
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kweichow, round 1 : 2/5 hits
Chinese roll dice for 2 infantry in Kweichow, round 1 : 0/2 hits
2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Dutch New Guinea
Japanese attack with 1 armour, 1 bomber and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Dutch New Guinea, round 1 : 3/3 hits
ANZAC roll dice for 1 artillery in Dutch New Guinea, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 armour and 1 bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Battle in 3 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Japanese
1 bomber moved from 3 Sea Zone to Sakha
1 aaGun moved from Buryatia to Sakha
1 mech_infantry moved from Manchuria to Sakha
1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 battleship moved from 20 Sea Zone to 36 Sea Zone
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
2 carriers moved from 34 Sea Zone to 36 Sea Zone
2 fighters and 1 tactical_bomber moved from 34 Sea Zone to Yunnan
1 armour moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
2 fighters and 1 tactical_bomber moved from Kweichow to Yunnan
1 armour and 2 infantry moved from Shan State to Yunnan
1 submarine moved from 37 Sea Zone to 54 Sea Zone
1 bomber moved from Dutch New Guinea to Philippines
Place Units - Japanese
1 airfield placed in Yunnan
1 submarine placed in 37 Sea Zone
2 infantry placed in Malaya
3 infantry placed in Manchuria
1 armour and 1 mech_infantry placed in Kwangtung
2 fighters placed in Japan
Japanese undo move 5.
Japanese undo move 4.
1 armour and 1 infantry placed in Kwangtung
2 infantry and 1 mech_infantry placed in Manchuria
Japanese undo move 6.
Japanese undo move 5.
1 armour and 1 mech_infantry placed in Kwangtung
3 infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
I can has scramble orders?
No Scrambles.