XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)

  • TripleA

    I never read the game notes… nor have I contributed to it…

    garg you can stop the +5 NO if you make new game notes for people.

    It is not a big deal, I don’t edit unless it is bug related… like units that refuse to move to a legal spot. People usually allow non combat edits in the placement phase to just speed up game play otherwise people just end up double checking everything… not sure if that is something allowed in pbf games. I haven’t used edit function yet other than to recreate an exact copy of the game for the new version. Japan hasn’t used an edit yet. Just garg and veqryn so far, garg moved 2 bombers in placement then veq two ground units moved. So yeah first out of turn edit after someone went.
    Don’t worry garg, I forgot to move my morocco guys twice lol.

  • Liaison TripleA '11 '10

    Well thank you for being good sports… (assuming V is also cool) I will look forward to recipcrocating the gesture.

    I assume Satin can adjust things on his turn?

  • TripleA

    I am a good sport, I said you could do it, just make new game notes for us.

  • TripleA

    I am kidding, I don’t care. I gave up on this game awhile ago lol.

  • TripleA

    -5 russia and move a sub up. no matter.

  • TripleA

    you got this anyway. :)

  • Liaison TripleA '11 '10

    True.

    Why not surrender now then? :P

  • TripleA

    If I was going to do that, I’d just take london and see what happens, maybe I get all the boats back on the counter. who knows.

  • TripleA

    30% odds to defend ain’t exactly impossible. I was going to do it, but veqryn wants me to do something else. we shall see.

  • Customizer

    so an edit huh?

    can we move those morrocan uk units that cow keeps forgetting about?  lol


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 cruiser moved from 36 Sea Zone to 45 Sea Zone
                2 battleships moved from 36 Sea Zone to 44 Sea Zone
                1 submarine moved from 21 Sea Zone to 44 Sea Zone
                1 carrier, 1 destroyer and 1 fighter moved from 6 Sea Zone to 25 Sea Zone
                1 fighter moved from Japan to 25 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
                1 infantry moved from 2 Sea Zone to Alaska
                1 armour moved from Kiangsu to Kiangsi
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery moved from Kwangsi to 36 Sea Zone
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 armour moved from Kwangsi to Shan State
                1 infantry moved from Malaya to Shan State
                2 bombers moved from Malaya to Java
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 carrier moved from 36 Sea Zone to 44 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to Celebes
                1 fighter moved from 36 Sea Zone to Celebes
                1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 44 Sea Zone
                3 infantry moved from 44 Sea Zone to Celebes
                1 artillery moved from 44 Sea Zone to Celebes
                1 fighter moved from Malaya to Shan State
                1 tactical_bomber moved from Malaya to Shan State
                1 artillery and 1 transport moved from 79 Sea Zone to 72 Sea Zone
                1 artillery moved from 72 Sea Zone to French Madagascar
                2 armour moved from Evenkiyskiy to Nenetsia
                      Japanese take Urals from Russians
                      Japanese take Nenetsia from Russians
                1 carrier and 2 fighters moved from 79 Sea Zone to 72 Sea Zone
                1 fighter moved from Japan to 37 Sea Zone
                1 cruiser moved from 36 Sea Zone to 37 Sea Zone
                1 mech_infantry moved from Anhwe to Hopei
                1 infantry moved from Anhwe to Kweichow
                1 artillery and 2 infantry moved from Kwangsi to Hunan
                1 fighter and 1 tactical_bomber moved from Central Mongolia to Hopei
                1 tactical_bomber moved from Central Mongolia to Kweichow
                1 infantry moved from Anhwe to Kweichow
                1 armour moved from Kiangsu to Hunan
                1 armour moved from Kiangsu to Kiangsi
                1 tactical_bomber moved from Kwangtung to Kiangsi
                2 armour and 1 mech_infantry moved from Manchuria to Anhwe
                6 infantry moved from Central Mongolia to Suiyuyan
                2 artilleries and 4 infantry moved from Central Mongolia to Ulaanbaatar
                1 armour moved from Anhwe to Hunan
                1 mech_infantry moved from Anhwe to Hopei
                1 armour moved from Anhwe to Hopei
                1 fighter moved from Malaya to Shan State
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                1 infantry moved from Kwangsi to Kiangsi

    Combat - Japanese
                Battle in Hopei
                    Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 1 :  0/5 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 1 :  0/2 hits
                        Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 :  2/5 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 :  2/2 hits
                        1 artillery owned by the Chinese , 1 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Chinese: 1 artillery and 1 infantry
                Battle in 45 Sea Zone
                    Japanese attack with 1 cruiser
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 cruiser remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Hunan
                    Japanese attack with 2 armour, 1 artillery and 2 infantry
                    Chinese defend with 1 artillery and 2 infantry
                        Japanese roll dice for 2 armour, 1 artillery and 2 infantry in Hunan, round 1 :  0/5 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 1 :  2/3 hits
                        2 infantry owned by the Japanese lost in Hunan
                        Japanese roll dice for 2 armour and 1 artillery in Hunan, round 2 :  2/3 hits
                        Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 :  1/3 hits
                        2 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Hunan
                        Japanese roll dice for 2 armour in Hunan, round 3 :  1/2 hits
                        Chinese roll dice for 1 artillery in Hunan, round 3 :  0/1 hits
                        1 artillery owned by the Chinese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 2 armour remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for Chinese: 1 artillery and 2 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 2 battleships, 1 carrier, 1 submarine and 2 transports
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 44 Sea Zone
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 :  1/1 hits
                    Japanese win, taking 44 Sea Zone from Neutral with 2 battleships, 1 carrier, 1 submarine and 2 transports remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in French Madagascar
                Battle in Kweichow
                    Japanese attack with 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 infantry and 1 tactical_bomber in Kweichow, round 1 :  1/3 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking French Madagascar from French, taking Kweichow from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kiangsi
                    Japanese attack with 2 armour, 1 infantry and 1 tactical_bomber
                    British defend with 2 mech_infantrys
                        Japanese roll dice for 2 armour, 1 infantry and 1 tactical_bomber in Kiangsi, round 1 :  0/4 hits
                        Chinese roll dice for 2 mech_infantrys in Kiangsi, round 1 :  2/2 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in Kiangsi
                        Japanese roll dice for 1 armour and 1 tactical_bomber in Kiangsi, round 2 :  1/2 hits
                        Chinese roll dice for 2 mech_infantrys in Kiangsi, round 2 :  1/2 hits
                        1 armour owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
                        Japanese roll dice for 1 tactical_bomber in Kiangsi, round 3 :  0/1 hits
                        Chinese roll dice for 1 mech_infantry in Kiangsi, round 3 :  1/1 hits
                        1 tactical_bomber owned by the Japanese lost in Kiangsi
                    Chinese win with 1 mech_infantry remaining. Battle score for attacker is -22
                    Casualties for Japanese: 2 armour, 1 infantry and 1 tactical_bomber
                    Casualties for British: 1 mech_infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer and 1 transport
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Alaska
                Battle in Shan State
                    Japanese attack with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 1 :  3/5 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Alaska from Americans, taking Shan State from UK_Pacific with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Celebes
                    Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    Americans defend with 1 infantry and 1 mech_infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Celebes, round 1 :  2/6 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 1 :  1/2 hits
                        1 mech_infantry owned by the Americans , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
                    Japanese win, taking Celebes from Americans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in Java
                    Japanese attack with 1 artillery, 2 bombers and 1 infantry
                    Americans defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 1 :  2/4 hits
                        Americans roll dice for 1 artillery and 1 infantry in Java, round 1 :  0/2 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Java
                    Japanese win, taking Java from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                1 tactical_bomber could not land in Kweichow and was removed
                1 fighter moved from Hopei to Kiangsu
                1 tactical_bomber moved from Hopei to Kiangsu
                1 aaGun moved from Central Mongolia to Suiyuyan
                1 aaGun moved from Korea to Manchuria
                1 fighter moved from Shan State to Kwangtung
                1 tactical_bomber moved from Shan State to 37 Sea Zone
                1 fighter moved from Shan State to Kwangtung
                2 bombers moved from Java to Borneo
                1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone

    Place Units - Japanese
                1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone
                1 factory_minor placed in Kwangtung
                1 artillery and 2 infantry placed in Kiangsu
                Japanese undo move 3.
                2 armour and 1 infantry placed in Kiangsu
                1 artillery and 1 infantry placed in Japan
                1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 68 PUs; end with 68 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Kiangsu : 1 flag, 2 armour, 1 factory_minor, 1 fighter, 1 infantry and 1 tactical_bomber
        Japan : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
        Manchuria : 1 flag, 1 aaGun and 1 factory_minor
        Hainan : 1 flag, 1 harbour
        Suiyuyan : 1 flag, 1 aaGun and 6 infantry
        Kweichow : 1 flag, 2 infantry
        Hunan : 1 flag, 2 armour
        Hopei : 1 flag, 1 armour
        Chahar : 1 flag
        Anhwe : 1 flag, 3 armour and 1 mech_infantry
        Shan State : 1 flag, 1 armour and 1 infantry
        Malaya : 1 flag, 1 factory_minor and 1 harbour
        Borneo : 1 flag, 2 bombers
        Kwangtung : 1 flag, 1 factory_minor, 2 fighters and 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Alaska : 1 flag, 1 infantry
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag
        Celebes : 1 flag, 1 artillery and 2 infantry
        Java : 1 flag, 1 artillery and 1 infantry
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 1 destroyer and 1 transport
        44 Sea Zone : 1 flag, 2 battleships, 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
        45 Sea Zone : 1 flag, 1 cruiser
        37 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
        Dzavhan : 1 flag
        39 Sea Zone : 1 flag, 1 submarine
        25 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 2 fighters
        Central Mongolia : 1 flag
        2 Sea Zone : 1 flag, 1 transport
        6 Sea Zone : 1 flag, 1 transport
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag, 2 artilleries and 5 infantry
        French Madagascar : 1 flag, 1 artillery
        Nenetsia : 1 flag, 2 armour
        Urals : 1 flag
        72 Sea Zone : 1 flag, 1 carrier, 2 fighters and 1 transport

    Production/PUs Summary :

    Germans : 44 / 57
        Russians : 40 / 61
        Japanese : 68 / 73
        Americans : 50 / 79
        Chinese : 7 / 15
        British : 20 / 0
        UK_Pacific : 6 / 7
        Italians : 13 / 22
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • For the record, any more complaints about dice will be answered by the insertion of a size 12 into the complainers anus. That is all.

  • TripleA

    you know you could have retreated from kiangsi right? that is not our fault.

  • Customizer

    @satinpurplefender:

    For the record, any more complaints about dice will be answered by the insertion of a size 12 into the complainers anus. That is all.

    I like this guy. He and I have a similar conflict resolution tactic.

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 104 Sea Zone to 110 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 armour, 2 artilleries, 5 infantry, 2 mech_infantrys and 5 transports moved from 104 Sea Zone to 92 Sea Zone
                3 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 92 Sea Zone
                4 carriers, 1 cruiser and 3 destroyers moved from 104 Sea Zone to 92 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 submarines moved from 55 Sea Zone to 45 Sea Zone
                1 fighter moved from 55 Sea Zone to 45 Sea Zone
                7 fighters and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
                2 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 64 Sea Zone
                1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 64 Sea Zone to 11 Sea Zone

    Combat - Americans
                Battle in 45 Sea Zone
                    Americans attack with 1 fighter and 2 submarines
                    Japanese defend with 1 cruiser
                        Americans roll dice for 2 submarines in 45 Sea Zone, round 1 :  2/2 hits
                        1 cruiser owned by the Japanese lost in 45 Sea Zone
                    Americans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 cruiser
                Battle in 110 Sea Zone
                    Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 7 fighters and 1 tactical_bomber in 110 Sea Zone, round 1 :  5/8 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                7 fighters and 1 tactical_bomber moved from 110 Sea Zone to 92 Sea Zone
                1 fighter moved from 45 Sea Zone to 54 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 fighter moved from 55 Sea Zone to 54 Sea Zone
                1 fighter moved from 54 Sea Zone to Queensland
                1 artillery moved from 92 Sea Zone to Gibraltar
                1 armour, 1 artillery and 3 mech_infantrys moved from 92 Sea Zone to Algeria
                3 infantry moved from 92 Sea Zone to Gibraltar
                5 infantry moved from 92 Sea Zone to Algeria

    Place Units - Americans
                1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                1 infantry and 1 mech_infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs

    Territory Summary for Americans :

    Queensland : 1 flag, 1 fighter
        Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
        Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
        Midway : 1 flag, 1 airfield
        45 Sea Zone : 1 flag, 2 submarines
        11 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport
        10 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
        54 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 4 destroyers and 2 submarines
        Central United States : 1 flag, 1 factory_major
        Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 1 flag, 1 artillery and 3 infantry
        Algeria : 1 flag, 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys
        104 Sea Zone : 1 flag, 1 destroyer
        92 Sea Zone : 1 flag, 4 carriers, 1 cruiser, 3 destroyers, 7 fighters, 1 tactical_bomber and 7 transports
        Brazil : 1 flag
        91 Sea Zone : 1 flag, 2 submarines

    Production/PUs Summary :

    Germans : 44 / 57
        Russians : 40 / 61
        Japanese : 68 / 73
        Americans : 50 / 65
        Chinese : 7 / 15
        British : 20 / 0
        UK_Pacific : 6 / 7
        Italians : 13 / 22
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter moved from Yunnan to Hopei
                2 infantry moved from Shensi to Hopei
                1 artillery and 3 infantry moved from Yunnan to Hunan
                1 artillery and 3 infantry moved from Yunnan to Kweichow

    Combat - Chinese
                Battle in Hunan
                    Chinese attack with 1 artillery and 3 infantry
                    Japanese defend with 2 armour
                        Chinese roll dice for 1 artillery and 3 infantry in Hunan, round 1 :  1/4 hits
                        Japanese roll dice for 2 armour in Hunan, round 1 :  2/2 hits
                        1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
                        Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 :  1/2 hits
                        Japanese roll dice for 1 armour in Hunan, round 2 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 armour
                    Casualties for Chinese: 3 infantry
                Battle in Hopei
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 1 :  1/3 hits
                        Japanese roll dice for 1 armour in Hopei, round 1 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 1 artillery and 3 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 artillery and 3 infantry in Kweichow, round 1 :  1/4 hits
                        Japanese roll dice for 2 infantry in Kweichow, round 1 :  2/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Yunnan

    Place Units - Chinese
                5 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

    Territory Summary for Chinese :

    Kiangsi : 1 flag
        Yunnan : 1 flag, 1 fighter and 5 infantry
        Kweichow : 1 flag, 1 artillery and 1 infantry
        Hunan : 1 flag, 1 artillery
        Hopei : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 44 / 57
        Russians : 40 / 61
        Japanese : 65 / 73
        Americans : 50 / 65
        Chinese : 10 / 16
        British : 20 / 0
        UK_Pacific : 6 / 7
        Italians : 13 / 22
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :6

    Combat Move - British
                2 fighters and 1 tactical_bomber moved from Yunnan to Kwangtung
                1 mech_infantry moved from Kiangsi to Kwangtung

    Combat - British
                Battle in Kwangtung
                    British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 factory_minor, 2 fighters and 1 harbour
                        British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 1 :  3/4 hits
                        Japanese roll dice for 2 fighters in Kwangtung, round 1 :  1/2 hits
                        1 mech_infantry owned by the British and 2 fighters owned by the Japanese lost in Kwangtung
                    British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for Japanese: 2 fighters
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Kwangtung to Yunnan
                2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
                1 tactical_bomber moved from Egypt to Belgian Congo
                1 fighter moved from Romania to Egypt
                1 artillery and 1 infantry moved from Morocco to Algeria
                1 artillery and 3 infantry moved from India to Burma
                5 infantry moved from India to Burma
                3 infantry moved from India to Burma
                1 infantry moved from India to Burma
                1 infantry moved from India to Burma
                1 infantry moved from India to Burma
                1 infantry moved from India to Burma

    Turn Complete - British

    Territory Summary for British :

    Yunnan : 1 flag, 3 aaGuns, 2 fighters and 1 tactical_bomber
        Burma : 1 flag, 1 artillery and 15 infantry
        India : 1 flag, 1 airfield, 1 harbour and 3 infantry
        Belgian Congo : 1 flag, 2 infantry, 1 mech_infantry and 1 tactical_bomber
        Iceland : 1 flag, 1 airfield
        Quebec : 1 flag, 1 factory_minor
        Gibraltar : 1 flag, 1 harbour
        New Brunswick Nova Scotia : 1 flag, 1 harbour
        Egypt : 1 flag, 1 artillery, 1 fighter, 1 harbour and 2 infantry
        Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
        Malta : 1 flag, 1 aaGun and 1 infantry
        Algeria : 1 flag, 1 artillery and 1 infantry
        Romania : 1 flag, 1 fighter
        80 Sea Zone : 1 flag
        Eastern Persia : 1 flag

    Production/PUs Summary :

    Germans : 44 / 57
        Russians : 40 / 61
        Japanese : 65 / 73
        Americans : 50 / 65
        Chinese : 10 / 16
        British : 20 / 0
        UK_Pacific : 6 / 0
        Italians : 13 / 22
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :6

    Place Units - UK_Pacific
                1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
                UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
                Some Units in India change ownership: 1 infantry and 1 mech_infantry

    Territory Summary for UK_Pacific :

    India : 1 flag, 1 factory_major

    Production/PUs Summary :

    Germans : 44 / 57
        Russians : 40 / 61
        Japanese : 65 / 73
        Americans : 50 / 65
        Chinese : 10 / 16
        British : 20 / 0
        UK_Pacific : 6 / 3
        Italians : 13 / 22
        ANZAC : 10 / 15
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    since you won’t let me have london, guess I got to go with plan b and do pacific campaign!

  • TripleA

    I was due some dice from yunnan, got it back.

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