Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
pretty nuts, but the fate of this game rests on 1 destroyer vs 1 carrier and a fighter.
no choice got to do it.
maybe that attack would be a bad idea. considering that destroyer could kill a japan sub lingering around.
1 in 100 games it is brilliant idea.
60% of the time it works every time
I scramble in 97. Obviously.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 21 Sea Zone
Combat - ANZAC
Battle in 21 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
ANZAC win with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 infantry moved from Burma to India
1 fighter moved from India to 54 Sea Zone
1 fighter moved from New South Wales to Queensland
1 infantry moved from New South Wales to South Australia
1 aaGun moved from South Australia to Queensland
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Territory Summary for ANZAC :
India : 1 flag, 1 fighter and 1 infantry
Queensland : 1 flag, 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 1 infantry
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 1 factory_minor and 1 harbour
South Australia : 1 flag, 1 aaGun, 2 artilleries and 4 infantry
21 Sea Zone : 1 flag, 1 cruiser
54 Sea Zone : 1 flag, 1 fighter and 1 transport
62 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Egypt : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 44 / 79
Russians : 40 / 55
Japanese : 58 / 67
Americans : 52 / 72
Chinese : 11 / 17
British : 20 / 0
UK_Pacific : 7 / 7
Italians : 16 / 16
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Minor point of contention here. My mother always said I should have been a lawyer, and said lawyer is begging to know. It may just be a custom/courtesy thing, so please feel free to correct me if I am wrong.
I am asking purely for personal knowledge, so I know that it is/isn’t normal for forum play.
I know Garg didn’t HAVE TO answer, so that may just be our problem for responding.
It seems to me that asking for scramble orders implies that attack is inbound.
Further confusion for me was caused because I didn’t realize it was asked out of turn order. lol
Good point it does bind us to it. I did ask, but not my country, really wanted it to attack honestly.
Yes of course he scrambles, it is a lone dd, just asking for expedience.
Did the numbers on it. Since we are just hoping for two hits, about 1.3% for that.
If there is a round to go crazy, this would be it. Russia attacks with 22 inf against 12 inf 2 tank (a battle you win big or lose big with very little inbetween results). If that carrier is dead to french dd or to uk’s air, I won’t get blocked by an Italy carrier and destroyer from taking italy.
I am in the mood to go nuts, but I can wait.
They are not my countries and I am USA, the country that is supposed to be on standby, till things happen, then it goes nuts.
me and veqryn in a debate over this, but it is not my place to tell him what to do. which is go nuts lol.
the next time cow plays france, he is bound to attack a carrier with a destroyer
i however, am not going to do this attack
and there was no need to ask at all. of course the fighter ‘would’ be scrambled.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :4
Combat Move - French
Non Combat Move - French
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Morocco to Algeria
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :5
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Purchase Units - Germans
Germans buy 2 destroyers, 3 fighters, 9 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 unit repaired.
1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
1 bomber moved from Western Germany to Eastern Poland
1 bomber moved from Western Germany to Eastern Poland
1 destroyer and 2 tactical_bombers moved from 110 Sea Zone to 125 Sea Zone
Combat - Germans
Battle in Eastern Poland
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 2 bombers and 2 infantry in Eastern Poland, round 1 : 0/4 hits
Russians roll dice for 1 mech_infantry in Eastern Poland, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 2 bombers and 1 infantry in Eastern Poland, round 2 : 2/3 hits
Russians roll dice for 1 mech_infantry in Eastern Poland, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 1 submarine and 2 tactical_bombers
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Non Combat Move - Germans
1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
9 armour and 2 artilleries moved from United Kingdom to 110 Sea Zone
9 armour, 2 artilleries, 1 battleship, 2 carriers and 11 transports moved from 110 Sea Zone to 112 Sea Zone
2 armour and 2 artilleries moved from 112 Sea Zone to Norway
7 armour moved from 112 Sea Zone to Western Germany
1 artillery and 6 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Western Germany
1 aaGun moved from Slovakia Hungary to Yugoslavia
1 bomber moved from Eastern Poland to Slovakia Hungary
1 bomber moved from Eastern Poland to Slovakia Hungary
2 fighters moved from 110 Sea Zone to Southern Italy
Place Units - Germans
2 infantry placed in France
3 fighters placed in Western Germany
7 infantry placed in Western Germany
Germans undo move 3.
1 destroyer placed in 112 Sea Zone
1 destroyer placed in 110 Sea Zone
1 submarine placed in 113 Sea Zone
6 infantry placed in Western Germany
1 infantry placed in Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Damn forcing me to do one thing, I can do another if I am lucky. This is so sick.
Moo, not looking so good for the Allies. Moo.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :5
Purchase Units - Russians
Russians buy 1 artillery, 2 bombers and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Bessarabia to Eastern Poland
2 mech_infantrys moved from Novgorod to Eastern Poland
1 infantry moved from Romania to Yugoslavia
1 armour moved from Romania to Greece
Russians take Bulgaria from Germans
Russians take Greece from Italians
Combat - Russians
Battle in Eastern Poland
Russians attack with 1 artillery and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 mech_infantrys in Eastern Poland, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Eastern Poland, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Yugoslavia
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Yugoslavia
Russians win, taking Yugoslavia from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Non Combat Move - Russians
1 infantry moved from Tsagaan Olom to Olgiy
2 aaGuns and 17 infantry moved from Yenisey to Olgiy
1 artillery and 1 infantry moved from Bessarabia to Romania
1 mech_infantry moved from Ukraine to Romania
1 artillery and 1 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Caucasus to Ukraine
1 armour moved from Iraq to Egypt
1 infantry moved from Iraq to Trans-Jordan
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 mech_infantry moved from Novgorod to Belarus
3 infantry moved from Bryansk to Belarus
1 armour moved from Finland to Novgorod
1 mech_infantry moved from Finland to Karelia
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 artillery and 2 infantry moved from Russia to Bryansk
Place Units - Russians
2 bombers placed in Russia
1 artillery and 2 infantry placed in Ukraine
4 infantry placed in Russia
1 infantry placed in Novgorod
Russians undo move 4.
Turning on Edit Mode
EDIT: Removing units owned by Russians from Karelia: 1 mech_infantry
EDIT: Removing units owned by Russians from Novgorod: 1 armour
EDIT: Adding units owned by Russians to Karelia: 1 armour
EDIT: Adding units owned by Russians to Karelia: 1 mech_infantry
EDIT: Turning off Edit Mode
3 infantry placed in Novgorod
Turn Complete - Russians
Russians collect 45 PUs; end with 45 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 57 PUs
Territory Summary for Russians :
Olgiy : 1 flag, 2 aaGuns and 22 infantry
Tsagaan Olom : 1 flag
Trans-Jordan : 1 flag, 1 infantry
Egypt : 1 flag, 1 armour
Romania : 1 flag, 2 aaGuns, 2 artilleries, 9 infantry and 8 mech_infantrys
Belarus : 1 flag, 3 infantry and 1 mech_infantry
Karelia : 1 flag, 1 armour and 1 mech_infantry
Bryansk : 1 flag, 1 artillery and 2 infantry
Eastern Poland : 1 flag, 1 artillery and 1 mech_infantry
Bessarabia : 1 flag, 1 artillery and 1 infantry
Russia : 1 flag, 1 airfield, 2 bombers, 1 factory_major and 4 infantry
Ukraine : 1 flag, 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry
Vologda : 1 flag, 1 artillery and 1 infantry
Volgograd : 1 flag, 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
113 Sea Zone : 1 flag, 1 cruiser
Bulgaria : 1 flag
Greece : 1 flag, 1 armour
Iraq : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag
115 Sea Zone : 1 flag, 1 submarine
Yugoslavia : 1 flag, 1 infantry
Finland : 1 flag, 1 mech_infantry
Production/PUs Summary :
Germans : 41 / 50
Russians : 45 / 57
Japanese : 58 / 67
Americans : 52 / 72
Chinese : 11 / 17
British : 20 / 0
UK_Pacific : 7 / 7
Italians : 14 / 16
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
It is a tight game still. Income is pretty even.
greece instead of albania… interesting. it is -2 for russia compared to albania cos of NO. but -1 more for axis. interesting thought.
Cruiser actually made more sense in 114 this round. It is really hard to coordinate the allies, maybe that is why allies lose in team games so much.
axis is easy, they each have their own theater and don’t have to do anything for each other.