ncm edit if youre okay with it J3 edit ncm.tsvg
XDAP - 02 Final Draft (Axis) vs Dairy Qryn (Allies)
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 I inadvertantly misclicked and didn’t land my bombers - they were destroyed. I edited them back in in West Germany, where I wanted to land them. 
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 veqryn, how come i always have to set draw borders on top to high every game? shouldn’t that be the default? 
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 sweet aa gunned down 2 air units. you still had 13 survivors, about average. 
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 guys, triplea 1.6.1.1 is released, and it is a stable release. it will load 1.6.1 savegames (when it loads a 1.6.1 savegame, it will add the missing data and become 1.6.1.1) however, there is a small problem: I don’t know what happens if a person with 1.6.1 loads a 1.6.1.1 savegame so in order to prevent that from happening, everyone needs to upgrade to 1.6.1.1 see this link: http://www.axisandallies.org/forums/index.php?topic=28038.0 
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 You’re Amazing V! Downloading now… 
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 Test summary from TripleA, engine version: 1.6.1.1, time: 00:28:27 
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 I now have the technology 
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 That is so 1990… I am like the terminator I come from the future. 
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 Well all that matters, is the machines always LOSE in the end. 
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 we will see. 
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 TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1 Game History Round :4 Purchase Units - Russians 
 Russians buy 3 artilleries, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians 
 1 mech_infantry moved from Karelia to Finland
 1 armour and 1 mech_infantry moved from Novgorod to Finland
 1 armour moved from Northwest Persia to Iraq
 2 infantry moved from Persia to Iraq
 1 artillery and 2 infantry moved from Eastern Poland to Poland
 1 armour, 1 artillery, 7 infantry and 5 mech_infantrys moved from Eastern Poland to Romania
 2 mech_infantrys moved from Belarus to Romania
 3 infantry moved from Bessarabia to RomaniaCombat - Russians 
 Russians creates battle in territory 125 Sea Zone
 Battle in Finland
 Russians attack with 1 armour and 2 mech_infantrys
 Germans defend with 1 infantry
 Russians roll dice for 1 armour and 2 mech_infantrys in Finland, round 1 : 1/3 hits
 Germans roll dice for 1 infantry in Finland, round 1 : 0/1 hits
 1 infantry owned by the Germans lost in Finland
 Russians win, taking Finland from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantry
 Battle in Iraq
 Russians attack with 1 armour and 2 infantry
 Neutral_Axis defend with 1 infantry
 Russians roll dice for 1 armour and 2 infantry in Iraq, round 1 : 0/3 hits
 Neutral_Axis roll dice for 1 infantry in Iraq, round 1 : 0/1 hits
 Russians roll dice for 1 armour and 2 infantry in Iraq, round 2 : 1/3 hits
 Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 1/1 hits
 1 infantry owned by the Russians and 1 infantry owned by the Neutral_Axis lost in Iraq
 Russians win, taking Iraq from Neutral_Axis with 1 armour and 1 infantry remaining. Battle score for attacker is 0
 Casualties for Neutral_Axis: 1 infantry
 Casualties for Russians: 1 infantry
 Battle in Romania
 Russians attack with 1 armour, 1 artillery, 10 infantry and 7 mech_infantrys
 Italians defend with 1 artillery and 1 infantry
 Russians roll dice for 1 armour, 1 artillery, 10 infantry and 7 mech_infantrys in Romania, round 1 : 3/19 hits
 Germans roll dice for 1 artillery and 1 infantry in Romania, round 1 : 1/2 hits
 1 infantry owned by the Russians , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Romania
 Russians win, taking Romania from Germans with 1 armour, 1 artillery, 9 infantry and 7 mech_infantrys remaining. Battle score for attacker is 4
 Casualties for Russians: 1 infantry
 Casualties for Italians: 1 artillery and 1 infantry
 Battle in Poland
 Russians attack with 1 artillery and 2 infantry
 Germans defend with 1 infantry
 Russians roll dice for 1 artillery and 2 infantry in Poland, round 1 : 2/3 hits
 Germans roll dice for 1 infantry in Poland, round 1 : 0/1 hits
 1 infantry owned by the Germans lost in Poland
 Russians win, taking Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
 Casualties for Germans: 1 infantryNon Combat Move - Russians 
 2 aaGuns moved from Eastern Poland to Romania
 2 artilleries and 1 infantry moved from Ukraine to Bessarabia
 1 mech_infantry moved from Novgorod to Eastern Poland
 3 infantry moved from Russia to Bryansk
 1 mech_infantry moved from Persia to Caucasus
 1 infantry moved from Tsagaan Olom to Olgiy
 2 infantry moved from Timguska to Olgiy
 3 infantry moved from Yenisey to Olgiy
 2 aaGuns and 17 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians 
 3 mech_infantrys placed in Novgorod
 1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
 2 artilleries and 3 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 43 PUs; end with 43 PUs total
 Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 55 PUsTerritory Summary for Russians : Yenisey : 1 flag, 2 aaGuns and 17 infantry 
 Olgiy : 1 flag, 6 infantry
 Dzavhan : 1 flag
 Tsagaan Olom : 1 flag, 1 infantry
 Romania : 1 flag, 2 aaGuns, 1 armour, 1 artillery, 9 infantry and 7 mech_infantrys
 Poland : 1 flag, 1 artillery and 2 infantry
 Bryansk : 1 flag, 3 infantry
 Eastern Poland : 1 flag, 1 mech_infantry
 Bessarabia : 1 flag, 2 artilleries and 1 infantry
 Russia : 1 flag, 1 airfield, 2 artilleries, 1 factory_major and 3 infantry
 Ukraine : 1 flag, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
 Volgograd : 1 flag, 1 factory_minor
 Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
 Caucasus : 1 flag, 1 mech_infantry
 125 Sea Zone : 1 flag, 1 submarine
 Iraq : 1 flag, 1 armour and 1 infantry
 114 Sea Zone : 1 flag, 1 cruiser
 Northwest Persia : 1 flag
 Persia : 1 flag
 115 Sea Zone : 1 flag, 1 submarine
 Finland : 1 flag, 1 armour and 2 mech_infantrysProduction/PUs Summary : Germans : 42 / 79 
 Russians : 43 / 55
 Japanese : 43 / 49
 Americans : 52 / 77
 Chinese : 10 / 16
 British : 20 / 0
 UK_Pacific : 13 / 9
 Italians : 16 / 16
 ANZAC : 14 / 14
 French : 7 / 0
 Dutch : 3 / 0
 Mongolians : 0 / 0
 Neutral_Axis : 0 / 0
 Neutral_Allies : 2 / 0
 Neutral_True : 18 / 0
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 Oh shit! The Romanian Invasion baby! 
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 I was hoping it would take longer to get to be my turn. I am away from home for a wedding. I should be able to post by Satyrsay. Sorry. 
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 guys, triplea 1.6.1.1 is released, and it is a stable release. it will load 1.6.1 savegames (when it loads a 1.6.1 savegame, it will add the missing data and become 1.6.1.1) however, there is a small problem: I don’t know what happens if a person with 1.6.1 loads a 1.6.1.1 savegame so in order to prevent that from happening, everyone needs to upgrade to 1.6.1.1 see this link: http://www.axisandallies.org/forums/index.php?topic=28038.0 Satin, make sure you follow these instructions before you load that savegame! (you have to upgrade to 1.6.1.1) 
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 I will be sure to. 
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 moo saturday! 
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 I got called in early to work. Apparently the busiest night of the week is a good time to train the new guy. slowly loads revolver and points at self I’ll have the post up tomorrow, promise. 
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 shoots 
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 Test summary from TripleA, engine version: 1.6.1.1, time: 09:48:43 
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