ncm edit if youre okay with it J3 edit ncm.tsvg
XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)
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 also a dd or sub there would have nothing to with me in sz 125. it is just russia’s decision. 
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 I guess we could get an airbase for romania, snipe a dd with air, move in with all my naval, lose tactical/fighter replace with uk air from romania. then get a 50/50 crack at holding london. but you would probably use a sub anyway. the hell. 
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 I never read the game notes… nor have I contributed to it… garg you can stop the +5 NO if you make new game notes for people. It is not a big deal, I don’t edit unless it is bug related… like units that refuse to move to a legal spot. People usually allow non combat edits in the placement phase to just speed up game play otherwise people just end up double checking everything… not sure if that is something allowed in pbf games. I haven’t used edit function yet other than to recreate an exact copy of the game for the new version. Japan hasn’t used an edit yet. Just garg and veqryn so far, garg moved 2 bombers in placement then veq two ground units moved. So yeah first out of turn edit after someone went. 
 Don’t worry garg, I forgot to move my morocco guys twice lol.
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 Well thank you for being good sports… (assuming V is also cool) I will look forward to recipcrocating the gesture. I assume Satin can adjust things on his turn? 
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 I am a good sport, I said you could do it, just make new game notes for us. 
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 I am kidding, I don’t care. I gave up on this game awhile ago lol. 
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 -5 russia and move a sub up. no matter. 
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 you got this anyway. :) 
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 True. Why not surrender now then? :P 
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 If I was going to do that, I’d just take london and see what happens, maybe I get all the boats back on the counter. who knows. 
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 30% odds to defend ain’t exactly impossible. I was going to do it, but veqryn wants me to do something else. we shall see. 
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 so an edit huh? can we move those morrocan uk units that cow keeps forgetting about? lol 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :6 Purchase Units - Japanese 
 Japanese buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese 
 1 cruiser moved from 36 Sea Zone to 45 Sea Zone
 2 battleships moved from 36 Sea Zone to 44 Sea Zone
 1 submarine moved from 21 Sea Zone to 44 Sea Zone
 1 carrier, 1 destroyer and 1 fighter moved from 6 Sea Zone to 25 Sea Zone
 1 fighter moved from Japan to 25 Sea Zone
 1 infantry moved from Korea to 6 Sea Zone
 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
 1 infantry moved from 2 Sea Zone to Alaska
 1 armour moved from Kiangsu to Kiangsi
 1 infantry moved from Kwangsi to 36 Sea Zone
 1 artillery moved from Kwangsi to 36 Sea Zone
 1 infantry moved from Kwangsi to 36 Sea Zone
 1 infantry moved from Kwangsi to 36 Sea Zone
 1 transport moved from 36 Sea Zone to 37 Sea Zone
 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
 1 armour moved from Kwangsi to Shan State
 1 infantry moved from Malaya to Shan State
 2 bombers moved from Malaya to Java
 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
 1 artillery and 1 infantry moved from 42 Sea Zone to Java
 1 carrier moved from 36 Sea Zone to 44 Sea Zone
 1 tactical_bomber moved from 36 Sea Zone to Celebes
 1 fighter moved from 36 Sea Zone to Celebes
 1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 44 Sea Zone
 3 infantry moved from 44 Sea Zone to Celebes
 1 artillery moved from 44 Sea Zone to Celebes
 1 fighter moved from Malaya to Shan State
 1 tactical_bomber moved from Malaya to Shan State
 1 artillery and 1 transport moved from 79 Sea Zone to 72 Sea Zone
 1 artillery moved from 72 Sea Zone to French Madagascar
 2 armour moved from Evenkiyskiy to Nenetsia
 Japanese take Urals from Russians
 Japanese take Nenetsia from Russians
 1 carrier and 2 fighters moved from 79 Sea Zone to 72 Sea Zone
 1 fighter moved from Japan to 37 Sea Zone
 1 cruiser moved from 36 Sea Zone to 37 Sea Zone
 1 mech_infantry moved from Anhwe to Hopei
 1 infantry moved from Anhwe to Kweichow
 1 artillery and 2 infantry moved from Kwangsi to Hunan
 1 fighter and 1 tactical_bomber moved from Central Mongolia to Hopei
 1 tactical_bomber moved from Central Mongolia to Kweichow
 1 infantry moved from Anhwe to Kweichow
 1 armour moved from Kiangsu to Hunan
 1 armour moved from Kiangsu to Kiangsi
 1 tactical_bomber moved from Kwangtung to Kiangsi
 2 armour and 1 mech_infantry moved from Manchuria to Anhwe
 6 infantry moved from Central Mongolia to Suiyuyan
 2 artilleries and 4 infantry moved from Central Mongolia to Ulaanbaatar
 1 armour moved from Anhwe to Hunan
 1 mech_infantry moved from Anhwe to Hopei
 1 armour moved from Anhwe to Hopei
 1 fighter moved from Malaya to Shan State
 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
 1 infantry moved from Kwangsi to KiangsiCombat - Japanese 
 Battle in Hopei
 Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
 Chinese defend with 1 artillery and 1 infantry
 Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 1 : 0/5 hits
 Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 1 : 0/2 hits
 Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 2/5 hits
 Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 2/2 hits
 1 artillery owned by the Chinese , 1 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Hopei
 Japanese win, taking Hopei from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
 Casualties for Japanese: 2 mech_infantrys
 Casualties for Chinese: 1 artillery and 1 infantry
 Battle in 45 Sea Zone
 Japanese attack with 1 cruiser
 ANZAC defend with 1 transport
 1 transport owned by the ANZAC lost in 45 Sea Zone
 Japanese win with 1 cruiser remaining. Battle score for attacker is 7
 Casualties for ANZAC: 1 transport
 Battle in Hunan
 Japanese attack with 2 armour, 1 artillery and 2 infantry
 Chinese defend with 1 artillery and 2 infantry
 Japanese roll dice for 2 armour, 1 artillery and 2 infantry in Hunan, round 1 : 0/5 hits
 Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 1 : 2/3 hits
 2 infantry owned by the Japanese lost in Hunan
 Japanese roll dice for 2 armour and 1 artillery in Hunan, round 2 : 2/3 hits
 Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits
 2 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Hunan
 Japanese roll dice for 2 armour in Hunan, round 3 : 1/2 hits
 Chinese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits
 1 artillery owned by the Chinese lost in Hunan
 Japanese win, taking Hunan from Chinese with 2 armour remaining. Battle score for attacker is 0
 Casualties for Japanese: 1 artillery and 2 infantry
 Casualties for Chinese: 1 artillery and 2 infantry
 Battle in 44 Sea Zone
 Japanese attack with 2 battleships, 1 carrier, 1 submarine and 2 transports
 Americans defend with 1 transport
 1 transport owned by the Americans lost in 44 Sea Zone
 Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 1/1 hits
 Japanese win, taking 44 Sea Zone from Neutral with 2 battleships, 1 carrier, 1 submarine and 2 transports remaining. Battle score for attacker is 7
 Casualties for Americans: 1 transport
 Battle in French Madagascar
 Battle in Kweichow
 Japanese attack with 2 infantry and 1 tactical_bomber
 Chinese defend with 1 infantry
 Japanese roll dice for 2 infantry and 1 tactical_bomber in Kweichow, round 1 : 1/3 hits
 Chinese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
 1 infantry owned by the Chinese lost in Kweichow
 Japanese win, taking French Madagascar from French, taking Kweichow from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for Chinese: 1 infantry
 Battle in Kiangsi
 Japanese attack with 2 armour, 1 infantry and 1 tactical_bomber
 British defend with 2 mech_infantrys
 Japanese roll dice for 2 armour, 1 infantry and 1 tactical_bomber in Kiangsi, round 1 : 0/4 hits
 Chinese roll dice for 2 mech_infantrys in Kiangsi, round 1 : 2/2 hits
 1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in Kiangsi
 Japanese roll dice for 1 armour and 1 tactical_bomber in Kiangsi, round 2 : 1/2 hits
 Chinese roll dice for 2 mech_infantrys in Kiangsi, round 2 : 1/2 hits
 1 armour owned by the Japanese and 1 mech_infantry owned by the British lost in Kiangsi
 Japanese roll dice for 1 tactical_bomber in Kiangsi, round 3 : 0/1 hits
 Chinese roll dice for 1 mech_infantry in Kiangsi, round 3 : 1/1 hits
 1 tactical_bomber owned by the Japanese lost in Kiangsi
 Chinese win with 1 mech_infantry remaining. Battle score for attacker is -22
 Casualties for Japanese: 2 armour, 1 infantry and 1 tactical_bomber
 Casualties for British: 1 mech_infantry
 Battle in 42 Sea Zone
 Japanese attack with 1 destroyer and 1 transport
 Americans defend with 1 transport
 1 transport owned by the Americans lost in 42 Sea Zone
 Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer and 1 transport remaining. Battle score for attacker is 7
 Casualties for Americans: 1 transport
 Battle in Alaska
 Battle in Shan State
 Japanese attack with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber
 British defend with 1 infantry
 Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 1 : 3/5 hits
 UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
 1 infantry owned by the British lost in Shan State
 Japanese win, taking Alaska from Americans, taking Shan State from UK_Pacific with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
 Casualties for British: 1 infantry
 Battle in Celebes
 Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
 Americans defend with 1 infantry and 1 mech_infantry
 Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Celebes, round 1 : 2/6 hits
 Americans roll dice for 1 infantry and 1 mech_infantry in Celebes, round 1 : 1/2 hits
 1 mech_infantry owned by the Americans , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
 Japanese win, taking Celebes from Americans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 infantry
 Casualties for Americans: 1 infantry and 1 mech_infantry
 Battle in Java
 Japanese attack with 1 artillery, 2 bombers and 1 infantry
 Americans defend with 1 artillery and 1 infantry
 Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Java, round 1 : 2/4 hits
 Americans roll dice for 1 artillery and 1 infantry in Java, round 1 : 0/2 hits
 1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Java
 Japanese win, taking Java from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 7
 Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Japanese 
 1 tactical_bomber could not land in Kweichow and was removed
 1 fighter moved from Hopei to Kiangsu
 1 tactical_bomber moved from Hopei to Kiangsu
 1 aaGun moved from Central Mongolia to Suiyuyan
 1 aaGun moved from Korea to Manchuria
 1 fighter moved from Shan State to Kwangtung
 1 tactical_bomber moved from Shan State to 37 Sea Zone
 1 fighter moved from Shan State to Kwangtung
 2 bombers moved from Java to Borneo
 1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea ZonePlace Units - Japanese 
 1 carrier, 1 destroyer and 1 submarine placed in 37 Sea Zone
 1 factory_minor placed in Kwangtung
 1 artillery and 2 infantry placed in Kiangsu
 Japanese undo move 3.
 2 armour and 1 infantry placed in Kiangsu
 1 artillery and 1 infantry placed in Japan
 1 transport placed in 6 Sea ZoneTurn Complete - Japanese 
 Japanese collect 68 PUs; end with 68 PUs total
 Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUsTerritory Summary for Japanese : Caroline Islands : 1 flag, 1 aaGun, 1 airfield, 1 harbour and 1 infantry 
 Kiangsu : 1 flag, 2 armour, 1 factory_minor, 1 fighter, 1 infantry and 1 tactical_bomber
 Japan : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
 Manchuria : 1 flag, 1 aaGun and 1 factory_minor
 Hainan : 1 flag, 1 harbour
 Suiyuyan : 1 flag, 1 aaGun and 6 infantry
 Kweichow : 1 flag, 2 infantry
 Hunan : 1 flag, 2 armour
 Hopei : 1 flag, 1 armour
 Chahar : 1 flag
 Anhwe : 1 flag, 3 armour and 1 mech_infantry
 Shan State : 1 flag, 1 armour and 1 infantry
 Malaya : 1 flag, 1 factory_minor and 1 harbour
 Borneo : 1 flag, 2 bombers
 Kwangtung : 1 flag, 1 factory_minor, 2 fighters and 1 harbour
 Philippines : 1 flag, 1 airfield and 1 harbour
 Guam : 1 flag, 1 airfield
 Alaska : 1 flag, 1 infantry
 Sakha : 1 flag
 Evenkiyskiy : 1 flag
 Soviet Far East : 1 flag
 Amur : 1 flag
 Yakut S.S.R. : 1 flag
 Siberia : 1 flag
 Buryatia : 1 flag
 French Indo China : 1 flag
 Celebes : 1 flag, 1 artillery and 2 infantry
 Java : 1 flag, 1 artillery and 1 infantry
 Sumatra : 1 flag
 42 Sea Zone : 1 flag, 1 destroyer and 1 transport
 44 Sea Zone : 1 flag, 2 battleships, 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
 45 Sea Zone : 1 flag, 1 cruiser
 37 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
 Dzavhan : 1 flag
 39 Sea Zone : 1 flag, 1 submarine
 25 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 2 fighters
 Central Mongolia : 1 flag
 2 Sea Zone : 1 flag, 1 transport
 6 Sea Zone : 1 flag, 1 transport
 Buyant-Uhaa : 1 flag
 Ulaanbaatar : 1 flag, 2 artilleries and 5 infantry
 French Madagascar : 1 flag, 1 artillery
 Nenetsia : 1 flag, 2 armour
 Urals : 1 flag
 72 Sea Zone : 1 flag, 1 carrier, 2 fighters and 1 transportProduction/PUs Summary : Germans : 44 / 57 
 Russians : 40 / 61
 Japanese : 68 / 73
 Americans : 50 / 79
 Chinese : 7 / 15
 British : 20 / 0
 UK_Pacific : 6 / 7
 Italians : 13 / 22
 ANZAC : 10 / 15
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 For the record, any more complaints about dice will be answered by the insertion of a size 12 into the complainers anus. That is all. 
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 you know you could have retreated from kiangsi right? that is not our fault. 
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 For the record, any more complaints about dice will be answered by the insertion of a size 12 into the complainers anus. That is all. I like this guy. He and I have a similar conflict resolution tactic. 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :6 Purchase Units - Americans 
 Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans 
 1 submarine moved from 104 Sea Zone to 110 Sea Zone
 1 destroyer moved from 101 Sea Zone to 104 Sea Zone
 1 armour, 2 artilleries, 5 infantry, 2 mech_infantrys and 5 transports moved from 104 Sea Zone to 92 Sea Zone
 3 infantry and 1 mech_infantry moved from British Guiana to 88 Sea Zone
 3 infantry, 1 mech_infantry and 2 transports moved from 88 Sea Zone to 92 Sea Zone
 4 carriers, 1 cruiser and 3 destroyers moved from 104 Sea Zone to 92 Sea Zone
 2 infantry moved from Eastern United States to 101 Sea Zone
 2 submarines moved from 55 Sea Zone to 45 Sea Zone
 1 fighter moved from 55 Sea Zone to 45 Sea Zone
 7 fighters and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
 2 submarines moved from 101 Sea Zone to 91 Sea Zone
 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 64 Sea Zone
 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 64 Sea Zone to 11 Sea ZoneCombat - Americans 
 Battle in 45 Sea Zone
 Americans attack with 1 fighter and 2 submarines
 Japanese defend with 1 cruiser
 Americans roll dice for 2 submarines in 45 Sea Zone, round 1 : 2/2 hits
 1 cruiser owned by the Japanese lost in 45 Sea Zone
 Americans win with 1 fighter and 2 submarines remaining. Battle score for attacker is 12
 Casualties for Japanese: 1 cruiser
 Battle in 110 Sea Zone
 Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
 Germans defend with 1 destroyer
 Americans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
 Americans roll dice for 7 fighters and 1 tactical_bomber in 110 Sea Zone, round 1 : 5/8 hits
 Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 : 1/1 hits
 1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
 Americans win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
 Casualties for Germans: 1 destroyer
 Casualties for Americans: 1 submarineNon Combat Move - Americans 
 7 fighters and 1 tactical_bomber moved from 110 Sea Zone to 92 Sea Zone
 1 fighter moved from 45 Sea Zone to 54 Sea Zone
 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 fighter moved from 55 Sea Zone to 54 Sea Zone
 1 fighter moved from 54 Sea Zone to Queensland
 1 artillery moved from 92 Sea Zone to Gibraltar
 1 armour, 1 artillery and 3 mech_infantrys moved from 92 Sea Zone to Algeria
 3 infantry moved from 92 Sea Zone to Gibraltar
 5 infantry moved from 92 Sea Zone to AlgeriaPlace Units - Americans 
 1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
 1 fighter and 1 tactical_bomber placed in 10 Sea Zone
 1 infantry and 1 mech_infantry placed in Western United StatesTurn Complete - Americans 
 Americans collect 50 PUs; end with 50 PUs total
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUsTerritory Summary for Americans : Queensland : 1 flag, 1 fighter 
 Wake Island : 1 flag, 1 airfield
 Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
 Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
 Midway : 1 flag, 1 airfield
 45 Sea Zone : 1 flag, 2 submarines
 11 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport
 10 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
 54 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 4 destroyers and 2 submarines
 Central United States : 1 flag, 1 factory_major
 Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
 Gibraltar : 1 flag, 1 artillery and 3 infantry
 Algeria : 1 flag, 1 armour, 1 artillery, 5 infantry and 3 mech_infantrys
 104 Sea Zone : 1 flag, 1 destroyer
 92 Sea Zone : 1 flag, 4 carriers, 1 cruiser, 3 destroyers, 7 fighters, 1 tactical_bomber and 7 transports
 Brazil : 1 flag
 91 Sea Zone : 1 flag, 2 submarinesProduction/PUs Summary : Germans : 44 / 57 
 Russians : 40 / 61
 Japanese : 68 / 73
 Americans : 50 / 65
 Chinese : 7 / 15
 British : 20 / 0
 UK_Pacific : 6 / 7
 Italians : 13 / 22
 ANZAC : 10 / 15
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :6 Purchase Units - Chinese 
 Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
 Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese 
 1 fighter moved from Yunnan to Hopei
 2 infantry moved from Shensi to Hopei
 1 artillery and 3 infantry moved from Yunnan to Hunan
 1 artillery and 3 infantry moved from Yunnan to KweichowCombat - Chinese 
 Battle in Hunan
 Chinese attack with 1 artillery and 3 infantry
 Japanese defend with 2 armour
 Chinese roll dice for 1 artillery and 3 infantry in Hunan, round 1 : 1/4 hits
 Japanese roll dice for 2 armour in Hunan, round 1 : 2/2 hits
 1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
 Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits
 Japanese roll dice for 1 armour in Hunan, round 2 : 1/1 hits
 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
 Chinese win, taking Hunan from Japanese with 1 artillery remaining. Battle score for attacker is 3
 Casualties for Japanese: 2 armour
 Casualties for Chinese: 3 infantry
 Battle in Hopei
 Chinese attack with 1 fighter and 2 infantry
 Japanese defend with 1 armour
 Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 1 : 1/3 hits
 Japanese roll dice for 1 armour in Hopei, round 1 : 1/1 hits
 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
 Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
 Casualties for Japanese: 1 armour
 Casualties for Chinese: 1 infantry
 Battle in Kweichow
 Chinese attack with 1 artillery and 3 infantry
 Japanese defend with 2 infantry
 Chinese roll dice for 1 artillery and 3 infantry in Kweichow, round 1 : 1/4 hits
 Japanese roll dice for 2 infantry in Kweichow, round 1 : 2/2 hits
 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
 Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits
 Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
 Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits
 Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits
 1 infantry owned by the Japanese lost in Kweichow
 Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Japanese: 2 infantry
 Casualties for Chinese: 2 infantryNon Combat Move - Chinese 
 1 fighter moved from Hopei to YunnanPlace Units - Chinese 
 5 infantry placed in YunnanTurn Complete - Chinese 
 Chinese collect 10 PUs; end with 10 PUs total
 Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsTerritory Summary for Chinese : Kiangsi : 1 flag 
 Yunnan : 1 flag, 1 fighter and 5 infantry
 Kweichow : 1 flag, 1 artillery and 1 infantry
 Hunan : 1 flag, 1 artillery
 Hopei : 1 flag, 1 infantryProduction/PUs Summary : Germans : 44 / 57 
 Russians : 40 / 61
 Japanese : 65 / 73
 Americans : 50 / 65
 Chinese : 10 / 16
 British : 20 / 0
 UK_Pacific : 6 / 7
 Italians : 13 / 22
 ANZAC : 10 / 15
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :6 Combat Move - British 
 2 fighters and 1 tactical_bomber moved from Yunnan to Kwangtung
 1 mech_infantry moved from Kiangsi to KwangtungCombat - British 
 Battle in Kwangtung
 British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
 Japanese defend with 1 factory_minor, 2 fighters and 1 harbour
 British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 1 : 3/4 hits
 Japanese roll dice for 2 fighters in Kwangtung, round 1 : 1/2 hits
 1 mech_infantry owned by the British and 2 fighters owned by the Japanese lost in Kwangtung
 British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
 Casualties for Japanese: 2 fighters
 Casualties for British: 1 mech_infantryNon Combat Move - British 
 2 fighters and 1 tactical_bomber moved from Kwangtung to Yunnan
 2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
 1 tactical_bomber moved from Egypt to Belgian Congo
 1 fighter moved from Romania to Egypt
 1 artillery and 1 infantry moved from Morocco to Algeria
 1 artillery and 3 infantry moved from India to Burma
 5 infantry moved from India to Burma
 3 infantry moved from India to Burma
 1 infantry moved from India to Burma
 1 infantry moved from India to Burma
 1 infantry moved from India to Burma
 1 infantry moved from India to BurmaTurn Complete - British Territory Summary for British : Yunnan : 1 flag, 3 aaGuns, 2 fighters and 1 tactical_bomber 
 Burma : 1 flag, 1 artillery and 15 infantry
 India : 1 flag, 1 airfield, 1 harbour and 3 infantry
 Belgian Congo : 1 flag, 2 infantry, 1 mech_infantry and 1 tactical_bomber
 Iceland : 1 flag, 1 airfield
 Quebec : 1 flag, 1 factory_minor
 Gibraltar : 1 flag, 1 harbour
 New Brunswick Nova Scotia : 1 flag, 1 harbour
 Egypt : 1 flag, 1 artillery, 1 fighter, 1 harbour and 2 infantry
 Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
 Malta : 1 flag, 1 aaGun and 1 infantry
 Algeria : 1 flag, 1 artillery and 1 infantry
 Romania : 1 flag, 1 fighter
 80 Sea Zone : 1 flag
 Eastern Persia : 1 flagProduction/PUs Summary : Germans : 44 / 57 
 Russians : 40 / 61
 Japanese : 65 / 73
 Americans : 50 / 65
 Chinese : 10 / 16
 British : 20 / 0
 UK_Pacific : 6 / 0
 Italians : 13 / 22
 ANZAC : 10 / 15
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :6 Place Units - UK_Pacific 
 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific 
 Total Cost from Convoy Blockades: 3
 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
 UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
 Some Units in India change ownership: 1 infantry and 1 mech_infantryTerritory Summary for UK_Pacific : India : 1 flag, 1 factory_major Production/PUs Summary : Germans : 44 / 57 
 Russians : 40 / 61
 Japanese : 65 / 73
 Americans : 50 / 65
 Chinese : 10 / 16
 British : 20 / 0
 UK_Pacific : 6 / 3
 Italians : 13 / 22
 ANZAC : 10 / 15
 French : 7 / 0
 Dutch : 0 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 0 / 0
 Neutral_True : 18 / 0
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