sent a chat so we don’t clutter up this thread
XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)
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Edit for a missed non-com move and to move Garg’s destroyer.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :7
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers and 4 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 45 Sea Zone to 44 Sea Zone
Americans take 44 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 fighter and 1 tactical_bomber moved from 8 Sea Zone to Aleutian Islands
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 26 Sea Zone
2 submarines moved from 91 Sea Zone to 104 Sea Zone
2 destroyers moved from 92 Sea Zone to 104 Sea Zone
1 artillery and 3 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Algeria to 92 Sea Zone
1 armour, 2 artilleries, 4 carriers, 1 cruiser, 1 destroyer, 7 fighters, 8 infantry, 3 mech_infantrys, 1 tactical_bomber and 7 transports moved from 92 Sea Zone to 96 Sea Zone
1 armour, 2 artilleries, 8 infantry and 3 mech_infantrys moved from 96 Sea Zone to Libya
2 fighters moved from 96 Sea Zone to Egypt
1 fighter moved from 96 Sea Zone to EgyptCombat - Americans
Battle in 104 Sea Zone
Americans attack with 2 destroyers and 2 submarines
Germans defend with 2 submarines
Americans roll dice for 2 submarines in 104 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 2 submarines in 104 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 2 destroyers in 104 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 2 destroyers and 2 submarines remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in 8 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 2 submarines and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 2 submarines in 8 Sea Zone, round 1 : 0/2 hits
Americans win with 1 carrier, 2 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alaska
Battle in Libya
Battle in Aleutian Islands
Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Aleutian Islands, round 1 : 2/4 hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Alaska from Japanese, taking Libya from Italians, taking Aleutian Islands from Japanese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Aleutian Islands to 8 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 fighters moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea ZonePlace Units - Americans
1 destroyer and 2 submarines placed in 101 Sea Zone
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Queensland : 1 flag, 1 fighter
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Alaska : 1 flag, 2 infantry
Aleutian Islands : 1 flag, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Midway : 1 flag, 1 airfield
42 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 flag, 2 submarines
33 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers and 4 destroyers
26 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
10 Sea Zone : 1 flag, 1 carrier, 2 destroyers and 2 submarines
1 Sea Zone : 1 flag, 1 transport
8 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Egypt : 1 flag, 3 fighters
Libya : 1 flag, 1 armour, 2 artilleries, 8 infantry and 3 mech_infantrys
96 Sea Zone : 1 flag, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 7 transports
104 Sea Zone : 1 flag, 2 destroyers and 2 submarines
101 Sea Zone : 1 flag, 1 destroyer and 2 submarines
Brazil : 1 flagProduction/PUs Summary :
Germans : 50 / 62
Russians : 37 / 52
Japanese : 66 / 73
Americans : 53 / 74
Chinese : 6 / 16
British : 18 / 0
UK_Pacific : 6 / 3
Italians : 12 / 14
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 4 infantry moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 1 : 2/5 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 1 : 0/2 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantryNon Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
1 fighter moved from Kweichow to KansuPlace Units - Chinese
1 infantry placed in Yunnan
1 artillery and 3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsTerritory Summary for Chinese :
Yunnan : 1 flag, 1 infantry
Kweichow : 1 flag, 4 infantry
Hunan : 1 flag, 1 infantry
Kansu : 1 flag, 1 fighter
Szechwan : 1 flag, 1 artillery and 3 infantryProduction/PUs Summary :
Germans : 50 / 62
Russians : 37 / 52
Japanese : 65 / 73
Americans : 53 / 74
Chinese : 7 / 13
British : 18 / 0
UK_Pacific : 6 / 3
Italians : 12 / 14
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :7
Combat Move - British
1 mech_infantry and 1 tactical_bomber moved from Belgian Congo to Union of South Africa
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from JapaneseCombat - British
Battle in Union of South Africa
British attack with 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 mech_infantry and 1 tactical_bomber in Union of South Africa, round 1 : 1/2 hits
Japanese roll dice for 1 artillery in Union of South Africa, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Union of South Africa
British win, taking Union of South Africa from Japanese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 fighter moved from Romania to Egypt
1 tactical_bomber moved from Union of South Africa to Tanganyika Territory
1 infantry moved from Belgian Congo to Tanganyika Territory
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 aaGun moved from Yunnan to Kweichow
1 aaGun moved from Yunnan to Szechwan
2 fighters and 1 tactical_bomber moved from Yunnan to India
1 artillery and 7 infantry moved from Burma to India
1 aaGun moved from Yunnan to Burma
5 infantry moved from Burma to India
1 infantry moved from India to BurmaTurn Complete - British
Territory Summary for British :
Kweichow : 1 flag, 1 aaGun
Szechwan : 1 flag, 1 aaGun
Shan State : 1 flag, 1 infantry
Burma : 1 flag, 1 aaGun and 3 infantry
India : 1 flag, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 15 infantry, 1 mech_infantry and 1 tactical_bomber
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 artillery, 2 fighters, 1 harbour and 2 infantry
Union of South Africa : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
Malta : 1 flag, 1 aaGun and 1 infantry
Anglo Egyptian Sudan : 1 flag, 1 infantry
Tanganyika Territory : 1 flag, 1 infantry and 1 tactical_bomber
Tunisia : 1 flag, 1 artillery and 1 infantry
Eastern Persia : 1 flagProduction/PUs Summary :
Germans : 50 / 62
Russians : 37 / 52
Japanese : 62 / 73
Americans : 53 / 74
Chinese : 7 / 13
British : 20 / 0
UK_Pacific : 7 / 0
Italians : 12 / 14
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :7
Place Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 1 infantryTerritory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Production/PUs Summary :
Germans : 50 / 62
Russians : 37 / 52
Japanese : 62 / 73
Americans : 53 / 74
Chinese : 7 / 13
British : 20 / 0
UK_Pacific : 7 / 5
Italians : 12 / 14
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Yea I’m really not seeing the allies dice whine validitiy. Japan has had 2 bad rounds, and we just hit nothing over 4 different combat turns.
Weren’t not in this game because of dice rolls, let me tell you. But we’re also not complaining about it.
SatinP’s earlier comments say it all.
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What was so bad about japan’s last round?
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Last round okay, the round before that everything went well. This round he had it pretty good, sure he lost his destroyer to 2 subs, but it is only -2, compared to russia who lost some inf on an attack.
Besides you are the only one still on the whole dice thing.
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When Cow complained about the dice, that was before Japan rolled shitty.
Anyways, glad to see the dice are evening up. -
Japan had 1 bad battle. losing a dd to 2 subs is only -2. Come on.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :7
Purchase Units - Italians
Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 3 PUs;Combat Move - Italians
1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 fighter moved from Southern Italy to Romania
1 armour moved from Slovakia Hungary to Romania
1 bomber moved from Southern Italy to RomaniaCombat - Italians
Battle in Romania
Italians attack with 1 armour, 1 bomber and 1 fighter
ANZAC defend with 1 fighter; Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 fighter in Romania, round 1 : 2/3 hits
Russians roll dice for 1 fighter and 1 infantry in Romania, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 armour owned by the Italians and 1 fighter owned by the ANZAC lost in Romania
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 fighter
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - Italians
1 fighter moved from Romania to Poland
1 aaGun moved from Slovakia Hungary to Poland
1 bomber moved from Romania to Southern Italy
1 armour moved from Southern Italy to Greater Southern GermanyPlace Units - Italians
1 infantry and 2 mech_infantrys placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 15 PUs total -
So who’s winning? :-P :-D
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I am. :)
Though Cow might disagree…
You were supposed to be the leader of our team TDJ!
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3 bombers to the same aa gun… lol and 5 fighters.
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3 bombers and 5 fighters where?
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TDJ?
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Wrong thread.
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TDJ = The Desert Journalist.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Yunnan to Kansu
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
2 fighters moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 transport moved from 62 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 54 Sea Zone to 34 Sea ZoneCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
AA guns fire in Caroline Islands : 0/2 hits
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Caroline Islands, round 1 : 3/4 hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 1 : 1/1 hits
1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
2 fighters moved from Caroline Islands to 33 Sea Zone
1 artillery moved from South Australia to New South Wales
1 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
Kansu : 1 flag, 1 fighter
India : 1 flag, 1 infantry
Queensland : 1 flag, 1 airfield, 1 fighter and 1 harbour
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 flag, 1 aaGun, 1 artillery and 5 infantry
New Guinea : 1 flag, 1 aaGun
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag, 1 submarine
33 Sea Zone : 1 flag, 2 fighters and 1 transport
34 Sea Zone : 1 flag, 1 destroyer
62 Sea Zone : 1 flag, 1 submarine and 1 transport
Egypt : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 50 / 62
Russians : 37 / 52
Japanese : 62 / 73
Americans : 53 / 74
Chinese : 7 / 13
British : 20 / 0
UK_Pacific : 7 / 5
Italians : 12 / 15
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :7
Combat Move - French
2 infantry moved from Tunisia to LibyaNon Combat Move - French
Turn Complete - French
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