XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 1 carrier, 3 destroyers and 4 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 45 Sea Zone to 44 Sea Zone
                      Americans take 44 Sea Zone from Japanese
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 11 Sea Zone to 1 Sea Zone
                2 infantry moved from 1 Sea Zone to Alaska
                1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 8 Sea Zone
                1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
                1 fighter and 1 tactical_bomber moved from 8 Sea Zone to Aleutian Islands
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 26 Sea Zone
                2 submarines moved from 91 Sea Zone to 104 Sea Zone
                2 destroyers moved from 92 Sea Zone to 104 Sea Zone
                1 artillery and 3 infantry moved from Gibraltar to 92 Sea Zone
                1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Algeria to 92 Sea Zone
                1 armour, 2 artilleries, 4 carriers, 1 cruiser, 1 destroyer, 7 fighters, 8 infantry, 3 mech_infantrys, 1 tactical_bomber and 7 transports moved from 92 Sea Zone to 96 Sea Zone
                1 armour, 2 artilleries, 8 infantry and 3 mech_infantrys moved from 96 Sea Zone to Libya
                2 fighters moved from 96 Sea Zone to Egypt
                1 fighter moved from 96 Sea Zone to Egypt

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 2 destroyers and 2 submarines
                    Germans defend with 2 submarines
                        Americans roll dice for 2 submarines in 104 Sea Zone, round 1 :  0/2 hits
                        Germans roll dice for 2 submarines in 104 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 2 destroyers in 104 Sea Zone, round 1 :  1/2 hits
                        1 submarine owned by the Germans lost in 104 Sea Zone
                        Americans roll dice for 2 submarines in 104 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the Germans lost in 104 Sea Zone
                    Americans win with 2 destroyers and 2 submarines remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 submarines
                Battle in 8 Sea Zone
                    Americans attack with 1 carrier, 2 destroyers, 2 submarines and 1 transport
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 8 Sea Zone
                        Americans roll dice for 2 submarines in 8 Sea Zone, round 1 :  0/2 hits
                    Americans win with 1 carrier, 2 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Alaska
                Battle in Libya
                Battle in Aleutian Islands
                    Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Aleutian Islands, round 1 :  2/4 hits
                        Japanese roll dice for 1 infantry in Aleutian Islands, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Aleutian Islands
                    Americans win, taking Alaska from Japanese, taking Libya from Italians, taking Aleutian Islands from Japanese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from Aleutian Islands to 8 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 fighters moved from 54 Sea Zone to 33 Sea Zone
                1 destroyer moved from 54 Sea Zone to 33 Sea Zone

    Place Units - Americans
                1 destroyer and 2 submarines placed in 101 Sea Zone
                1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs

    Territory Summary for Americans :

    Queensland : 1 flag, 1 fighter
        Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Alaska : 1 flag, 2 infantry
        Aleutian Islands : 1 flag, 1 infantry and 1 mech_infantry
        Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Midway : 1 flag, 1 airfield
        42 Sea Zone : 1 flag, 1 submarine
        44 Sea Zone : 1 flag, 2 submarines
        33 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers and 4 destroyers
        26 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
        10 Sea Zone : 1 flag, 1 carrier, 2 destroyers and 2 submarines
        1 Sea Zone : 1 flag, 1 transport
        8 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
        Central United States : 1 flag, 1 factory_major
        Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Egypt : 1 flag, 3 fighters
        Libya : 1 flag, 1 armour, 2 artilleries, 8 infantry and 3 mech_infantrys
        96 Sea Zone : 1 flag, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 7 transports
        104 Sea Zone : 1 flag, 2 destroyers and 2 submarines
        101 Sea Zone : 1 flag, 1 destroyer and 2 submarines
        Brazil : 1 flag

    Production/PUs Summary :

    Germans : 50 / 62
        Russians : 37 / 52
        Japanese : 66 / 73
        Americans : 53 / 74
        Chinese : 6 / 16
        British : 18 / 0
        UK_Pacific : 6 / 3
        Italians : 12 / 14
        ANZAC : 10 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 4 infantry moved from Yunnan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 armour and 1 mech_infantry
                        Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 1 :  2/5 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 1 :  0/2 hits
                        1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 armour and 1 mech_infantry

    Non Combat Move - Chinese
                1 infantry moved from Yunnan to Hunan
                1 fighter moved from Kweichow to Kansu

    Place Units - Chinese
                1 infantry placed in Yunnan
                1 artillery and 3 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

    Territory Summary for Chinese :

    Yunnan : 1 flag, 1 infantry
        Kweichow : 1 flag, 4 infantry
        Hunan : 1 flag, 1 infantry
        Kansu : 1 flag, 1 fighter
        Szechwan : 1 flag, 1 artillery and 3 infantry

    Production/PUs Summary :

    Germans : 50 / 62
        Russians : 37 / 52
        Japanese : 65 / 73
        Americans : 53 / 74
        Chinese : 7 / 13
        British : 18 / 0
        UK_Pacific : 6 / 3
        Italians : 12 / 14
        ANZAC : 10 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :7

    Combat Move - British
                1 mech_infantry and 1 tactical_bomber moved from Belgian Congo to Union of South Africa
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese

    Combat - British
                Battle in Union of South Africa
                    British attack with 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery, 1 factory_minor and 1 harbour
                        British roll dice for 1 mech_infantry and 1 tactical_bomber in Union of South Africa, round 1 :  1/2 hits
                        Japanese roll dice for 1 artillery in Union of South Africa, round 1 :  0/1 hits
                        1 artillery owned by the Japanese lost in Union of South Africa
                    British win, taking Union of South Africa from Japanese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                1 fighter moved from Romania to Egypt
                1 tactical_bomber moved from Union of South Africa to Tanganyika Territory
                1 infantry moved from Belgian Congo to Tanganyika Territory
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 aaGun moved from Yunnan to Kweichow
                1 aaGun moved from Yunnan to Szechwan
                2 fighters and 1 tactical_bomber moved from Yunnan to India
                1 artillery and 7 infantry moved from Burma to India
                1 aaGun moved from Yunnan to Burma
                5 infantry moved from Burma to India
                1 infantry moved from India to Burma

    Turn Complete - British

    Territory Summary for British :

    Kweichow : 1 flag, 1 aaGun
        Szechwan : 1 flag, 1 aaGun
        Shan State : 1 flag, 1 infantry
        Burma : 1 flag, 1 aaGun and 3 infantry
        India : 1 flag, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 15 infantry, 1 mech_infantry and 1 tactical_bomber
        Iceland : 1 flag, 1 airfield
        Quebec : 1 flag, 1 factory_minor
        Gibraltar : 1 flag, 1 harbour
        New Brunswick Nova Scotia : 1 flag, 1 harbour
        Egypt : 1 flag, 1 artillery, 2 fighters, 1 harbour and 2 infantry
        Union of South Africa : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
        Malta : 1 flag, 1 aaGun and 1 infantry
        Anglo Egyptian Sudan : 1 flag, 1 infantry
        Tanganyika Territory : 1 flag, 1 infantry and 1 tactical_bomber
        Tunisia : 1 flag, 1 artillery and 1 infantry
        Eastern Persia : 1 flag

    Production/PUs Summary :

    Germans : 50 / 62
        Russians : 37 / 52
        Japanese : 62 / 73
        Americans : 53 / 74
        Chinese : 7 / 13
        British : 20 / 0
        UK_Pacific : 7 / 0
        Italians : 12 / 14
        ANZAC : 10 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :7

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
                UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs total
                Some Units in India change ownership: 1 infantry

    Territory Summary for UK_Pacific :

    India : 1 flag, 1 factory_major

    Production/PUs Summary :

    Germans : 50 / 62
        Russians : 37 / 52
        Japanese : 62 / 73
        Americans : 53 / 74
        Chinese : 7 / 13
        British : 20 / 0
        UK_Pacific : 7 / 5
        Italians : 12 / 14
        ANZAC : 10 / 16
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Liaison TripleA '11 '10

    Yea I’m really not seeing the allies dice whine validitiy.  Japan has had 2 bad rounds, and we just hit nothing over 4 different combat turns.

    Weren’t not in this game because of dice rolls, let me tell you.  But we’re also not complaining about it.

    SatinP’s earlier comments say it all.

  • TripleA

    What was so bad about japan’s last round?

  • TripleA

    Last round okay, the round before that everything went well. This round he had it pretty good, sure he lost his destroyer to 2 subs, but it is only -2, compared to russia who lost some inf on an attack.

    Besides you are the only one still on the whole dice thing.

  • Customizer

    When Cow complained about the dice, that was before Japan rolled shitty. 
    Anyways, glad to see the dice are evening up.

  • TripleA

    Japan had 1 bad battle. losing a dd to 2 subs is only -2. Come on.

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :7

    Purchase Units - Italians
                Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 3 PUs;

    Combat Move - Italians
                1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Tobruk
                1 fighter moved from Southern Italy to Romania
                1 armour moved from Slovakia Hungary to Romania
                1 bomber moved from Southern Italy to Romania

    Combat - Italians
                Battle in Romania
                    Italians attack with 1 armour, 1 bomber and 1 fighter
                    ANZAC defend with 1 fighter; Russians defend with 1 infantry
                        Italians roll dice for 1 armour, 1 bomber and 1 fighter in Romania, round 1 :  2/3 hits
                        Russians roll dice for 1 fighter and 1 infantry in Romania, round 1 :  1/2 hits
                        1 infantry owned by the Russians , 1 armour owned by the Italians and 1 fighter owned by the ANZAC lost in Romania
                    Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 fighter
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour

    Non Combat Move - Italians
                1 fighter moved from Romania to Poland
                1 aaGun moved from Slovakia Hungary to Poland
                1 bomber moved from Romania to Southern Italy
                1 armour moved from Southern Italy to Greater Southern Germany

    Place Units - Italians
                1 infantry and 2 mech_infantrys placed in Southern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 15 PUs total


  • So who’s winning?  :-P :-D

  • Liaison TripleA '11 '10

    I am. :)

    Though Cow might disagree…

    You were supposed to be the leader of our team TDJ!

  • Liaison TripleA '11 '10

    3 bombers to the same aa gun… lol  and 5 fighters.

  • TripleA

    3 bombers and 5 fighters where?

  • TripleA

    TDJ?

  • Liaison TripleA '11 '10

    Wrong thread.

  • Liaison TripleA '11 '10

    TDJ = The Desert Journalist.

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from Yunnan to Kansu
                1 submarine moved from 42 Sea Zone to 43 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                2 fighters moved from 33 Sea Zone to Caroline Islands
                1 artillery and 1 transport moved from 62 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 destroyer moved from 54 Sea Zone to 34 Sea Zone

    Combat - ANZAC
                Battle in Caroline Islands
                    ANZAC attack with 1 artillery, 2 fighters and 1 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
                        AA guns fire in Caroline Islands :  0/2 hits
                        ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Caroline Islands, round 1 :  3/4 hits
                        Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 1 :  1/1 hits
                        1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
                    ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun and 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                2 fighters moved from Caroline Islands to 33 Sea Zone
                1 artillery moved from South Australia to New South Wales
                1 infantry moved from New South Wales to South Australia

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
        Kansu : 1 flag, 1 fighter
        India : 1 flag, 1 infantry
        Queensland : 1 flag, 1 airfield, 1 fighter and 1 harbour
        New Zealand : 1 flag, 1 airfield and 1 harbour
        New South Wales : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 1 flag, 1 aaGun, 1 artillery and 5 infantry
        New Guinea : 1 flag, 1 aaGun
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 flag
        43 Sea Zone : 1 flag, 1 submarine
        33 Sea Zone : 1 flag, 2 fighters and 1 transport
        34 Sea Zone : 1 flag, 1 destroyer
        62 Sea Zone : 1 flag, 1 submarine and 1 transport
        Egypt : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 50 / 62
        Russians : 37 / 52
        Japanese : 62 / 73
        Americans : 53 / 74
        Chinese : 7 / 13
        British : 20 / 0
        UK_Pacific : 7 / 5
        Italians : 12 / 15
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :7

    Combat Move - French
                2 infantry moved from Tunisia to Libya

    Non Combat Move - French

    Turn Complete - French

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :8

    Purchase Units - Germans
                Germans buy 5 armour, 2 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 armour moved from Slovakia Hungary to Romania
                      Germans take Romania from Russians
                2 armour moved from Romania to Bulgaria
                1 infantry moved from Yugoslavia to Bulgaria
                1 armour moved from Greece to Bulgaria
                1 bomber moved from Southern Italy to Eastern Poland
                1 bomber moved from Slovakia Hungary to Eastern Poland
                1 artillery and 2 infantry moved from Slovakia Hungary to Eastern Poland
                1 infantry moved from Novgorod to Baltic States
                1 destroyer moved from 115 Sea Zone to 114 Sea Zone
                1 submarine moved from 114 Sea Zone to 112 Sea Zone
                1 battleship, 2 carriers and 8 transports moved from 115 Sea Zone to 112 Sea Zone

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 1 artillery, 2 bombers and 2 infantry
                    Russians defend with 1 artillery and 2 infantry
                        Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Eastern Poland, round 1 :  2/5 hits
                        Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 1 :  0/3 hits
                        2 infantry owned by the Russians lost in Eastern Poland
                        Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Eastern Poland, round 2 :  0/5 hits
                        Russians roll dice for 1 artillery in Eastern Poland, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery, 2 bombers and 2 infantry in Eastern Poland, round 3 :  2/5 hits
                        Russians roll dice for 1 artillery in Eastern Poland, round 3 :  1/1 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in 114 Sea Zone
                    Germans attack with 1 destroyer and 3 submarines
                    Russians defend with 1 submarine
                        Germans roll dice for 3 submarines in 114 Sea Zone, round 1 :  1/3 hits
                        1 submarine owned by the Russians lost in 114 Sea Zone
                    Germans win with 1 destroyer and 3 submarines remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in Bulgaria
                    Germans attack with 3 armour and 1 infantry
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 3 armour and 1 infantry in Bulgaria, round 1 :  2/4 hits
                        Russians roll dice for 1 artillery and 1 infantry in Bulgaria, round 1 :  0/2 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bulgaria
                    Germans win, taking Bulgaria from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Germans
                5 aaGuns, 1 armour, 2 artilleries and 5 infantry moved from Slovakia Hungary to Romania
                7 armour moved from Germany to Romania
                2 artilleries and 5 infantry moved from France to Western Germany
                2 armour moved from Southern Italy to Western Germany
                1 bomber moved from Eastern Poland to Southern Italy
                1 bomber moved from Eastern Poland to Western Germany

    Place Units - Germans
                2 armour, 2 artilleries and 3 infantry placed in Western Germany
                3 armour, 1 infantry and 3 mech_infantrys placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Novgorod: 2 armour, 1 artillery and 5 infantry
                EDIT: Adding units owned by Germans to Karelia: 2 armour, 2 artilleries and 5 infantry
                EDIT: Removing units owned by Germans from Karelia: 1 artillery
                EDIT: Turning off Edit Mode
                Germans undo move 2.
                Germans undo move 1.
                2 artilleries and 2 mech_infantrys placed in Western Germany
                Germans undo move 1.
                1 armour and 2 mech_infantrys placed in Germany
                Germans undo move 1.
                2 armour, 3 infantry and 1 mech_infantry placed in Western Germany
                Germans undo move 1.
                1 armour, 2 artilleries, 3 infantry and 1 mech_infantry placed in Western Germany
                4 armour, 1 infantry and 2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 55 PUs; end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs

Suggested Topics

Axis & Allies Boardgaming Custom Painted Miniatures

46

Online

17.8k

Users

40.5k

Topics

1.8m

Posts