Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Combat Move - French
Combat - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 76 Sea Zone
Turn Complete - French
Aha! The destroyer moved! That Savage!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :7
Purchase Units - Germans
Germans buy 7 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 submarines moved from 112 Sea Zone to 114 Sea Zone
2 submarines moved from 112 Sea Zone to 104 Sea Zone
1 armour moved from Finland to Novgorod
Germans take Karelia from Russians
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Novgorod
1 armour moved from Novgorod to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 bomber moved from Poland to Eastern Poland
1 bomber moved from Poland to Archangel
1 artillery moved from Novgorod to Archangel
1 armour moved from Yugoslavia to Albania
Italians take Albania from Russians
1 armour moved from Albania to Greece
Germans take Greece from Russians
1 infantry moved from Yugoslavia to Bulgaria
Germans take Bulgaria from Russians
Combat - Germans
Battle in Archangel
Germans attack with 1 artillery and 1 bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 bomber in Archangel, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer
Germans roll dice for 2 submarines in 104 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Eastern Poland
Germans attack with 1 armour, 1 bomber and 1 infantry
Russians defend with 1 artillery
Germans roll dice for 1 armour, 1 bomber and 1 infantry in Eastern Poland, round 1 : 2/3 hits
Russians roll dice for 1 artillery in Eastern Poland, round 1 : 0/1 hits
1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in 114 Sea Zone
Germans attack with 4 submarines
Russians defend with 1 cruiser
Germans roll dice for 4 submarines in 114 Sea Zone, round 1 : 0/4 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 4 submarines in 114 Sea Zone, round 2 : 1/4 hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 4 submarines remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Non Combat Move - Germans
1 bomber moved from Archangel to Slovakia Hungary
1 bomber moved from Eastern Poland to Southern Italy
5 aaGuns, 3 armour, 3 artilleries and 7 infantry moved from Yugoslavia to Slovakia Hungary
2 armour moved from Western Germany to Southern Italy
3 fighters moved from Western Germany to Southern Italy
2 artilleries and 3 infantry moved from Western Germany to France
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 destroyers, 3 infantry and 8 transports moved from 112 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
2 fighters and 2 tactical_bombers moved from 112 Sea Zone to Southern Italy
Place Units - Germans
7 armour placed in Germany
3 infantry placed in Novgorod
2 infantry placed in France
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
1 destroyer was moved inadvertantly with the rest of the fleet.
Correct map attached.
LOL I must have tried that Archangel battle 6 times in local mode.
I never won it once…
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :7
Purchase Units - Russians
Russians buy 2 artilleries, 1 fighter, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
10 infantry moved from Kansu to Suiyuyan
6 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 infantry moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Timguska to Urals
Russians take Urals from Japanese
1 armour moved from Anglo Egyptian Sudan to Italian Somaliland
Russians take Ethiopia from Italians
Russians take Italian Somaliland from Italians
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 armour and 2 mech_infantrys moved from Russia to Nenetsia
1 bomber moved from Romania to Nenetsia
1 bomber moved from Romania to Eastern Poland
1 artillery moved from Romania to Eastern Poland
1 artillery and 1 infantry moved from Romania to Bulgaria
2 infantry moved from Romania to Eastern Poland
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery, 1 bomber and 2 infantry
Germans defend with 1 armour and 1 infantry
Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Eastern Poland, round 1 : 1/4 hits
Germans roll dice for 1 armour and 1 infantry in Eastern Poland, round 1 : 0/2 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Eastern Poland, round 2 : 2/4 hits
Germans roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits
1 armour owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour and 1 infantry
Battle in Suiyuyan
Russians attack with 10 infantry
Japanese defend with 1 aaGun and 6 infantry
Russians roll dice for 10 infantry in Suiyuyan, round 1 : 2/10 hits
Japanese roll dice for 1 aaGun and 6 infantry in Suiyuyan, round 1 : 3/6 hits
3 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Suiyuyan
Russians roll dice for 7 infantry in Suiyuyan, round 2 : 0/7 hits
Japanese roll dice for 5 infantry in Suiyuyan, round 2 : 3/5 hits
3 infantry owned by the Russians lost in Suiyuyan
4 infantry owned by the Russians retreated to Kansu
Japanese win with 5 infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 aaGun and 1 infantry
Casualties for Russians: 6 infantry
Battle in Nenetsia
Russians attack with 1 armour, 1 bomber and 2 mech_infantrys
Japanese defend with 2 armour
Russians roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Nenetsia, round 1 : 2/4 hits
Japanese roll dice for 2 armour in Nenetsia, round 1 : 1/2 hits
2 armour owned by the Japanese and 1 mech_infantry owned by the Russians lost in Nenetsia
Russians win, taking Nenetsia from Japanese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 armour
Casualties for Russians: 1 mech_infantry
Battle in Bulgaria
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Bulgaria, round 1 : 1/2 hits
Germans roll dice for 1 infantry in Bulgaria, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Bulgaria
Russians win, taking Bulgaria from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 aaGun moved from Yenisey to Yakut S.S.R.
1 infantry moved from Timguska to Yenisey
1 aaGun and 3 infantry moved from Timguska to Kansu
1 infantry moved from Smolensk to Archangel
1 artillery and 3 infantry moved from Smolensk to Belarus
1 artillery and 5 infantry moved from Russia to Smolensk
1 armour and 7 mech_infantrys moved from Romania to Belarus
1 bomber moved from Eastern Poland to Russia
1 bomber moved from Nenetsia to Russia
2 aaGuns and 4 infantry moved from Romania to Bessarabia
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Volgograd to Caucasus
1 armour and 1 mech_infantry moved from Volgograd to Bryansk
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery, 1 fighter, 6 infantry and 2 mech_infantrys placed in Russia
2 infantry placed in Volgograd
Russians undo move 3.
Russians undo move 2.
1 artillery, 1 fighter and 6 infantry placed in Russia
2 infantry placed in Russia
2 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 52 PUs
Territory Summary for Russians :
Kansu : 1 flag, 1 aaGun and 7 infantry
Evenkiyskiy : 1 flag, 1 infantry
Yenisey : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 1 aaGun and 6 infantry
Olgiy : 1 flag
Tsagaan Olom : 1 flag
Egypt : 1 flag, 1 infantry
Romania : 1 flag, 1 infantry
Italian Somaliland : 1 flag, 1 armour
Ethiopia : 1 flag
Belarus : 1 flag, 1 armour, 2 artilleries, 4 infantry and 7 mech_infantrys
Bryansk : 1 flag, 1 armour and 1 mech_infantry
Nenetsia : 1 flag, 1 armour and 1 mech_infantry
Urals : 1 flag, 1 infantry
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 artillery and 2 infantry
Bessarabia : 1 flag, 2 aaGuns, 2 artilleries and 8 infantry
Russia : 1 flag, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 fighter and 8 infantry
Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Volgograd : 1 flag, 1 factory_minor and 2 mech_infantrys
Caucasus : 1 flag, 2 mech_infantrys
Smolensk : 1 flag, 1 artillery and 5 infantry
Bulgaria : 1 flag, 1 artillery and 1 infantry
Iraq : 1 flag
114 Sea Zone : 1 flag, 1 submarine
Northwest Persia : 1 flag
Persia : 1 flag
Production/PUs Summary :
Germans : 50 / 62
Russians : 37 / 52
Japanese : 62 / 73
Americans : 50 / 65
Chinese : 10 / 16
British : 20 / 0
UK_Pacific : 6 / 3
Italians : 13 / 14
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Argh you used the wrong file.
Per my previous post, I left a destroyer in Sz112. I’ll get Satin to adjust it on his turn.
woops, sorry. please adjust it.
Interesting moves V. You REALLY want Karelia hey? :P
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :7
Purchase Units - Japanese
Japanese buy 4 armour, 1 destroyer, 1 fighter, 3 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Japanese
1 armour moved from Anhwe to Hunan
1 mech_infantry moved from Anhwe to Kweichow
1 armour moved from Anhwe to Kweichow
1 tactical_bomber moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Hunan
1 fighter moved from Kiangsu to Hopei
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
4 infantry moved from Suiyuyan to Hopei
2 artilleries and 5 infantry moved from Ulaanbaatar to Buryatia
1 armour moved from Anhwe to Kwangsi
Japanese take Kiangsi from Chinese
2 armour moved from Kiangsu to Kwangsi
2 fighters moved from 25 Sea Zone to Kiangsu
1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from French Madagascar to 72 Sea Zone
1 artillery and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery moved from 71 Sea Zone to Union of South Africa
2 fighters moved from 72 Sea Zone to 76 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
Japanese take 80 Sea Zone from British
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 45 Sea Zone
1 bomber moved from Borneo to 45 Sea Zone
1 bomber moved from Borneo to Hunan
1 infantry moved from Alaska to 2 Sea Zone
1 infantry and 1 transport moved from 2 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
Combat - Japanese
Battle in Hunan
Japanese attack with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber
Chinese defend with 1 artillery
Japanese roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Hunan, round 1 : 3/4 hits
Chinese roll dice for 1 artillery in Hunan, round 1 : 1/1 hits
1 artillery owned by the Chinese and 1 armour owned by the Japanese lost in Hunan
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 artillery
Battle in 45 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 2 submarines
Americans roll dice for 2 submarines in 45 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 1 : 1/4 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
1 submarine owned by the Americans Submerged
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 76 Sea Zone
Japanese attack with 2 fighters
French defend with 1 destroyer
Japanese roll dice for 2 fighters in 76 Sea Zone, round 1 : 1/2 hits
French roll dice for 1 destroyer in 76 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the French lost in 76 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Hopei
Japanese attack with 1 fighter and 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 4 infantry in Hopei, round 1 : 2/5 hits
Chinese roll dice for 1 infantry in Hopei, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 1 : 0/3 hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 : 0/2 hits
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 3 : 2/3 hits
Chinese roll dice for 1 artillery in Kweichow, round 3 : 0/1 hits
1 artillery owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Union of South Africa
Battle in Aleutian Islands
Non Combat Move - Japanese
1 carrier and 1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 44 Sea Zone to 36 Sea Zone
1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
2 battleships, 1 carrier and 1 submarine moved from 44 Sea Zone to 36 Sea Zone
1 carrier and 1 cruiser moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 36 Sea Zone
1 bomber moved from 45 Sea Zone to Kwangsi
1 bomber moved from Hunan to Kwangsi
1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
1 tactical_bomber moved from Kweichow to Kwangsi
1 fighter moved from Hopei to Kiangsu
1 aaGun moved from Manchuria to Amur
1 carrier moved from 72 Sea Zone to 80 Sea Zone
2 fighters moved from 76 Sea Zone to 80 Sea Zone
Place Units - Japanese
3 armour placed in Kwangtung
1 armour and 2 infantry placed in Malaya
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shan State: 1 armour and 1 infantry
EDIT: Adding units owned by Japanese to Kwangsi: 1 armour
EDIT: Adding units owned by Japanese to French Indo China: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 115 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 infantry and 1 tactical_bomber placed in Kiangsu
1 fighter and 1 tactical_bomber placed in Manchuria
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Territory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Kwangsi : 1 flag, 4 armour, 2 artilleries, 2 bombers, 1 fighter, 3 infantry and 2 tactical_bombers
Kiangsu : 1 flag, 1 factory_minor, 3 fighters, 1 infantry and 1 tactical_bomber
Kiangsi : 1 flag, 1 infantry
Japan : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Manchuria : 1 flag, 1 factory_minor, 1 fighter and 1 tactical_bomber
Hainan : 1 flag, 1 harbour
Shensi : 1 flag, 1 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 armour and 1 mech_infantry
Hopei : 1 flag, 3 infantry
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Malaya : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Alaska : 1 flag
Aleutian Islands : 1 flag, 1 infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 aaGun
Siberia : 1 flag
Buryatia : 1 flag, 2 artilleries and 5 infantry
French Indo China : 1 flag, 1 infantry
Celebes : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag
44 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
Dzavhan : 1 flag
39 Sea Zone : 1 flag, 1 submarine
Central Mongolia : 1 flag
8 Sea Zone : 1 flag, 1 transport
6 Sea Zone : 1 flag, 1 carrier and 2 destroyers
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Union of South Africa : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
French Madagascar : 1 flag
80 Sea Zone : 1 flag, 1 carrier, 2 fighters and 1 submarine
71 Sea Zone : 1 flag, 1 transport
Production/PUs Summary :
Germans : 50 / 62
Russians : 37 / 52
Japanese : 68 / 73
Americans : 50 / 65
Chinese : 6 / 16
British : 18 / 0
UK_Pacific : 6 / 3
Italians : 13 / 14
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Edit for a missed non-com move and to move Garg’s destroyer.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :7
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers and 4 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 45 Sea Zone to 44 Sea Zone
Americans take 44 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 11 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 fighter and 1 tactical_bomber moved from 8 Sea Zone to Aleutian Islands
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 26 Sea Zone
2 submarines moved from 91 Sea Zone to 104 Sea Zone
2 destroyers moved from 92 Sea Zone to 104 Sea Zone
1 artillery and 3 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Algeria to 92 Sea Zone
1 armour, 2 artilleries, 4 carriers, 1 cruiser, 1 destroyer, 7 fighters, 8 infantry, 3 mech_infantrys, 1 tactical_bomber and 7 transports moved from 92 Sea Zone to 96 Sea Zone
1 armour, 2 artilleries, 8 infantry and 3 mech_infantrys moved from 96 Sea Zone to Libya
2 fighters moved from 96 Sea Zone to Egypt
1 fighter moved from 96 Sea Zone to Egypt
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 2 destroyers and 2 submarines
Germans defend with 2 submarines
Americans roll dice for 2 submarines in 104 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 2 submarines in 104 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 2 destroyers in 104 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 2 destroyers and 2 submarines remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in 8 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 2 submarines and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 2 submarines in 8 Sea Zone, round 1 : 0/2 hits
Americans win with 1 carrier, 2 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Alaska
Battle in Libya
Battle in Aleutian Islands
Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Aleutian Islands, round 1 : 2/4 hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Aleutian Islands
Americans win, taking Alaska from Japanese, taking Libya from Italians, taking Aleutian Islands from Japanese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Aleutian Islands to 8 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 fighters moved from 54 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
Place Units - Americans
1 destroyer and 2 submarines placed in 101 Sea Zone
1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Territory Summary for Americans :
Queensland : 1 flag, 1 fighter
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Alaska : 1 flag, 2 infantry
Aleutian Islands : 1 flag, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Midway : 1 flag, 1 airfield
42 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 flag, 2 submarines
33 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers and 4 destroyers
26 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
10 Sea Zone : 1 flag, 1 carrier, 2 destroyers and 2 submarines
1 Sea Zone : 1 flag, 1 transport
8 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Egypt : 1 flag, 3 fighters
Libya : 1 flag, 1 armour, 2 artilleries, 8 infantry and 3 mech_infantrys
96 Sea Zone : 1 flag, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 7 transports
104 Sea Zone : 1 flag, 2 destroyers and 2 submarines
101 Sea Zone : 1 flag, 1 destroyer and 2 submarines
Brazil : 1 flag
Production/PUs Summary :
Germans : 50 / 62
Russians : 37 / 52
Japanese : 66 / 73
Americans : 53 / 74
Chinese : 6 / 16
British : 18 / 0
UK_Pacific : 6 / 3
Italians : 12 / 14
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 4 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 1 : 2/5 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 1 : 0/2 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 mech_infantry
Non Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
1 fighter moved from Kweichow to Kansu
Place Units - Chinese
1 infantry placed in Yunnan
1 artillery and 3 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Territory Summary for Chinese :
Yunnan : 1 flag, 1 infantry
Kweichow : 1 flag, 4 infantry
Hunan : 1 flag, 1 infantry
Kansu : 1 flag, 1 fighter
Szechwan : 1 flag, 1 artillery and 3 infantry
Production/PUs Summary :
Germans : 50 / 62
Russians : 37 / 52
Japanese : 65 / 73
Americans : 53 / 74
Chinese : 7 / 13
British : 18 / 0
UK_Pacific : 6 / 3
Italians : 12 / 14
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :7
Combat Move - British
1 mech_infantry and 1 tactical_bomber moved from Belgian Congo to Union of South Africa
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
Combat - British
Battle in Union of South Africa
British attack with 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 mech_infantry and 1 tactical_bomber in Union of South Africa, round 1 : 1/2 hits
Japanese roll dice for 1 artillery in Union of South Africa, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Union of South Africa
British win, taking Union of South Africa from Japanese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 fighter moved from Romania to Egypt
1 tactical_bomber moved from Union of South Africa to Tanganyika Territory
1 infantry moved from Belgian Congo to Tanganyika Territory
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 aaGun moved from Yunnan to Kweichow
1 aaGun moved from Yunnan to Szechwan
2 fighters and 1 tactical_bomber moved from Yunnan to India
1 artillery and 7 infantry moved from Burma to India
1 aaGun moved from Yunnan to Burma
5 infantry moved from Burma to India
1 infantry moved from India to Burma
Turn Complete - British
Territory Summary for British :
Kweichow : 1 flag, 1 aaGun
Szechwan : 1 flag, 1 aaGun
Shan State : 1 flag, 1 infantry
Burma : 1 flag, 1 aaGun and 3 infantry
India : 1 flag, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 15 infantry, 1 mech_infantry and 1 tactical_bomber
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 artillery, 2 fighters, 1 harbour and 2 infantry
Union of South Africa : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
Malta : 1 flag, 1 aaGun and 1 infantry
Anglo Egyptian Sudan : 1 flag, 1 infantry
Tanganyika Territory : 1 flag, 1 infantry and 1 tactical_bomber
Tunisia : 1 flag, 1 artillery and 1 infantry
Eastern Persia : 1 flag
Production/PUs Summary :
Germans : 50 / 62
Russians : 37 / 52
Japanese : 62 / 73
Americans : 53 / 74
Chinese : 7 / 13
British : 20 / 0
UK_Pacific : 7 / 0
Italians : 12 / 14
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :7
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 1 infantry
Territory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Production/PUs Summary :
Germans : 50 / 62
Russians : 37 / 52
Japanese : 62 / 73
Americans : 53 / 74
Chinese : 7 / 13
British : 20 / 0
UK_Pacific : 7 / 5
Italians : 12 / 14
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Yea I’m really not seeing the allies dice whine validitiy. Japan has had 2 bad rounds, and we just hit nothing over 4 different combat turns.
Weren’t not in this game because of dice rolls, let me tell you. But we’re also not complaining about it.
SatinP’s earlier comments say it all.
What was so bad about japan’s last round?
Last round okay, the round before that everything went well. This round he had it pretty good, sure he lost his destroyer to 2 subs, but it is only -2, compared to russia who lost some inf on an attack.
Besides you are the only one still on the whole dice thing.
When Cow complained about the dice, that was before Japan rolled shitty.
Anyways, glad to see the dice are evening up.
Japan had 1 bad battle. losing a dd to 2 subs is only -2. Come on.