sent a chat so we don’t clutter up this thread
XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)
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you know you could have retreated from kiangsi right? that is not our fault.
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For the record, any more complaints about dice will be answered by the insertion of a size 12 into the complainers anus. That is all.
I like this guy. He and I have a similar conflict resolution tactic.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 104 Sea Zone to 110 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 armour, 2 artilleries, 5 infantry, 2 mech_infantrys and 5 transports moved from 104 Sea Zone to 92 Sea Zone
3 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 92 Sea Zone
4 carriers, 1 cruiser and 3 destroyers moved from 104 Sea Zone to 92 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 submarines moved from 55 Sea Zone to 45 Sea Zone
1 fighter moved from 55 Sea Zone to 45 Sea Zone
7 fighters and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 64 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 64 Sea Zone to 11 Sea ZoneCombat - Americans
Battle in 45 Sea Zone
Americans attack with 1 fighter and 2 submarines
Japanese defend with 1 cruiser
Americans roll dice for 2 submarines in 45 Sea Zone, round 1 : 2/2 hits
1 cruiser owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 110 Sea Zone
Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 7 fighters and 1 tactical_bomber in 110 Sea Zone, round 1 : 5/8 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Americans
7 fighters and 1 tactical_bomber moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 artillery moved from 92 Sea Zone to Gibraltar
1 armour, 1 artillery and 3 mech_infantrys moved from 92 Sea Zone to Algeria
3 infantry moved from 92 Sea Zone to Gibraltar
5 infantry moved from 92 Sea Zone to AlgeriaPlace Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 infantry and 1 mech_infantry placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUsTerritory Summary for Americans :
Queensland : 1 flag, 1 fighter
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Midway : 1 flag, 1 airfield
45 Sea Zone : 1 flag, 2 submarines
11 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport
10 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
54 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 4 destroyers and 2 submarines
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 flag, 1 artillery and 3 infantry
Algeria : 1 flag, 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys
104 Sea Zone : 1 flag, 1 destroyer
92 Sea Zone : 1 flag, 4 carriers, 1 cruiser, 3 destroyers, 7 fighters, 1 tactical_bomber and 7 transports
Brazil : 1 flag
91 Sea Zone : 1 flag, 2 submarinesProduction/PUs Summary :
Germans : 44 / 57
Russians : 40 / 61
Japanese : 68 / 73
Americans : 50 / 65
Chinese : 7 / 15
British : 20 / 0
UK_Pacific : 6 / 7
Italians : 13 / 22
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Yunnan to Hopei
2 infantry moved from Shensi to Hopei
1 artillery and 3 infantry moved from Yunnan to Hunan
1 artillery and 3 infantry moved from Yunnan to KweichowCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 2 armour
Chinese roll dice for 1 artillery and 3 infantry in Hunan, round 1 : 1/4 hits
Japanese roll dice for 2 armour in Hunan, round 1 : 2/2 hits
1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits
Japanese roll dice for 1 armour in Hunan, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 2 armour
Casualties for Chinese: 3 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 1 : 1/3 hits
Japanese roll dice for 1 armour in Hopei, round 1 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery and 3 infantry in Kweichow, round 1 : 1/4 hits
Japanese roll dice for 2 infantry in Kweichow, round 1 : 2/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to YunnanPlace Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsTerritory Summary for Chinese :
Kiangsi : 1 flag
Yunnan : 1 flag, 1 fighter and 5 infantry
Kweichow : 1 flag, 1 artillery and 1 infantry
Hunan : 1 flag, 1 artillery
Hopei : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 44 / 57
Russians : 40 / 61
Japanese : 65 / 73
Americans : 50 / 65
Chinese : 10 / 16
British : 20 / 0
UK_Pacific : 6 / 7
Italians : 13 / 22
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Combat Move - British
2 fighters and 1 tactical_bomber moved from Yunnan to Kwangtung
1 mech_infantry moved from Kiangsi to KwangtungCombat - British
Battle in Kwangtung
British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 factory_minor, 2 fighters and 1 harbour
British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 1 : 3/4 hits
Japanese roll dice for 2 fighters in Kwangtung, round 1 : 1/2 hits
1 mech_infantry owned by the British and 2 fighters owned by the Japanese lost in Kwangtung
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 2 fighters
Casualties for British: 1 mech_infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Kwangtung to Yunnan
2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 tactical_bomber moved from Egypt to Belgian Congo
1 fighter moved from Romania to Egypt
1 artillery and 1 infantry moved from Morocco to Algeria
1 artillery and 3 infantry moved from India to Burma
5 infantry moved from India to Burma
3 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to BurmaTurn Complete - British
Territory Summary for British :
Yunnan : 1 flag, 3 aaGuns, 2 fighters and 1 tactical_bomber
Burma : 1 flag, 1 artillery and 15 infantry
India : 1 flag, 1 airfield, 1 harbour and 3 infantry
Belgian Congo : 1 flag, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 artillery, 1 fighter, 1 harbour and 2 infantry
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Malta : 1 flag, 1 aaGun and 1 infantry
Algeria : 1 flag, 1 artillery and 1 infantry
Romania : 1 flag, 1 fighter
80 Sea Zone : 1 flag
Eastern Persia : 1 flagProduction/PUs Summary :
Germans : 44 / 57
Russians : 40 / 61
Japanese : 65 / 73
Americans : 50 / 65
Chinese : 10 / 16
British : 20 / 0
UK_Pacific : 6 / 0
Italians : 13 / 22
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 infantry and 1 mech_infantryTerritory Summary for UK_Pacific :
India : 1 flag, 1 factory_major
Production/PUs Summary :
Germans : 44 / 57
Russians : 40 / 61
Japanese : 65 / 73
Americans : 50 / 65
Chinese : 10 / 16
British : 20 / 0
UK_Pacific : 6 / 3
Italians : 13 / 22
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
since you won’t let me have london, guess I got to go with plan b and do pacific campaign!
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I was due some dice from yunnan, got it back.
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one bad battle leads to another, axis and allies is a cruel game, experience the pain I felt in the atlantic. :)
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you can edit the sub to sz 125, and -5 russia. or stand pat. It don’t bother me none.
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i will allow the edit if uk’s algerian/morroco dude are moved to tunisia
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Purchase Units - Italians
Italians buy 1 aaGun, 1 armour and 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Northern Italy to Slovakia Hungary
1 mech_infantry moved from Northern Italy to Albania
1 bomber moved from Poland to Albania
1 fighter moved from Poland to Slovakia Hungary
1 carrier moved from 95 Sea Zone to 97 Sea ZoneCombat - Italians
Battle in Slovakia Hungary
Italians attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Italians win, taking Slovakia Hungary from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Albania
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 mech_infantry
Italians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Albania to Southern Italy
1 fighter moved from Slovakia Hungary to Southern Italy
1 aaGun and 4 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Poland to Slovakia HungaryPlace Units - Italians
1 aaGun, 1 armour and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 14 PUs total -
Feel free to move them.
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Retreat? Hell, we just got here!
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hmm interesting.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Dutch New Guinea to 42 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 55 Sea Zone to 42 Sea Zone
EDIT: 1 artillery and 1 infantry moved from Algeria to TunisiaCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 transport
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
ANZAC win, taking 42 Sea Zone from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transportNon Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from Northwest Persia to RomaniaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Yunnan : 1 flag, 1 fighter
India : 1 flag, 1 infantry
Queensland : 1 flag, 1 airfield, 1 fighter and 1 harbour
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 flag, 1 aaGun, 2 artilleries and 4 infantry
New Guinea : 1 flag, 1 aaGun and 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 flag, 1 submarine
54 Sea Zone : 1 flag, 1 destroyer and 2 fighters
62 Sea Zone : 1 flag, 1 transport
Egypt : 1 flag, 2 infantry
Romania : 1 flag, 1 fighterProduction/PUs Summary :
Germans : 47 / 57
Russians : 37 / 56
Japanese : 65 / 73
Americans : 50 / 65
Chinese : 10 / 16
British : 20 / 0
UK_Pacific : 6 / 3
Italians : 13 / 14
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Hmm…
France lol?
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :6
Combat Move - French
Combat - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 76 Sea ZoneTurn Complete - French
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Aha! The destroyer moved! That Savage!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :7
Purchase Units - Germans
Germans buy 7 armour and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 submarines moved from 112 Sea Zone to 114 Sea Zone
2 submarines moved from 112 Sea Zone to 104 Sea Zone
1 armour moved from Finland to Novgorod
Germans take Karelia from Russians
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Novgorod
1 armour moved from Novgorod to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 bomber moved from Poland to Eastern Poland
1 bomber moved from Poland to Archangel
1 artillery moved from Novgorod to Archangel
1 armour moved from Yugoslavia to Albania
Italians take Albania from Russians
1 armour moved from Albania to Greece
Germans take Greece from Russians
1 infantry moved from Yugoslavia to Bulgaria
Germans take Bulgaria from RussiansCombat - Germans
Battle in Archangel
Germans attack with 1 artillery and 1 bomber
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 bomber in Archangel, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Archangel
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer
Germans roll dice for 2 submarines in 104 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Eastern Poland
Germans attack with 1 armour, 1 bomber and 1 infantry
Russians defend with 1 artillery
Germans roll dice for 1 armour, 1 bomber and 1 infantry in Eastern Poland, round 1 : 2/3 hits
Russians roll dice for 1 artillery in Eastern Poland, round 1 : 0/1 hits
1 artillery owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in 114 Sea Zone
Germans attack with 4 submarines
Russians defend with 1 cruiser
Germans roll dice for 4 submarines in 114 Sea Zone, round 1 : 0/4 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 4 submarines in 114 Sea Zone, round 2 : 1/4 hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 4 submarines remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiserNon Combat Move - Germans
1 bomber moved from Archangel to Slovakia Hungary
1 bomber moved from Eastern Poland to Southern Italy
5 aaGuns, 3 armour, 3 artilleries and 7 infantry moved from Yugoslavia to Slovakia Hungary
2 armour moved from Western Germany to Southern Italy
3 fighters moved from Western Germany to Southern Italy
2 artilleries and 3 infantry moved from Western Germany to France
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 destroyers, 3 infantry and 8 transports moved from 112 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
2 fighters and 2 tactical_bombers moved from 112 Sea Zone to Southern ItalyPlace Units - Germans
7 armour placed in Germany
3 infantry placed in Novgorod
2 infantry placed in FranceTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
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