Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
Clearly this game is being delayed by Dairy Qyrn.
Perhaps I should RULE a winner! :P
Time is running out Cow. I will give you 33 more minutes to post a turn.
Game over. Your team needed leadership Cow, and you were asleep at the switch. Best of luck to you in the loser’s bracket.
to be fair to cow, it is not him who is pushing you guys to post, it is me
It is not even 12 hours guys. I am in Hawaii time zone. I worked 9-5…. this was posted at 8 am when I head to work. Leave moo alone >< I will post shortly.
we are on a more aggressive program now Moo-Cow. let’s rock and roll! Only 9 days left in this game, stop sitting on your lead!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :13
Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
            5 fighters and 2 tactical_bombers moved from 33 Sea Zone to 36 Sea Zone
            1 destroyer moved from 33 Sea Zone to 34 Sea Zone
            4 fighters moved from India to 36 Sea Zone
            2 fighters moved from 79 Sea Zone to 36 Sea Zone
            1 submarine moved from 33 Sea Zone to 34 Sea Zone
            1 fighter moved from 33 Sea Zone to 34 Sea Zone
            2 infantry moved from Caroline Islands to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
            2 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
Combat - Americans
            Battle in Philippines
            Battle in 36 Sea Zone
                Americans attack with 11 fighters and 2 tactical_bombers
                Japanese defend with 2 carriers, 2 fighters, 4 submarines and 2 tactical_bombers
                4 submarines owned by the Japanese Submerged
                    Americans roll dice for 11 fighters and 2 tactical_bombers in 36 Sea Zone, round 1 :  4/13 hits
                    Japanese roll dice for 2 carriers, 2 fighters and 2 tactical_bombers in 36 Sea Zone, round 1 :  3/6 hits
                    3 fighters owned by the Americans and 2 carriers owned by the Japanese lost in 36 Sea Zone
                    Americans roll dice for 8 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 :  5/10 hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 :  2/4 hits
                    2 fighters owned by the Americans , 2 tactical_bombers owned by the Japanese and 2 fighters owned by the Japanese lost in 36 Sea Zone
                Americans win, taking Philippines from Japanese with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 24
                Casualties for Japanese: 2 carriers, 2 fighters and 2 tactical_bombers
                Casualties for Americans: 5 fighters
            Battle in 34 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 1 :  0/1 hits
                    Americans roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 1 :  0/2 hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 1 :  0/1 hits
                    Americans roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                    Americans roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 2 :  0/2 hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  1/1 hits
                    1 submarine owned by the Americans lost in 34 Sea Zone
                    Americans roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 3 :  0/2 hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 3 :  0/1 hits
                    Americans roll dice for 1 destroyer and 1 fighter in 34 Sea Zone, round 4 :  0/2 hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 4 :  1/1 hits
                    1 destroyer owned by the Americans lost in 34 Sea Zone
                    Americans roll dice for 1 fighter in 34 Sea Zone, round 5 :  1/1 hits
                    Japanese roll dice for 1 destroyer in 34 Sea Zone, round 5 :  0/1 hits
                    1 destroyer owned by the Japanese lost in 34 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in 22 Sea Zone
                Americans attack with 2 submarines
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 submarines in 22 Sea Zone, round 1 :  1/2 hits
                    Japanese roll dice for 1 destroyer in 22 Sea Zone, round 1 :  0/1 hits
                    1 destroyer owned by the Japanese lost in 22 Sea Zone
                Americans win, taking 22 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
            1 carrier moved from 33 Sea Zone to 36 Sea Zone
            1 destroyer moved from 25 Sea Zone to 6 Sea Zone
            1 carrier moved from 33 Sea Zone to 6 Sea Zone
            1 fighter moved from 34 Sea Zone to 6 Sea Zone
            1 carrier and 2 fighters moved from 33 Sea Zone to 35 Sea Zone
            4 carriers moved from 33 Sea Zone to 35 Sea Zone
            6 fighters and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
            1 destroyer moved from 33 Sea Zone to 20 Sea Zone
            2 destroyers moved from 33 Sea Zone to 35 Sea Zone
            1 submarine moved from 108 Sea Zone to 109 Sea Zone
            1 submarine moved from 108 Sea Zone to 119 Sea Zone
            1 submarine moved from 108 Sea Zone to 105 Sea Zone
            1 submarine moved from 89 Sea Zone to 103 Sea Zone
            1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
            1 artillery, 3 carriers, 1 fighter, 1 infantry, 2 submarines, 5 tactical_bombers and 1 transport moved from 101 Sea Zone to 108 Sea Zone
            1 submarine moved from 108 Sea Zone to 110 Sea Zone
            1 submarine moved from 108 Sea Zone to 104 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry moved from West India to 79 Sea Zone
            1 armour, 3 carriers, 1 cruiser, 2 infantry, 1 mech_infantry and 3 transports moved from 79 Sea Zone to 80 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry moved from 80 Sea Zone to Iraq
            1 mech_infantry moved from Egypt to Iraq
Place Units - Americans
            1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
            2 fighters placed in 101 Sea Zone
            1 armour, 1 artillery and 2 infantry placed in Eastern United States
Turn Complete - Americans
            Americans collect 56 PUs; end with 57 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Territory Summary for Americans :
Iwo Jima : 1 flag
    Philippines : 1 flag, 1 airfield, 1 harbour and 2 infantry
    Wake Island : 1 flag, 1 airfield
    Western United States : 1 flag, 1 airfield, 1 factory_major and 1 harbour
    Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
    Midway : 1 flag, 1 airfield
    Soviet Far East : 1 flag, 2 infantry
    44 Sea Zone : 1 flag
    36 Sea Zone : 1 flag, 1 carrier
    35 Sea Zone : 1 flag, 5 carriers, 2 destroyers, 6 fighters, 2 tactical_bombers and 1 transport
    20 Sea Zone : 1 flag, 1 destroyer
    22 Sea Zone : 1 flag, 2 submarines
    6 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 1 fighter
    Central United States : 1 flag, 2 aaGuns and 1 factory_major
    Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
    Egypt : 1 flag, 2 artilleries and 1 infantry
    Tobruk : 1 flag
    Libya : 1 flag
    119 Sea Zone : 1 flag, 1 submarine
    80 Sea Zone : 1 flag, 3 carriers, 1 cruiser and 3 transports
    108 Sea Zone : 1 flag, 2 artilleries, 5 carriers, 4 destroyers, 5 fighters, 2 infantry, 3 submarines, 5 tactical_bombers and 2 transports
    104 Sea Zone : 1 flag, 1 submarine
    109 Sea Zone : 1 flag, 1 submarine
    Iraq : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys
    72 Sea Zone : 1 flag, 1 transport
    101 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 2 fighters and 2 transports
    Brazil : 1 flag
    103 Sea Zone : 1 flag, 1 submarine
    110 Sea Zone : 1 flag, 1 submarine
    105 Sea Zone : 1 flag, 1 submarine
Production/PUs Summary :
Germans : 56 / 70
    Russians : 32 / 43
    Japanese : 29 / 31
    Americans : 56 / 82
    Chinese : 20 / 21
    British : 20 / 0
    UK_Pacific : 14 / 15
    Italians : 13 / 17
    ANZAC : 19 / 16
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :13
Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            1 fighter and 3 infantry moved from Anhwe to Jehol
            2 infantry moved from Kweichow to Anhwe
            1 infantry moved from Kiangsu to Shantung
Non Combat Move - Chinese
Place Units - Chinese
            3 artilleries and 3 infantry placed in Jehol
Turn Complete - Chinese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,5,6,2,2,1,3,4
            Chinese collect 19 PUs (1 lost to blockades); end with 19 PUs total
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs
Territory Summary for Chinese :
Shantung : 1 flag, 1 infantry
    Kwangsi : 1 flag
    Kiangsu : 1 flag
    Kiangsi : 1 flag
    Jehol : 1 flag, 3 artilleries, 1 fighter and 6 infantry
    Yunnan : 1 flag, 1 airfield, 1 artillery and 1 infantry
    Anhwe : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 56 / 70
    Russians : 32 / 43
    Japanese : 29 / 31
    Americans : 56 / 82
    Chinese : 20 / 25
    British : 20 / 0
    UK_Pacific : 14 / 15
    Italians : 13 / 17
    ANZAC : 19 / 16
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :13
Combat Move - British
            1 mech_infantry moved from Kwangsi to Kwangtung
            1 infantry moved from Siam to Shan State
            1 fighter and 1 tactical_bomber moved from Yunnan to Hainan
Combat - British
            British creates battle in territory 80 Sea Zone
            Battle in Kwangtung
                British attack with 1 mech_infantry
                Japanese defend with 1 aaGun, 1 factory_minor and 1 harbour
                    1 aaGun owned by the Japanese lost in Kwangtung
                British win, taking Kwangtung from Japanese with 1 mech_infantry remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 aaGun
            Battle in Hainan
                British attack with 1 fighter and 1 tactical_bomber
                Japanese defend with 2 bombers and 1 harbour
                    British roll dice for 1 fighter and 1 tactical_bomber in Hainan, round 1 :  0/2 hits
                    Japanese roll dice for 2 bombers in Hainan, round 1 :  0/2 hits
                    British roll dice for 1 fighter and 1 tactical_bomber in Hainan, round 2 :  1/2 hits
                    Japanese roll dice for 2 bombers in Hainan, round 2 :  1/2 hits
                    1 tactical_bomber owned by the British and 1 bomber owned by the Japanese lost in Hainan
                    British roll dice for 1 fighter in Hainan, round 3 :  1/1 hits
                    Japanese roll dice for 1 bomber in Hainan, round 3 :  0/1 hits
                    1 bomber owned by the Japanese lost in Hainan
                British win with 1 fighter remaining. Battle score for attacker is 13
                Casualties for Japanese: 2 bombers
                Casualties for British: 1 tactical_bomber
Non Combat Move - British
            1 fighter moved from Hainan to 36 Sea Zone
            1 aaGun and 2 infantry moved from Burma to India
            1 mech_infantry moved from Yunnan to India
            1 mech_infantry moved from Hunan to Burma
            2 infantry moved from Yunnan to Burma
            1 mech_infantry moved from India to Eastern Persia
            1 aaGun moved from Anhwe to Jehol
            1 infantry moved from 80 Sea Zone to Iraq
            1 infantry moved from India to West India
            1 fighter moved from Caucasus to India
            1 fighter and 1 tactical_bomber moved from Caucasus to Egypt
Turn Complete - British
Territory Summary for British :
Jehol : 1 flag, 1 aaGun
    Shan State : 1 flag, 1 infantry
    Burma : 1 flag, 2 infantry and 1 mech_infantry
    India : 1 flag, 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
    Borneo : 1 flag, 1 artillery and 1 infantry
    Kwangtung : 1 flag, 1 mech_infantry
    French Indo China : 1 flag, 1 infantry
    36 Sea Zone : 1 flag, 1 fighter
    West India : 1 flag, 1 infantry
    Iceland : 1 flag, 1 airfield
    Quebec : 1 flag, 1 factory_minor
    Gibraltar : 1 flag, 1 harbour
    New Brunswick Nova Scotia : 1 flag, 1 harbour
    Egypt : 1 flag, 1 fighter, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
    Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
    Malta : 1 flag, 1 aaGun and 1 infantry
    Iraq : 1 flag, 1 infantry
    Eastern Persia : 1 flag, 1 mech_infantry
Production/PUs Summary :
Germans : 56 / 70
    Russians : 32 / 43
    Japanese : 26 / 31
    Americans : 56 / 82
    Chinese : 20 / 25
    British : 20 / 0
    UK_Pacific : 17 / 0
    Italians : 13 / 17
    ANZAC : 19 / 16
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :13
Place Units - UK_Pacific
            1 infantry and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,6,1,6,6
                Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3,3,1,5,5,5,2
            UK_Pacific collect 13 PUs (4 lost to blockades); end with 13 PUs total
            Units Change Ownership
                Some Units in India change ownership: 1 infantry and 3 mech_infantrys
                Some Units in Kwangtung change ownership: 1 harbour
Territory Summary for UK_Pacific :
Siam : 1 flag
    India : 1 flag, 1 factory_major
    Kwangtung : 1 flag, 1 factory_minor
    French Indo China : 1 flag
Production/PUs Summary :
Germans : 56 / 70
    Russians : 32 / 43
    Japanese : 26 / 31
    Americans : 56 / 82
    Chinese : 20 / 25
    British : 20 / 0
    UK_Pacific : 17 / 13
    Italians : 13 / 17
    ANZAC : 19 / 16
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
sry veqryn I really wanted to get some sleep so I posted it sooner than later.
My turn is fine, don’t spook me veqryn.
I’m sorry cow…. I must have been in history mode, right before (or during) placement phase, when I calced that battle.
You are right…
LOL
i hope i didn’t cause you to piss your pants or anything…
if i did, just send me the dry cleaning bill
i’m extremely busy this week. with Cow taking so long to do his move, I’m not sure we will have time to finish this one now - it’s got to be called by Oct 31 right?
satin, can you do the italian turn? or can someone else jump in and spot us with italy? :lol:
I can give it the old college try. Just pm me your command framework, and I will do my best.
Well, looks like Italy’s turn is being done now.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :13
Purchase Units - Italians
            Italians buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
            1 bomber moved from Southern Italy to Ukraine
Combat - Italians
            Strategic bombing raid in Ukraine
                    AA guns fire in Ukraine :  0/1 hits
                Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in Ukraine causes 6 damage total.
Non Combat Move - Italians
            1 transport moved from 99 Sea Zone to 97 Sea Zone
            3 infantry moved from Northern Italy to 97 Sea Zone
            2 aaGuns moved from Northern Italy to 97 Sea Zone
            1 artillery moved from Northern Italy to 97 Sea Zone
            2 aaGuns, 1 artillery, 3 infantry and 3 transports moved from 97 Sea Zone to 99 Sea Zone
            2 aaGuns, 1 artillery and 3 infantry moved from 99 Sea Zone to Syria
            2 mech_infantrys moved from Eastern Poland to Yugoslavia
            1 armour moved from Eastern Poland to Yugoslavia
            2 fighters moved from United Kingdom to Southern Italy
            1 bomber moved from Ukraine to Yugoslavia
Place Units - Italians
            3 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
            Italians collect 13 PUs; end with 13 PUs total
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
    Syria : 1 flag, 2 aaGuns, 1 artillery and 5 infantry
    France : 1 flag, 1 infantry
    Northern Italy : 1 flag, 1 factory_major, 3 infantry and 2 mech_infantrys
    Southern Italy : 1 flag, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
    Baltic States : 1 flag
    Novgorod : 1 flag, 1 aaGun
    99 Sea Zone : 1 flag, 1 submarine and 3 transports
    97 Sea Zone : 1 flag
    Yugoslavia : 1 flag, 1 armour, 1 bomber and 2 mech_infantrys
Production/PUs Summary :
Germans : 56 / 70
    Russians : 32 / 43
    Japanese : 26 / 31
    Americans : 56 / 82
    Chinese : 20 / 25
    British : 20 / 0
    UK_Pacific : 17 / 13
    Italians : 13 / 18
    ANZAC : 19 / 16
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 5.500
        Median : 5.500
        Variance : 2.000
        Standard Deviation : 1.414
        Total rolls : 2
Null / Other
            6 was rolled 1 times
        Average roll : 6.000
        Median : 6.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
Russians Combat
            5 was rolled 1 times
        Average roll : 5.000
        Median : 5.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1
yeah i worked it in while i was waiting for a big file to print…
one edit. sub to z98
Veqryn’s a spook?
