Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :7
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 1 infantry
Territory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Production/PUs Summary :
Germans : 50 / 62
Russians : 37 / 52
Japanese : 62 / 73
Americans : 53 / 74
Chinese : 7 / 13
British : 20 / 0
UK_Pacific : 7 / 5
Italians : 12 / 14
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Yea I’m really not seeing the allies dice whine validitiy. Japan has had 2 bad rounds, and we just hit nothing over 4 different combat turns.
Weren’t not in this game because of dice rolls, let me tell you. But we’re also not complaining about it.
SatinP’s earlier comments say it all.
What was so bad about japan’s last round?
Last round okay, the round before that everything went well. This round he had it pretty good, sure he lost his destroyer to 2 subs, but it is only -2, compared to russia who lost some inf on an attack.
Besides you are the only one still on the whole dice thing.
When Cow complained about the dice, that was before Japan rolled shitty.
Anyways, glad to see the dice are evening up.
Japan had 1 bad battle. losing a dd to 2 subs is only -2. Come on.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :7
Purchase Units - Italians
Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 3 PUs;
Combat Move - Italians
1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 fighter moved from Southern Italy to Romania
1 armour moved from Slovakia Hungary to Romania
1 bomber moved from Southern Italy to Romania
Combat - Italians
Battle in Romania
Italians attack with 1 armour, 1 bomber and 1 fighter
ANZAC defend with 1 fighter; Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 fighter in Romania, round 1 : 2/3 hits
Russians roll dice for 1 fighter and 1 infantry in Romania, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 armour owned by the Italians and 1 fighter owned by the ANZAC lost in Romania
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 fighter
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - Italians
1 fighter moved from Romania to Poland
1 aaGun moved from Slovakia Hungary to Poland
1 bomber moved from Romania to Southern Italy
1 armour moved from Southern Italy to Greater Southern Germany
Place Units - Italians
1 infantry and 2 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 15 PUs total
So who’s winning? :-P :-D
I am. :)
Though Cow might disagree…
You were supposed to be the leader of our team TDJ!
3 bombers to the same aa gun… lol and 5 fighters.
3 bombers and 5 fighters where?
TDJ?
Wrong thread.
TDJ = The Desert Journalist.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Yunnan to Kansu
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
Combat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
AA guns fire in Caroline Islands : 0/2 hits
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Caroline Islands, round 1 : 3/4 hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 1 : 1/1 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Caroline Islands to 33 Sea Zone
1 artillery moved from South Australia to New South Wales
1 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Territory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
Kansu : 1 flag, 1 fighter
India : 1 flag, 1 infantry
Queensland : 1 flag, 1 airfield, 1 fighter and 1 harbour
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 flag, 1 aaGun, 1 artillery and 5 infantry
New Guinea : 1 flag, 1 aaGun
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 submarine
33 Sea Zone : 1 flag, 2 fighters and 1 transport
34 Sea Zone : 1 flag, 1 destroyer
62 Sea Zone : 1 flag, 1 submarine and 1 transport
Egypt : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 50 / 62
Russians : 37 / 52
Japanese : 62 / 73
Americans : 53 / 74
Chinese : 7 / 13
British : 20 / 0
UK_Pacific : 7 / 5
Italians : 12 / 15
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :7
Combat Move - French
2 infantry moved from Tunisia to Libya
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :8
Purchase Units - Germans
Germans buy 5 armour, 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour moved from Slovakia Hungary to Romania
Germans take Romania from Russians
2 armour moved from Romania to Bulgaria
1 infantry moved from Yugoslavia to Bulgaria
1 armour moved from Greece to Bulgaria
1 bomber moved from Southern Italy to Eastern Poland
1 bomber moved from Slovakia Hungary to Eastern Poland
1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Novgorod to Baltic States
1 destroyer moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 114 Sea Zone to 112 Sea Zone
1 battleship, 2 carriers and 8 transports moved from 115 Sea Zone to 112 Sea Zone
Combat - Germans
Battle in Eastern Poland
Germans attack with 1 artillery, 2 bombers and 2 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Eastern Poland, round 1 : 2/5 hits
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 1 : 0/3 hits
2 infantry owned by the Russians lost in Eastern Poland
Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Eastern Poland, round 2 : 0/5 hits
Russians roll dice for 1 artillery in Eastern Poland, round 2 : 0/1 hits
Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Eastern Poland, round 3 : 2/5 hits
Russians roll dice for 1 artillery in Eastern Poland, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in 114 Sea Zone
Germans attack with 1 destroyer and 3 submarines
Russians defend with 1 submarine
Germans roll dice for 3 submarines in 114 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Russians lost in 114 Sea Zone
Germans win with 1 destroyer and 3 submarines remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Bulgaria
Germans attack with 3 armour and 1 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 3 armour and 1 infantry in Bulgaria, round 1 : 2/4 hits
Russians roll dice for 1 artillery and 1 infantry in Bulgaria, round 1 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bulgaria
Germans win, taking Bulgaria from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
5 aaGuns, 1 armour, 2 artilleries and 5 infantry moved from Slovakia Hungary to Romania
7 armour moved from Germany to Romania
2 artilleries and 5 infantry moved from France to Western Germany
2 armour moved from Southern Italy to Western Germany
1 bomber moved from Eastern Poland to Southern Italy
1 bomber moved from Eastern Poland to Western Germany
Place Units - Germans
2 armour, 2 artilleries and 3 infantry placed in Western Germany
3 armour, 1 infantry and 3 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 2 armour, 1 artillery and 5 infantry
EDIT: Adding units owned by Germans to Karelia: 2 armour, 2 artilleries and 5 infantry
EDIT: Removing units owned by Germans from Karelia: 1 artillery
EDIT: Turning off Edit Mode
Germans undo move 2.
Germans undo move 1.
2 artilleries and 2 mech_infantrys placed in Western Germany
Germans undo move 1.
1 armour and 2 mech_infantrys placed in Germany
Germans undo move 1.
2 armour, 3 infantry and 1 mech_infantry placed in Western Germany
Germans undo move 1.
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry placed in Western Germany
4 armour, 1 infantry and 2 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :8
Purchase Units - Russians
Russians buy 4 artilleries and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Egypt to Alexandria
Russians take Alexandria from Italians
1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
7 infantry moved from Kansu to Shensi
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Belarus to Baltic States
1 artillery and 1 infantry moved from Belarus to Eastern Poland
1 bomber and 1 fighter moved from Russia to Eastern Poland
1 bomber moved from Russia to Baltic States
Combat - Russians
Battle in Shensi
Russians attack with 7 infantry
Japanese defend with 1 infantry
Russians roll dice for 7 infantry in Shensi, round 1 : 1/7 hits
Japanese roll dice for 1 infantry in Shensi, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 6 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Eastern Poland, round 1 : 0/4 hits
Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 1 : 0/2 hits
Russians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Eastern Poland, round 2 : 3/4 hits
Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Baltic States
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber and 1 infantry in Baltic States, round 1 : 1/2 hits
Italians roll dice for 1 infantry in Baltic States, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Russians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 aaGuns, 2 artilleries and 7 infantry moved from Bessarabia to Western Ukraine
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
1 armour and 1 mech_infantry moved from Bryansk to Western Ukraine
1 armour and 7 mech_infantrys moved from Belarus to Western Ukraine
1 artillery and 5 infantry moved from Smolensk to Belarus
1 artillery and 8 infantry moved from Russia to Bryansk
2 mech_infantrys moved from Volgograd to Bryansk
2 mech_infantrys moved from Caucasus to Bryansk
1 aaGun moved from Kansu to Shensi
1 aaGun and 6 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Evenkiyskiy to Yenisey
1 infantry moved from Urals to Evenkiyskiy
1 armour and 1 mech_infantry moved from Nenetsia to Belarus
1 bomber moved from Baltic States to Russia
1 bomber moved from Eastern Poland to Russia
1 fighter moved from Eastern Poland to Western Ukraine
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Volgograd
3 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5,1,4,3,2
Russians collect 31 PUs (4 lost to blockades); end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 40 PUs
Territory Summary for Russians :
Shensi : 1 flag, 1 aaGun and 6 infantry
Evenkiyskiy : 1 flag, 1 infantry
Yenisey : 1 flag, 1 aaGun and 8 infantry
Olgiy : 1 flag
Tsagaan Olom : 1 flag
Alexandria : 1 flag, 1 infantry
Anglo Egyptian Sudan : 1 flag, 1 armour
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Belarus : 1 flag, 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry
Bryansk : 1 flag, 1 artillery, 8 infantry and 4 mech_infantrys
Eastern Poland : 1 flag, 1 artillery and 1 infantry
Bessarabia : 1 flag, 1 infantry
Russia : 1 flag, 1 airfield, 3 artilleries, 2 bombers, 1 factory_major and 7 infantry
Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag, 2 aaGuns, 2 armour, 3 artilleries, 1 fighter, 9 infantry and 8 mech_infantrys
Volgograd : 1 flag, 1 factory_minor and 3 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Iraq : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag
Production/PUs Summary :
Germans : 52 / 65
Russians : 35 / 40
Japanese : 61 / 73
Americans : 53 / 74
Chinese : 8 / 13
British : 20 / 0
UK_Pacific : 7 / 5
Italians : 12 / 15
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
please use this save,
i meant for my mech and armour to noncom to bryansk
i should do my turns while watching movies….
thx,
veq
the good news is that after a marathon of scary movies today, my gf can’t fall asleep or leave the room without me….