Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
you know you could have retreated from kiangsi right? that is not our fault.
For the record, any more complaints about dice will be answered by the insertion of a size 12 into the complainers anus. That is all.
I like this guy. He and I have a similar conflict resolution tactic.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 104 Sea Zone to 110 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 armour, 2 artilleries, 5 infantry, 2 mech_infantrys and 5 transports moved from 104 Sea Zone to 92 Sea Zone
3 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 92 Sea Zone
4 carriers, 1 cruiser and 3 destroyers moved from 104 Sea Zone to 92 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 submarines moved from 55 Sea Zone to 45 Sea Zone
1 fighter moved from 55 Sea Zone to 45 Sea Zone
7 fighters and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 64 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 64 Sea Zone to 11 Sea Zone
Combat - Americans
Battle in 45 Sea Zone
Americans attack with 1 fighter and 2 submarines
Japanese defend with 1 cruiser
Americans roll dice for 2 submarines in 45 Sea Zone, round 1 : 2/2 hits
1 cruiser owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 110 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 7 fighters and 1 tactical_bomber in 110 Sea Zone, round 1 : 5/8 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Americans
7 fighters and 1 tactical_bomber moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 artillery moved from 92 Sea Zone to Gibraltar
1 armour, 1 artillery and 3 mech_infantrys moved from 92 Sea Zone to Algeria
3 infantry moved from 92 Sea Zone to Gibraltar
5 infantry moved from 92 Sea Zone to Algeria
Place Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 infantry and 1 mech_infantry placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Territory Summary for Americans :
Queensland : 1 flag, 1 fighter
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Midway : 1 flag, 1 airfield
45 Sea Zone : 1 flag, 2 submarines
11 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport
10 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
54 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 4 destroyers and 2 submarines
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 flag, 1 artillery and 3 infantry
Algeria : 1 flag, 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys
104 Sea Zone : 1 flag, 1 destroyer
92 Sea Zone : 1 flag, 4 carriers, 1 cruiser, 3 destroyers, 7 fighters, 1 tactical_bomber and 7 transports
Brazil : 1 flag
91 Sea Zone : 1 flag, 2 submarines
Production/PUs Summary :
Germans : 44 / 57
Russians : 40 / 61
Japanese : 68 / 73
Americans : 50 / 65
Chinese : 7 / 15
British : 20 / 0
UK_Pacific : 6 / 7
Italians : 13 / 22
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Yunnan to Hopei
2 infantry moved from Shensi to Hopei
1 artillery and 3 infantry moved from Yunnan to Hunan
1 artillery and 3 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 2 armour
Chinese roll dice for 1 artillery and 3 infantry in Hunan, round 1 : 1/4 hits
Japanese roll dice for 2 armour in Hunan, round 1 : 2/2 hits
1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Hunan, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 2 armour
Casualties for Chinese: 3 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 1 : 1/3 hits
Japanese roll dice for 1 armour in Hopei, round 1 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery and 3 infantry in Kweichow, round 1 : 1/4 hits
Japanese roll dice for 2 infantry in Kweichow, round 1 : 2/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Territory Summary for Chinese :
Kiangsi : 1 flag
Yunnan : 1 flag, 1 fighter and 5 infantry
Kweichow : 1 flag, 1 artillery and 1 infantry
Hunan : 1 flag, 1 artillery
Hopei : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 44 / 57
Russians : 40 / 61
Japanese : 65 / 73
Americans : 50 / 65
Chinese : 10 / 16
British : 20 / 0
UK_Pacific : 6 / 7
Italians : 13 / 22
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Combat Move - British
2 fighters and 1 tactical_bomber moved from Yunnan to Kwangtung
1 mech_infantry moved from Kiangsi to Kwangtung
Combat - British
Battle in Kwangtung
British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 factory_minor, 2 fighters and 1 harbour
British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 1 : 3/4 hits
Japanese roll dice for 2 fighters in Kwangtung, round 1 : 1/2 hits
1 mech_infantry owned by the British and 2 fighters owned by the Japanese lost in Kwangtung
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 2 fighters
Casualties for British: 1 mech_infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Kwangtung to Yunnan
2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 tactical_bomber moved from Egypt to Belgian Congo
1 fighter moved from Romania to Egypt
1 artillery and 1 infantry moved from Morocco to Algeria
1 artillery and 3 infantry moved from India to Burma
5 infantry moved from India to Burma
3 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
Turn Complete - British
Territory Summary for British :
Yunnan : 1 flag, 3 aaGuns, 2 fighters and 1 tactical_bomber
Burma : 1 flag, 1 artillery and 15 infantry
India : 1 flag, 1 airfield, 1 harbour and 3 infantry
Belgian Congo : 1 flag, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 artillery, 1 fighter, 1 harbour and 2 infantry
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Malta : 1 flag, 1 aaGun and 1 infantry
Algeria : 1 flag, 1 artillery and 1 infantry
Romania : 1 flag, 1 fighter
80 Sea Zone : 1 flag
Eastern Persia : 1 flag
Production/PUs Summary :
Germans : 44 / 57
Russians : 40 / 61
Japanese : 65 / 73
Americans : 50 / 65
Chinese : 10 / 16
British : 20 / 0
UK_Pacific : 6 / 0
Italians : 13 / 22
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantry
Territory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Production/PUs Summary :
Germans : 44 / 57
Russians : 40 / 61
Japanese : 65 / 73
Americans : 50 / 65
Chinese : 10 / 16
British : 20 / 0
UK_Pacific : 6 / 3
Italians : 13 / 22
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
since you won’t let me have london, guess I got to go with plan b and do pacific campaign!
I was due some dice from yunnan, got it back.
one bad battle leads to another, axis and allies is a cruel game, experience the pain I felt in the atlantic. :)
you can edit the sub to sz 125, and -5 russia. or stand pat. It don’t bother me none.
i will allow the edit if uk’s algerian/morroco dude are moved to tunisia
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Purchase Units - Italians
Italians buy 1 aaGun, 1 armour and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Northern Italy to Slovakia Hungary
1 mech_infantry moved from Northern Italy to Albania
1 bomber moved from Poland to Albania
1 fighter moved from Poland to Slovakia Hungary
1 carrier moved from 95 Sea Zone to 97 Sea Zone
Combat - Italians
Battle in Slovakia Hungary
Italians attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Italians win, taking Slovakia Hungary from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Albania
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 mech_infantry
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Albania to Southern Italy
1 fighter moved from Slovakia Hungary to Southern Italy
1 aaGun and 4 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Poland to Slovakia Hungary
Place Units - Italians
1 aaGun, 1 armour and 1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 14 PUs total
Feel free to move them.
Retreat? Hell, we just got here!
hmm interesting.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Dutch New Guinea to 42 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 55 Sea Zone to 42 Sea Zone
EDIT: 1 artillery and 1 infantry moved from Algeria to Tunisia
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
ANZAC win, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from Northwest Persia to Romania
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Territory Summary for ANZAC :
Yunnan : 1 flag, 1 fighter
India : 1 flag, 1 infantry
Queensland : 1 flag, 1 airfield, 1 fighter and 1 harbour
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 flag, 1 aaGun, 2 artilleries and 4 infantry
New Guinea : 1 flag, 1 aaGun and 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag, 1 submarine
54 Sea Zone : 1 flag, 1 destroyer and 2 fighters
62 Sea Zone : 1 flag, 1 transport
Egypt : 1 flag, 2 infantry
Romania : 1 flag, 1 fighter
Production/PUs Summary :
Germans : 47 / 57
Russians : 37 / 56
Japanese : 65 / 73
Americans : 50 / 65
Chinese : 10 / 16
British : 20 / 0
UK_Pacific : 6 / 3
Italians : 13 / 14
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Hmm…
France lol?
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Combat Move - French
Combat - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 76 Sea Zone
Turn Complete - French
Aha! The destroyer moved! That Savage!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :7
Purchase Units - Germans
Germans buy 7 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 submarines moved from 112 Sea Zone to 114 Sea Zone
2 submarines moved from 112 Sea Zone to 104 Sea Zone
1 armour moved from Finland to Novgorod
Germans take Karelia from Russians
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Novgorod
1 armour moved from Novgorod to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 bomber moved from Poland to Eastern Poland
1 bomber moved from Poland to Archangel
1 artillery moved from Novgorod to Archangel
1 armour moved from Yugoslavia to Albania
Italians take Albania from Russians
1 armour moved from Albania to Greece
Germans take Greece from Russians
1 infantry moved from Yugoslavia to Bulgaria
Germans take Bulgaria from Russians
Combat - Germans
Battle in Archangel
Germans attack with 1 artillery and 1 bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 bomber in Archangel, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer
Germans roll dice for 2 submarines in 104 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Eastern Poland
Germans attack with 1 armour, 1 bomber and 1 infantry
Russians defend with 1 artillery
Germans roll dice for 1 armour, 1 bomber and 1 infantry in Eastern Poland, round 1 : 2/3 hits
Russians roll dice for 1 artillery in Eastern Poland, round 1 : 0/1 hits
1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in 114 Sea Zone
Germans attack with 4 submarines
Russians defend with 1 cruiser
Germans roll dice for 4 submarines in 114 Sea Zone, round 1 : 0/4 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 4 submarines in 114 Sea Zone, round 2 : 1/4 hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 4 submarines remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Non Combat Move - Germans
1 bomber moved from Archangel to Slovakia Hungary
1 bomber moved from Eastern Poland to Southern Italy
5 aaGuns, 3 armour, 3 artilleries and 7 infantry moved from Yugoslavia to Slovakia Hungary
2 armour moved from Western Germany to Southern Italy
3 fighters moved from Western Germany to Southern Italy
2 artilleries and 3 infantry moved from Western Germany to France
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 destroyers, 3 infantry and 8 transports moved from 112 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
2 fighters and 2 tactical_bombers moved from 112 Sea Zone to Southern Italy
Place Units - Germans
7 armour placed in Germany
3 infantry placed in Novgorod
2 infantry placed in France
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs