Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 fighter moved from Dutch New Guinea to 42 Sea Zone
            1 fighter moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 55 Sea Zone to 42 Sea Zone
            EDIT: 1 artillery and 1 infantry moved from Algeria to Tunisia
Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 2 fighters and 1 submarine
                Japanese defend with 1 destroyer and 1 transport
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 :  0/1 hits
                    ANZAC roll dice for 2 fighters in 42 Sea Zone, round 1 :  1/2 hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 1 :  0/1 hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                    1 transport owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                ANZAC win, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
Non Combat Move - ANZAC
            2 fighters moved from 42 Sea Zone to 54 Sea Zone
            1 fighter moved from New South Wales to Queensland
            1 destroyer moved from 55 Sea Zone to 54 Sea Zone
            1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea
            1 fighter moved from Northwest Persia to Romania
Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 11 PUs total
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Territory Summary for ANZAC :
Yunnan : 1 flag, 1 fighter
    India : 1 flag, 1 infantry
    Queensland : 1 flag, 1 airfield, 1 fighter and 1 harbour
    New Zealand : 1 flag, 1 airfield and 1 harbour
    New South Wales : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
    South Australia : 1 flag, 1 aaGun, 2 artilleries and 4 infantry
    New Guinea : 1 flag, 1 aaGun and 1 infantry
    Dutch New Guinea : 1 flag
    42 Sea Zone : 1 flag, 1 submarine
    54 Sea Zone : 1 flag, 1 destroyer and 2 fighters
    62 Sea Zone : 1 flag, 1 transport
    Egypt : 1 flag, 2 infantry
    Romania : 1 flag, 1 fighter
Production/PUs Summary :
Germans : 47 / 57
    Russians : 37 / 56
    Japanese : 65 / 73
    Americans : 50 / 65
    Chinese : 10 / 16
    British : 20 / 0
    UK_Pacific : 6 / 3
    Italians : 13 / 14
    ANZAC : 10 / 16
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Hmm…
France lol?
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Combat Move - French
Combat - French
Non Combat Move - French
            1 destroyer moved from 81 Sea Zone to 76 Sea Zone
Turn Complete - French
Aha! The destroyer moved! That Savage!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :7
Purchase Units - Germans
            Germans buy 7 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
            4 submarines moved from 112 Sea Zone to 114 Sea Zone
            2 submarines moved from 112 Sea Zone to 104 Sea Zone
            1 armour moved from Finland to Novgorod
                  Germans take Karelia from Russians
            1 armour moved from Novgorod to Vyborg
                  Germans take Vyborg from Russians
            1 armour moved from Vyborg to Novgorod
            1 armour moved from Novgorod to Eastern Poland
            1 infantry moved from Poland to Eastern Poland
            1 bomber moved from Poland to Eastern Poland
            1 bomber moved from Poland to Archangel
            1 artillery moved from Novgorod to Archangel
            1 armour moved from Yugoslavia to Albania
                  Italians take Albania from Russians
            1 armour moved from Albania to Greece
                  Germans take Greece from Russians
            1 infantry moved from Yugoslavia to Bulgaria
                  Germans take Bulgaria from Russians
Combat - Germans
            Battle in Archangel
                Germans attack with 1 artillery and 1 bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 bomber in Archangel, round 1 :  1/2 hits
                    Russians roll dice for 1 infantry in Archangel, round 1 :  1/1 hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
                Germans win with 1 bomber remaining. Battle score for attacker is -1
                Casualties for Germans: 1 artillery
                Casualties for Russians: 1 infantry
            Battle in 104 Sea Zone
                Germans attack with 2 submarines
                Americans defend with 1 destroyer
                    Germans roll dice for 2 submarines in 104 Sea Zone, round 1 :  2/2 hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 1 :  0/1 hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 2 submarines remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Eastern Poland
                Germans attack with 1 armour, 1 bomber and 1 infantry
                Russians defend with 1 artillery
                    Germans roll dice for 1 armour, 1 bomber and 1 infantry in Eastern Poland, round 1 :  2/3 hits
                    Russians roll dice for 1 artillery in Eastern Poland, round 1 :  0/1 hits
                    1 artillery owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in 114 Sea Zone
                Germans attack with 4 submarines
                Russians defend with 1 cruiser
                    Germans roll dice for 4 submarines in 114 Sea Zone, round 1 :  0/4 hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 1 :  0/1 hits
                    Germans roll dice for 4 submarines in 114 Sea Zone, round 2 :  1/4 hits
                    1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 4 submarines remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
Non Combat Move - Germans
            1 bomber moved from Archangel to Slovakia Hungary
            1 bomber moved from Eastern Poland to Southern Italy
            5 aaGuns, 3 armour, 3 artilleries and 7 infantry moved from Yugoslavia to Slovakia Hungary
            2 armour moved from Western Germany to Southern Italy
            3 fighters moved from Western Germany to Southern Italy
            2 artilleries and 3 infantry moved from Western Germany to France
            1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 1 battleship, 2 carriers, 2 destroyers, 3 infantry and 8 transports moved from 112 Sea Zone to 115 Sea Zone
            1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
            2 fighters and 2 tactical_bombers moved from 112 Sea Zone to Southern Italy
Place Units - Germans
            7 armour placed in Germany
            3 infantry placed in Novgorod
            2 infantry placed in France
Turn Complete - Germans
            Germans collect 52 PUs; end with 52 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
1 destroyer was moved inadvertantly with the rest of the fleet.
Correct map attached.
LOL I must have tried that Archangel battle 6 times in local mode.
I never won it once…
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :7
Purchase Units - Russians
            Russians buy 2 artilleries, 1 fighter, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
            10 infantry moved from Kansu to Suiyuyan
            6 infantry moved from Yenisey to Yakut S.S.R.
                  Russians take Yakut S.S.R. from Japanese
            1 infantry moved from Timguska to Evenkiyskiy
                  Russians take Evenkiyskiy from Japanese
            1 infantry moved from Timguska to Urals
                  Russians take Urals from Japanese
            1 armour moved from Anglo Egyptian Sudan to Italian Somaliland
                  Russians take Ethiopia from Italians
                  Russians take Italian Somaliland from Italians
            1 submarine moved from 115 Sea Zone to 114 Sea Zone
            1 armour and 2 mech_infantrys moved from Russia to Nenetsia
            1 bomber moved from Romania to Nenetsia
            1 bomber moved from Romania to Eastern Poland
            1 artillery moved from Romania to Eastern Poland
            1 artillery and 1 infantry moved from Romania to Bulgaria
            2 infantry moved from Romania to Eastern Poland
Combat - Russians
            Battle in Eastern Poland
                Russians attack with 1 artillery, 1 bomber and 2 infantry
                Germans defend with 1 armour and 1 infantry
                    Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Eastern Poland, round 1 :  1/4 hits
                    Germans roll dice for 1 armour and 1 infantry in Eastern Poland, round 1 :  0/2 hits
                    1 infantry owned by the Germans lost in Eastern Poland
                    Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Eastern Poland, round 2 :  2/4 hits
                    Germans roll dice for 1 armour in Eastern Poland, round 2 :  0/1 hits
                    1 armour owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 1 armour and 1 infantry
            Battle in Suiyuyan
                Russians attack with 10 infantry
                Japanese defend with 1 aaGun and 6 infantry
                    Russians roll dice for 10 infantry in Suiyuyan, round 1 :  2/10 hits
                    Japanese roll dice for 1 aaGun and 6 infantry in Suiyuyan, round 1 :  3/6 hits
                    3 infantry owned by the Russians , 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Suiyuyan
                    Russians roll dice for 7 infantry in Suiyuyan, round 2 :  0/7 hits
                    Japanese roll dice for 5 infantry in Suiyuyan, round 2 :  3/5 hits
                    3 infantry owned by the Russians lost in Suiyuyan
                4 infantry owned by the Russians retreated to Kansu
                Japanese win with 5 infantry remaining. Battle score for attacker is -10
                Casualties for Japanese: 1 aaGun and 1 infantry
                Casualties for Russians: 6 infantry
            Battle in Nenetsia
                Russians attack with 1 armour, 1 bomber and 2 mech_infantrys
                Japanese defend with 2 armour
                    Russians roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Nenetsia, round 1 :  2/4 hits
                    Japanese roll dice for 2 armour in Nenetsia, round 1 :  1/2 hits
                    2 armour owned by the Japanese and 1 mech_infantry owned by the Russians lost in Nenetsia
                Russians win, taking Nenetsia from Japanese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 armour
                Casualties for Russians: 1 mech_infantry
            Battle in Bulgaria
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Bulgaria, round 1 :  1/2 hits
                    Germans roll dice for 1 infantry in Bulgaria, round 1 :  0/1 hits
                    1 infantry owned by the Germans lost in Bulgaria
                Russians win, taking Bulgaria from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
            1 aaGun moved from Yenisey to Yakut S.S.R.
            1 infantry moved from Timguska to Yenisey
            1 aaGun and 3 infantry moved from Timguska to Kansu
            1 infantry moved from Smolensk to Archangel
            1 artillery and 3 infantry moved from Smolensk to Belarus
            1 artillery and 5 infantry moved from Russia to Smolensk
            1 armour and 7 mech_infantrys moved from Romania to Belarus
            1 bomber moved from Eastern Poland to Russia
            1 bomber moved from Nenetsia to Russia
            2 aaGuns and 4 infantry moved from Romania to Bessarabia
            1 artillery and 2 infantry moved from Ukraine to Bessarabia
            1 mech_infantry moved from Volgograd to Caucasus
            1 armour and 1 mech_infantry moved from Volgograd to Bryansk
Place Units - Russians
            1 artillery and 2 infantry placed in Ukraine
            1 artillery, 1 fighter, 6 infantry and 2 mech_infantrys placed in Russia
            2 infantry placed in Volgograd
            Russians undo move 3.
            Russians undo move 2.
            1 artillery, 1 fighter and 6 infantry placed in Russia
            2 infantry placed in Russia
            2 mech_infantrys placed in Volgograd
Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs total
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 52 PUs
Territory Summary for Russians :
Kansu : 1 flag, 1 aaGun and 7 infantry
    Evenkiyskiy : 1 flag, 1 infantry
    Yenisey : 1 flag, 1 infantry
    Yakut S.S.R. : 1 flag, 1 aaGun and 6 infantry
    Olgiy : 1 flag
    Tsagaan Olom : 1 flag
    Egypt : 1 flag, 1 infantry
    Romania : 1 flag, 1 infantry
    Italian Somaliland : 1 flag, 1 armour
    Ethiopia : 1 flag
    Belarus : 1 flag, 1 armour, 2 artilleries, 4 infantry and 7 mech_infantrys
    Bryansk : 1 flag, 1 armour and 1 mech_infantry
    Nenetsia : 1 flag, 1 armour and 1 mech_infantry
    Urals : 1 flag, 1 infantry
    Archangel : 1 flag, 1 infantry
    Eastern Poland : 1 flag, 1 artillery and 2 infantry
    Bessarabia : 1 flag, 2 aaGuns, 2 artilleries and 8 infantry
    Russia : 1 flag, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 1 fighter and 8 infantry
    Ukraine : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
    Volgograd : 1 flag, 1 factory_minor and 2 mech_infantrys
    Caucasus : 1 flag, 2 mech_infantrys
    Smolensk : 1 flag, 1 artillery and 5 infantry
    Bulgaria : 1 flag, 1 artillery and 1 infantry
    Iraq : 1 flag
    114 Sea Zone : 1 flag, 1 submarine
    Northwest Persia : 1 flag
    Persia : 1 flag
Production/PUs Summary :
Germans : 50 / 62
    Russians : 37 / 52
    Japanese : 62 / 73
    Americans : 50 / 65
    Chinese : 10 / 16
    British : 20 / 0
    UK_Pacific : 6 / 3
    Italians : 13 / 14
    ANZAC : 10 / 16
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Argh you used the wrong file.
Per my previous post, I left a destroyer in Sz112. I’ll get Satin to adjust it on his turn.
woops, sorry. please adjust it.
Interesting moves V. You REALLY want Karelia hey? :P
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :7
Purchase Units - Japanese
            Japanese buy 4 armour, 1 destroyer, 1 fighter, 3 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Japanese
            1 armour moved from Anhwe to Hunan
            1 mech_infantry moved from Anhwe to Kweichow
            1 armour moved from Anhwe to Kweichow
            1 tactical_bomber moved from Kiangsu to Kweichow
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Hunan
            1 fighter moved from Kiangsu to Hopei
            1 infantry moved from Suiyuyan to Shensi
                  Japanese take Shensi from Chinese
            4 infantry moved from Suiyuyan to Hopei
            2 artilleries and 5 infantry moved from Ulaanbaatar to Buryatia
            1 armour moved from Anhwe to Kwangsi
                  Japanese take Kiangsi from Chinese
            2 armour moved from Kiangsu to Kwangsi
            2 fighters moved from 25 Sea Zone to Kiangsu
            1 infantry moved from Kiangsu to Kiangsi
            1 artillery moved from French Madagascar to 72 Sea Zone
            1 artillery and 1 transport moved from 72 Sea Zone to 71 Sea Zone
            1 artillery moved from 71 Sea Zone to Union of South Africa
            2 fighters moved from 72 Sea Zone to 76 Sea Zone
            1 submarine moved from 39 Sea Zone to 80 Sea Zone
                  Japanese take 80 Sea Zone from British
            1 submarine moved from 37 Sea Zone to 39 Sea Zone
            1 destroyer moved from 37 Sea Zone to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 45 Sea Zone
            1 bomber moved from Borneo to 45 Sea Zone
            1 bomber moved from Borneo to Hunan
            1 infantry moved from Alaska to 2 Sea Zone
            1 infantry and 1 transport moved from 2 Sea Zone to 8 Sea Zone
            1 infantry moved from 8 Sea Zone to Aleutian Islands
Combat - Japanese
            Battle in Hunan
                Japanese attack with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber
                Chinese defend with 1 artillery
                    Japanese roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Hunan, round 1 :  3/4 hits
                    Chinese roll dice for 1 artillery in Hunan, round 1 :  1/1 hits
                    1 artillery owned by the Chinese and 1 armour owned by the Japanese lost in Hunan
                Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 armour
                Casualties for Chinese: 1 artillery
            Battle in 45 Sea Zone
                Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 2 submarines
                    Americans roll dice for 2 submarines in 45 Sea Zone, round 1 :  1/2 hits
                    Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 1 :  1/4 hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
                1 submarine owned by the Americans Submerged
                Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 submarine
            Battle in 76 Sea Zone
                Japanese attack with 2 fighters
                French defend with 1 destroyer
                    Japanese roll dice for 2 fighters in 76 Sea Zone, round 1 :  1/2 hits
                    French roll dice for 1 destroyer in 76 Sea Zone, round 1 :  0/1 hits
                    1 destroyer owned by the French lost in 76 Sea Zone
                Japanese win with 2 fighters remaining. Battle score for attacker is 8
                Casualties for French: 1 destroyer
            Battle in Hopei
                Japanese attack with 1 fighter and 4 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 4 infantry in Hopei, round 1 :  2/5 hits
                    Chinese roll dice for 1 infantry in Hopei, round 1 :  1/1 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 1 :  0/3 hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 :  0/2 hits
                    Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 :  1/3 hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 :  0/2 hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 3 :  2/3 hits
                    Chinese roll dice for 1 artillery in Kweichow, round 3 :  0/1 hits
                    1 artillery owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Chinese: 1 artillery and 1 infantry
            Battle in Union of South Africa
            Battle in Aleutian Islands
Non Combat Move - Japanese
            1 carrier and 1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry moved from Celebes to 44 Sea Zone
            1 artillery moved from Celebes to 44 Sea Zone
            1 artillery, 2 infantry and 2 transports moved from 44 Sea Zone to 36 Sea Zone
            1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
            2 battleships, 1 carrier and 1 submarine moved from 44 Sea Zone to 36 Sea Zone
            1 carrier and 1 cruiser moved from 37 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 36 Sea Zone
            1 bomber moved from 45 Sea Zone to Kwangsi
            1 bomber moved from Hunan to Kwangsi
            1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
            1 tactical_bomber moved from Kweichow to Kwangsi
            1 fighter moved from Hopei to Kiangsu
            1 aaGun moved from Manchuria to Amur
            1 carrier moved from 72 Sea Zone to 80 Sea Zone
            2 fighters moved from 76 Sea Zone to 80 Sea Zone
Place Units - Japanese
            3 armour placed in Kwangtung
            1 armour and 2 infantry placed in Malaya
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Shan State: 1 armour and 1 infantry
            EDIT: Adding units owned by Japanese to Kwangsi: 1 armour
            EDIT: Adding units owned by Japanese to French Indo China: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 115 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Germans to 112 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 infantry and 1 tactical_bomber placed in Kiangsu
            1 fighter and 1 tactical_bomber placed in Manchuria
            1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
            Japanese collect 68 PUs; end with 68 PUs total
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Territory Summary for Japanese :
Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 1 infantry
    Kwangsi : 1 flag, 4 armour, 2 artilleries, 2 bombers, 1 fighter, 3 infantry and 2 tactical_bombers
    Kiangsu : 1 flag, 1 factory_minor, 3 fighters, 1 infantry and 1 tactical_bomber
    Kiangsi : 1 flag, 1 infantry
    Japan : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
    Manchuria : 1 flag, 1 factory_minor, 1 fighter and 1 tactical_bomber
    Hainan : 1 flag, 1 harbour
    Shensi : 1 flag, 1 infantry
    Suiyuyan : 1 flag
    Kweichow : 1 flag, 1 armour and 1 mech_infantry
    Hopei : 1 flag, 3 infantry
    Chahar : 1 flag
    Anhwe : 1 flag
    Shan State : 1 flag
    Malaya : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 infantry
    Borneo : 1 flag
    Kwangtung : 1 flag, 3 armour, 1 factory_minor and 1 harbour
    Philippines : 1 flag, 1 airfield and 1 harbour
    Guam : 1 flag, 1 airfield
    Alaska : 1 flag
    Aleutian Islands : 1 flag, 1 infantry
    Sakha : 1 flag
    Soviet Far East : 1 flag
    Amur : 1 flag, 1 aaGun
    Siberia : 1 flag
    Buryatia : 1 flag, 2 artilleries and 5 infantry
    French Indo China : 1 flag, 1 infantry
    Celebes : 1 flag
    Java : 1 flag, 1 artillery and 1 infantry
    Sumatra : 1 flag
    44 Sea Zone : 1 flag
    36 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
    Dzavhan : 1 flag
    39 Sea Zone : 1 flag, 1 submarine
    Central Mongolia : 1 flag
    8 Sea Zone : 1 flag, 1 transport
    6 Sea Zone : 1 flag, 1 carrier and 2 destroyers
    Buyant-Uhaa : 1 flag
    Ulaanbaatar : 1 flag
    Union of South Africa : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
    French Madagascar : 1 flag
    80 Sea Zone : 1 flag, 1 carrier, 2 fighters and 1 submarine
    71 Sea Zone : 1 flag, 1 transport
Production/PUs Summary :
Germans : 50 / 62
    Russians : 37 / 52
    Japanese : 68 / 73
    Americans : 50 / 65
    Chinese : 6 / 16
    British : 18 / 0
    UK_Pacific : 6 / 3
    Italians : 13 / 14
    ANZAC : 10 / 16
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Edit for a missed non-com move and to move Garg’s destroyer.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :7
Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers and 4 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
            1 submarine moved from 45 Sea Zone to 44 Sea Zone
                  Americans take 44 Sea Zone from Japanese
            1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 submarine moved from 54 Sea Zone to 44 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            2 infantry and 1 transport moved from 11 Sea Zone to 1 Sea Zone
            2 infantry moved from 1 Sea Zone to Alaska
            1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 8 Sea Zone
            1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
            1 fighter and 1 tactical_bomber moved from 8 Sea Zone to Aleutian Islands
            1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 11 Sea Zone to 26 Sea Zone
            2 submarines moved from 91 Sea Zone to 104 Sea Zone
            2 destroyers moved from 92 Sea Zone to 104 Sea Zone
            1 artillery and 3 infantry moved from Gibraltar to 92 Sea Zone
            1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Algeria to 92 Sea Zone
            1 armour, 2 artilleries, 4 carriers, 1 cruiser, 1 destroyer, 7 fighters, 8 infantry, 3 mech_infantrys, 1 tactical_bomber and 7 transports moved from 92 Sea Zone to 96 Sea Zone
            1 armour, 2 artilleries, 8 infantry and 3 mech_infantrys moved from 96 Sea Zone to Libya
            2 fighters moved from 96 Sea Zone to Egypt
            1 fighter moved from 96 Sea Zone to Egypt
Combat - Americans
            Battle in 104 Sea Zone
                Americans attack with 2 destroyers and 2 submarines
                Germans defend with 2 submarines
                    Americans roll dice for 2 submarines in 104 Sea Zone, round 1 :  0/2 hits
                    Germans roll dice for 2 submarines in 104 Sea Zone, round 1 :  0/2 hits
                    Americans roll dice for 2 destroyers in 104 Sea Zone, round 1 :  1/2 hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                    Americans roll dice for 2 submarines in 104 Sea Zone, round 2 :  0/2 hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                    Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 :  1/2 hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win with 2 destroyers and 2 submarines remaining. Battle score for attacker is 12
                Casualties for Germans: 2 submarines
            Battle in 8 Sea Zone
                Americans attack with 1 carrier, 2 destroyers, 2 submarines and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 8 Sea Zone
                    Americans roll dice for 2 submarines in 8 Sea Zone, round 1 :  0/2 hits
                Americans win with 1 carrier, 2 destroyers, 2 submarines and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Alaska
            Battle in Libya
            Battle in Aleutian Islands
                Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Aleutian Islands, round 1 :  2/4 hits
                    Japanese roll dice for 1 infantry in Aleutian Islands, round 1 :  0/1 hits
                    1 infantry owned by the Japanese lost in Aleutian Islands
                Americans win, taking Alaska from Japanese, taking Libya from Italians, taking Aleutian Islands from Japanese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Aleutian Islands to 8 Sea Zone
            1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 fighters moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer moved from 54 Sea Zone to 33 Sea Zone
Place Units - Americans
            1 destroyer and 2 submarines placed in 101 Sea Zone
            1 carrier, 2 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
            Americans collect 53 PUs; end with 54 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Territory Summary for Americans :
Queensland : 1 flag, 1 fighter
    Wake Island : 1 flag, 1 airfield
    Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
    Alaska : 1 flag, 2 infantry
    Aleutian Islands : 1 flag, 1 infantry and 1 mech_infantry
    Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
    Midway : 1 flag, 1 airfield
    42 Sea Zone : 1 flag, 1 submarine
    44 Sea Zone : 1 flag, 2 submarines
    33 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers and 4 destroyers
    26 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
    10 Sea Zone : 1 flag, 1 carrier, 2 destroyers and 2 submarines
    1 Sea Zone : 1 flag, 1 transport
    8 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
    Central United States : 1 flag, 1 factory_major
    Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
    Egypt : 1 flag, 3 fighters
    Libya : 1 flag, 1 armour, 2 artilleries, 8 infantry and 3 mech_infantrys
    96 Sea Zone : 1 flag, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters, 1 tactical_bomber and 7 transports
    104 Sea Zone : 1 flag, 2 destroyers and 2 submarines
    101 Sea Zone : 1 flag, 1 destroyer and 2 submarines
    Brazil : 1 flag
Production/PUs Summary :
Germans : 50 / 62
    Russians : 37 / 52
    Japanese : 66 / 73
    Americans : 53 / 74
    Chinese : 6 / 16
    British : 18 / 0
    UK_Pacific : 6 / 3
    Italians : 12 / 14
    ANZAC : 10 / 16
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :7
Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            1 fighter and 4 infantry moved from Yunnan to Kweichow
Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 4 infantry
                Japanese defend with 1 armour and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 1 :  2/5 hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 1 :  0/2 hits
                    1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 armour and 1 mech_infantry
Non Combat Move - Chinese
            1 infantry moved from Yunnan to Hunan
            1 fighter moved from Kweichow to Kansu
Place Units - Chinese
            1 infantry placed in Yunnan
            1 artillery and 3 infantry placed in Szechwan
Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs total
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Territory Summary for Chinese :
Yunnan : 1 flag, 1 infantry
    Kweichow : 1 flag, 4 infantry
    Hunan : 1 flag, 1 infantry
    Kansu : 1 flag, 1 fighter
    Szechwan : 1 flag, 1 artillery and 3 infantry
Production/PUs Summary :
Germans : 50 / 62
    Russians : 37 / 52
    Japanese : 65 / 73
    Americans : 53 / 74
    Chinese : 7 / 13
    British : 18 / 0
    UK_Pacific : 6 / 3
    Italians : 12 / 14
    ANZAC : 10 / 16
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :7
Combat Move - British
            1 mech_infantry and 1 tactical_bomber moved from Belgian Congo to Union of South Africa
            1 infantry moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
Combat - British
            Battle in Union of South Africa
                British attack with 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 artillery, 1 factory_minor and 1 harbour
                    British roll dice for 1 mech_infantry and 1 tactical_bomber in Union of South Africa, round 1 :  1/2 hits
                    Japanese roll dice for 1 artillery in Union of South Africa, round 1 :  0/1 hits
                    1 artillery owned by the Japanese lost in Union of South Africa
                British win, taking Union of South Africa from Japanese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
Non Combat Move - British
            1 fighter moved from Romania to Egypt
            1 tactical_bomber moved from Union of South Africa to Tanganyika Territory
            1 infantry moved from Belgian Congo to Tanganyika Territory
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
            1 aaGun moved from Yunnan to Kweichow
            1 aaGun moved from Yunnan to Szechwan
            2 fighters and 1 tactical_bomber moved from Yunnan to India
            1 artillery and 7 infantry moved from Burma to India
            1 aaGun moved from Yunnan to Burma
            5 infantry moved from Burma to India
            1 infantry moved from India to Burma
Turn Complete - British
Territory Summary for British :
Kweichow : 1 flag, 1 aaGun
    Szechwan : 1 flag, 1 aaGun
    Shan State : 1 flag, 1 infantry
    Burma : 1 flag, 1 aaGun and 3 infantry
    India : 1 flag, 1 airfield, 1 artillery, 2 fighters, 1 harbour, 15 infantry, 1 mech_infantry and 1 tactical_bomber
    Iceland : 1 flag, 1 airfield
    Quebec : 1 flag, 1 factory_minor
    Gibraltar : 1 flag, 1 harbour
    New Brunswick Nova Scotia : 1 flag, 1 harbour
    Egypt : 1 flag, 1 artillery, 2 fighters, 1 harbour and 2 infantry
    Union of South Africa : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
    Malta : 1 flag, 1 aaGun and 1 infantry
    Anglo Egyptian Sudan : 1 flag, 1 infantry
    Tanganyika Territory : 1 flag, 1 infantry and 1 tactical_bomber
    Tunisia : 1 flag, 1 artillery and 1 infantry
    Eastern Persia : 1 flag
Production/PUs Summary :
Germans : 50 / 62
    Russians : 37 / 52
    Japanese : 62 / 73
    Americans : 53 / 74
    Chinese : 7 / 13
    British : 20 / 0
    UK_Pacific : 7 / 0
    Italians : 12 / 14
    ANZAC : 10 / 16
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :7
Place Units - UK_Pacific
            1 infantry placed in India
Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,2
            UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs total
            Some Units in India change ownership: 1 infantry
Territory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Production/PUs Summary :
Germans : 50 / 62
    Russians : 37 / 52
    Japanese : 62 / 73
    Americans : 53 / 74
    Chinese : 7 / 13
    British : 20 / 0
    UK_Pacific : 7 / 5
    Italians : 12 / 14
    ANZAC : 10 / 16
    French : 7 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Yea I’m really not seeing the allies dice whine validitiy. Japan has had 2 bad rounds, and we just hit nothing over 4 different combat turns.
Weren’t not in this game because of dice rolls, let me tell you. But we’re also not complaining about it.
SatinP’s earlier comments say it all.
What was so bad about japan’s last round?
Last round okay, the round before that everything went well. This round he had it pretty good, sure he lost his destroyer to 2 subs, but it is only -2, compared to russia who lost some inf on an attack.
Besides you are the only one still on the whole dice thing.
