XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)

  • TripleA

    idk i haven’t been calculating russia vs germany as of late.

  • TripleA

    Well either way russia would have to attack your men otherwise you’d get to volgograd and that is a wrap.

  • TripleA

    Thing is you would have to hold volgograd and egypt without losing uk for a whole round… so even if you got volgograd and egypt… you would have to hold it for one full round (till the next turn of the country you took it with). So USA has the opportunity to take london for a turn and reset the whole clock.

    This is why I am in the atlantic chilling by london, so when you move in for your VCs, I move in to stop the win. That is why I keep getting carrier fighters so I can take london and then defend my ships.

    Originally veqryn’s russian units to asia was a bluff, we were going to pull it back to the europe front, but we ended up just going with it.

  • TripleA

    Hard to say what would have happened without a big showdown between germany and russia to be honest.

  • '12

    @Cow:

    Hard to say what would have happened without a big showdown between germany and russia to be honest.

    i think it’s your turn Cow.  are you still stalling?

  • TripleA

    veqryn’s turn.

  • Customizer

    was in hong kong for 2 days, will post right now

    btw, i don’t think germany/axis has a chance in hell of victory anymore

    you have to hold 8 VC in europe side for 1 full round (not a half round), and I honestly do not think you have a chance of getting it for even a single round

  • Customizer

    cow, i have roughly 50% on killing all units in syria. 
    I can attack with 11 mech, 1 tank, and 1 bomber.
    If i am losing, i can retreat to iraq or trans-jordan

    of course, if i am losing, i will be losing by a lot, because it is an “all 1s” attack

    other options: sit in iraq or sit in transjordan

  • TripleA

    I do not control you. Do what you feel.

    you do not need to be in asia anymore, I got it. just give me the inf and aa guns for china. if anything you can setup to blitz malaya back. though usa can do that.

  • TripleA

    In other words do whatever you feel like.

  • Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :14

    Purchase Units - Russians
                Russians buy 7 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                11 mech_infantrys moved from Northwest Persia to Syria
                1 armour moved from Egypt to Syria
                1 bomber moved from Russia to Syria
                1 armour moved from Jehol to Buyant-Uhaa
                      Russians take Buyant-Uhaa from Japanese
                1 armour moved from Buyant-Uhaa to Jehol
                1 mech_infantry moved from Ulaanbaatar to Buryatia
                2 bombers moved from Anhwe to Buryatia
                1 infantry moved from Vologda to Archangel
                2 infantry moved from Bryansk to Western Ukraine
                1 fighter moved from Russia to Archangel
                1 fighter moved from Volgograd to Western Ukraine

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Archangel, round 1 :  1/2 hits
                        Germans roll dice for 1 infantry in Archangel, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 1 :  3/3 hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Buryatia
                    Russians attack with 2 bombers and 1 mech_infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 2 bombers and 1 mech_infantry in Buryatia, round 1 :  1/3 hits
                        Japanese roll dice for 1 infantry in Buryatia, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Buryatia
                    Russians win, taking Buryatia from Japanese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Syria
                    Russians attack with 1 armour, 1 bomber and 11 mech_infantrys
                    Germans defend with 4 infantry; Italians defend with 2 aaGuns, 1 artillery and 5 infantry
                        AA guns fire in Syria :  0/1 hits
                        Russians roll dice for 1 armour, 1 bomber and 11 mech_infantrys in Syria, round 1 :  2/13 hits
                        Italians roll dice for 2 aaGuns, 1 artillery and 9 infantry in Syria, round 1 :  2/10 hits
                        2 aaGuns owned by the Italians and 2 mech_infantrys owned by the Russians lost in Syria
                        Russians roll dice for 1 armour, 1 bomber and 9 mech_infantrys in Syria, round 2 :  1/11 hits
                        Italians roll dice for 1 artillery and 9 infantry in Syria, round 2 :  4/10 hits
                        1 infantry owned by the Germans and 4 mech_infantrys owned by the Russians lost in Syria
                    1 armour owned by the Russians and 5 mech_infantrys owned by the Russians retreated to Iraq
                    Italians win with 1 artillery and 8 infantry remaining. Battle score for attacker is -11
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 6 mech_infantrys
                    Casualties for Italians: 2 aaGuns

    Non Combat Move - Russians
                1 bomber moved from Syria to Iraq
                3 mech_infantrys moved from Caucasus to Iraq
                1 armour moved from Anhwe to Chahar
                2 aaGuns and 2 infantry moved from Anhwe to Chahar
                2 mech_infantrys moved from Anhwe to Chahar
                1 mech_infantry moved from Anhwe to Chahar
                1 mech_infantry moved from Kiangsi to Anhwe
                1 armour and 7 mech_infantrys moved from Anhwe to Jehol
                2 bombers moved from Buryatia to Yenisey
                3 infantry moved from Ukraine to Bryansk
                1 mech_infantry moved from Volgograd to Northwest Persia
                1 infantry moved from Volgograd to Tambov
                2 mech_infantrys moved from Russia to Volgograd
                1 infantry moved from Russia to Vologda
                1 artillery and 8 infantry moved from Russia to Bryansk
                1 fighter moved from Archangel to Russia
                1 fighter moved from Western Ukraine to Bryansk

    Place Units - Russians
                7 artilleries and 3 infantry placed in Russia
                Russians undo move 1.
                6 artilleries and 4 infantry placed in Russia
                1 artillery and 1 infantry placed in Volgograd
                Russians undo move 2.
                Russians undo move 1.
                7 artilleries and 3 infantry placed in Russia
                2 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 42 PUs

    Territory Summary for Russians :

    Jehol : 1 flag, 2 armour and 7 mech_infantrys
        Chahar : 1 flag, 2 aaGuns, 1 armour, 2 infantry and 3 mech_infantrys
        Yenisey : 1 flag, 2 bombers
        Buryatia : 1 flag, 1 mech_infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Alexandria : 1 flag
        Egypt : 1 flag, 1 infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Bryansk : 1 flag, 2 aaGuns, 14 artilleries, 1 fighter and 49 infantry
        Archangel : 1 flag, 1 infantry
        Russia : 1 flag, 1 airfield, 7 artilleries, 1 factory_major, 1 fighter and 3 infantry
        Tambov : 1 flag, 1 infantry
        Ukraine : 1 flag, 1 factory_minor
        Western Ukraine : 1 flag, 1 infantry
        Vologda : 1 flag, 1 artillery and 2 infantry
        Volgograd : 1 flag, 1 factory_minor, 2 infantry and 2 mech_infantrys
        Iraq : 1 flag, 1 armour, 1 bomber and 8 mech_infantrys
        Northwest Persia : 1 flag, 1 mech_infantry
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 56 / 59
        Russians : 33 / 42
        Japanese : 22 / 31
        Americans : 56 / 82
        Chinese : 20 / 25
        British : 20 / 0
        UK_Pacific : 17 / 13
        Italians : 13 / 18
        ANZAC : 22 / 22
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • Customizer

    not as well as i hoped

    but at least it wasn’t the slaughter it could have been (freaking dice)

  • TripleA

    yeah yeah i know I forgot for 5 turns to move the 2 siberian us infantry.

  • Customizer

    bump for japan


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1

    Game History

    Round :14

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Amur to Buryatia
                1 infantry moved from Malaya to Shan State
                1 armour moved from Malaya to Shan State
                3 armour moved from Malaya to Shan State
                1 submarine moved from 36 Sea Zone to 44 Sea Zone
                2 fighters moved from 37 Sea Zone to 42 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 armour moved from Manchuria to Buryatia
                1 fighter moved from Manchuria to Soviet Far East
                1 infantry moved from Amur to 5 Sea Zone
                1 infantry moved from Siberia to 5 Sea Zone
                2 infantry and 1 transport moved from 5 Sea Zone to 3 Sea Zone
                2 infantry moved from 3 Sea Zone to Soviet Far East

    Combat - Japanese
                Japanese creates battle in territory 36 Sea Zone
                Battle in Soviet Far East
                    Japanese attack with 1 fighter and 2 infantry
                    Americans defend with 2 infantry
                        Japanese roll dice for 1 fighter and 2 infantry in Soviet Far East, round 1 :  2/3 hits
                        Russians roll dice for 2 infantry in Soviet Far East, round 1 :  0/2 hits
                        2 infantry owned by the Americans lost in Soviet Far East
                    Japanese win, taking Soviet Far East from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 2 infantry
                Battle in 36 Sea Zone
                    Japanese attack with 2 submarines
                    British defend with 1 fighter; Americans defend with 1 carrier
                        Japanese roll dice for 2 submarines in 36 Sea Zone, round 1 :  1/2 hits
                    Units damaged: 1 carrier owned by the Americans
                        British roll dice for 1 carrier in 36 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 2 submarines in 36 Sea Zone, round 2 :  0/2 hits
                        British roll dice for 1 carrier in 36 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 36 Sea Zone
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 carrier in 36 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 4 :  1/1 hits
                        1 carrier owned by the Americans lost in 36 Sea Zone
                    1 submarine owned by the Japanese Submerged
                    British win with 1 fighter remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 carrier
                Battle in 44 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 :  0/1 hits
                    Japanese win, taking 44 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 2 fighters
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 2 fighters in 42 Sea Zone, round 1 :  0/2 hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 1 :  1/1 hits
                        1 fighter owned by the Japanese lost in 42 Sea Zone
                        Japanese roll dice for 1 fighter in 42 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter in 42 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the Japanese lost in 42 Sea Zone
                    ANZAC win with 1 destroyer remaining. Battle score for attacker is -20
                    Casualties for Japanese: 2 fighters
                Battle in Shan State
                    Japanese attack with 4 armour and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 4 armour and 1 infantry in Shan State, round 1 :  3/5 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 4 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Buryatia
                    Japanese attack with 1 armour and 1 infantry
                    Russians defend with 1 mech_infantry
                        Japanese roll dice for 1 armour and 1 infantry in Buryatia, round 1 :  1/2 hits
                        Russians roll dice for 1 mech_infantry in Buryatia, round 1 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Buryatia
                    Japanese win, taking Buryatia from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                    1 fighter owned by the British forced to land in 35 Sea Zone

    Non Combat Move - Japanese
                1 fighter moved from Soviet Far East to Siberia

    Place Units - Japanese
                2 mech_infantrys placed in Malaya
                3 infantry placed in Manchuria
                1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,5,5,5
                Japanese collect 24 PUs (1 lost to blockades); end with 24 PUs total

    Territory Summary for Japanese :

    Japan : 1 flag, 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 11 infantry
        Manchuria : 1 flag, 1 aaGun, 3 armour, 1 artillery, 1 factory_minor and 12 infantry
        Hainan : 1 flag, 1 harbour
        Shan State : 1 flag, 4 armour and 1 infantry
        Malaya : 1 flag, 1 factory_minor, 1 harbour and 2 mech_infantrys
        New Guinea : 1 flag
        Guam : 1 flag, 1 airfield
        Sakha : 1 flag
        Soviet Far East : 1 flag, 2 infantry
        Amur : 1 flag
        Siberia : 1 flag, 1 fighter
        Buryatia : 1 flag, 1 armour and 1 infantry
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 flag, 1 submarine
        43 Sea Zone : 1 flag
        37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 4 transports
        36 Sea Zone : 1 flag, 1 submarine
        3 Sea Zone : 1 flag, 1 transport
        6 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        80 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 56 / 59
        Russians : 31 / 42
        Japanese : 25 / 24
        Americans : 56 / 82
        Chinese : 20 / 25
        British : 20 / 0
        UK_Pacific : 16 / 13
        Italians : 13 / 18
        ANZAC : 22 / 22
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 6 times
                5 was rolled 11 times
                6 was rolled 5 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.371
            Standard Deviation : 1.171
            Total rolls : 36

    Null / Other
                1 was rolled 1 times
                5 was rolled 4 times
            Average roll : 4.200
            Median : 5.000
            Variance : 4.250
            Standard Deviation : 2.062
            Total rolls : 5

    Japanese Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.476
            Median : 4.000
            Variance : 0.550
            Standard Deviation : 0.742
            Total rolls : 21

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    British Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Russians Combat
                4 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5.333
            Median : 6.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    UK_Pacific Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • '12

    bad luck there SPD  :|

  • Customizer

    i guess losing those 2 anzac fighters against a jap bomber just got evened out….

    still, it sucks whenever that happens

    (one reason i tend to play LL)

  • Customizer

    it is up to cow, but i think we would like that UK fighter to go to French Indo China instead of to sz35
    (this is after the japanese sub shot the carrier out from under it)

    so cow should edit to any legal spot he wants (only 3 places are legal: sz35, FIC, or Kwangsi)

  • TripleA

    I don’t care where that fighter goes.

  • TripleA

    kamikaze orders?

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