XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)

  • Liaison TripleA '11 '10

    Italy just sniped your whole fleet in Sz97, with 2 fgt loss.

    We can call it even.

  • TripleA

    you sunk 3 ships good job. less stuff to defend italy.

  • Liaison TripleA '11 '10

    Defend Italy against what?

    The ENTIRE British fleet in the pacific?  Which is 1 destroyer…

  • TripleA

    Anyway france’s destroyer is attacking your carrier. Scramble orders? OOL?

  • TripleA

    pretty nuts, but the fate of this game rests on 1 destroyer vs 1 carrier and a fighter.

  • TripleA

    no choice got to do it.

  • TripleA

    maybe that attack would be a bad idea. considering that destroyer could kill a japan sub lingering around.

  • TripleA

    1 in 100 games it is brilliant idea.


  • 60% of the time it works every time

  • Liaison TripleA '11 '10

    I scramble in 97. Obviously.

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 cruiser moved from 54 Sea Zone to 21 Sea Zone

    Combat - ANZAC
                Battle in 21 Sea Zone
                    ANZAC attack with 1 cruiser
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 21 Sea Zone
                    ANZAC win with 1 cruiser remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                1 infantry moved from Burma to India
                1 fighter moved from India to 54 Sea Zone
                1 fighter moved from New South Wales to Queensland
                1 infantry moved from New South Wales to South Australia
                1 aaGun moved from South Australia to Queensland

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    India : 1 flag, 1 fighter and 1 infantry
        Queensland : 1 flag, 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 1 infantry
        New Zealand : 1 flag, 1 airfield and 1 harbour
        New South Wales : 1 flag, 1 factory_minor and 1 harbour
        South Australia : 1 flag, 1 aaGun, 2 artilleries and 4 infantry
        21 Sea Zone : 1 flag, 1 cruiser
        54 Sea Zone : 1 flag, 1 fighter and 1 transport
        62 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        Egypt : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 44 / 79
        Russians : 40 / 55
        Japanese : 58 / 67
        Americans : 52 / 72
        Chinese : 11 / 17
        British : 20 / 0
        UK_Pacific : 7 / 7
        Italians : 16 / 16
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Minor point of contention here. My mother always said I should have been a lawyer, and said lawyer is begging to know. It may just be a custom/courtesy thing, so please feel free to correct me if I am wrong.

    I am asking purely for personal knowledge, so I know that it is/isn’t normal for forum play.

    1. Asking scramble orders out of turn: I know France is going right after ANZAC, and in this case, no real difference is made by ANZAC’s turn. Wouldn’t information based on premeditated attacks affect some turns?

    I know Garg didn’t HAVE TO answer, so that may just be our problem for responding.

    1. Does declaring an attack and asking for scramble orders not bind you to that action?

    It seems to me that asking for scramble orders implies that attack is inbound.

    Further confusion for me was caused because I didn’t realize it was asked out of turn order. lol

  • TripleA

    Good point it does bind us to it. I did ask, but not my country, really wanted it to attack honestly.

  • TripleA

    Yes of course he scrambles, it is a lone dd, just asking for expedience.

    Did the numbers on it. Since we are just hoping for two hits, about 1.3% for that.

    If there is a round to go crazy, this would be it.  Russia attacks with 22 inf against 12 inf 2 tank (a battle you win big or lose big with very little inbetween results). If that carrier is dead to french dd or to uk’s air, I won’t get blocked by an Italy carrier and destroyer from taking italy.

    I am in the mood to go nuts, but I can wait.

    They are not my countries and I am USA, the country that is supposed to be on standby, till things happen, then it goes nuts.

  • TripleA

    me and veqryn in a debate over this, but it is not my place to tell him what to do. which is go nuts lol.

  • Customizer

    the next time cow plays france, he is bound to attack a carrier with a destroyer

    i however, am not going to do this attack

    and there was no need to ask at all.  of course the fighter ‘would’ be scrambled.

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :4

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 98 Sea Zone to 81 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Morocco to Algeria

    Turn Complete - French

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :5

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 2 destroyers, 3 fighters, 9 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                1 infantry moved from Slovakia Hungary to Eastern Poland
                1 infantry moved from Slovakia Hungary to Eastern Poland
                1 bomber moved from Western Germany to Eastern Poland
                1 bomber moved from Western Germany to Eastern Poland
                1 destroyer and 2 tactical_bombers moved from 110 Sea Zone to 125 Sea Zone

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 2 bombers and 2 infantry
                    Russians defend with 1 mech_infantry
                        Germans roll dice for 2 bombers and 2 infantry in Eastern Poland, round 1 :  0/4 hits
                        Russians roll dice for 1 mech_infantry in Eastern Poland, round 1 :  1/1 hits
                        1 infantry owned by the Germans lost in Eastern Poland
                        Germans roll dice for 2 bombers and 1 infantry in Eastern Poland, round 2 :  2/3 hits
                        Russians roll dice for 1 mech_infantry in Eastern Poland, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 mech_infantry
                Battle in 125 Sea Zone
                    Germans attack with 1 destroyer, 1 submarine and 2 tactical_bombers
                    Russians defend with 1 submarine
                        Germans roll dice for 1 submarine in 125 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Russians lost in 125 Sea Zone
                    Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine

    Non Combat Move - Germans
                1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
                9 armour and 2 artilleries moved from United Kingdom to 110 Sea Zone
                9 armour, 2 artilleries, 1 battleship, 2 carriers and 11 transports moved from 110 Sea Zone to 112 Sea Zone
                2 armour and 2 artilleries moved from 112 Sea Zone to Norway
                7 armour moved from 112 Sea Zone to Western Germany
                1 artillery and 6 infantry moved from Germany to Slovakia Hungary
                1 infantry moved from Germany to Western Germany
                1 aaGun moved from Slovakia Hungary to Yugoslavia
                1 bomber moved from Eastern Poland to Slovakia Hungary
                1 bomber moved from Eastern Poland to Slovakia Hungary
                2 fighters moved from 110 Sea Zone to Southern Italy

    Place Units - Germans
                2 infantry placed in France
                3 fighters placed in Western Germany
                7 infantry placed in Western Germany
                Germans undo move 3.
                1 destroyer placed in 112 Sea Zone
                1 destroyer placed in 110 Sea Zone
                1 submarine placed in 113 Sea Zone
                6 infantry placed in Western Germany
                1 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 45 PUs; end with 45 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs

  • TripleA

    Damn forcing me to do one thing, I can do another if I am lucky. This is so sick.

  • '10

    Moo, not looking so good for the Allies. Moo.

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