ncm edit if youre okay with it J3 edit ncm.tsvg
XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :8 Purchase Units - Germans 
 Germans buy 5 armour, 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans 
 2 armour moved from Slovakia Hungary to Romania
 Germans take Romania from Russians
 2 armour moved from Romania to Bulgaria
 1 infantry moved from Yugoslavia to Bulgaria
 1 armour moved from Greece to Bulgaria
 1 bomber moved from Southern Italy to Eastern Poland
 1 bomber moved from Slovakia Hungary to Eastern Poland
 1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
 1 infantry moved from Novgorod to Baltic States
 1 destroyer moved from 115 Sea Zone to 114 Sea Zone
 1 submarine moved from 114 Sea Zone to 112 Sea Zone
 1 battleship, 2 carriers and 8 transports moved from 115 Sea Zone to 112 Sea ZoneCombat - Germans 
 Battle in Eastern Poland
 Germans attack with 1 artillery, 2 bombers and 2 infantry
 Russians defend with 1 artillery and 2 infantry
 Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Eastern Poland, round 1 : 2/5 hits
 Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 1 : 0/3 hits
 2 infantry owned by the Russians lost in Eastern Poland
 Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Eastern Poland, round 2 : 0/5 hits
 Russians roll dice for 1 artillery in Eastern Poland, round 2 : 0/1 hits
 Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Eastern Poland, round 3 : 2/5 hits
 Russians roll dice for 1 artillery in Eastern Poland, round 3 : 1/1 hits
 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Eastern Poland
 Germans win, taking Eastern Poland from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 artillery and 2 infantry
 Battle in 114 Sea Zone
 Germans attack with 1 destroyer and 3 submarines
 Russians defend with 1 submarine
 Germans roll dice for 3 submarines in 114 Sea Zone, round 1 : 1/3 hits
 1 submarine owned by the Russians lost in 114 Sea Zone
 Germans win with 1 destroyer and 3 submarines remaining. Battle score for attacker is 6
 Casualties for Russians: 1 submarine
 Battle in Bulgaria
 Germans attack with 3 armour and 1 infantry
 Russians defend with 1 artillery and 1 infantry
 Germans roll dice for 3 armour and 1 infantry in Bulgaria, round 1 : 2/4 hits
 Russians roll dice for 1 artillery and 1 infantry in Bulgaria, round 1 : 0/2 hits
 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bulgaria
 Germans win, taking Bulgaria from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 7
 Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Germans 
 5 aaGuns, 1 armour, 2 artilleries and 5 infantry moved from Slovakia Hungary to Romania
 7 armour moved from Germany to Romania
 2 artilleries and 5 infantry moved from France to Western Germany
 2 armour moved from Southern Italy to Western Germany
 1 bomber moved from Eastern Poland to Southern Italy
 1 bomber moved from Eastern Poland to Western GermanyPlace Units - Germans 
 2 armour, 2 artilleries and 3 infantry placed in Western Germany
 3 armour, 1 infantry and 3 mech_infantrys placed in Germany
 Turning on Edit Mode
 EDIT: Removing units owned by Germans from Novgorod: 2 armour, 1 artillery and 5 infantry
 EDIT: Adding units owned by Germans to Karelia: 2 armour, 2 artilleries and 5 infantry
 EDIT: Removing units owned by Germans from Karelia: 1 artillery
 EDIT: Turning off Edit Mode
 Germans undo move 2.
 Germans undo move 1.
 2 artilleries and 2 mech_infantrys placed in Western Germany
 Germans undo move 1.
 1 armour and 2 mech_infantrys placed in Germany
 Germans undo move 1.
 2 armour, 3 infantry and 1 mech_infantry placed in Western Germany
 Germans undo move 1.
 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry placed in Western Germany
 4 armour, 1 infantry and 2 mech_infantrys placed in GermanyTurn Complete - Germans 
 Germans collect 55 PUs; end with 55 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :8 Purchase Units - Russians 
 Russians buy 4 artilleries and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 1 infantry moved from Egypt to Alexandria
 Russians take Alexandria from Italians
 1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
 7 infantry moved from Kansu to Shensi
 1 infantry moved from Archangel to Novgorod
 Russians take Novgorod from Germans
 1 infantry moved from Belarus to Baltic States
 1 artillery and 1 infantry moved from Belarus to Eastern Poland
 1 bomber and 1 fighter moved from Russia to Eastern Poland
 1 bomber moved from Russia to Baltic StatesCombat - Russians 
 Battle in Shensi
 Russians attack with 7 infantry
 Japanese defend with 1 infantry
 Russians roll dice for 7 infantry in Shensi, round 1 : 1/7 hits
 Japanese roll dice for 1 infantry in Shensi, round 1 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Shensi
 Russians win, taking Shensi from Japanese with 6 infantry remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Eastern Poland
 Russians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
 Germans defend with 1 artillery and 1 infantry
 Russians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Eastern Poland, round 1 : 0/4 hits
 Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 1 : 0/2 hits
 Russians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Eastern Poland, round 2 : 3/4 hits
 Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits
 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Eastern Poland
 Russians win, taking Eastern Poland from Germans with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
 Casualties for Germans: 1 artillery and 1 infantry
 Battle in Baltic States
 Russians attack with 1 bomber and 1 infantry
 Germans defend with 1 infantry
 Russians roll dice for 1 bomber and 1 infantry in Baltic States, round 1 : 1/2 hits
 Italians roll dice for 1 infantry in Baltic States, round 1 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
 Russians win with 1 bomber remaining. Battle score for attacker is 0
 Casualties for Germans: 1 infantry
 Casualties for Russians: 1 infantryNon Combat Move - Russians 
 2 aaGuns, 2 artilleries and 7 infantry moved from Bessarabia to Western Ukraine
 1 artillery and 2 infantry moved from Ukraine to Western Ukraine
 1 armour and 1 mech_infantry moved from Bryansk to Western Ukraine
 1 armour and 7 mech_infantrys moved from Belarus to Western Ukraine
 1 artillery and 5 infantry moved from Smolensk to Belarus
 1 artillery and 8 infantry moved from Russia to Bryansk
 2 mech_infantrys moved from Volgograd to Bryansk
 2 mech_infantrys moved from Caucasus to Bryansk
 1 aaGun moved from Kansu to Shensi
 1 aaGun and 6 infantry moved from Yakut S.S.R. to Yenisey
 1 infantry moved from Evenkiyskiy to Yenisey
 1 infantry moved from Urals to Evenkiyskiy
 1 armour and 1 mech_infantry moved from Nenetsia to Belarus
 1 bomber moved from Baltic States to Russia
 1 bomber moved from Eastern Poland to Russia
 1 fighter moved from Eastern Poland to Western UkrainePlace Units - Russians 
 1 artillery and 2 infantry placed in Ukraine
 3 infantry placed in Volgograd
 3 artilleries and 7 infantry placed in RussiaTurn Complete - Russians 
 Total Cost from Convoy Blockades: 4
 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5,1,4,3,2
 Russians collect 31 PUs (4 lost to blockades); end with 31 PUs total
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 40 PUsTerritory Summary for Russians : Shensi : 1 flag, 1 aaGun and 6 infantry 
 Evenkiyskiy : 1 flag, 1 infantry
 Yenisey : 1 flag, 1 aaGun and 8 infantry
 Olgiy : 1 flag
 Tsagaan Olom : 1 flag
 Alexandria : 1 flag, 1 infantry
 Anglo Egyptian Sudan : 1 flag, 1 armour
 Italian Somaliland : 1 flag
 Ethiopia : 1 flag
 Belarus : 1 flag, 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry
 Bryansk : 1 flag, 1 artillery, 8 infantry and 4 mech_infantrys
 Eastern Poland : 1 flag, 1 artillery and 1 infantry
 Bessarabia : 1 flag, 1 infantry
 Russia : 1 flag, 1 airfield, 3 artilleries, 2 bombers, 1 factory_major and 7 infantry
 Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
 Western Ukraine : 1 flag, 2 aaGuns, 2 armour, 3 artilleries, 1 fighter, 9 infantry and 8 mech_infantrys
 Volgograd : 1 flag, 1 factory_minor and 3 infantry
 Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
 Iraq : 1 flag
 Northwest Persia : 1 flag
 Persia : 1 flagProduction/PUs Summary : Germans : 52 / 65 
 Russians : 35 / 40
 Japanese : 61 / 73
 Americans : 53 / 74
 Chinese : 8 / 13
 British : 20 / 0
 UK_Pacific : 7 / 5
 Italians : 12 / 15
 ANZAC : 10 / 15
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 please use this save, i meant for my mech and armour to noncom to bryansk i should do my turns while watching movies…. thx, 
 veq
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 - shouldn’t *
 the good news is that after a marathon of scary movies today, my gf can’t fall asleep or leave the room without me…. 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :8 Purchase Units - Japanese 
 Japanese buy 1 bomber, 3 destroyers, 9 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Japanese 
 2 artilleries and 5 infantry moved from Buryatia to Yakut S.S.R.
 Japanese take Yakut S.S.R. from Russians
 3 infantry moved from Hopei to Kweichow
 2 fighters and 1 tactical_bomber moved from Kiangsu to Kweichow
 1 infantry moved from Kiangsi to Hunan
 1 armour moved from Kwangtung to Hunan
 1 artillery moved from Kwangsi to Hunan
 1 carrier and 2 destroyers moved from 6 Sea Zone to 33 Sea Zone
 1 fighter and 1 tactical_bomber moved from Manchuria to 33 Sea Zone
 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 33 Sea Zone
 2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to 33 Sea Zone
 1 battleship moved from 36 Sea Zone to 34 Sea Zone
 1 tactical_bomber moved from Kwangsi to 34 Sea Zone
 1 fighter moved from Kiangsu to 34 Sea Zone
 1 submarine moved from 36 Sea Zone to 34 Sea Zone
 1 carrier moved from 80 Sea Zone to 39 Sea Zone
 1 transport moved from 71 Sea Zone to 69 Sea Zone
 1 armour and 2 infantry moved from Malaya to Shan State
 2 armour moved from Kwangtung to Yunnan
 1 armour moved from Kwangsi to Yunnan
 1 infantry moved from French Indo China to Yunnan
 2 armour, 1 artillery and 3 infantry moved from Kwangsi to Yunnan
 1 transport moved from 36 Sea Zone to 42 Sea Zone
 1 infantry moved from Java to 42 Sea Zone
 1 artillery moved from Java to 42 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
 2 fighters moved from 80 Sea Zone to 39 Sea Zone
 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New GuineaCombat - Japanese 
 Battle in Hunan
 Japanese attack with 1 armour, 1 artillery and 1 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Hunan, round 1 : 1/3 hits
 Chinese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
 1 infantry owned by the Chinese lost in Hunan
 Japanese win, taking Hunan from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in Kweichow
 Japanese attack with 2 fighters, 3 infantry and 1 tactical_bomber
 British defend with 1 aaGun; Chinese defend with 4 infantry
 AA guns fire in Kweichow : 0/3 hits
 Japanese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Kweichow, round 1 : 2/6 hits
 Chinese roll dice for 1 aaGun and 4 infantry in Kweichow, round 1 : 1/4 hits
 1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 aaGun owned by the British lost in Kweichow
 Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/5 hits
 Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits
 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
 Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kweichow, round 3 : 3/4 hits
 Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
 1 infantry owned by the Chinese lost in Kweichow
 Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
 Casualties for Japanese: 2 infantry
 Casualties for British: 1 aaGun
 Casualties for Chinese: 4 infantry
 Battle in Yunnan
 Japanese attack with 5 armour, 1 artillery and 4 infantry
 Chinese defend with 1 infantry
 Japanese roll dice for 5 armour, 1 artillery and 4 infantry in Yunnan, round 1 : 2/10 hits
 Chinese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
 1 infantry owned by the Chinese lost in Yunnan
 Japanese win, taking Yunnan from Chinese with 5 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in Shan State
 Japanese attack with 1 armour and 2 infantry
 British defend with 1 infantry
 Japanese roll dice for 1 armour and 2 infantry in Shan State, round 1 : 1/3 hits
 UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
 1 infantry owned by the British lost in Shan State
 Japanese win, taking Shan State from UK_Pacific with 1 armour and 2 infantry remaining. Battle score for attacker is 3
 Casualties for British: 1 infantry
 Battle in Dutch New Guinea
 Battle in 34 Sea Zone
 Japanese attack with 1 battleship, 1 fighter, 1 submarine and 1 tactical_bomber
 ANZAC defend with 1 destroyer
 Japanese roll dice for 1 submarine in 34 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 1 : 2/3 hits
 ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 1 : 0/1 hits
 1 destroyer owned by the ANZAC lost in 34 Sea Zone
 Japanese win, taking Dutch New Guinea from ANZAC with 1 battleship, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
 Casualties for ANZAC: 1 destroyer
 Battle in 33 Sea Zone
 Japanese attack with 2 bombers, 1 carrier, 2 destroyers, 3 fighters and 3 tactical_bombers
 ANZAC defend with 2 fighters and 1 transport; Americans defend with 1 battleship, 1 carrier, 2 cruisers and 4 destroyers
 Japanese roll dice for 2 bombers, 1 carrier, 2 destroyers, 3 fighters and 3 tactical_bombers in 33 Sea Zone, round 1 : 5/10 hits
 Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
 Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 1 transport in 33 Sea Zone, round 1 : 5/10 hits
 3 destroyers owned by the Americans , 1 carrier owned by the Japanese , 2 destroyers owned by the Japanese and 1 fighter owned by the Japanese lost in 33 Sea Zone
 Japanese roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in 33 Sea Zone, round 2 : 6/7 hits
 Americans roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport in 33 Sea Zone, round 2 : 3/7 hits
 1 destroyer owned by the Americans , 1 carrier owned by the Americans , 2 tactical_bombers owned by the Japanese , 2 cruisers owned by the Americans , 1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 33 Sea Zone
 Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 33 Sea Zone, round 3 : 1/4 hits
 Americans roll dice for 1 battleship and 1 transport in 33 Sea Zone, round 3 : 1/1 hits
 1 battleship owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 33 Sea Zone
 1 transport owned by the ANZAC lost in 33 Sea Zone
 Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 34
 Casualties for Japanese: 1 carrier, 2 destroyers, 2 fighters and 3 tactical_bombers
 Casualties for ANZAC: 2 fighters and 1 transport
 Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers and 4 destroyersNon Combat Move - Japanese 
 2 carriers moved from 36 Sea Zone to 34 Sea Zone
 1 fighter moved from 33 Sea Zone to 34 Sea Zone
 1 cruiser moved from 36 Sea Zone to 34 Sea Zone
 2 bombers moved from 33 Sea Zone to Paulau Island
 1 aaGun moved from Amur to Buryatia
 1 infantry moved from Kiangsu to Kiangsi
 1 armour moved from Kwangsi to Kiangsi
 1 battleship and 2 transports moved from 36 Sea Zone to 20 Sea Zone
 2 fighters and 1 tactical_bomber moved from Kweichow to KiangsiPlace Units - Japanese 
 3 destroyers placed in 20 Sea Zone
 1 submarine placed in 37 Sea Zone
 2 infantry placed in Malaya
 1 bomber and 5 infantry placed in Japan
 2 infantry and 1 mech_infantry placed in ManchuriaTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 5
 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4
 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,3,5,3
 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,2
 Japanese collect 61 PUs (5 lost to blockades); end with 61 PUs total
 Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsTerritory Summary for Japanese : Paulau Island : 1 flag, 2 bombers 
 Kiangsu : 1 flag, 1 factory_minor
 Kiangsi : 1 flag, 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber
 Japan : 1 flag, 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 5 infantry
 Manchuria : 1 flag, 1 factory_minor, 2 infantry and 1 mech_infantry
 Hainan : 1 flag, 1 harbour
 Yunnan : 1 flag, 5 armour, 1 artillery and 4 infantry
 Suiyuyan : 1 flag
 Kweichow : 1 flag, 1 infantry
 Hunan : 1 flag, 1 armour, 1 artillery and 1 infantry
 Hopei : 1 flag
 Chahar : 1 flag
 Anhwe : 1 flag
 Shan State : 1 flag, 1 armour and 2 infantry
 Malaya : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
 Borneo : 1 flag
 Kwangtung : 1 flag, 1 factory_minor and 1 harbour
 Philippines : 1 flag, 1 airfield and 1 harbour
 Guam : 1 flag, 1 airfield
 Sakha : 1 flag
 Soviet Far East : 1 flag
 Amur : 1 flag
 Yakut S.S.R. : 1 flag, 2 artilleries and 5 infantry
 Siberia : 1 flag
 Buryatia : 1 flag, 1 aaGun
 French Indo China : 1 flag
 Celebes : 1 flag
 Java : 1 flag
 Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
 Sumatra : 1 flag
 45 Sea Zone : 1 flag, 1 transport
 37 Sea Zone : 1 flag, 1 submarine
 34 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 1 submarine and 1 tactical_bomber
 Dzavhan : 1 flag
 39 Sea Zone : 1 flag, 1 carrier, 2 fighters and 1 submarine
 20 Sea Zone : 1 flag, 1 battleship, 3 destroyers and 2 transports
 Central Mongolia : 1 flag
 Buyant-Uhaa : 1 flag
 Ulaanbaatar : 1 flag
 French Madagascar : 1 flag
 80 Sea Zone : 1 flag, 1 submarine
 69 Sea Zone : 1 flag, 1 transportProduction/PUs Summary : Germans : 52 / 65 
 Russians : 34 / 40
 Japanese : 66 / 66
 Americans : 53 / 74
 Chinese : 5 / 13
 British : 20 / 0
 UK_Pacific : 6 / 5
 Italians : 12 / 15
 ANZAC : 10 / 15
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :8 Purchase Units - Americans 
 Americans buy 1 carrier, 1 destroyer, 2 fighters and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans 
 2 infantry moved from Alaska to 1 Sea Zone
 1 infantry and 1 mech_infantry moved from Aleutian Islands to 8 Sea Zone
 2 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
 2 infantry moved from 3 Sea Zone to Soviet Far East
 1 submarine moved from 42 Sea Zone to 39 Sea Zone
 3 fighters moved from Egypt to Tobruk
 4 fighters and 1 tactical_bomber moved from 96 Sea Zone to Tobruk
 1 armour, 2 artilleries, 4 infantry and 3 mech_infantrys moved from Libya to TobrukCombat - Americans 
 Battle in Soviet Far East
 Battle in 39 Sea Zone
 Americans attack with 1 submarine
 Japanese defend with 1 carrier, 2 fighters and 1 submarine
 Americans roll dice for 1 submarine in 39 Sea Zone, round 1 : 1/1 hits
 Japanese roll dice for 1 submarine in 39 Sea Zone, round 1 : 0/1 hits
 Japanese roll dice for 1 carrier in 39 Sea Zone, round 1 : 0/1 hits
 1 submarine owned by the Japanese lost in 39 Sea Zone
 Americans roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits
 Units damaged: 1 carrier owned by the Japanese
 Japanese roll dice for 1 carrier in 39 Sea Zone, round 2 : 0/1 hits
 Americans roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits
 Japanese roll dice for 1 carrier in 39 Sea Zone, round 3 : 1/1 hits
 1 submarine owned by the Americans lost in 39 Sea Zone
 Japanese win, taking Soviet Far East from Japanese with 1 carrier and 2 fighters remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 submarine
 Casualties for Americans: 1 submarine
 Battle in Tobruk
 Americans attack with 1 armour, 2 artilleries, 7 fighters, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
 Italians defend with 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry
 Americans roll dice for 1 armour, 2 artilleries, 7 fighters, 4 infantry, 3 mech_infantrys and 1 tactical_bomber in Tobruk, round 1 : 7/18 hits
 Italians roll dice for 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry in Tobruk, round 1 : 3/9 hits
 2 artilleries owned by the Italians , 1 mech_infantry owned by the Italians , 3 infantry owned by the Americans and 4 infantry owned by the Italians lost in Tobruk
 Americans roll dice for 1 armour, 2 artilleries, 7 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Tobruk, round 2 : 6/15 hits
 Italians roll dice for 1 armour and 1 artillery in Tobruk, round 2 : 1/2 hits
 1 artillery owned by the Italians , 1 infantry owned by the Americans and 1 armour owned by the Italians lost in Tobruk
 Americans win, taking Tobruk from Italians with 1 armour, 2 artilleries, 7 fighters, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 22
 Casualties for Italians: 1 armour, 3 artilleries, 4 infantry and 1 mech_infantry
 Casualties for Americans: 4 infantry
 2 fighters owned by the Japanese could not land and were killedNon Combat Move - Americans 
 1 destroyer moved from 96 Sea Zone to 81 Sea Zone
 1 carrier moved from 96 Sea Zone to 81 Sea Zone
 1 fighter and 1 tactical_bomber moved from Tobruk to 81 Sea Zone
 1 transport moved from 96 Sea Zone to 81 Sea Zone
 6 fighters moved from Tobruk to 96 Sea Zone
 4 infantry moved from Libya to Tunisia
 1 destroyer moved from 104 Sea Zone to 110 Sea Zone
 2 submarines moved from 104 Sea Zone to 92 Sea Zone
 1 submarine moved from 101 Sea Zone to 106 Sea Zone
 1 transport moved from 96 Sea Zone to 81 Sea Zone
 3 carriers, 1 cruiser, 6 fighters and 5 transports moved from 96 Sea Zone to 94 Sea Zone
 2 submarines moved from 44 Sea Zone to 57 Sea Zone
 1 fighter moved from Queensland to Hawaiian Islands
 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 7 Sea Zone
 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 8 Sea Zone to 7 Sea Zone
 1 carrier, 2 destroyers and 2 submarines moved from 10 Sea Zone to 7 Sea Zone
 1 submarine moved from 101 Sea Zone to 106 Sea Zone
 1 destroyer moved from 101 Sea Zone to 104 Sea ZonePlace Units - Americans 
 1 carrier, 1 destroyer and 5 submarines placed in 101 Sea Zone
 2 fighters placed in Western United StatesTurn Complete - Americans 
 Americans collect 53 PUs; end with 53 PUs total
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans : Wake Island : 1 flag, 1 airfield 
 Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
 Hawaiian Islands : 1 flag, 1 airfield, 1 fighter, 1 harbour and 2 infantry
 Midway : 1 flag, 1 airfield
 Soviet Far East : 1 flag, 2 infantry
 44 Sea Zone : 1 flag
 7 Sea Zone : 1 flag, 3 carriers, 5 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 4 submarines, 2 tactical_bombers and 1 transport
 3 Sea Zone : 1 flag, 1 transport
 57 Sea Zone : 1 flag, 2 submarines
 Central United States : 1 flag, 1 factory_major
 Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
 Tunisia : 1 flag, 4 infantry
 Tobruk : 1 flag, 1 armour, 2 artilleries and 3 mech_infantrys
 Libya : 1 flag
 104 Sea Zone : 1 flag, 2 destroyers
 106 Sea Zone : 1 flag, 2 submarines
 94 Sea Zone : 1 flag, 3 carriers, 1 cruiser, 6 fighters and 5 transports
 92 Sea Zone : 1 flag, 2 submarines
 101 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 5 submarines
 81 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
 Brazil : 1 flag
 110 Sea Zone : 1 flag, 1 destroyerProduction/PUs Summary : Germans : 52 / 65 
 Russians : 35 / 40
 Japanese : 65 / 66
 Americans : 53 / 73
 Chinese : 5 / 13
 British : 20 / 0
 UK_Pacific : 6 / 5
 Italians : 12 / 15
 ANZAC : 10 / 15
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :8 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese 
 2 infantry moved from Szechwan to Kweichow
 1 fighter moved from Kansu to KweichowCombat - Chinese 
 Battle in Kweichow
 Chinese attack with 1 fighter and 2 infantry
 Japanese defend with 1 infantry
 Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 1 : 2/3 hits
 Japanese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
 1 infantry owned by the Japanese lost in Kweichow
 Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 infantryNon Combat Move - Chinese 
 1 fighter moved from Kweichow to Shensi
 1 artillery moved from Szechwan to ShensiPlace Units - Chinese 
 4 infantry placed in ShensiTurn Complete - Chinese 
 Chinese collect 6 PUs; end with 7 PUs totalTerritory Summary for Chinese : Shensi : 1 flag, 1 artillery, 1 fighter and 4 infantry 
 Kweichow : 1 flag, 2 infantry
 Szechwan : 1 flag, 1 infantryProduction/PUs Summary : Germans : 52 / 65 
 Russians : 35 / 40
 Japanese : 64 / 66
 Americans : 53 / 73
 Chinese : 6 / 7
 British : 20 / 0
 UK_Pacific : 6 / 5
 Italians : 12 / 15
 ANZAC : 10 / 15
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :8 Combat Move - British 
 1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
 1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
 1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
 1 mech_infantry moved from Union of South Africa to Belgian Congo
 1 infantry moved from Tanganyika Territory to Belgian Congo
 1 infantry moved from Anglo Egyptian Sudan to Egypt
 1 infantry moved from Egypt to Trans-Jordan
 1 fighter moved from India to 39 Sea ZoneCombat - British 
 Battle in 39 Sea Zone
 British attack with 2 fighters and 1 tactical_bomber
 Japanese defend with 1 carrier
 British roll dice for 2 fighters and 1 tactical_bomber in 39 Sea Zone, round 1 : 3/3 hits
 Japanese roll dice for 1 carrier in 39 Sea Zone, round 1 : 0/1 hits
 1 carrier owned by the Japanese lost in 39 Sea Zone
 British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
 Casualties for Japanese: 1 carrierNon Combat Move - British 
 2 fighters and 1 tactical_bomber moved from 39 Sea Zone to Burma
 1 artillery, 16 infantry and 1 mech_infantry moved from India to Burma
 1 aaGun moved from Szechwan to Shensi
 2 fighters moved from Egypt to Malta
 1 tactical_bomber moved from Tanganyika Territory to West IndiaTurn Complete - British Territory Summary for British : Shensi : 1 flag, 1 aaGun 
 Burma : 1 flag, 1 aaGun, 1 artillery, 2 fighters, 19 infantry, 1 mech_infantry and 1 tactical_bomber
 India : 1 flag, 1 airfield and 1 harbour
 West India : 1 flag, 1 tactical_bomber
 Belgian Congo : 1 flag, 1 infantry and 1 mech_infantry
 Iceland : 1 flag, 1 airfield
 Quebec : 1 flag, 1 factory_minor
 Trans-Jordan : 1 flag, 1 infantry
 Gibraltar : 1 flag, 1 harbour
 New Brunswick Nova Scotia : 1 flag, 1 harbour
 Egypt : 1 flag, 1 harbour and 1 infantry
 Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
 Malta : 1 flag, 1 aaGun, 2 fighters and 1 infantry
 94 Sea Zone : 1 flag, 1 artillery and 1 infantry
 Eastern Persia : 1 flag
 81 Sea Zone : 1 flag, 1 artillery and 1 infantryProduction/PUs Summary : Germans : 52 / 65 
 Russians : 35 / 40
 Japanese : 64 / 66
 Americans : 53 / 73
 Chinese : 6 / 7
 British : 20 / 0
 UK_Pacific : 6 / 2
 Italians : 12 / 15
 ANZAC : 10 / 15
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :8 Place Units - UK_Pacific 
 1 infantry placed in IndiaTurn Complete - UK_Pacific 
 UK_Pacific collect 6 PUs; end with 8 PUs total
 Some Units in India change ownership: 1 infantryTerritory Summary for UK_Pacific : India : 1 flag, 1 factory_major Production/PUs Summary : Germans : 52 / 65 
 Russians : 35 / 40
 Japanese : 64 / 66
 Americans : 53 / 73
 Chinese : 6 / 7
 British : 20 / 0
 UK_Pacific : 6 / 8
 Italians : 12 / 15
 ANZAC : 10 / 15
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 lost caroline fleet, but made up for it with india :). was really hoping for another hit in kweichow on defense, oh well. 
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 Sz33 was also lucky for the allies, did better than you should have - like the course of this game. :) Yes, India was VERY lucky… 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :8 Purchase Units - Italians 
 Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 4 PUs;Combat Move - Italians 
 1 bomber moved from Southern Italy to EgyptCombat - Italians 
 Strategic bombing raid in Egypt
 AA guns fire in Egypt : 0/1 hits
 Bombing raid in Egypt causes: 4 damage to unit: harbour
 Bombing raid in Egypt causes 4 damage total.Non Combat Move - Italians 
 1 bomber moved from Egypt to Greece
 2 mech_infantrys moved from Southern Italy to Greater Southern Germany
 1 armour moved from Greater Southern Germany to Poland
 1 aaGun moved from Poland to Baltic States
 1 fighter moved from Poland to Southern ItalyPlace Units - Italians 
 1 infantry and 2 mech_infantrys placed in Southern ItalyTurn Complete - Italians 
 Italians collect 12 PUs; end with 16 PUs total
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 Allies been lucky? I’d say I was lucky if I won caroline island battle. :) I just been managing to come out even when you take the round as a whole. 
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 ho ho, you bombed the harbor eh. 
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 I am starting to not believe in these built in aa guns lol. 
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 Some people do it for a day or two, I do it for a month or two, do it did good and do it did great do it non stop do it to death. Of course I attack with my 1 sub. Just be glad veqryn didn’t attack way back when with his 1 sub against your carrier bship. I would have totally sunk Germany way back when. That is just how I roll with my subs dawg. They my grand hustlas, bein broke aint an option. Of course I attack, I DO IT TO THE MAXIMUM. Ain’t nothin change but the name on the mail and I make it rain anywhere. My sub in sz 39 did it for his mama and his papa, he did it for his partner, and they said he was too irrational, but he did it like a ball player, 808 WEST SIDE, DO IT HOW THEY WANT TO DO, AND THEY DO IT RIGHT IN FRONT OF YOU. That is where the sub was from homie. 808 sub always hits, everybody knows that, it always hits. Just like china sucks on defense. Everybody know that. 
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 my bad that sub was from cali, 805 homie. 
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 I never let you down I am going to shine on sight. no matter what they do they don’t do it like me, I am a g. I am back. Keep your mind on your grind and off mine aight. Recognize I am back. I am disappointed in you dawg, you ain’t holding it down. What is a molotov cocktail that ain’t never break the glass? I ain’t never satisfied till someone dies, but I am patient like the reaper. 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :8 Purchase Units - ANZAC 
 ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC 
 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
 1 submarine moved from 43 Sea Zone to 45 Sea Zone
 1 fighter moved from Queensland to Dutch New GuineaCombat - ANZAC 
 Battle in 45 Sea Zone
 ANZAC attack with 1 submarine and 1 transport
 Japanese defend with 1 transport
 1 transport owned by the Japanese lost in 45 Sea Zone
 ANZAC roll dice for 1 submarine in 45 Sea Zone, round 1 : 0/1 hits
 ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
 Casualties for Japanese: 1 transport
 Battle in Dutch New Guinea
 ANZAC attack with 1 artillery, 1 fighter and 1 infantry
 Japanese defend with 1 artillery and 1 infantry
 ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 1 : 2/3 hits
 Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 1 : 1/2 hits
 1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Dutch New Guinea
 ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 artillery and 1 infantry
 Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC 
 1 fighter moved from Dutch New Guinea to New Guinea
 1 submarine moved from 62 Sea Zone to 54 Sea Zone
 2 infantry moved from Egypt to 81 Sea Zone
 1 fighter moved from Kansu to Burma
 1 infantry moved from India to BurmaPlace Units - ANZAC 
 1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC 
 ANZAC collect 10 PUs; end with 12 PUs total
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for ANZAC : Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour 
 Burma : 1 flag, 1 fighter and 1 infantry
 Queensland : 1 flag, 1 airfield and 1 harbour
 New Zealand : 1 flag, 1 airfield and 1 harbour
 New South Wales : 1 flag, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
 South Australia : 1 flag, 1 aaGun, 1 artillery and 5 infantry
 New Guinea : 1 flag, 1 aaGun and 1 fighter
 Dutch New Guinea : 1 flag, 1 artillery
 42 Sea Zone : 1 flag
 45 Sea Zone : 1 flag, 1 submarine and 1 transport
 54 Sea Zone : 1 flag, 1 submarine
 81 Sea Zone : 1 flag, 2 infantryProduction/PUs Summary : Germans : 52 / 65 
 Russians : 35 / 40
 Japanese : 64 / 66
 Americans : 53 / 73
 Chinese : 6 / 7
 British : 20 / 0
 UK_Pacific : 6 / 8
 Italians : 12 / 16
 ANZAC : 10 / 17
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0Dice Statistics: Total 
 1 was rolled 3 times
 4 was rolled 2 times
 5 was rolled 1 times
 Average roll : 2.667
 Median : 2.500
 Variance : 1.600
 Standard Deviation : 1.265
 Total rolls : 6Japanese Combat 
 1 was rolled 1 times
 4 was rolled 1 times
 Average roll : 2.500
 Median : 2.500
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 2ANZAC Combat 
 1 was rolled 2 times
 4 was rolled 1 times
 5 was rolled 1 times
 Average roll : 2.750
 Median : 2.500
 Variance : 2.000
 Standard Deviation : 1.414
 Total rolls : 4
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :8 Combat Move - French 
 2 infantry moved from Libya to TunisiaNon Combat Move - French Turn Complete - French 
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