Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :4
Purchase Units - Germans
            Germans buy 1 artillery, 1 carrier, 1 destroyer and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
            3 armour, 6 artilleries, 1 fighter, 10 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Scotland to United Kingdom
            1 battleship moved from 111 Sea Zone to 110 Sea Zone
            1 carrier moved from 111 Sea Zone to 110 Sea Zone
            11 transports moved from 111 Sea Zone to 112 Sea Zone
            6 armour and 10 infantry moved from Western Germany to 112 Sea Zone
            6 armour, 10 infantry and 11 transports moved from 112 Sea Zone to 110 Sea Zone
            6 armour and 10 infantry moved from 110 Sea Zone to United Kingdom
            2 bombers moved from Western Germany to United Kingdom
            2 fighters and 2 tactical_bombers moved from Poland to 110 Sea Zone
Scramble request for Sz110.
No.
2 aa hits… damn.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :4
Purchase Units - Germans
            Germans buy 1 artillery, 1 carrier, 1 destroyer and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
            3 armour, 6 artilleries, 1 fighter, 10 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Scotland to United Kingdom
            1 battleship moved from 111 Sea Zone to 110 Sea Zone
            1 carrier moved from 111 Sea Zone to 110 Sea Zone
            11 transports moved from 111 Sea Zone to 112 Sea Zone
            6 armour and 10 infantry moved from Western Germany to 112 Sea Zone
            6 armour, 10 infantry and 11 transports moved from 112 Sea Zone to 110 Sea Zone
            6 armour and 10 infantry moved from 110 Sea Zone to United Kingdom
            2 bombers moved from Western Germany to United Kingdom
            2 fighters and 2 tactical_bombers moved from Poland to 110 Sea Zone
Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in United Kingdom
                Germans attack with 9 armour, 6 artilleries, 2 bombers, 1 fighter, 20 infantry, 4 mech_infantrys and 1 tactical_bomber
                French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 24 infantry and 1 mech_infantry
                Germans captures 26PUs while taking British capital
                Germans converts factory_major into different units
                Germans win, taking United Kingdom from British with 9 armour, 2 artilleries and 2 bombers remaining. Battle score for attacker is 28
                Casualties for Germans: 4 artilleries, 1 fighter, 20 infantry, 4 mech_infantrys and 1 tactical_bomber
                Casualties for French: 2 infantry
                Casualties for British: 5 aaGuns, 1 armour, 2 artilleries, 2 fighters, 24 infantry and 1 mech_infantry
            Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
            2 bombers could not land in United Kingdom and were removed
            2 artilleries and 5 infantry moved from Germany to Slovakia Hungary
            6 aaGuns moved from Poland to Slovakia Hungary
Place Units - Germans
            1 carrier and 1 destroyer placed in 110 Sea Zone
            1 artillery and 7 infantry placed in Germany
            Germans undo move 2.
            1 artillery and 7 infantry placed in Germany
Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1
            Germans collect 48 PUs (1 lost to blockades); end with 74 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
I inadvertantly misclicked and didn’t land my bombers - they were destroyed.
I edited them back in in West Germany, where I wanted to land them.
veqryn, how come i always have to set draw borders on top to high every game? shouldn’t that be the default?
sweet aa gunned down 2 air units. you still had 13 survivors, about average.
guys, triplea 1.6.1.1 is released, and it is a stable release.
it will load 1.6.1 savegames
(when it loads a 1.6.1 savegame, it will add the missing data and become 1.6.1.1)
however, there is a small problem: I don’t know what happens if a person with 1.6.1 loads a 1.6.1.1 savegame
so in order to prevent that from happening, everyone needs to upgrade to 1.6.1.1
see this link: http://www.axisandallies.org/forums/index.php?topic=28038.0
You’re Amazing V!
Downloading now…
Test summary from TripleA, engine version: 1.6.1.1, time: 00:28:27
I now have the technology

That is so 1990… I am like the terminator I come from the future.
Well all that matters, is the machines always LOSE in the end.
we will see.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.1
Game History
Round :4
Purchase Units - Russians
            Russians buy 3 artilleries, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
            1 mech_infantry moved from Karelia to Finland
            1 armour and 1 mech_infantry moved from Novgorod to Finland
            1 armour moved from Northwest Persia to Iraq
            2 infantry moved from Persia to Iraq
            1 artillery and 2 infantry moved from Eastern Poland to Poland
            1 armour, 1 artillery, 7 infantry and 5 mech_infantrys moved from Eastern Poland to Romania
            2 mech_infantrys moved from Belarus to Romania
            3 infantry moved from Bessarabia to Romania
Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Finland
                Russians attack with 1 armour and 2 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 1 armour and 2 mech_infantrys in Finland, round 1 :  1/3 hits
                    Germans roll dice for 1 infantry in Finland, round 1 :  0/1 hits
                    1 infantry owned by the Germans lost in Finland
                Russians win, taking Finland from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Iraq
                Russians attack with 1 armour and 2 infantry
                Neutral_Axis defend with 1 infantry
                    Russians roll dice for 1 armour and 2 infantry in Iraq, round 1 :  0/3 hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 1 :  0/1 hits
                    Russians roll dice for 1 armour and 2 infantry in Iraq, round 2 :  1/3 hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 2 :  1/1 hits
                    1 infantry owned by the Russians and 1 infantry owned by the Neutral_Axis lost in Iraq
                Russians win, taking Iraq from Neutral_Axis with 1 armour and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Neutral_Axis: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Romania
                Russians attack with 1 armour, 1 artillery, 10 infantry and 7 mech_infantrys
                Italians defend with 1 artillery and 1 infantry
                    Russians roll dice for 1 armour, 1 artillery, 10 infantry and 7 mech_infantrys in Romania, round 1 :  3/19 hits
                    Germans roll dice for 1 artillery and 1 infantry in Romania, round 1 :  1/2 hits
                    1 infantry owned by the Russians , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Romania
                Russians win, taking Romania from Germans with 1 armour, 1 artillery, 9 infantry and 7 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Poland
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 2 infantry in Poland, round 1 :  2/3 hits
                    Germans roll dice for 1 infantry in Poland, round 1 :  0/1 hits
                    1 infantry owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
Non Combat Move - Russians
            2 aaGuns moved from Eastern Poland to Romania
            2 artilleries and 1 infantry moved from Ukraine to Bessarabia
            1 mech_infantry moved from Novgorod to Eastern Poland
            3 infantry moved from Russia to Bryansk
            1 mech_infantry moved from Persia to Caucasus
            1 infantry moved from Tsagaan Olom to Olgiy
            2 infantry moved from Timguska to Olgiy
            3 infantry moved from Yenisey to Olgiy
            2 aaGuns and 17 infantry moved from Yakut S.S.R. to Yenisey
Place Units - Russians
            3 mech_infantrys placed in Novgorod
            1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
            2 artilleries and 3 infantry placed in Russia
Turn Complete - Russians
            Russians collect 43 PUs; end with 43 PUs total
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 55 PUs
Territory Summary for Russians :
Yenisey : 1 flag, 2 aaGuns and 17 infantry
    Olgiy : 1 flag, 6 infantry
    Dzavhan : 1 flag
    Tsagaan Olom : 1 flag, 1 infantry
    Romania : 1 flag, 2 aaGuns, 1 armour, 1 artillery, 9 infantry and 7 mech_infantrys
    Poland : 1 flag, 1 artillery and 2 infantry
    Bryansk : 1 flag, 3 infantry
    Eastern Poland : 1 flag, 1 mech_infantry
    Bessarabia : 1 flag, 2 artilleries and 1 infantry
    Russia : 1 flag, 1 airfield, 2 artilleries, 1 factory_major and 3 infantry
    Ukraine : 1 flag, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
    Volgograd : 1 flag, 1 factory_minor
    Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
    Caucasus : 1 flag, 1 mech_infantry
    125 Sea Zone : 1 flag, 1 submarine
    Iraq : 1 flag, 1 armour and 1 infantry
    114 Sea Zone : 1 flag, 1 cruiser
    Northwest Persia : 1 flag
    Persia : 1 flag
    115 Sea Zone : 1 flag, 1 submarine
    Finland : 1 flag, 1 armour and 2 mech_infantrys
Production/PUs Summary :
Germans : 42 / 79
    Russians : 43 / 55
    Japanese : 43 / 49
    Americans : 52 / 77
    Chinese : 10 / 16
    British : 20 / 0
    UK_Pacific : 13 / 9
    Italians : 16 / 16
    ANZAC : 14 / 14
    French : 7 / 0
    Dutch : 3 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 2 / 0
    Neutral_True : 18 / 0
Oh shit! The Romanian Invasion baby!
I was hoping it would take longer to get to be my turn. I am away from home for a wedding. I should be able to post by Satyrsay. Sorry.
guys, triplea 1.6.1.1 is released, and it is a stable release.
it will load 1.6.1 savegames
(when it loads a 1.6.1 savegame, it will add the missing data and become 1.6.1.1)
however, there is a small problem: I don’t know what happens if a person with 1.6.1 loads a 1.6.1.1 savegame
so in order to prevent that from happening, everyone needs to upgrade to 1.6.1.1
see this link: http://www.axisandallies.org/forums/index.php?topic=28038.0
Satin, make sure you follow these instructions before you load that savegame!
(you have to upgrade to 1.6.1.1)
