TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :14
Purchase Units - Japanese
            Japanese buy 1 destroyer, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Japanese
            1 infantry moved from Amur to Buryatia
            1 infantry moved from Malaya to Shan State
            1 armour moved from Malaya to Shan State
            3 armour moved from Malaya to Shan State
            1 submarine moved from 36 Sea Zone to 44 Sea Zone
            2 fighters moved from 37 Sea Zone to 42 Sea Zone
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 armour moved from Manchuria to Buryatia
            1 fighter moved from Manchuria to Soviet Far East
            1 infantry moved from Amur to 5 Sea Zone
            1 infantry moved from Siberia to 5 Sea Zone
            2 infantry and 1 transport moved from 5 Sea Zone to 3 Sea Zone
            2 infantry moved from 3 Sea Zone to Soviet Far East
Combat - Japanese
            Japanese creates battle in territory 36 Sea Zone
            Battle in Soviet Far East
                Japanese attack with 1 fighter and 2 infantry
                Americans defend with 2 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Soviet Far East, round 1 :  2/3 hits
                    Russians roll dice for 2 infantry in Soviet Far East, round 1 :  0/2 hits
                    2 infantry owned by the Americans lost in Soviet Far East
                Japanese win, taking Soviet Far East from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Americans: 2 infantry
            Battle in 36 Sea Zone
                Japanese attack with 2 submarines
                British defend with 1 fighter; Americans defend with 1 carrier
                    Japanese roll dice for 2 submarines in 36 Sea Zone, round 1 :  1/2 hits
                Units damaged: 1 carrier owned by the Americans
                    British roll dice for 1 carrier in 36 Sea Zone, round 1 :  0/1 hits
                    Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 :  0/2 hits
                    British roll dice for 1 carrier in 36 Sea Zone, round 2 :  1/1 hits
                    1 submarine owned by the Japanese lost in 36 Sea Zone
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 :  0/1 hits
                    British roll dice for 1 carrier in 36 Sea Zone, round 3 :  0/1 hits
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 4 :  1/1 hits
                    1 carrier owned by the Americans lost in 36 Sea Zone
                1 submarine owned by the Japanese Submerged
                British win with 1 fighter remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 carrier
            Battle in 44 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 :  0/1 hits
                Japanese win, taking 44 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 2 fighters
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 2 fighters in 42 Sea Zone, round 1 :  0/2 hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 1 :  1/1 hits
                    1 fighter owned by the Japanese lost in 42 Sea Zone
                    Japanese roll dice for 1 fighter in 42 Sea Zone, round 2 :  0/1 hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                    Japanese roll dice for 1 fighter in 42 Sea Zone, round 3 :  0/1 hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 :  1/1 hits
                    1 fighter owned by the Japanese lost in 42 Sea Zone
                ANZAC win with 1 destroyer remaining. Battle score for attacker is -20
                Casualties for Japanese: 2 fighters
            Battle in Shan State
                Japanese attack with 4 armour and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 4 armour and 1 infantry in Shan State, round 1 :  3/5 hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 1 :  0/1 hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 4 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Buryatia
                Japanese attack with 1 armour and 1 infantry
                Russians defend with 1 mech_infantry
                    Japanese roll dice for 1 armour and 1 infantry in Buryatia, round 1 :  1/2 hits
                    Russians roll dice for 1 mech_infantry in Buryatia, round 1 :  0/1 hits
                    1 mech_infantry owned by the Russians lost in Buryatia
                Japanese win, taking Buryatia from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
                1 fighter owned by the British forced to land in 35 Sea Zone
Non Combat Move - Japanese
            1 fighter moved from Soviet Far East to Siberia
Place Units - Japanese
            2 mech_infantrys placed in Malaya
            3 infantry placed in Manchuria
            1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,5,5,5
            Japanese collect 24 PUs (1 lost to blockades); end with 24 PUs total
Territory Summary for Japanese :
Japan : 1 flag, 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 11 infantry
    Manchuria : 1 flag, 1 aaGun, 3 armour, 1 artillery, 1 factory_minor and 12 infantry
    Hainan : 1 flag, 1 harbour
    Shan State : 1 flag, 4 armour and 1 infantry
    Malaya : 1 flag, 1 factory_minor, 1 harbour and 2 mech_infantrys
    New Guinea : 1 flag
    Guam : 1 flag, 1 airfield
    Sakha : 1 flag
    Soviet Far East : 1 flag, 2 infantry
    Amur : 1 flag
    Siberia : 1 flag, 1 fighter
    Buryatia : 1 flag, 1 armour and 1 infantry
    41 Sea Zone : 1 flag
    44 Sea Zone : 1 flag, 1 submarine
    43 Sea Zone : 1 flag
    37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 4 transports
    36 Sea Zone : 1 flag, 1 submarine
    3 Sea Zone : 1 flag, 1 transport
    6 Sea Zone : 1 flag, 1 destroyer and 1 submarine
    80 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 56 / 59
    Russians : 31 / 42
    Japanese : 25 / 24
    Americans : 56 / 82
    Chinese : 20 / 25
    British : 20 / 0
    UK_Pacific : 16 / 13
    Italians : 13 / 18
    ANZAC : 22 / 22
    French : 6 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 8 times
            2 was rolled 3 times
            3 was rolled 3 times
            4 was rolled 6 times
            5 was rolled 11 times
            6 was rolled 5 times
        Average roll : 3.667
        Median : 4.000
        Variance : 1.371
        Standard Deviation : 1.171
        Total rolls : 36
Null / Other
            1 was rolled 1 times
            5 was rolled 4 times
        Average roll : 4.200
        Median : 5.000
        Variance : 4.250
        Standard Deviation : 2.062
        Total rolls : 5
Japanese Combat
            1 was rolled 5 times
            2 was rolled 2 times
            3 was rolled 2 times
            4 was rolled 5 times
            5 was rolled 4 times
            6 was rolled 3 times
        Average roll : 3.476
        Median : 4.000
        Variance : 0.550
        Standard Deviation : 0.742
        Total rolls : 21
ANZAC Combat
            1 was rolled 1 times
            2 was rolled 1 times
            5 was rolled 1 times
        Average roll : 2.667
        Median : 2.000
        Variance : 1.500
        Standard Deviation : 1.225
        Total rolls : 3
British Combat
            1 was rolled 1 times
            3 was rolled 1 times
            5 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 1.500
        Standard Deviation : 1.225
        Total rolls : 3
Russians Combat
            4 was rolled 1 times
            6 was rolled 2 times
        Average roll : 5.333
        Median : 6.000
        Variance : 2.500
        Standard Deviation : 1.581
        Total rolls : 3
UK_Pacific Combat
            5 was rolled 1 times
        Average roll : 5.000
        Median : 5.000
        Variance : ?
        Standard Deviation : ?
        Total rolls : 1