1b8bb7ef-6ae8-45f7-aed3-2b02b31ac615-image.png
I am not sure where the 17 comes from, because the limit should definitely be 15.
Interesting moves V. You REALLY want Karelia hey? :P
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :7
Purchase Units - Japanese
Japanese buy 4 armour, 1 destroyer, 1 fighter, 3 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Japanese
1 armour moved from Anhwe to Hunan
1 mech_infantry moved from Anhwe to Kweichow
1 armour moved from Anhwe to Kweichow
1 tactical_bomber moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Hunan
1 fighter moved from Kiangsu to Hopei
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
4 infantry moved from Suiyuyan to Hopei
2 artilleries and 5 infantry moved from Ulaanbaatar to Buryatia
1 armour moved from Anhwe to Kwangsi
Japanese take Kiangsi from Chinese
2 armour moved from Kiangsu to Kwangsi
2 fighters moved from 25 Sea Zone to Kiangsu
1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from French Madagascar to 72 Sea Zone
1 artillery and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery moved from 71 Sea Zone to Union of South Africa
2 fighters moved from 72 Sea Zone to 76 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
Japanese take 80 Sea Zone from British
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 45 Sea Zone
1 bomber moved from Borneo to 45 Sea Zone
1 bomber moved from Borneo to Hunan
1 infantry moved from Alaska to 2 Sea Zone
1 infantry and 1 transport moved from 2 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
Combat - Japanese
Battle in Hunan
Japanese attack with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Hunan, round 1 : 3/4 hits
Chinese roll dice for 1 artillery in Hunan, round 1 : 1/1 hits
1 artillery owned by the Chinese and 1 armour owned by the Japanese lost in Hunan
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 artillery
Battle in 45 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 2 submarines
Americans roll dice for 2 submarines in 45 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 1 : 1/4 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
1 submarine owned by the Americans Submerged
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 76 Sea Zone
Japanese attack with 2 fighters
French defend with 1 destroyer
Japanese roll dice for 2 fighters in 76 Sea Zone, round 1 : 1/2 hits
French roll dice for 1 destroyer in 76 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the French lost in 76 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Hopei
Japanese attack with 1 fighter and 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 4 infantry in Hopei, round 1 : 2/5 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 1 : 0/3 hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 : 0/2 hits
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 3 : 2/3 hits
Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits
1 artillery owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Union of South Africa
Battle in Aleutian Islands
Non Combat Move - Japanese
1 carrier and 1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 44 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
2 battleships, 1 carrier and 1 submarine moved from 44 Sea Zone to 36 Sea Zone
1 carrier and 1 cruiser moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 36 Sea Zone
1 bomber moved from 45 Sea Zone to Kwangsi
1 bomber moved from Hunan to Kwangsi
1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
1 tactical_bomber moved from Kweichow to Kwangsi
1 fighter moved from Hopei to Kiangsu
1 aaGun moved from Manchuria to Amur
1 carrier moved from 72 Sea Zone to 80 Sea Zone
2 fighters moved from 76 Sea Zone to 80 Sea Zone
Place Units - Japanese
3 armour placed in Kwangtung
1 armour and 2 infantry placed in Malaya
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shan State: 1 armour and 1 infantry
EDIT: Adding units owned by Japanese to Kwangsi: 1 armour
EDIT: Adding units owned by Japanese to French Indo China: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 115 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 infantry and 1 tactical_bomber placed in Kiangsu
1 fighter and 1 tactical_bomber placed in Manchuria
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Territory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Kwangsi : 1 flag, 4 armour, 2 artilleries, 2 bombers, 1 fighter, 3 infantry and 2 tactical_bombers
Kiangsu : 1 flag, 1 factory_minor, 3 fighters, 1 infantry and 1 tactical_bomber
Kiangsi : 1 flag, 1 infantry
Japan : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Manchuria : 1 flag, 1 factory_minor, 1 fighter and 1 tactical_bomber
Hainan : 1 flag, 1 harbour
Shensi : 1 flag, 1 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 armour and 1 mech_infantry
Hopei : 1 flag, 3 infantry
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Malaya : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Alaska : 1 flag
Aleutian Islands : 1 flag, 1 infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 aaGun
Siberia : 1 flag
Buryatia : 1 flag, 2 artilleries and 5 infantry
French Indo China : 1 flag, 1 infantry
Celebes : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag
44 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
Dzavhan : 1 flag
39 Sea Zone : 1 flag, 1 submarine
Central Mongolia : 1 flag
8 Sea Zone : 1 flag, 1 transport
6 Sea Zone : 1 flag, 1 carrier and 2 destroyers
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Union of South Africa : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
French Madagascar : 1 flag
80 Sea Zone : 1 flag, 1 carrier, 2 fighters and 1 submarine
71 Sea Zone : 1 flag, 1 transport
Production/PUs Summary :
Germans : 50 / 62
Russians : 37 / 52
Japanese : 68 / 73
Americans : 50 / 65
Chinese : 6 / 16
British : 18 / 0
UK_Pacific : 6 / 3
Italians : 13 / 14
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Edit for a missed non-com move and to move Garg’s destroyer.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :7
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers and 4 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 45 Sea Zone to 44 Sea Zone
Americans take 44 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 fighter and 1 tactical_bomber moved from 8 Sea Zone to Aleutian Islands
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 26 Sea Zone
2 submarines moved from 91 Sea Zone to 104 Sea Zone
2 destroyers moved from 92 Sea Zone to 104 Sea Zone
1 artillery and 3 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Algeria to 92 Sea Zone
1 armour, 2 artilleries, 4 carriers, 1 cruiser, 1 destroyer, 7 fighters, 8 infantry, 3 mech_infantrys, 1 tactical_bomber and 7 transports moved from 92 Sea Zone to 96 Sea Zone
1 armour, 2 artilleries, 8 infantry and 3 mech_infantrys moved from 96 Sea Zone to Libya
2 fighters moved from 96 Sea Zone to Egypt
1 fighter moved from 96 Sea Zone to Egypt
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 2 destroyers and 2 submarines
Germans defend with 2 submarines
Americans roll dice for 2 submarines in 104 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 2 submarines in 104 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 2 destroyers in 104 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 2 destroyers and 2 submarines remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in 8 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 2 submarines and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 2 submarines in 8 Sea Zone, round 1 : 0/2 hits
Americans win with 1 carrier, 2 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alaska
Battle in Libya
Battle in Aleutian Islands
Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Aleutian Islands, round 1 : 2/4 hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Alaska from Japanese, taking Libya from Italians, taking Aleutian Islands from Japanese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Aleutian Islands to 8 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 fighters moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
Place Units - Americans
1 destroyer and 2 submarines placed in 101 Sea Zone
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Territory Summary for Americans :
Queensland : 1 flag, 1 fighter
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Alaska : 1 flag, 2 infantry
Aleutian Islands : 1 flag, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Midway : 1 flag, 1 airfield
42 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 flag, 2 submarines
33 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers and 4 destroyers
26 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
10 Sea Zone : 1 flag, 1 carrier, 2 destroyers and 2 submarines
1 Sea Zone : 1 flag, 1 transport
8 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Egypt : 1 flag, 3 fighters
Libya : 1 flag, 1 armour, 2 artilleries, 8 infantry and 3 mech_infantrys
96 Sea Zone : 1 flag, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 7 transports
104 Sea Zone : 1 flag, 2 destroyers and 2 submarines
101 Sea Zone : 1 flag, 1 destroyer and 2 submarines
Brazil : 1 flag
Production/PUs Summary :
Germans : 50 / 62
Russians : 37 / 52
Japanese : 66 / 73
Americans : 53 / 74
Chinese : 6 / 16
British : 18 / 0
UK_Pacific : 6 / 3
Italians : 12 / 14
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 4 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 1 : 2/5 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 1 : 0/2 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Non Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
1 fighter moved from Kweichow to Kansu
Place Units - Chinese
1 infantry placed in Yunnan
1 artillery and 3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Territory Summary for Chinese :
Yunnan : 1 flag, 1 infantry
Kweichow : 1 flag, 4 infantry
Hunan : 1 flag, 1 infantry
Kansu : 1 flag, 1 fighter
Szechwan : 1 flag, 1 artillery and 3 infantry
Production/PUs Summary :
Germans : 50 / 62
Russians : 37 / 52
Japanese : 65 / 73
Americans : 53 / 74
Chinese : 7 / 13
British : 18 / 0
UK_Pacific : 6 / 3
Italians : 12 / 14
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :7
Combat Move - British
1 mech_infantry and 1 tactical_bomber moved from Belgian Congo to Union of South Africa
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
Combat - British
Battle in Union of South Africa
British attack with 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 mech_infantry and 1 tactical_bomber in Union of South Africa, round 1 : 1/2 hits
Japanese roll dice for 1 artillery in Union of South Africa, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Union of South Africa
British win, taking Union of South Africa from Japanese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 fighter moved from Romania to Egypt
1 tactical_bomber moved from Union of South Africa to Tanganyika Territory
1 infantry moved from Belgian Congo to Tanganyika Territory
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 aaGun moved from Yunnan to Kweichow
1 aaGun moved from Yunnan to Szechwan
2 fighters and 1 tactical_bomber moved from Yunnan to India
1 artillery and 7 infantry moved from Burma to India
1 aaGun moved from Yunnan to Burma
5 infantry moved from Burma to India
1 infantry moved from India to Burma
Turn Complete - British
Territory Summary for British :
Kweichow : 1 flag, 1 aaGun
Szechwan : 1 flag, 1 aaGun
Shan State : 1 flag, 1 infantry
Burma : 1 flag, 1 aaGun and 3 infantry
India : 1 flag, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 15 infantry, 1 mech_infantry and 1 tactical_bomber
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 artillery, 2 fighters, 1 harbour and 2 infantry
Union of South Africa : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
Malta : 1 flag, 1 aaGun and 1 infantry
Anglo Egyptian Sudan : 1 flag, 1 infantry
Tanganyika Territory : 1 flag, 1 infantry and 1 tactical_bomber
Tunisia : 1 flag, 1 artillery and 1 infantry
Eastern Persia : 1 flag
Production/PUs Summary :
Germans : 50 / 62
Russians : 37 / 52
Japanese : 62 / 73
Americans : 53 / 74
Chinese : 7 / 13
British : 20 / 0
UK_Pacific : 7 / 0
Italians : 12 / 14
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :7
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 1 infantry
Territory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Production/PUs Summary :
Germans : 50 / 62
Russians : 37 / 52
Japanese : 62 / 73
Americans : 53 / 74
Chinese : 7 / 13
British : 20 / 0
UK_Pacific : 7 / 5
Italians : 12 / 14
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Yea I’m really not seeing the allies dice whine validitiy. Japan has had 2 bad rounds, and we just hit nothing over 4 different combat turns.
Weren’t not in this game because of dice rolls, let me tell you. But we’re also not complaining about it.
SatinP’s earlier comments say it all.
What was so bad about japan’s last round?
Last round okay, the round before that everything went well. This round he had it pretty good, sure he lost his destroyer to 2 subs, but it is only -2, compared to russia who lost some inf on an attack.
Besides you are the only one still on the whole dice thing.
When Cow complained about the dice, that was before Japan rolled shitty.
Anyways, glad to see the dice are evening up.
Japan had 1 bad battle. losing a dd to 2 subs is only -2. Come on.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :7
Purchase Units - Italians
Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 3 PUs;
Combat Move - Italians
1 armour, 3 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 fighter moved from Southern Italy to Romania
1 armour moved from Slovakia Hungary to Romania
1 bomber moved from Southern Italy to Romania
Combat - Italians
Battle in Romania
Italians attack with 1 armour, 1 bomber and 1 fighter
ANZAC defend with 1 fighter; Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 fighter in Romania, round 1 : 2/3 hits
Russians roll dice for 1 fighter and 1 infantry in Romania, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 armour owned by the Italians and 1 fighter owned by the ANZAC lost in Romania
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 fighter
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - Italians
1 fighter moved from Romania to Poland
1 aaGun moved from Slovakia Hungary to Poland
1 bomber moved from Romania to Southern Italy
1 armour moved from Southern Italy to Greater Southern Germany
Place Units - Italians
1 infantry and 2 mech_infantrys placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 15 PUs total
So who’s winning? :-P :-D
I am. :)
Though Cow might disagree…
You were supposed to be the leader of our team TDJ!
3 bombers to the same aa gun… lol and 5 fighters.
3 bombers and 5 fighters where?
TDJ?
Wrong thread.
TDJ = The Desert Journalist.